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Only one instance of SCP-268 will spawn per game. The first time SCP-268 is used ingame it will give the Chaos Insurgents, one [[Respawn Tickets]]. Any other uses, even from other players will not give Respawn Tickets. This means it is impossible for SCP-268 to give more than one ticket in an entire round, as even instances spawn in with admin commands, do not give tickets. | Only one instance of SCP-268 will spawn per game. The first time SCP-268 is used ingame it will give the Chaos Insurgents, one [[Respawn Tickets|Respawn Ticket]]. Any other uses, even from other players will not give Respawn Tickets. This means it is impossible for SCP-268 to give more than one ticket in an entire round, as even instances spawn in with admin commands, do not give tickets. | ||
Like other SCP items, instances of SCP-268 made in SCP-914 will not give Spawn Tickets. Though, this can only been seen with plugins as SCP-268 can not be made in SCP-914 in vanilla gameplay. | Like other SCP items, instances of SCP-268 made in SCP-914 will not give Spawn Tickets. Though, this can only been seen with plugins as SCP-268 can not be made in SCP-914 in vanilla gameplay. |
Revision as of 21:38, 19 January 2022
SCP-268 | |
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File:Scp268 2.png | |
Basic Information | |
Description | When worn, temporarily, makes you invisible unless it is interrupted by any user interaction. |
Type | SCP Item |
Usage | Makes the wearer temporarily invisible, requires recharging after use. |
Spawn | Light Containment Zone Heavy Containment Zone |
Number of Spawns | 1 |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Immune |
Applied Effects | invisibility Effect Makes the player invisible for a short time |
Other Information | |
Article Link | SCP Article |
Item ID | 32 |
SCP-268 is an SCP Item item that will make the player wearing it temporarily invisible human players and certain SCPs. SCP-268 will not protect the player from damage however, so it is advised to keep that in mind when using the object.
In Game
SCP-268 will spawn in Bulletproof Locker №7s. Bulletproof Locker №7s require a keycard with both
Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Accessto open.
When equipped, the user can press Left Click to put on SCP-268. Pressing Right Click before the player places it on their head will cancel wearing it.
When the player uses SCP-268, the item will make the wearer invisible for 15 seconds, after which it requires a cooldown of 2 minutes before it can be used again. The cooldown for SCP-268 is player based and not item based. So while the cooldown may be in effect for one person, another person can use SCP-268 if they pick it up. This can also be seen by the fact if a user has multiple SCP-268 and uses one of them, the cooldown will apply to every instance of SCP-268. This can not be seen under normal gameplay since there can only be one SCP-268 in a given round.
While SCP-268 can be used to escape most classes, SCP-079 can always see people using SCP-268. SCP-939 can see SCP-268 users if they meet their vision requirements. SCP-096 can still see targets who are wearing SCP-268.
Using/Equiping any other item or opening a door while SCP-268 is in effect will cause it to become unequipped, forcing its cooldown.
If someone is shot while wearing SCP-268, they will remain invisible but a hitmarker will appear, allowing an observant player to notice them.
Only one instance of SCP-268 will spawn per game. The first time SCP-268 is used ingame it will give the Chaos Insurgents, one Respawn Ticket. Any other uses, even from other players will not give Respawn Tickets. This means it is impossible for SCP-268 to give more than one ticket in an entire round, as even instances spawn in with admin commands, do not give tickets.
Like other SCP items, instances of SCP-268 made in SCP-914 will not give Spawn Tickets. Though, this can only been seen with plugins as SCP-268 can not be made in SCP-914 in vanilla gameplay.
Uses
- SCP-268 is best used for evasion, as a D-class trying to escape the facility becomes much easier with this item. One of the best situations might be when going up an elevator. If the player times it right, they can slip past any SCP or armed players that might be there, allowing them to escape.
- SCP-268 can also be used to ambush other players, making it a potent tool in the later stages of the game.
- Using both SCP-268 and SCP-207 is a very useful strategy as it lets you quickly escape while undetected.
- Using the healing items does not remove the invisibility effect.
- Pulling out any firearm will remove the invisibility effect.
Related Achievements
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.
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- This page was last edited on 19 January 2022, at 21:38.
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