From SCP: Secret Laboratory English Official Wiki

Appearance F1 Menu Art
SCPCAT 079.png

Open/Close Doors (Active)

Open, close, or lock doors to help fellow SCPs catch people with ease.

Lockdown (Active)

Lockdown a room and turn off its lights, allowing SCP-173 to move freely.

Tesla Overcharge (Active)

Activate Tesla Gates on anyone who walks through.

Virtually Indestructible (Passive)

SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.

CATSTATUS.png Health: 100,000 Max AP: 100 AP
AP Regen: 1.2 AP/s
Other Information
Spawn Location: Heavy Containment Zone
Weakness: Alpha Warhead and Emergency Power Stations
Interacts with facility systems
Automatically dies as the last SCP
Class ID: 7
Class Color: #8080FF
Article Link: Page

"I have returned once more..."
SCP-079 in the incoming SCP teaser

SCP-079 is one of the seven playable SCP classes in SCP: Secret Laboratory. SCP-079 is an evolving AI on a small computer and can control facility functions remotely.
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.
SCP-079 will never spawn as the only SCP in a given round.
The chances of SCP-079 spawning increases the more SCPs are in a given round.

In Game[edit]

Bootup Animation

SCP-079 effectively utilizes Site-02's security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. SCP-079 uses these cameras to see the room it's in, and to interact with various electronics around the facility.

SCP-079 can change between nearby cameras by pressing Left Click.png Left Click on a camera icon or using the WASD keys. The room SCP-079 will be brought to via WASD is based on camera rotation and not room position. Clicking on the WASD icons on the top right of its screen will also take SCP-079 to the corresponding room.
A camera not currently used by SCP-079 will have its lights be in the color maroon A shade of red
Hex: #76000
RGB: (118, 0, 0)
, while one being currently operated will be cyan A shade between blue and green
Hex: #00FFFF
RGB: (0, 255, 255)
in color.

SCP-079 can also press Tab to open up a map of the current zone it's in, except while on Surface Zone. This allows SCP-079 to Left Click.png Left Click on any room on the map to instantly travel to it, with the AP cost depending on how far away the room is in relation to SCP-079's current location. SCP-079 can move the map with the mouse and zoom in and out with the mouse scroll wheel.

Cameras can be controlled by moving the mouse towards the edge of the screen, slowly moving the camera based on which edge the mouse is on. Holding down the Spacebar centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make Spacebar toggle between these two camera movement options, allowing one to simply press Spacebar once to change between them.

SCP-079 can talk to other SCP players using Q, regardless of the distance. Additionally, other playable SCPs are marked on SCP-079's map with a red square and rooms with charging Emergency Power Stations are shaded in red. The map also displays how many players are alive in each faction at the top left corner.

SCP-079 can see people who are wearing SCP-268.

If SCP-2176 is thrown in a room, SCP-079 cannot interact with the doors in said room.

A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes it one of the biggest threats to human players, who often utilize these doors to escape other SCPs and/or hostile human players.


SCP-079 technically has 100,000 HP, making it practically impossible to terminate it by simply shooting its monitor. SCP-079 can be taken care of in three different ways - termination via Alpha Warhead, re-containment by turning on all three Emergency Power Stations, or by re-containing/terminating all other SCP subjects.

Three Emergency Power Stations, a.k.a Generators, spawn randomly around the Heavy Containment Zone. Each Emergency Power Station requires a Keycard with Armory Access 2  Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png
to unlock. Flipping the switch inside of the Power Station will turn it on. This will warn SCP-079 and mark the location of the Station on its map.
Each Emergency Power Station must be on for around two minutes to fully activate. During this time, the switch can be flipped again to turn off the Station, causing its timer to slowly count back up to the maximum. However, once the timer reaches zero, C.A.S.S.I.E. will announce the Station's activation and it cannot be turned off.
Once all three Emergency Power Stations are activated, SCP-079's Containment Area will open up. Inside, a button can be found to start the Overcharge mechanic, causing SCP-079 to be forced out of Site-02's systems and be re-contained. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and cannot be opened for a short time. Emergency Power Stations still spawn even if there's no SCP-079 player.


Abilities icon on SCP-079's HUD

SCP-079 has many abilities it can use to interact with the facility around them.
These abilities appear as icons on the screen. A Left Click.png Left Click on these icons can activate that ability.

SCP-079 only has one ability that it can use to directly kill players, which is activating Tesla Gates. The rest of its abilities, besides Speakers, are used to assist SCPs in killing humans, or humans in killing other humans.

SCP-079 will gain EXP from using the following abilities: Tesla Gates, Door Interactions, Elevator Interactions and Lockdown.

SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate it activated, or if a player dies near a door it recently interacted with.

Below is a chart showing SCP-079's abilities.

Icon Description AP Cost Tier Needed
Will quickly move to the selected camera. Varies Tier 1
Door main.png
Shows available door actions when hovering over it. N/A Tier 1
Open the corresponding door. Varies Tier 1
Close the corresponding door. Varies Tier 1
Lock a door at the cost of draining AP. 4 AP/s Tier 1
Will force the corresponding elevator to be sent up or down. 10 AP Tier 1
Talk through a speaker to humans at the cost of draining AP. 2 AP/s Tier 1
Forces an overcharge of a Tesla Gate at the cost of a lot of AP. 50 AP Tier 1
Locks down the room and turns the lights out.
Allowing SCP-173 to move freely.
Has a five second cool-down.
60 AP Tier 2

The Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.
Players can use Flashlights or the Night-Vision Scope attachment on the Crossvec, MTF-E11-SR, and Logicer to stop SCP-173 from moving in a room under a Lockdown.
If SCP-2176 is thrown in a room under a Lockdown, SCP-079 cannot interact with the doors in the room, nor Lockdown any room connected to said doors.

Below is a chart showing how much AP is needed to open or close a door.

Door AP Cost
Non-Keycard doors; GR-18 5 AP
LCZ/HCZ and HCZ/EZ Checkpoints 10 AP
Intercom Broadcasting Center 30 AP
SCP-096; TC01 Control Room 40 AP
LCZ and HCZ Armory; SCP-914's CC 50 AP
SCP-049's and Nuke Room Armory 60 AP
The Micro H.I.D. Storage 70 AP
Gate A and Gate B 80 AP
SCP-106 and SCP-079's CC 110 AP

Changing Zones[edit]

SCP-079's map will only show the current zone it's in. For most zones, SCP-079 has to go to an elevator to enter a different zone.
This is the same for SCP-049's Containment Area and the Alpha Warhead Silo. To travel between EZ/HCZ, it only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.

Below is a chart showing the AP cost to change between the other zones/floors of the facility.

Icon Location AP Cost
Tp 049.png
SCP-049's Containment Area in HCZ. 30 AP
Tp lcz.png
Elevator Systems A and B in HCZ. 30 AP
Tp hcz.png
Elevator Systems A and B in LCZ. 30 AP
Tp nuke.png
Nuke Silo in HCZ. 30 AP
Tp ez.png
Both Elevators on the Surface Zone. 30 AP
Tp sz.png
Gate A and B in Entrance Zone. 30 AP


As SCP-079 uses its abilities, the controlling player gains a small amount of EXP.
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP.
When SCP-079 gets enough EXP, it levels up, gaining faster AP regeneration and a higher max AP.

General Interactions[edit]

SCP-079 will gain a small amount of EXP from interacting with things around the facility.
As SCP-079 levels up, the amount of EXP earned for general interactions goes down.
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.

Tier 1 Tier 2 Tier 3 Tier 4
Doors 1.5 EXP 0.9 EXP 0.5 EXP 0.3 EXP
Tesla Gates 15 EXP 9 EXP 5.5 EXP 3.3 EXP
Lockdown Ability 20 EXP 12 EXP 7.3 EXP 4.4 EXP
Elevators 3.5 EXP 2.1 EXP 1.3 EXP 0.8 EXP

SCP-079 is unable to use Lockdown at Tier 1. So him gaining 20 EXP from Lockdown can't be seen under normal gameplay.

Termination Assist[edit]

If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded.
The amount of EXP SCP-079 gains for termination assists doesn't decrease or increase as SCP-079 gains levels.

SCP-079 will only get half of the normal amount of EXP when helping SCP-106 catch someone.

Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.


SCP-079 levels up as it gains EXP.
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0.
Reaching Tier 2 will give SCP-079 the ability to Lockdown a room.

Access Tier 1:

  • 100 max AP.
  • Regenerates AP at 1.2 AP per second.
  • Can lock doors until AP depletes.
  • Can open/close doors.
  • Can cause elevators to be sent up or down.
  • Can activate Tesla Gates.
  • Can use a speaker in specific rooms to communicate to anyone in that room.

Access Tier 2:

  • Unlocks at 100 EXP.
  • 110 max AP.
  • Regenerates AP at 2.5 AP per second.
  • Can use Tier 1 abilities for less energy.
  • Can cause the room SCP-079 is currently in to "lockdown" for several seconds, causing all the doors to lock and the lights to go out.

Access Tier 3:

  • Unlocks at 150 EXP.
  • 125 max AP.
  • Regenerates AP at 4.1 AP per second.

Access Tier 4:

  • Unlocks at 220 EXP.
  • 150 max AP.
  • Regenerates AP at 6.8 AP per second.

Access Tier 5:

  • Unlocks at 350 EXP.
  • 200 max AP.
  • Regenerates AP at 11.2 AP per second.

AP Regen Rate[edit]

The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at.

  • Tier 1 - 1.2 AP/s
  • Tier 2 - 2.5 AP/s
  • Tier 3 - 4.1 AP/s
  • Tier 4 - 6.8 AP/s
  • Tier 5 - 11.2 AP/s


  • SCP-079's power is referred to as "mana" in the game files, a reference to how fantasy games manage magic power.
  • SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about it being unfun and boring to play. In Megapatch I (8.0.0), SCP-079 was added back to the game with a rework.
    • Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079's special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.
    • Pre-rework SCP-079 would turn the cameras with the WASD keys and could zoom in with the scroll wheel.
    • Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.
    • Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the Cabinets in Walkway Office to have a Facility Manager Keycard in it.
  • SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP.
  • When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.
  • SCP-079's model is based off a Synco CRT Monitor TM-1 200. SCP-079's model itself even says Pynco on it.
    • SCP-079 displays a white X on its screen despite the fact the Synco CRT can only display green text.
      • This X is also off centered. Have fun.
  • Because SCP-079 is only immune to the Micro H.I.D., guns, and explosions, other sources of damage, such as Tesla Gates, can terminate SCP-079 if you teleport its hit-box in the way of one.
    • The Chaos Car would leave SCP-079 with only one HP.
  • Unlike every other SCP, SCP-079's class color is purple and not red, despite the fact that the Remote Admin panel shows it as red.