|Appearance||F1 Menu Art|
|Health: 100,000||Max AP: 100 AP|
AP Regen: 1.2 AP/s
|Spawn Location: Heavy Containment Zone|
Weakness: Alpha Warhead and Generators
Interacts with facility systems
Automatically dies as the last SCP
Class ID 7
"I have returned once more..."
— SCP-079 in the incoming SCP teaser
SCP-079 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-079 is an evolving AI on a small computer and can control facility functions remotely.
SCP-079 acts as a support class SCP with abilities designed to assist SCPs in certain situations. Despite the fact he is heavily based around being a support class, a competent SCP-079 player can be one of the most dangerous SCPs ingame.
SCP-079 will never spawn as the only SCP in a given round.
The chances of SCP-079 spawning increases the more SCPs there are in a given round.
SCP-079 effectively utilizes Site-02's security system to navigate and act. There are security cameras around the map that serve as it's mode of navigation. 079 uses these cameras to see the room it is in and interact with various electronics around the facility.
SCP-079 can change between cameras by using Left Click on a camera icon, using the WASD keys or by using Tab ↹ to open its ingame map, where one can then Left Click on a room to move to it instantly. The room SCP-079 will be brought to via WASD is based on camera rotation and not room position. Clicking on the WASD icons will also take SCP-079 to the corresponding room.
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for different angles inside a room.
The camera can be locked to all mouse movement by holding down the Spacebar, which allows for faster camera movement.
However, while holding down the Spacebar, the mouse is locked to the center of the screen, making it harder to interact with the facility.
The settings on the main menu has an option to make Spacebar toggle between these two camera movement options, allowing one to simply press Spacebar once to change between them.
SCP-079 can also press Tab ↹ to open up a map of the current zone he is in, except Surface. While on the map screen, SCP-079 can see who is alive in each faction in the top left corner. SCP-079 can Left Click on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.
SCP-079 can talk to other SCP players using Q, regardless of distance.
SCP-079 can see people who are wearing SCP-268.
A competent SCP-079 player is one of the most dangerous things ingame, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often use doors to escape the other SCPs.
Interesting, unlike every other SCP, SCP-079's class color is purple and not red, despite the fact Remote Admin shows him as red.
SCP-079 has many abilities he can use to interact with the facility around him.
These abilities appear as icons on the screen. A Left Click on these icons can activate that ability.
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans. SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. SCP-079 will gain a lot of EXP if someone dies from a Tesla Gate he activated or if a player dies near a door he recently interacted with.
Below is a chart showing SCP-079's abilities
|Icon||Description||AP Cost||Tier Needed|
|Will quickly move to the selected camera||Varies||Tier 1|
|Shows available door actions when hovering over it||N/A||Tier 1|
|Open the corresponding door||Varies||Tier 1|
|Close the corresponding door||Varies||Tier 1|
|Lock a door at the cost of draining AP||4 AP/s||Tier 1|
|Will force the corresponding elevator to be sent up or down||10 AP||Tier 1|
|Talk through a speaker to humans at the cost of draining AP||2 AP/s||Tier 1|
|Forces an overcharge of a Tesla Gate at the cost of a lot of AP||50 AP||Tier 1|
|Locks down the room and turns the lights out
Allowing SCP-173 to move freely
|60 AP||Tier 2|
Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.
Players can use Flashlights or the Night Vision Epsilon-11 SR attachment to stop SCP-173 from moving in a Lockdown room.
Below is a chart showing how much AP is needed to open or close a door
|Non-Keycard doors; GR-18||5 AP|
|Any Checkpoint||10 AP|
|SCP-096; SCP-012's Containment||40 AP|
|LCZ and HCZ Armory; SCP-914's CC||50 AP|
|SCP-049's and Nuke Room Armory||60 AP|
|MicroHID Armory||70 AP|
|Gate A and Gate B||80 AP|
|SCP-106 and SCP-079's CC; Nuke Room||110 AP|
SCP-079's map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone.
This is the same for SCP-049's room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras either side of the Checkpoint at no extra AP cost.
Below is a chart showing the AP cost to change between the other zones/floors of the facility.
|SCP-049's hallway in HCZ||30 AP|
|Elevator system A and B in HCZ||30 AP|
|Elevator system A and B in LCZ||30 AP|
|Nuke hallway in HCZ||30 AP|
|Both elevators on the Surface Zone||30 AP|
|Gate A and B in Entrance Zone||30 AP|
As SCP-079 uses his abilities, players gain a small amount of EXP.
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP.
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.
SCP-079 will gain a small amount of EXP from interacting with things around the facility.
As SCP-079 levels up the amount of EXP earned for general interactions goes down.
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.
|Tier 1||Tier 2||Tier 3||Tier 4|
|Doors||1.5 EXP||0.9 EXP||0.5 EXP||0.3 EXP|
|Tesla Gates||15 EXP||9 EXP||5.5 EXP||3.3 EXP|
|Lockdown Ability||20 EXP||12 EXP||7.3 EXP||4.4 EXP|
|Elevators||3.5 EXP||2.1 EXP||1.3 EXP||0.8 EXP|
SCP-079 is unable to use Lockdown at Tier 1. So him gaining 20 EXP from Lockdown can't be seen under normal gameplay.
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded.
The amount of EXP SCP-079 gains for termination assists doesn't decrease as SCP-079 gains levels.
- SCP-079 gains 60 EXP from Scientist and SCPs
- SCP-079 gains 35 EXP from D Class
- SCP-079 gains 30 EXP from Nine Tailed Fox and Facility Guards
- SCP-079 gains 20 EXP from Chaos
SCP-079 will only get half of the normal amount of EXP when helping SCP-106 catch someone.
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.
SCP-079 levels up as he gains EXP.
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0.
Reaching Level 2 will give SCP-079 the ability to blackout a room.
Access Level 1:
- 100 max energy
- 1.2 energy regen per second
- Open doors
- Close doors
- Lock doors until energy depletes
- Open/close reinforced doors
- Cause elevators to move
- SCP-079 can use the speaker in a specific room to communicate to anyone in that room.
Access Level 2:
- Unlocks at 100 EXP
- 110 max energy
- 2.5 energy regen per second
- Can use tier 1 abilities for less energy
- Can cause the room 079 is currently in to "lock down" for several seconds causing all the doors to lock and the lights to go out.
Access Level 3:
- Unlocks at 150 EXP
- 125 max energy
- 4.1 energy regen per second
Access Level 4:
- Unlocks at 220 EXP
- 150 max energy
- 6.8 energy regen per second
Access Level 5:
- Unlocks at 350 EXP
- 200 max energy
- 11.2 energy regen per second
AP Regen Rate
The rate at which SCP-079 regenerates AP is based on what tier he is and how many Emergency Power Stations (EPS) are on.
|Tier 1||Tier 2||Tier 3||Tier 4||Tier 5|
|0 Emergency Power Stations||1.2 AP/s||2.5 AP/s||4.1 AP/s||6.8 AP/s||11.2 AP/s|
|1 Emergency Power Station||1.44 AP/s||3 AP/s||4.92 AP/s||8.16 AP/s||13.44 AP/s|
|2 Emergency Power Stations||1.74 AP/s||3.63 AP/s||5.95 AP/s||9.86 AP/s||16.24 AP/s|
|3 Emergency Power Stations||2.46 AP/s||5.13 AP/s||8.41 AP/s||13.94 AP/s||22.96 AP/s|
|4 Emergency Power Stations||3.42 AP/s||7.13 AP/s||11.69 AP/s||19.38 AP/s||31.92 AP/s|
|5 Emergency Power Stations||6.12 AP/s||12.75 AP/s||20.91 AP/s||34.68 AP/s||57.12 AP/s|
Despite having 100,000 HP, SCP-079 can not be terminated the normal way. SCP-079 can only be terminated in three different ways - activating the Alpha Warhead, turning on the Emergency Power Stations or killing all other SCP subjects.
5 Emergency Power Stations aka Generators, spawn randomly around the Heavy Containment Zone. Each Emergency Power Station requires a keycard with to open and a Weapon Manager Tablet to turn on.
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on C.A.S.S.I.E. will announce it.
It should be noted that each time a Emergency Power Station is turned on, 079 gains AP faster (see previous section). Once all 5 Emergency Power Stations are turned on, the Overcharge mechanic will begin and SCP-079 will be forced out of Site-02's systems and be terminated. This happens one minute after the final Emergency Power Station turns on. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time. If SCP-079 is terminated by Overcharge the MTF will gain 4 Respawn Tickets. This does not happen if SCP-079 is terminated via the Alpha Warhead.
Strengths and Weaknesses
- Immune to any standard attacks.
- Can close doors on humans so SCPs can catch up to them.
- Can use a map to move quickly around a zone.
- Can talk to humans by using speakers found in certain rooms.
- Not affected by SCP-268.
- Each Emergency Power Station turned on makes his AP regenerate faster.
- Extremely powerful with great teamwork.
- Turning on all 5 Emergency Power Stations kills it.
- AP recharges slowly at low tiers.
- Easily killed by the Alpha Warhead.
- Automatically dies if all SCP buddies die.
- SCP-079's power is referred to as "mana" in the game files, a reference to how Fantasy games manage magic power.
- SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.
- Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hack, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079's special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.
- Pre-rework SCP-079 would turn the cameras with the WASD keys and could zoom in with the scroll wheel.
- Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.
- Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the Cabients in Walkway Office to have a Facility Manager in it.
- SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP.
- When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible end in a Stalemate or MTF Win.
- SCP-079's model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.
- Interesting, SCP-079 displays a white X despite the fact the Synco CRT can only display green text.