From SCP: Secret Laboratory English Official Wiki

Scientist
Appearance F1 Menu Art
ScientistRender.png
CATSCI.png
Inventory
link={{{3}}}

link={{{3}}}

Stats

CATSTATUS.png Health: 100 CATSPRINT.png Walk: 4.1 m/s 

5.4 hubes

CATSPRINT.png Stamina: 20s CATSPRINT.png Sprint: 5.5 m/s 

7.35 hubes

CATSTATUS.png Health: 100 CATSPRINT.png Walk: 4.1 m/s 

5.4 hubes

CATSPRINT.png Stamina: 16s CATSPRINT.png Sprint: 5.5 m/s 

7.35 hubes

CATSTATUS.png Health: 100 CATSPRINT.png Walk: 3.6 m/s 

4.86 hubes

CATSPRINT.png Stamina: 14s CATSPRINT.png Sprint: 5 m/s 

6.615 hubes

Allies Enemies
Facility Guards
Mobile Task Force
Chaos Insurgents
Class-Ds
SCPs
Other Information
Spawn Location: Light Containment Zone
Canon Name: Mr. Janusz
Class ID = 8

Scientists are a civilian class that spawn in Light Containment Zone. Their goal is to get to the Surface and escape.

In Game

At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a Scientist Keycard and a First Aid Kit.

Scientists usually have the upper hand compared to Class-Ds due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly Facility Guards). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.
Because of this, Scientists should typically either search for SCP-914, or a Weapon to defend themselves.

A Scientist's goal is to get to the Surface, and escape, which will respawn them as a MTF Specialist. This will also give the MTF one Respawn Ticket, allowing for one more MTF to spawn during that round.
A Scientist escaping while disarmed will respawn as a Chaos Conscript. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).

Scientists win alongside Foundation forces with a "Foundation Victory" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.

Strengths and Weaknesses

Strengths:

  • Friendly to MTF and Facility Guards.
  • Spawn with a Keycard and First Aid Kit.


Weaknesses:

  • Outnumbered by Class-Ds at the start of a round.


Spawn Locations

Image Room Name Room ID Image Room Name Room ID
EXEntrance.png LCZ/HCZ Checkpoints EX A/B 00Entrance.png LCZ Armory ##00
GR18Entrance.png Glass Room GR18 WCHallway.png Water Closet WC00


Related Achievements

  • Escaping as a Scientist grants the For Science! achievement.
  • Escaping under 3 minutes grants the Escape Artist achievement.
  • Upgrading your card alongside a Class-D grants the Friendship achievement.
  • Killing an SCP as a Scientist grants the If you want something done right... achievement.
  • Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
  • Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Trivia

  • The canonical name for the current Scientist model is "Mr. Janusz".
  • There are two female Scientists models and another male model not used in the game.
  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.