From SCP: Secret Laboratory English Official Wiki

Keycard
200
Stats
Type Equipment (Tool)
Usage Opens certain doors
Spawn In random locations,
cabinets and on
certain classes
Spawn ID 0 = Janitor
1 = Scientist
2 = Research Supervisor
3 = Zone Manager
4 = Guard
5 = Cadet
6 = Containment Engineer
7 = Lieutenant
8 = Commander
9 = Facility Manger
10 = C.I. Access Device
11 = O5 Keycard


Keycards are a type of Item found in SCP: Secret Laboratory.

Keycards allow players to access different parts of the Site-02. All keycards have a distinct color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.

There are currently 12 keycards existing in-game.

When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Lit squares indicates that the keycard has the access tier, while dark squares mean that it doesn't.

Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing Tab , then select the keycard with Left Click.png Left Click. Then approach a door that requires a keycard and press E. The player can also open the door by  pressing E on the NFC Reader located near the door.

SCPs can open up checkpoints by themselves. Any other keycard door can only be opened by SCP-079 or a Human.

It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to obtain. It is often best to stop at a Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC; while the Commander card can open the Emergency Power Stations and Armories.


Access Tiers[edit]

A lot of locations around Site-02 require a Keycard to open. Each door/object has an unique access tier granted to it. Keycards must have that tier to open said door/object. Bulletproof Locker №7 is the only object in-game that requires two different tiers to open. Below is a chart showing everything in-game that requires a keycard to open. The chart will show the name of the tier, the icon which represents that tier, and what keycards have access to that tier.

SCP Containment
CC1.png

Janitor Icon.png Guard Icon.png ZManager icon.png
Scientist Icon.png Cadet icon2.png Owner Icon.png
Research Supervisor Icon.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon.png Commander icon.png O5 icon.png

Containment Access 1
CC2.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon.png Cadet icon2.png Owner Icon.png
Research Supervisor Icon.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon.png Commander icon.png O5 icon.png

Containment Access 2
CC2.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon.png Cadet icon2.png Owner Icon.png
Research Supervisor Icon.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon.png Commander icon.png O5 icon.png

Containment Access 2
CC3.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2 dark.png Owner Icon.png
Research Supervisor Icon dark.png Lieutenant Icon dark.png Chaos card icon2 dark.png
CEngineer icon.png Commander icon dark.png O5 icon.png

Containment Access 3
CC3.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2 dark.png Owner Icon.png
Research Supervisor Icon dark.png Lieutenant Icon dark.png Chaos card icon2 dark.png
CEngineer icon.png Commander icon dark.png O5 icon.png

Containment Access 3
CC2.pngCA.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon.png
Research Supervisor Icon.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon.png Commander icon.png O5 icon.png

Containment Access 2 Checkpoint Access
Armories
AA1.png

Janitor Icon dark.png Guard Icon.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Armory Access 1
AA1.png

Janitor Icon dark.png Guard Icon.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Armory Access 1
AA2.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Armory Access 2
AA2.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Armory Access 2
AA2.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Armory Access 2
AA3.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2 dark.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon dark.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Armory Access 3
Other
CA.png

Janitor Icon dark.png Guard Icon.png ZManager icon.png
Scientist Icon dark.png Cadet icon2.png Owner Icon.png
Research Supervisor Icon.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon.png Commander icon.png O5 icon.png

Checkpoint Access
GA.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2 dark.png Owner Icon.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Gate Access
AA2.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Armory Access 2
AA2.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon dark.png
Research Supervisor Icon dark.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon dark.png Commander icon.png O5 icon.png

Armory Access 2
IA.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2 dark.png Owner Icon.png
Research Supervisor Icon dark.png Lieutenant Icon dark.png Chaos card icon2.png
CEngineer icon.png Commander icon.png O5 icon.png

Intercom Access
NA.png

Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2 dark.png Owner Icon.png
Research Supervisor Icon dark.png Lieutenant Icon dark.png Chaos card icon2 dark.png
CEngineer icon.png Commander icon dark.png O5 icon.png

Nuke Access

Spawning[edit]


Classes[edit]


Locations[edit]

LCZ Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom. JanitorkeycardFloor.png
  2. The sink of the Male's Bathroom. JanitorKeycardsink2.png
  3. The sink of the Female's Bathroom. ScientistKeycardsink1.png
  4. The toilet in the Female's Bathroom. JanitorToilet.png


Office - PC15
A Scientist Keycard will always spawn on a random desk PCScientist.png in the Office PC-15.


SCP-012's room
A Zone Manager Keycard will always spawn at the bottom of SCP-012's chamber. 012ZoneKeycard.png


Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room ScientistCardServersTop.png behind the servers.
The bottom floor of the room ScientistCardServersBottom.png near the corner.


Alpha Warhead Silo
A Guard Keycard will always spawn on the shelf GuardCardNukeRoom.png next to the Nuke Armory.


SCP-096's Room
A MTF Lieutenant Keycard spawns in SCP-096's Room behind the locked door. 096LieutenantKeycard.png


Standard Lockers
Scientist Keycards and Zone Managers Keycards can spawn in Standard Lockers KeycardLocker.png located in both Light Containment and Entrance Zone.

Related Achievements[edit]

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Gallery[edit]

Trivia[edit]

  • In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Commander Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.
  • Scanning the QR codes on the keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every keycard in-game. These versions were based off the older appearance of a keycard if they had one.