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Keycard

From SCP: Secret Laboratory English Official Wiki
Keycard
Basic Information
Description "Single-use access pass for opening exit gates." (Surface Access Pass)
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations, lockers, and on certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Guard Keycard
Zone Manager Keycard
Scientist Keycard
Janitor Keycard

Medium Tier (30%) Private Keycard
Chaos Insurgency Access Device
Captain Keycard
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
Containment Engineer Keycard
Surface Access Pass
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Guard Keycard
Zone Manager Keycard
Scientist Keycard
Janitor Keycard

Immune Private Keycard
Chaos Insurgency Access Device
Captain Keycard
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
Containment Engineer Keycard
Surface Access Pass
O5 Keycard

Keycards are a type of Item found in SCP: Secret Laboratory. They are used to access different rooms in Site-02

In Game

Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.

Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing Left Control, which is the default hotkey button to equip a Keycard.
To use a Keycard, the player needs to be close to a door, and must press E on either the NFC Reader located next to the door, or on the door itself. The keycard reader will show what tiers are required to open/close the door. If a Keycard does not have the required access tier, the keycard reader will flash red upon being interacted with.

When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.

Not including event items, Keycards are the only non firearm item in game that lack a description. The only exception to this rule is the Surface Access Pass.

Keycards

There are 11 Keycards found in game.


Unique Devices

Surface Acess Pass
Chaos Insurgency Access Device

There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass.

The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device.

The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate.

Unlike Keycards, throwing either devices at a Keycard Reader will not activate it.

Custom Keycards

A collection of custom Keycards

Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command.

Keycard Locked Doors/Objects

Certain doors and objects require a Keycard with the correct access tier to open it.


Spawning

Classes

Locations

Water Closet - WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom.
  2. The sink of the Male's Bathroom.
  3. The sink of the Female's Bathroom.
  4. The toilet in the Female's Bathroom.

Office - PC15
A Scientist Keycard will always spawn on a random desk in the Office PC-15.

SCP-914's Containment Chamber
A Janitor or Scientist Keycard will sometimes spawn on t shelves in SCP-914's Containment Chamber.

Glass Room 18
A Janitor or Scientist Keycard will sometimes spawn on the shelves in Glass Room 18.

Garden Chamber
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass in the Garden Chamber.

Testing Chamber 1
A Zone Manager Keycard will always pawn on the desk in Testing Chamber 1.

Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room behind the servers.
The bottom floor of the room ear the corner.

Micro H.I.D. Armory
A Surface Access Pass can be found on the island found on the upper floor laboratory.

Alpha Warhead Silo
A Surface Access Pass will always spawn near the control panel.

SCP-049's Containment Area
A Surface Access Pass can be found near SCP-173's containment cell.

SCP-096's Room
A MTF Sergeant spawns in SCP-096's Room behind the locked door.

SCP-106's Room
A MTF Sergeant spawns in SCP-106's Room behind the locked door.

Standard Lockers
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in Standard Lockers located in both Light Containment and Entrance Zone.

Access Granted
As a Class-D Personnel, kill a Scientist holding a Keycard.

Executive Access
Pick up a Keycard that has all permissions.

Friendship
As a Scientist, upgrade your Keycard in SCP-914 along side a Class-D Personnel.


Equip Animation
Interact Animation

Trivia

  • The O5 Keycard found in game is what SCP-914 thinks a theoretical O5 Keycard would look like.
  • Multiple Keycards have gotten renamed throughout the game's development.
    • The Research Supervisor Keycard was originally called the Major Scientist Keycard.
    • The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
    • The Captain Keycard was originally called the Commander Keycard.
    • The Sergeant Keycard was originally called the Lieutenant Keycard.
  • Prior to the 11.0.0 update, the Containment Engineer Keycard had access to both the Intercom and the Alpha Warhead Activation Room.
  • Scanning the QR codes on the Keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
  • While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
    • Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
  • In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
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