From SCP: Secret Laboratory English Official Wiki

.44 Revolver
RevolverIcon.png
Basic Info
Type Pistol
Cartridge Type .44 Mag
Ammo Capacity 6
Manufactor Luty Arms Co.
Basic Stats
Fire Rate 240
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
56.3 m 

75 hubes

Fire Delay 0.1s (Double Action)
Fire Delay 0s (Single Action)
Equip Time 0.45s
Weight 2.15kg
Length 34cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.15°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding.  2.2° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.75° 0.9° (with Bullet Accuracy)
Running Accuracy 2.7°
Other Info
Attachment Comb  54
Spawns on Chaos Marauder
Inspired by S&W Model 500/Model 629
Spawn ID 39


The .44 Revolver (or just Revolver) is a type of Firearm found in SCP: Secret Laboratory. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.

In Game[edit]

The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing Armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not).

The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the player must hold Left Click.png Left Click for 0.1s to fire. If the player presses Middle Click.png Middle Click, the Revolver switches to Single-Action mode. Simply pressing Left Click.png Left Click will achieve nothing, unlike all the other guns in the game.
In Single-Action mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click.png Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.

The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.

The Revolver has only one possible spawn location:

Attachments[edit]

Attachment Stats
RevolverIronSight.png
Iron Sights
ADS Zoom 1.2x
Default Attachment
RevolverDotSight.png
Dot Sight
ADS Zoom 1.05x
Equip Time +0.02s
Weight +7%
RevolverScope.png
Telescopic Sight
ADS Zoom 6x
Equip Time +0.05s
Weight +33%

Attachment Stats
RevolverBarrelMedium.png
Medium Barrel
Default Attachment
RevolverBarrelLong.png
Long Barrel
Damage +10%
Bullet Acuracy +100%
Equip Time +0.08s
Length +37%
Weight +51%
RevolverBarrelShort.png
Short Barrel
Equip Time -0.19s
Length -22%
Weight -30%
Damage -10%
Bullet Accuracy -23%

Attachment Changes
RevolverPistolGrip.png
Standard Stock
Default Attachment
RevolverButtstock.png
Heavy Stock
Aiming Accuracy +150%
Recoil When Aiming -35%
Equip Time +0.11s
Length +89%
Weight +33%

Attachment Changes
RevolverCylinder6.png
6-Shot Cylinder
Default Attachment
RevolverCylinder4.png
4-Shot Cylinder
Penetration +30%
Bullet Accuracy +25%
Magazine Capacity -2
RevolverCylinder8.png
8-Shot Cylinder
Magazine Capacity +2
Fire Rate -40%

Stats[edit]

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 71.5% 85% 85% 93%
Body 35.3 39.2 45.1 35.3 39.2 45.1
Limb 24.71 27.44 31.57 24.71 27.44 31.57
Head 123.55 137.2 157.85 123.55 137.2 157.85
AHP 10.6 11.8 13.5 10.6 11.8 13.5
Burned 44.1 49 56.4 44.1 49 56.4
AHP/Burned 29.3 32.5 37.4 29.3 32.5 37.4
AHP (Limb) 7.42 8.26 9.45 7.42 8.26 9.45
Burned (Limb) 30.87 34.3 39.48 30.87 34.3 39.48
AHP/Burned (Limb) 20.51 22.75 26.18 20.51 22.75 26.18
AHP (Head) 37.1 41.3 47.25 37.1 41.3 47.25
Burned (Head) 154.35 171.5 197.4 154.35 171.5 197.4
AHP/Burned (Head) 102.55 113.75 130.9 102.55 113.75 130.9
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 71.5% 85% 85% 93%
Body 30.4 33.7 40 33.1 36.8 43.8
Limb 24.71 27.44 31.57 24.71 27.44 31.57
Head 110.6 122.85 144.2 117.95 130.9 154.7
AHP 9.1 10.1 12 9.9 11 13.2
Burned 37.9 42.1 49.9 41.4 46 54.8
AHP/Burned 25.2 28 32.2 27.5 30.5 35.1
AHP (Limb) 7.42 8.26 9.45 7.42 8.26 9.45
Burned (Limb) 30.87 34.3 39.48 30.87 34.3 39.48
AHP/Burned (Limb) 20.51 22.75 26.18 20.51 22.75 26.18
AHP (Head) 33.25 36.75 43.4 35.35 39.2 46.2
Burned (Head) 138.25 153.65 180.6 147.35 163.45 193.2
AHP/Burned (Head) 91.7 101.85 119.7 97.65 108.5 128.1
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 71.5% 85% 85% 93%
Body 27.9 31 37.4 32 35.6 43.2
Limb 24.71 27.44 31.57 24.71 27.44 31.57
Head 88.9 98.7 121.8 108.15 120.05 149.1
AHP 8.4 9.3 11.2 9.6 10.7 13
Burned 34.9 38.7 46.7 40 44.4 54
AHP/Burned 23.1 25.7 29.6 26.6 29.5 34
AHP (Limb) 7.42 8.26 9.45 7.42 8.26 9.45
Burned (Limb) 30.87 34.3 39.48 30.87 34.3 39.48
AHP/Burned (Limb) 20.51 22.75 26.18 20.51 22.75 26.18
AHP (Head) 26.6 29.75 36.4 32.55 36.05 44.8
Burned (Head) 111.3 123.55 152.25 135.45 150.15 186.2
AHP/Burned (Head) 73.85 81.9 101.15 89.95 99.75 123.55
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 71.5% 85% 85% 93%
Body 25.4 28.2 34.8 30.9 34.3 42.6
Limb 24.71 27.44 31.57 24.71 27.44 31.57
Head 88.9 98.7 121.8 108.15 120.05 149.1
AHP 7.6 8.5 10.4 9.3 10.3 12.8
Burned 31.8 35.3 43.5 38.7 42.9 53.2
AHP/Burned 21.1 23.4 27 25.7 28.5 32.8
AHP (Limb) 7.42 8.26 9.45 7.42 8.26 9.45
Burned (Limb) 30.87 34.3 39.48 30.87 34.3 39.48
AHP/Burned (Limb) 20.51 22.75 26.18 20.51 22.75 26.18
AHP (Head) 26.6 29.75 36.4 32.55 36.05 44.8
Burned (Head) 111.3 123.55 152.25 135.45 150.15 186.2
AHP/Burned (Head) 73.85 81.9 101.15 89.95 99.75 123.55
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds[edit]






Gallery[edit]

Trivia[edit]

  • The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
  • Inside the frame of the Revolver is a hidden message saying "Thanks Ender :)"
  • The Revolver was visually based on the S&W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.