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.44 Revolver

From SCP: Secret Laboratory English Official Wiki
.44 Revolver
Basic Info
Type Magnum Pistol
Cartridge Type .44 Mag (FMJ)
Ammo Capacity 6
Spawns on Chaos Marauder
Basic Stats
Damage 64.6
Fire Rate 143 2.3833333333333 bullets per second
Fire Delay 0.1s (Double Action)
Fire Delay 0s (Single Action)
Weight 2.15 kg
Length 34 cm
Handling Stats
Draw Time Default draw time 0.45s
Draw + Chamber Time Draw time for unchambered firearm 1.76s
Reload Time Default reload time 3.2s
Pick-Up Time Higher weight increases time 0.62s Unrounded value: 0.62125s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.15°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.8 2° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.36 0.51° (with Bullet Accuracy)°
Running Accuracy 2.4°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  81
Manufacturer Luty Arms Co.
Inspired by Taurus Raging Judge


The .44 Revolver (or just Revolver) is a type of Firearm found in SCP: Secret Laboratory. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.

Operational Guide

A specialist Insurgency sidearm, reserved only for their most accurate sharpshooters. A single, well-aimed shot of its .44 magnum cartridge will kill instantly.

Its users are well aware of this fact.

___
“No, I don’t have any clue why the Insurgency would be using revolvers in a modern combat scenario. Why not use something like an autoloader, or maybe something in a more reasonable cartridge? It’s probably a matter of firepower and reliability. What I know, for sure, is they can be a real menace. They’re usually issued to the same guys running around with shotguns. If an execution goes south, or a few stragglers start running, they don't pursue. They calmly draw their revolver, aim, and kill with a single shot to the head. It is absolutely terrifying to see how relaxed they are as they do this. I don’t think there’s an ounce of adrenaline in their bodies.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14

In Game

The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player with the right set up.

The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the Revolver has a firedelay of 0.1s. If the player presses Middle Click, the Revolver switches to Single-Action mode. In Single-Action mode the Revolver no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.

Holding down the Middle Click key will cause the player to spin the Revolver. Each round in the cylinder is capable of knowing if it has been fired or not.

The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.

The Revolver has only one possible spawn location:

Holding down the E key on a player with the firearm equipped will disarm the player.

Attachments


Attachment Stats
Iron Sights
ADS Zoom 1.2x
Default Attachment
Dot Sight
ADS Zoom 1x
Equip Time +0.02s
Weight +7%
Telescopic Sight
ADS Zoom 6x
Equip Time +0.05s
Weight +33%

Attachment Stats
Standard Barrel
Default Attachment
Short Barrel
Equip Time -0.13s
Length -26%
Weight -33%
Damage -5% (Non-buckshot only)
Penetration -8%

Bullet Accuracy -17%
Extended Barrel
Damage +12% (Non-buckshot only)
Bullet Acuracy +100%
Penetration +7%
Equip Time +0.06s
Length +19%
Weight +33%

Attachment Stats
Standard Stock
Default Attachment
Extended Stock
Aiming Accuracy +100%
Recoil When Aiming -30%
Equip Time +0.06s
Length +61%
Weight +43%
Flashlight Stock
Light Source
Weight +24%

Attachment Stats
6-Shot Cylinder
Default Attachment
5-Shot Cylinder
Penetration +30%
Bullet Accuracy +25%
Magazine Capacity -1
Double-action Speed -30%
7-Shot Buckshot Cylinder
Recoil -30%
Magazine Capacity +1
Double-action Speed +20%
Buckshot
Damage -3.3%
Bullet Accuracy -67%
No bouns damage for headshots

Stats

No Armor Light Armor Combat Armor Heavy Armor
Short Standard Extended Short Standard Extended Short Standard Extended Short Standard Extended
Penetration 64% 70% 75% 64% 70% 75% 64% 70% 75% 64% 70% 75%
Body (100%) 61.4 64.6 72.3 52.56 56.85 65.07 48.14 52.97 61.46 39.3 45.22 54.23
Limb (70%) 42.98 45.22 50.61 42.98 45.22 50.61 42.98 45.22 50.61 42.98 45.22 50.61
Head (200%) 122.8 129.2 144.6 122.8 129.2 144.6 87.43 98.19 115.68 78.59 90.44 108.45
AHP (30%) 18.42 19.38 21.69 15.77 17.05 19.52 14.44 15.89 18.44 11.79 13.57 16.27
Burned (125%) 76.75 80.75 90.38 65.7 71.06 81.34 60.17 66.22 76.82 49.12 56.53 67.78
Purple Candy (80%) 49.12 51.68 57.84 42.048 45.48 52.056 38.512 42.376 49.168 31.44 36.176 43.384
Rainbow Candy (95%) 58.33 61.37 68.685 49.932 54.0075 61.8165 45.733 50.3215 58.387 37.335 42.959 51.5185

No Armor Light Armor Combat Armor Heavy Armor
Short Standard Extended Short Standard Extended Short Standard Extended Short Standard Extended
Penetration 85% 91% 96% 85% 91% 96% 85% 91% 96% 85% 91% 96%
Body (100%) 61.4 64.6 72.3 57.72 62.27 71.14 55.87 61.11 70.56 52.19 58.79 69.41
Limb (70%) 42.98 45.22 50.61 42.98 45.22 50.61 42.98 45.22 50.61 42.98 45.22 50.61
Head (200%) 122.8 129.2 144.6 122.8 129.2 144.6 108.06 119.9 139.97 104.38 117.57 138.82
AHP (30%) 18.42 19.38 21.69 17.31 18.68 21.34 16.76 18.33 21.17 15.66 17.64 20.82
Burned (125%) 76.75 80.75 90.38 72.15 77.84 88.93 69.84 76.39 88.21 65.24 73.48 86.76
Purple Candy (80%) 49.12 51.68 57.84 46.176 49.816 56.912 44.696 48.888 56.448 41.752 47.032 55.528
Rainbow Candy (95%) 58.33 61.37 68.685 54.834 59.1565 67.583 53.0765 58.0545 67.032 49.5805 55.8505 65.9395

No Armor Light Armor Combat Armor Heavy Armor
Short Standard Extended Short Standard Extended Short Standard Extended Short Standard Extended
Penetration 64% 70% 75% 64% 70% 75% 64% 70% 75% 64% 70% 75%
Body (100%) 72 72 72 61.63 63.36 64.8 56.45 59.04 61.2 46.08 50.4 54
AHP (30%) 21.6 21.6 21.6 18.49 19.01 19.44 16.93 17.71 18.36 13.82 15.12 16.2
Burned (125%) 90 90 90 77.04 79.2 81 70.56 73.8 76.5 57.6 63 67.5
Purple Candy (80%) 57.6 57.6 57.6 49.304 50.688 51.84 45.16 47.232 48.96 36.864 40.32 43.2
Rainbow Candy (95%) 68.4 68.4 68.4 58.5485 60.192 61.56 53.6275 56.088 58.14 43.776 47.88 51.3

Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Related Achievements

Arizona Ranger
Get a headshot kill with a Revolver from over 25 meters away.

Army of One
In a single life, get 4 kills using 4 different weapons.

Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.

Change in Command
Disarm an MTF operative.

... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.


Sounds






Gallery

Trivia

  • The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
  • The Revolver's trigger originally had to be manually held down for 0.1s in Double-Action mode for the weapon to fire.
  • The Revolver is visually based on the Taurus Raging Judge, which uses .454 Casull rounds instead of the .44 rounds seen in-game.
    • The original Revolver was visually based on the S&W Model 500.
    • Sketch Fab Link
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