From SCP: Secret Laboratory English Official Wiki

Basic Info
Type Pistol
Cartridge Type 9x19mm
Ammo Capacity 12 (+1)
Manufactor PG Arms
Advanced Apartment Corp. (Suppressor)
Basic Stats
Fire Rate 300
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
16.5 m 

22 hubes

Equip Time 0.5s
Weight 0.65kg
Length 18cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7° 1.9° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.25° 0.45° (with Bullet Accuracy)
Running Accuracy 2.4°
Other Info
Attachment Comb  8
Spawn Locations LCZ - Water Closet
LCZ - Glass Room
LCZ - Test Chamber 1
LCZ - SCP-173's room
Inspired by Ruger SR9c
Spawn ID 13

The COM-15 is a non Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.

In Game[edit]

The COM-15 deals medium headshot damage, making it a very powerful, early-round weapon for both Class-Ds and Scientist to use against each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them.
Holding down the E key on a player with the firearm equipped will disarm the player.

The COM-15 is not a Foundation issued firearm, instead it was brought in by an unnamed Scientist. This leads to the COM-15 not spawning in any armory unlike other firearms. Instead, the weapon has 4 possible spawn locations in Light Containment Zone:

Only one COM-15 spawns in the map naturally.

The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.


Attachment Stats
Standard Barrel
Default Attachment
Bullet Accuracy +25%
Gunshot Loudness -60%
Flash Suppression
Equip Time +0.17s
Length +94%
Weight +46%

Attachment Changes
Regular Magazine
Default Attachment
Extended Magazine
Magazine Capacity +5
Equip Time +0.06s
Weight +46%

Attachment Changes
Default Attachment
Light Source
Equip Time +0.03s
Weight +31%


No Armor Light Armor Combat Armor Heavy Armor
Ammo Type 9x19 mm 9x19 mm 9x19 mm 9x19 mm
Penetration 25% 25% 25% 25%
Body 19.6 13.7 10.8 7.8
Limb 13.72 13.72 13.72 13.72
Head 68.6 53.2 27.3 27.3
AHP 5.9 4.1 3.2 2.4
Burned 24.5 17.2 13.5 9.8
AHP/Burned 16.3 11.4 8.9 6.5
AHP (Limb) 4.13 4.13 4.13 4.13
Burned (Limb) 17.15 17.15 17.15 17.15
AHP/Burned (Limb) 11.41 11.41 11.41 11.41
AHP (Head) 20.65 16.1 8.4 8.4
Burned (Head) 85.75 66.5 34.3 34.3
AHP/Burned (Head) 57.05 44.1 22.75 22.75
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.


  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.



Official 2.1k Render


  • "COM" in COM-15 does not stand for anything, and is simply random letters.