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COM-15 | |
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Basic Info | |
Type | Pistol |
Cartridge Type | 9x19mm |
Ammo Capacity | 12 (+1) |
Manufactor | PG Arms Advanced Apartment Corp. (Suppressor) |
Basic Stats | |
Fire Rate | 300 |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
16.5 m |
Equip Time | 0.5s |
Weight | 0.65kg |
Length | 18cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7° 1.9° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25° 0.45° (with Bullet Accuracy) |
Running Accuracy | 2.4° |
Other Info | |
Attachment Comb | 8 |
Spawn Locations | LCZ - Water Closet LCZ - Glass Room LCZ - Test Chamber 1 LCZ - SCP-173's room |
Inspired by | Ruger SR9c |
Spawn ID | 13 |
The COM-15 is a non Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.
In Game[edit]
The COM-15 deals medium headshot damage, making it a very powerful, early-round weapon for both Class-Ds and Scientist to use against each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them.
Holding down the E key on a player with the firearm equipped will disarm the player.
The COM-15 is not a Foundation issued firearm, instead it was brought in by an unnamed Scientist. This leads to the COM-15 not spawning in any armory unlike other firearms. Instead, the weapon has 4 possible spawn locations in Light Containment Zone:
- LCZ- Water Closet (in the men's or women's section)
- LCZ- Glass Room (inside the glass cage, or on the shelf)
- LCZ- Test Chamber 1 (inside the control room)
- LCZ- SCP-173's Containment Chamber (in the side room)
Only one COM-15 spawns in the map naturally.
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.
Attachments[edit]
Attachment | Stats |
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Standard Barrel | Default Attachment |
Suppressor | Bullet Accuracy +25% Gunshot Loudness -60% Flash Suppression Equip Time +0.17s Length +94% Weight +46% |
Attachment | Changes |
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Regular Magazine | Default Attachment |
Extended Magazine | Magazine Capacity +5 Equip Time +0.06s Weight +46% |
Stats[edit]
No Armor | Light Armor | Combat Armor | Heavy Armor | |
---|---|---|---|---|
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm |
Penetration | 25% | 25% | 25% | 25% |
Body | 19.6 | 13.7 | 10.8 | 7.8 |
Limb | 13.72 | 13.72 | 13.72 | 13.72 |
Head | 68.6 | 53.2 | 27.3 | 27.3 |
AHP | 5.9 | 4.1 | 3.2 | 2.4 |
Burned | 24.5 | 17.2 | 13.5 | 9.8 |
AHP/Burned | 16.3 | 11.4 | 8.9 | 6.5 |
AHP (Limb) | 4.13 | 4.13 | 4.13 | 4.13 |
Burned (Limb) | 17.15 | 17.15 | 17.15 | 17.15 |
AHP/Burned (Limb) | 11.41 | 11.41 | 11.41 | 11.41 |
AHP (Head) | 20.65 | 16.1 | 8.4 | 8.4 |
Burned (Head) | 85.75 | 66.5 | 34.3 | 34.3 |
AHP/Burned (Head) | 57.05 | 44.1 | 22.75 | 22.75 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage except SCP-049-2.
- SCP-106 takes 1/5th normal damage.
- SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds[edit]
Gallery[edit]
Trivia[edit]
- "COM" in COM-15 does not stand for anything, and is simply random letters.
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- This page was last edited on 24 June 2022, at 21:22.
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