Wiki Links
Crossvec | |
---|---|
![]() | |
Basic Info | |
Type | SMG |
Cartridge Type | 9x19mm |
Ammo Capacity | 40 (+1) |
Manufactor | Foundation Gunworks Lunae Defence (Various Attachments) |
Basic Stats | |
Fire Rate | 690 |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
22.5 m |
Equip Time | 1.27s |
Weight | 2.65kg |
Length | 61cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.17° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7° 1.9° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.2° 0.37° (with Bullet Accuracy) |
Running Accuracy | 2.8° |
Other Info | |
Attachment Comb | 256 |
Spawn Locations | LCZ - Armory HCZ - SCP-079's Containment Chamber Weapon Locker Type 21 |
Spawns on | MTF Privates |
Inspired by | KRISS Vector SMG Vector CRB/SO (Extended Barrel) |
Spawn ID | 21 |
The Crossvec is a type of Firearm found in SCP: Secret Laboratory. It acts as an easy to use SMG, with great accuracy due to its low weight.
In Game[edit]
The Crossvec is a SMG, being fairly light, and great at unleashing continuous fire over a short/medium distance while moving. The weapon's very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. The firearm's fair amount of attachments also makes it quite versatile.
Holding down the E key on a player with the firearm equipped will disarm the player.
The Crossvec has 4 possible spawn locations:
- MTF Privates (will always spawn with a Crossvec)
- LCZ- LCZ Armory (on the left table) [100%]
- HCZ- SCP-079's Containment Chamber (inside the side room) [100%]
- Weapon Locker Type 21 (possibly inside one of the large cabinets) [14.3%]
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.
Attachments[edit]
Attachment | Stats |
---|---|
Iron Sights | ADS Zoom 1.25x Default Attachment |
Holographic Sight | ADS Zoom 1.05x Weight +17% |
Dot Sight | ADS Zoom 1.05x Weight +17% |
Night-Vision Scope | ADS Zoom 1.85x* Night Vision Aiming Speed -25% Equip Time +0.22s Weight +47% |
*Incorrectly listed as 1.05x ingame.
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Suppressor | Gunshot Loudness -65% Bullet accuracy +25% Flash Suppression Equip Time +0.32s Length +29% Weight +13% |
Extended Barrel | Damage +5% Penetration +10% Bullet Accuracy +43% Equip Time +0.32s Length +35% Weight +23% |
Flash Hider | Gunshot Loudness -10% Flash Suppression Equip Time +0.14s Length +6% Weight +8% |
Attachment | Changes |
---|---|
Stock | Default Attachment |
Retracted Stock | Equip Time -0.47s Length -33% Recoil When Aiming +100% Aiming Accuracy -38% |
Attachment | Changes |
---|---|
None | Default Attachment |
Foregrip | Recoil -40% Aiming Speed -15% Equip Time +0.14s Weight +9% |
Laser Sight | Hip-Firing Accuracy +67% Laser is visible to others Weight +8% |
Flashlight | Light Source Equip Time +0.14s Weight +11% |
Stats[edit]
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | |
Penetration | 15% | 16.5% | 15% | 16.5% | 15% | 16.5% | 15% | 16.5% | |
Body | 24 | 25.2 | 15.8 | 16.8 | 11.8 | 12.6 | 7.7 | 8.4 | |
Limb | 16.8 | 17.64 | 16.8 | 17.64 | 16.8 | 17.64 | 16.8 | 17.64 | |
Head | 84 | 88.2 | 62.65 | 66.15 | 26.95 | 29.4 | 26.95 | 29.4 | |
AHP | 7.2 | 7.6 | 4.8 | 5 | 3.5 | 3.8 | 2.3 | 2.4 | |
Burned | 30 | 31.5 | 19.8 | 21 | 14.7 | 15.7 | 9.6 | 10.5 | |
AHP/Burned | 19.9 | 20.9 | 13.1 | 13.9 | 9.8 | 10.4 | 6.4 | 6.9 | |
AHP (Limb) | 7.2 | 7.6 | 5.04 | 5 | 5.04 | 5.32 | 5.04 | 5.32 | |
Burned (Limb) | 21 | 22.05 | 21 | 22.05 | 21 | 22.05 | 21 | 22.05 | |
AHP/Burned (Limb) | 13.93 | 14.63 | 13.93 | 14.63 | 13.93 | 14.63 | 13.93 | 14.63 | |
AHP (Head) | 25.2 | 26.6 | 18.9 | 19.95 | 8.05 | 8.75 | 8.05 | 8.75 | |
Burned (Head) | 105 | 110.25 | 78.4 | 82.6 | 33.6 | 36.75 | 33.6 | 36.75 | |
AHP/Burned (Head) | 69.65 | 73.15 | 51.8 | 73.15 | 22.4 | 24.15 | 22.4 | 24.15 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage except SCP-049-2.
- SCP-106 takes 1/5th normal damage.
- SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | |
Penetration | 58.5% | 60% | 58.5% | 60% | 58.5% | 60% | 58.5% | 60% | |
Body | 21.6 | 22.8 | 18 | 19.2 | 16.2 | 17.3 | 14.4 | 15.5 | |
Limb | 15.12 | 15.96 | 15.12 | 15.96 | 15.12 | 15.96 | 15.12 | 15.96 | |
Head | 75.6 | 79.8 | 66.15 | 70.35 | 50.4 | 54.25 | 50.4 | 54.25 | |
AHP | 6.5 | 6.8 | 5.4 | 5.7 | 4.9 | 5.2 | 4.3 | 4.6 | |
Burned | 27 | 28.5 | 22.5 | 23.9 | 20.3 | 21.7 | 18 | 19.4 | |
AHP/Burned | 17.9 | 18.9 | 15 | 15.9 | 13.5 | 14.4 | 12 | 12.9 | |
AHP (Limb) | 6.5 | 6.8 | 4.55 | 5.7 | 4.55 | 4.76 | 4.55 | 4.76 | |
Burned (Limb) | 18.9 | 19.95 | 18.9 | 19.95 | 18.9 | 19.95 | 18.9 | 19.95 | |
AHP/Burned (Limb) | 12.53 | 13.23 | 12.53 | 13.23 | 12.53 | 13.23 | 12.53 | 13.23 | |
AHP (Head) | 22.75 | 23.8 | 19.95 | 21 | 15.05 | 16.45 | 15.05 | 16.45 | |
Burned (Head) | 94.5 | 99.75 | 82.6 | 87.85 | 63 | 67.9 | 63 | 67.9 | |
AHP/Burned (Head) | 62.65 | 66.15 | 54.95 | 66.15 | 42 | 45.15 | 42 | 45.15 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage except SCP-049-2.
- SCP-106 takes 1/5th normal damage.
- SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds[edit]
Gallery[edit]
- This page was last edited on 16 May 2022, at 03:52.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
- Privacy policy
- Terms of Service