From SCP: Secret Laboratory English Official Wiki

Weapon Locker Type 21
Info
Spawn SCP-049's & SCP-173's Armory
Warhead Silo Armory
Entrance Zone Checkpoints


The Weapon Locker Type 21 is a type of Structure found in SCP: Secret Laboratory.

In Game

Weapon Locker Type 21s are lockers that have multiple different cabinet doors.

Each cabinet will contain loot inside it. Large cabinets require Armory Access 2 

Armory Access 2
to open and close, while the small cabinets require Armory Access 1 

Armory Access 1
to open and close. There is also a drawer at the bottom that can be opened without a Keycard, and can contain some items as well.

Possible Loot:
Large Cabinets

Requires Armory Access 2 

Armory Access 2
to open.

The Large Cabinets contain the following loot:

Item Max Chambers Chance
Combat Armor 2 14.29%
COM-18 1 14.29%
Crossvec 2 14.29%
FSP-9 2 14.29%
Heavy Armor 1 14.29%
Light Armor 1 14.29%

Small Cabinets

Requires Armory Access 1 

Armory Access 1
to open.

The Small Cabinets have two different loot tables, a "default" loot table, and a second one that is only used for the HCZ/EZ Checkpoint spawn.

Item Max Chambers Chance

9x19mm (15-60 Rounds)

3 40%

5.56x45mm (40-80 Rounds)

1 20%

Flashbang Grenade (1-3)

2 20%

High-Explosive Grenade (1-2)

2 20%

Small Cabinets (HCZ/EZ Checkpoint)
Due to the small size of this table, these items will always spawn.

Item Chambers

9x19mm (15-90 Rounds)

3

5.56x45mm (40-80 Rounds)

1

Drawer
No Keycard is required to open.
The drawer at the bottom contains one of the following loot:

Item Chance
First Aid Kit 37.5%

Painkillers (1-3)

25%
Radio 25%

Coin (1-20)

12.5%

Max Chambers shows how many times the loot can spawn in a locker. There are nine Chambers, so an item with "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.

Spawn Locations

Three Weapon Locker Type 21s will spawn each game.

Gallery

Trivia

  • Prior to the 11.0.0 update, each cabinet on the Weapon Locker Type 21 required a Keycard with Armory Access 2 to open.
  • The small size of the loot table for HCZ/EZ Checkpoints causes all of the loot to always spawn their maximum amount of times.
    • The 9x19mm is set to a Max Chambers of 3 with the 5.56x45mm set to one.
    • The 9x19mm and 5.56x45mm in this table are not set to equal spawn chances, they are both 75% and 25% respectively.
  • During a QnA stream for Megapatch II, an early render of the Weapon Locker Type 21 could be seen.
    • The locker was originally named Containment Locker Type 21.
    • The sticky note was originally gonna be placed in the center of the locker, directly on one of the cabinets.
      • This sticky note would end up not being added to the game until the Parabellum Update, where it was instead placed on the nearby terminal.
    • The terminal would not display anything due to being shot at, as shown by the bullet holes.
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