From SCP: Secret Laboratory English Official Wiki

Bulletproof Locker №7
Info
Spawn Light Containment Zone
Heavy Containment Zone


The Bulletproof Locker №7 is a type of Structure found in SCP: Secret Laboratory.

In Game

Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both the Light Containment Zone and Heavy Containment Zone. They require a Keycard with both Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access
to open. A sign on the box will list what SCP Item is inside it.

Each pedestal will have one random SCP item spawn in it at the start of every round.

The following SCP Items can spawn in them:

  • Anti-Cola - Regenerates HP and AHP at the cost of decreasing movement speed. Up to one Anti-Cola can spawn in a match with a 10% chance.
  • SCP-018 - Quickly accelerating bouncy ball that will cause doors and humans to die or break. SCP-018 can only spawn once per round.
  • SCP-207 - Increases movement speed while giving unlimited stamina and slowly hurting the player. Up to three SCP-207s can spawn.
  • SCP-244-A - Creates an area of cold fog that blocks vision and hurts players overtime. SCP-244-A can only spawn once per round.
  • SCP-268 - Turns the wearer invisible for a short time. SCP-268 can only spawn once per round.
  • SCP-500 - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.
  • SCP-1576 - Allows the player to communicate with spectators. SCP-1576 can only spawn once per round.
  • SCP-1853 - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.
  • SCP-2176 - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.

With the exception of Anti-Cola, every SCP Item will spawn in a given round. Meaning there will be a minimum of eight Bulletproof Locker №7s per round. After those initial eight the following spawn priority order is used to spawn additional items: SCP-500 --> SCP-207 --> SCP-2176 --> SCP-1853

The game rolls a dice for each of those items, with the smallest number being 0 and the largest being the max times that item can spawn, minus one. For example, in SCP-500's case, the dice rolled are numbers ranging from 0 to 4, while for SCP-207 it is numbers ranging from 0 to 2.

The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.

There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations, which there are 16 of.

Spawn Locations

While the max number of objects that can be rolled is 18, there are 16 possible spawn locations.

Light Containment Zone

Heavy Containment Zone

Gallery

Trivia

  • Bulletproof Locker №7s originally didn't have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.
    • Both of these additions were suggested by a person from the game's Patreon.
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