From SCP: Secret Laboratory English Official Wiki

Bulletproof Locker №7
Spawn Light Containment Zone
Heavy Containment Zone

The Bulletproof Locker №7 is a type of Structure found in SCP: Secret Laboratory.

In Game[edit]

Bulletproof Locker №7s are small, locked pedestals that contain an SCP item. They spawn throughout Site-02 in many different areas in both Light and Heavy Containment Zones. They require a Keycard with both Containment Access 2 and Checkpoint Access 

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Containment Access 2 Checkpoint Access
to open. A sign on the box will list what SCP Item is inside it.

Each pedestal will have one random SCP item spawn in it at the start of every round.

The following SCP Items can spawn in them:

  • SCP-018 - Super bouncy ball that causes chaos when thrown. SCP-018 can only spawn once per round.
  • SCP-207 - Harmfully increases movement speed while giving unlimited stamina. Up to three SCP-207s can spawn.
  • SCP-244-A - Creates an are of cold fog that blocks vision and can hurt players. SCP-244-A can only spawn once per round.
  • SCP-268 - Turns the wear invisible for a short time. SCP-268 can only spawn once per round.
  • SCP-500 - Fully heals the player plus removes many effects while giving a powerful regen. Up to five SCP-500s can spawn.
  • SCP-1853 - Increases weapon and medical item related motor skills. Up to two SCP-1853s can spawn.
  • SCP-2176 - Toggles a blackout and lockdown of the affected room. Stuns SCP-079 if currently viewing room. Up to three SCP-2176s can spawn.

Every SCP Item will spawn in a given round, meaning there will be a minimum of seven Bulletproof Locker №7s per round. After those initial seven the following spawn priority order is used to spawn additional items: SCP-500 --> SCP-207 --> SCP-2176 --> SCP-1853

The game rolls a dice for each of those items, with the smallest number being 0 and the largest being the max times that item can spawn, minus one. For example, in SCP-500's case, the dice rolled are numbers ranging from 0 to 4, while for SCP-207 it is numbers ranging from 0 to 2.

The game spawns additional Bulletproof Locker №7s equal to the number rolled per SCP Item. So if SCP-500 rolled a 3, then three additional Bulletproof Locker №7s are spawned containing SCP-500. Then the game rolls again but for remaining SCP Items.

There is no maximum amount of Bulletproof Locker №7s that can spawn in a round unless it runs out of spawn locations.

Spawn Locations[edit]

Light Containment Zone[edit]

Heavy Containment Zone[edit]



  • Bulletproof Locker №7s originally didn't have the sign listing what SCP Item is located inside, nor did it have a small light inside the box.
    • Both of these additions were suggested by a person from the game's Patreon.