Related article: Soundtrack
Chaos Insurgency Spawn
This is the spawn location for Chaos Insurgency. It is a large, fairly open area that is ideal for sniping.
A staircase that leads raised catwalk and the Gate-A elevator can be found on the right. The catwalk surrounds the entire Gate A section and can be used to snipe players that are below.
A road can also be seen on the ground level of this area. The road starts out behind a locked gate and travels through a short tunnel before sloping upwards. The road then continues through the Gate-B Elevator section.
A single (inaccessible) door can also be seen next to the locked gate.
Moments before a Chaos spawn, a car will drive though the locked gate. It will continue forward before making a stop below the raised catwalk. Chaos will then spawn in, and the car will exit the area through where it came from.
Located here is the elevator that leads into Entrance Zone.
The area is connected with two entrances: One is a giant opening that leads to the catwalk, while the second is a set of stairs that leads down to a small hallway (which is connected to the main set of stairs). The hallway is often used as a place to hide and sneak around while staying out of sight.
Several (inaccessible) doors can be found here, as well as two (inaccessible) gaps which show a second road.
Warhead Activation Room
|Nuke Access Required|
|SCP-079 AP Cost: 110 AP|
|Door Destroyable by: SCP-096|
Located on the ground level is the Alpha Warhead Activation Room. It is a small room containing the Warhead Activation Console and a Workstation. It is the only way to activate the warhead detonation sequence (without admin commands) and requires a Keycard that has tier in order to access.
In order to initiate the detonation sequence, the Warhead Control Panel has to be switched on. If it is on, the console will read "Ready", and the player will then have to press a button to initiate the sequence.
If the panel is not switched on, then the console will read "Disabled", and the detonation sequence can not be initiated (pressing the button will do nothing).
The area here is inside a tunnel, which connects CI and MTF's spawn locations. There is also a elevator system that leads down into Entrance Zone. The path to the elevator is slightly elevated above the ground.
The road from the Gate A section continues here, and begins to slope upwards as the tunnel ends.
Mobile Task Force Spawn
This is the spawn location for MTF. It is a large, open area where the road curves right and passes through a locked gate. Located nearby is the Escape Room.
It should be noted that there is no roof to this area as opposed to the Gate B Elevator section.
Moments before a MTF spawn, a helicopter will fly over the wall, and will hover above the road. MTF will then spawn in, and the helicopter will leave, flying back out through the way it came from.
The escape room is located near the MTF spawn location. Players will have to go though a pathway with two doors, before they reach the escape area.
If a Class-D or Scientist enters the escape room, they will be respawned as a Chaos Insurgency Conscripts or MTF Specialists respectively.
If a certain config option is turned on for the server, disarming Class-Ds or Scientists will reverse the team they respawn as when escaping.
A disarmed Class-D that escapes will become a Nine Tailed Fox Private, while a disarmed Scientist escaping will become Chaos Conscript.
Entering the escape room as any other class will have no effect.
The Tutorial Tower is a small room located in the top of one of the 5 towers on surface. It is the spawn location for Tutorials.
Due to the nature of tutorial spawning, the room can only be accessed via Remote Admin.
- Only one workstation will spawn on the Surface.
- There are 5 towers in all on the Surface.
- 3 are located at Gate A.
- 1 is located at Gate B.
- 1 is located near the escape room.
- The Surface is the only zone that will always remain playable throughout the entire round.
- The tutorial tower is mostly used by server admins in order to communicate with other players without being interrupted.