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Subsection-05 of Site-02, also known as the Heavy Containment Subsection, or Heavy Containment Zone, is one of four zones found in SCP: Secret Laboratory. The zone contains several important features such as the Micro H.I.D., the Alpha Warhead Silo, as well as the three Emergency Power Stations.
Contents
- 1 Operational Guide Overview
- 2 Description
- 3 Unique Areas
- 3.1 Elevator Systems
- 3.2 Tesla Gate
- 3.3 Server Room
- 3.4 Alpha Warhead Silo
- 3.5 Ammunition Armory
- 3.6 Micro H.I.D. Armory
- 3.7 SCP-049's & SCP-173's Containment Area
- 3.8 SCP-079's Containment Area
- 3.9 SCP-096's Containment Area
- 3.10 SCP-106's Containment Area
- 3.11 SCP-939's Containment Area
- 3.12 Testroom
- 3.13 Entrance Zone Checkpoints
- 3.14 Hallways
- 4 Map Layouts
- 5 Related Achievements
- 6 Trivia
Operational Guide Overview
The Heavy Containment Subsection, also known as Subsection-05, is one of Site-02’s most secure subsections. Dedicated to the secure containment of numerous dangerous Keter and Euclid class anomalies, such as instances of SCP-939 and SCP-106. The Heavy Containment Subsection contains many tools that security may utilize in the containment and security of anomalies. Subsection-05 is composed of P-S-3 electrostatic tesla gates and additional subsections. These include Subsection-05-1 and Subsection-05-2, both with various uses ranging from dedicated SCP-containment to the on-site nuclear warhead.
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“Another log. May as well keep some of my thoughts collected at least. Termination tests for 096 are going nowhere. Nobody can figure out how to snap, chip, or otherwise break its bone structure. Project Segmentum isn't getting any better, it's still locked up in its service locker. Techies are still trying to figure out some new method of delivering its energy supply. The only thing that does happen on the regular is 106’s containment breaches. Either I'm missing out on the fun stuff or our work here is entirely pointless.”
-Charles H. Goodwin, Analyst, Site-02
Description
Heavy Containment Zone (HCZ) is one of four zones in Site-02.
Placed below Light Containment Zone and located right next to Entrance Zone, it is considered one of the most dangerous zones, as it is the spawn location for all the playable SCPs.
Heavy Containment Zone is also the only zone affected by the Overcharge event, which is used to re-contain SCP-079. This event occurs after all 3 Emergency Power Stations have been activated, and the button in SCP-079's Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive).
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP.
Related article: Soundtrack
Unique Areas
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.
Elevator Systems
The Elevator Systems are two separate rooms that contain two elevators that connect Heavy Containment Zone to Light Containment Zone. Players can use the elevators to go up to Light Containment Zone.
Above each elevator is a timer showing how much time is left until Light Containment Zone gets Decontaminated.
Related article: Soundtrack
Tesla Gate
Tesla Gates are straight hallways equipped with high powered tesla coils.
After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.
Tesla Gates are quite loud and can be heard from several rooms away when operational.
If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby.
Server Room
The Server Room is a two-level room full of servers. It is a straight hallway variant. This room is mainly used for hiding.
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor.
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.
Guaranteed Spawns:
Possible Spawns:
- On the top floor:
- First Aid Cabinet (up to two)
- Emergency Power Stations (up to two)
- Workstation
Alpha Warhead Silo
The Alpha Warhead Silo is the location of the Alpha Warhead. It is located above HCZ, and can only be accessed via an elevator system. An Emergency Power Station can spawn along the wall opposite of the elevator that leads up to the silo.
In the center of the area, is the silo itself, with the Alpha Warhead seated in place.
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead.
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator.
Beside the control panel is an armory which does not require a Keycard to enter.
The armory will always contain a Workstation, and either a MTF-E11-SR Rack or Weapon Locker Type 21 as well.
Related article: Soundtrack
Guaranteed Spawns:
- Shelves outside armory
- In the armory:
Possible Spawns:
- Outside the armory:
- Outside the control room:
- Lower level, opposite of the elevator:
Ammunition Armory
Armory Access Tier 1 Required | |
SCP-079 AP Cost: 50 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
The Ammunition Armory is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.
The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a Workstation. There is also a chance for a Bulletproof Locker №7 to spawn inside the armory.
The two outside walls of the armory are also possible spawn locations for Emergency Power Stations.
Guaranteed Spawns:
- Inside the armory
- COM-18
- Flashlight
- Radio
- 9x19mm Ammo (210 Rounds)
- 5.56x45mm Ammo (120 Rounds)
Possible Spawns:
- Inside the armory:
- On the outside walls:
- First Aid Cabinet (up to two)
- Emergency Power Station (up to two)
Micro H.I.D. Armory
Armory Access Tier 3 Required | |
SCP-079 AP Cost: 70 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
The Micro H.I.D. Armory is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window.
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a Bulletproof Locker №7 to spawn in it, and two Emergency Power Stations can spawn on the wall as well.
Guaranteed Spawns:
- In the armory
Possible Spawns:
- In the side room
- Bulletproof Locker №7
- First Aid Cabinet (up to two)
- Emergency Power Station (up to two)
SCP-049's & SCP-173's Containment Area
(Armory)
Armory Access Tier 2 Required | |
SCP-079 AP Cost: 60 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
SCP-049's & SCP-173's Containment Area is a hallway that contains an elevator leading to the containment cells of SCP-049 and SCP-173.
The armory contains a Workstation on the right wall of the room. The left wall of the room will either contain a MTF-E11-SR Rack or a Weapon Locker Type 21.
A Emergency Power Station can also spawn on the wall of the bottom floor hallway.
SCP-049 will spawn inside his containment chamber at the start of the round. A destroyed Blue First Aid Cabinet will always spawn right outside this chamber. No items will ever spawn inside it.
Next to the pillars is a dead Facility Guard. An Adrenaline can be found on the ground nearby them, which belongs to the destroyed Blue First Aid Cabinet from earlier.
In a back area of the room contains the chamber where SCP-173 will spawn. A First Aid Cabinet or Bulletproof Locker №7 can spawn opposite of the entrance to this chamber.
Related article: Soundtrack
Guaranteed Spawns:
- Inside SCP-049's chamber:
- In the armory:
- Next to the dead Facility Guard
Possible Spawns:
- Hallway:
- Across from SCP-173's chamber:
SCP-079's Containment Area
Containment Access Tier 2 Required | |
SCP-079 AP Cost: 110 AP | |
Door can't be destroyed by any means |
The entrance of SCP-079's Containment Area is a small stairway which leads to the two gates outside SCP-079's chamber.
At the start of the round, both gates will be locked shut and cannot be opened until all 3 Emergency Power Stations have been activated. Once all 3 have been activated, the gates will be forced open.
Behind the gates is a medium sized room that contains SCP-079 behind a cage.
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the Overcharge event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.
A plaque can also be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event.
Scanning the QR code on the plaque leads to the following link
The area outside the gates contains two possible spawn locations for Emergency Power Stations.
Guaranteed Spawns:
- In the armory:
- Firearms:
- Grenades:
- Ammo:
- 9x19mm (105 Rounds)
- Body armors:
- Medical Items:
- Other:
- 2 Coins (Hidden on top of an MTF-E11-SR Rack)
- Facility Manager Keycard
- 2 Flashlights
- 2 MTF-E11-SR Racks
- 1 contains the FR-MG-0
- Neither contain High-Explosive Grenades
- 2 Radios
- Workstation
Possible Spawns:
- Outside the containment chamber
- First Aid Cabinet (up to two)
- Emergency Power Station (up to two)
SCP-096's Containment Area
Containment Access Tier 2 Required | |
SCP-079 AP Cost: 40 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
SCP-096's Containment Area is a small room that contains SCP-096's containment chamber.
The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a Emergency Power Station to spawn on the right wall in the room. There is also a chance that an Bulletproof Locker №7 spawns beside the control panel.
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it's inside.
An MTF Sergeant Keycard and dead guard's body can be found on the floor in this chamber.
SCP-096 will spawn outside its containment chamber at the start of the round.
The SCP-079 Operational Guides imply the terminal located in the room is how they gained access to the systems of Site-02.
Guaranteed Spawns:
- Inside the containment chamber:
Possible Spawns:
- Outside the contianment Chamber:
- Bulletproof Locker №7
- First Aid Cabinet
- Workstation
- Emergency Power Station
SCP-106's Containment Area
Containment Access Tier 2 Required | |
SCP-079 AP Cost: 40 AP | |
Door can be destroyed with explosives, SCP-018 and SCP-096 |
SCP-106's Containment Area is a massive room that contains the chamber of SCP-106. This room is a even darker compared to the rest of the HCZ.
To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds.
An Emergency Power Station can spawn near the entrance of the room.
SCP-106 will spawn at the top of his containment chamber at the start of the round.
Guaranteed Spawns:
- On the shelf next to the Femur Breaker:
Possible Spawns:
- Outside the control room:
SCP-939's Containment Area
SCP-939's Containment Area is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. SCP-244-B can not spawn in this room.
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green water pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.
The laboratory itself contains spawn points for structures such as Standard Lockers and First Aid Cabinets. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.
Interestingly, the weight of items displayed by the scale is not 1:1 with the item's actual weight in the code due to rounding. Any item that weighs 5kg or more will display "Err" on the scale. Putting the Micro H.I.D. on the scale will display "Next time eat a salad".
Items Weighed by Scale Chart (Click to view)
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An Emergency Power Station can spawn next to the Cryo Pod.
One of the five hidden Hubertballs is hidden on top of a beam at the ceiling of the room, it can not be seen without noclip.
Possible Spawns:
- Main Lab:
- Cryo Storage Area:
Testroom
Testroom is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window. Information relating to Site-45 can be found here.
The center of the room contains a pit that kills any player that falls down into it.
A Emergency Power Station, Bulletproof Locker №7, First Aid Cabinet or Workstation can also spawn on the walkway.
Possible Spawns:
- On the walkway:
Entrance Zone Checkpoints
Checkpoint Access Required | |
SCP-079 AP Cost: 10 AP | |
Door can only be destroyed with Remote Admin |
The Entrance Zone Checkpoints are two checkpoints that connect Heavy Containment Zone to Entrance Zone.
Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.
Possible Spawns:
- First Aid Cabinet (up to two)
Hallways
-
Straight Hallway
-
Corner Hallway
-
T-Intersection
-
X-Intersection
Possible Spawns:
- Workstation (T-Intersection)
Map Layouts
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079's map.
Below are all the possible map layouts.
Credit:
- Mooshua - SL Layout Creator Tool.
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Tetris
-
Hyperhube
-
Squares
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Circuit
-
Golem
Related Achievements
3 achievement(s) related to Heavy Containment Zone:
Overcurrent | |
Jump into a Tesla Gate while holding the Micro H.I.D. |
Proceed With Caution | |
Successfully pass through a Tesla Gate that SCP-079 is watching. |
That was... close. | |
Cancel the Alpha Warhead with 15 seconds or less remaining. |
Trivia
- The Testroom servered as SCP-939's spawn before the 12.0.0 Mimicry Update.
- The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.
- The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron (Dan∞#9999), who even created a mock up render.
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- This page was last edited on 7 November 2024, at 19:03.
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