From SCP: Secret Laboratory English Official Wiki

SCP-173
Appearance F1 Menu Art
MatthewRender.png
MatthewF1.png
Abilities

173Shield.png Reinforced Concrete (Passive)
Heavy Armor level bullet resistance.
Higher penetration weapons are more effective.

173Shit.png Tantrum (Active)
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.

173Blink.png Blink (Active)
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.

173Breakneck.png Break Neck Speeds (Active)
SCP-173 moves a lot faster and can blink further, but is unable to kill.

Stats
CATSTATUS.png Health: 3000
CATSHIELD.png Hume Shield: 1500
173EyeBloodshot.png Blink Time: 3.6s
CATSPRINT.png Speed:
Normal: 7.5 m/s 

10 hubes


Break Neck: 12.8 m/s 

17 hubes


Other Information
Spawn Location: Light Containment Zone
Weakness: Can't move when looked at, Micro H.I.D.
Nickname: Matthew
Class ID = 0
Article Link: Page

SCP-173 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players.

In Game[edit]

At the start of a round, SCP-173 will spawn in its Containment Cell in Light Containment Zone.
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the Class-Ds and Scientists some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map.

When SCP-173 isn't being observed, they can press Left Click.png Left Click to snap a player's necks.
Once seen, SCP-173 stops moving, but starts a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold Right Click.png Right Click to mark a location. When the player releases Right Click.png Right Click, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one.

The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When Blink is ready, the eye turns red, and SCP-173 can blink (only if seen). If no one looks at SCP-173, the red eye shrinks over time. If SCP-173 is seen again before the eye disappears, it will become full, and 173 can blink immediately.
The red eye lasts 3 seconds, starting when all witnesses are lost, but only appears after the countdown finishes.

SCP-173 also has several ability's it can use:
Breakneck Speeds can be turned on by pressing Shift, and can be used whether or not SCP-173 is seen.
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses Shift again, though the player must wait at least 1.5 seconds after activation. It will also ends automatically 10 seconds after SCP-173 is spotted.
The ability has a 40 second cooldown starting when the ability ends.

Tantrum can be activated by pressing the F key.
When activated, SCP-173 will leave a pool of filth on the ground. Players entering the pool gain the Stained Reduces player speed by 20%
Players cannot sprint
Status Effect, which lasts until the player leaves the pool. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are under the effects, they will instantly gain back 100 Hume Shield. Each pool of filth lasts for 180 seconds, and multiple pools can be placed down. Tesla Gates will destroy nearby filth when activated.
Tantrum can only be used when SCP-173 is not seen, and has a 30 second cooldown once used.

SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn't as high, and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 80%, which is equal to Heavy Armor.
SCP-173's Hume Shield does not factor in this bullet resistance, and will take normal damage.

SCP-173 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

Strengths and Weaknesses[edit]

Strengths:[edit]

  • Instantly kills.
  • The Breakneck Speeds ability makes it easy to escape large, armed groups.
  • Tantrum ability is useful for ambushing humans, as it prevents sprinting.
    • Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
  • Combos incredibly well with other SCPs, especially SCP-079.


Weaknesses:[edit]

  • Stops movement immediately upon being looked at.
  • Can be trapped in lockable rooms due to movement mechanics.
  • An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.


Related Achievements[edit]

  • Dying to SCP-173 grants the Is this your first time? achievement.

Sounds[edit]

Sight Stingers
Chase Ambient
Attack Sounds
Ability SFX
Movement


Gallery[edit]

Trivia[edit]

  • SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.
  • Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.