From SCP: Secret Laboratory English Official Wiki

Status Effects are a Mechanic in SCP: Secret Laboratory that are used to change the stats of a player. Status Effects can be applied from various in-game Items, or SCP attacks. Certain SCPs can spawn with a Status Effect as well.
Currently, certain Status Effects can only be applied via Remote Admin.

List of Status Effects

There are four classifications for Status Effects:

  • Positive - These effects will benefit the player.
  • Negative - These effects will provide a drawback.
  • Mixed - These effects will benefit the player, but also have drawbacks.
  • Technical - These effects are not displayed in the Remote Admin Menu but can be applied with text-based Remote Admin. They soley exist for technical purposes.


Positive Effects

Bodyshot Reduction

Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, SCP-939's claw and SCP-049-2's swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon's penetration, meaning the damage is directly reduced.
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.



The effect is applied when consuming Rainbow Candy with an intensity of one and last until the player dies. The effect is also removed upon escaping as a Civilian. The effect can be stacked by consuming additional Rainbow Candies.

Damage Reduction

Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.


The effect is applied for 15 seconds when consuming Purple Candy with an intensity of 40, meaning a 20% Reduction. Consuming Purple Candy will override the intensity level of a currently active Damage Reduction if its intensity is less than 40. The timer will not be overridden and is simply increased by 15 seconds.

Invigorated

Invigorated

Invigorated is a positive effect that prevents the Stamina bar from draining, allowing constant sprinting for its duration. It will also increase the contrast of the player's screen for the duration of the effect. The Amnesia Status Effect will be blocked while Invigorated is in effect. Additionally players under Invigorated can not be seen by SCP-106 while they are using Stalk.
Using Adrenaline or consuming Yellow Candy will apply the effect for eight seconds. Consuming Rainbow Candy applies the effect for five seconds. All three items will stack when using multiple in a short succession. The stack is not item specific, allowing players to stack the effect by using different items.

Invisibility

Invisibility

Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, SCP-079 and SCP-096, are still able to see invisible players.
The effect is applied by using SCP-268, and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.

Interesting, if the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects.

Movement Boost

Movement Boost is a positive effect that increases the player's speed by a defined amount. Each level of intensity is a 1% increase in speed, with 255% being the max. It should not be confused with SCP-207's effect, which increase the player's speed at the cost of health. The two effects will stack if applied together.
The effect is applied for eight seconds after consuming Yellow Candy with an intensity level of 10. Consuming Yellow Candy while already under the effect will increase the intensity by ten and add an additional eight seconds to the timer.

SCP-1853

SCP-1853

Main article: SCP-1853

SCP-1853 is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time.
Multiple instances of SCP-1853 can be stacked, but for each additional instance, effectiveness is halved. If combined with the SCP-207 or SCP-207?, the player will also receive the Poisoned effect.
The effect is applied by using SCP-1853 and is removed by using SCP-500.

Spawn Protection

Spawn Protection

Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244's fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Preventing players from being spawn killed. Spawn Protection can be enabled by server configs, but it is off by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.

Rainbow Taste

Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including Asphyxiated, Bleeding, Burned, Disabled, Hemorrhage, Hypothermia, and SCP-207. These effects are dampened further by stacking the Rainbow Taste Effect.
The effect is applied for ten seconds after consuming Rainbow Candy. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect.

Rainbow Taste uses multipliers when reducing the severity of negative effects. The multiplier used is based on the intensity level of Rainbow Taste. This is capped at an intensity of three.
The multipliers are the following:

  • No Rainbow Taste Effect: No reduction is applied
  • Intensity of one: The effect has a 0.6 multiplier applied. (40% reduction)
  • Intensity of two: The effect has a 0.4 multiplier applied. (60% reduction)
  • Intensity of three: The effect has a 0.35 multiplier applied. (65% reduction)



Vitality

Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also block the downsides of both the SCP-207 and SCP-207? effects, but will keep their benefits. Once Vitality ends, the SCP-207 effect will resume its health drain.
The effect is applied for 30 seconds after consuming Green Candy.

Vitality does not grant immunity to the following negative Status Effects:


Negative Effects

Amnesia

Amnesia is a negative effect that is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. The effect itself is broken up into two separate effects referred to as Amnesia Vision and Amnesia Items. The Amnesia Status Effect will be blocked while Invigorated is in effect.

The effect can be removed by using Adrenaline.

Amnesia Vision

Amnesia Vision makes SCP-939 invisible to all players who are under the effect. SCP-939 will become visible for a short time if they take damage or attack.

Amnesia Items

Amnesia Items prevents players from reloading and using any medical items. This effect is currently unused but can be applied with Remote Admin.

Asphyxiated

Asphyxiated is a negative effect that quickly drains the player's Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player's health will be drained at a rate of 2 HP per tick.
This effect can only be applied with Remote Admin.

The Rainbow Taste Status Effect will dampen the Asphyxiated effect. Depending on the intensity of Rainbow Taste, the Asphyxiated effect will be dampened further. This stops once it reaches an intensity level of three.

  • No Rainbow Taste Effect: Stamina drains at 5% per second. HP drains at 2 per second.
  • Intensity of one: Stamina drain at 3% per second. HP drains at 1.2 per second.
  • Intensity of two: Stamina drain at 2% per second. HP drains at 0.8 per second.
  • Intensity of three: Stamina drains at 1.75% per second. HP drains at 0.7 per second.


Bleeding

Bleeding

Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed. First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.
This effect can only be applied with Remote Admin.

The Rainbow Taste Status Effect will dampen the Bleeding effect. Depending on the intensity of Rainbow Taste, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.

  • No Rainbow Taste Effect: Damage values are 20, 10, 5, 2.5 and 2.
  • Intensity of one: Damage values are 12, 6, 3, 1.5 and 1.2.
  • Intensity of two: Damage values are 8, 4, 2, 1 and 0.8.
  • Intensity of three: Damage values are 7, 3.5, 1.75, 0.875 and 0.7.


Blinded

Blinded

Blinded is a negative effect that applies extreme screen blur.
This effect is applied by being hit by a Flashbang Grenade for a few seconds depending on the distance to the grenade and if the player was looking away or not. The time the effect last is the same as the Flashed Effect plus a few extra seconds.

Burned

Burned

Burned is a negative effect that increases the damage the player takes by 25%. The increased damage makes it far easier for one to be killed, such as allowing SCP-096's Melee Swipe on targets to one shot.
The effect is applied for ten seconds if the player is hit by the explosion of the 3-X Particle Disruptor, Jailbird, High-Explosive Grenade, Pink Candy, SCP-018 and mixing SCP-207/SCP-207?. Additionally, the A7 will apply the Burned Effect to players within 1.1 meters while the weapon is being fired. Each bullet fired will increased the Burned Effect by ten seconds. The A7 will not increase the timer beyond 20 seconds.

The effect can be removed by using SCP-500 or a First Aid Kit.

The Rainbow Taste Status Effect will dampen the Burned effect. Depending on the intensity of Rainbow Taste, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.

  • No Rainbow Taste Effect: Damage is increased by 25%.
  • Intensity of one: Damage is increased by 15%.
  • Intensity of two: Damage is increased by 10%.
  • Intensity of three: Damage is increased by 8.75%.


Cardiac Arrest

Cardiac Arrest

Cardiac Arrest is a negative effect the drains a player's HP by 8 HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049 (The attack itself also deals 8 damage ontop of the effect). Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking Adrenaline or SCP-500.

Concussed

Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns.
The effect is applied for ten seconds if the player is hit by the explosion of the 3-X Particle Disruptor, Jailbird, High-Explosive Grenade, Pink Candy, SCP-018 and mixing SCP-207/SCP-207?. The effect is applied for ten seconds when hit by SCP-096's charge attack. This is lowered to four seconds if the player was not a target. It can be removed by using Adrenaline, Painkillers, or SCP-500. The Rainbow Taste effect has a 40% chance to block the effect from being applied.

Corroding

Corrosion is a negative Status Effect that deals damage over time to the player. It is applied for 20 seconds after being initially hit by SCP-106 and deals 2.1 damage per second. If a player is attacked again by SCP-106 while they have Corrosion they will be sent to the Pocket Dimension. The damage can be blocked with the Vitality Status Effect, though it does not prevent the effect being applied to the player. Allowing SCP-106 to still send that player to the Pocket Dimension.

Pocket Corroding

Pocket Corroding is a negative Status Effect that teleports the player to SCP-106's Pocket Dimension and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension. The effect will also disable the player's sprint. The effect is applied when attacked by SCP-106 while under the Corroding Effect. The Vitality Status Effect is unable to block the damage.
The effect goes away once the player successfully escapes the Pocket Dimension.

Deafened

Deafened is a negative effect that heavily muffles all sounds.
It is applied for three to five seconds when the player is hit by a Flashbang Grenade or the explosion of the 3-X Particle Disruptor, Jailbird, High-Explosive Grenade, Pink Candy, SCP-018 and mixing SCP-207/SCP-207?. The effect can be removed early with SCP-500. Flashbang Grenades will add onto the current remaining time of the Deafened Status Effect. While explosions will simply override the timer.

Decontaminating

Decontaminating

Decontaminating is a negative effect that removes 10% of the player's health every second.
The effect is caused by the Decontamination Process for Light Containment Zone.


Disabled

Disabled is a negative effect that slows down all movement by 20%.
The effect is applied for ten seconds after leaving SCP-106's Pocket Dimension. If the player was already under the Disabled Status Effect then the current timer is increased by ten seconds.

The Rainbow Taste Status Effect will dampen the Disabled effect. Depending on the intensity of Rainbow Taste, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.

  • No Rainbow Taste Effect: Movement is slowed down by 20%.
  • Intensity of one: Movement is slowed down by 12%.
  • Intensity of two: Movement is slowed down by 8%.
  • Intensity of three: Movement is slowed down by 7%.


Ensnared

Ensnared is a negative effect that prevents all movement for the player.
This effect can only be applied by Remote Admin.


Exhausted

Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both Adrenaline and SCP-207 will fully restore the player's Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.
This effect can only be applied by Remote Admin.

Flashed

Flashed is a negative effect that makes the player unable to see for a short amount of time. SCP-079 is immune to this effect.
The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade based on the distance to the grenade and if the player was looking away or not. The Jailbird will apply the Flashed Effect for four seconds to targets hit by its charge attack. Both of these items will increase the timer of a currently active Flashed Effect.

An option in the settings exists to make the effect have "Dark Mode".


Hemorrhage

Hemorrhage is a negative effect that drains the player's health by 1 HP/s while sprinting. The damage is lowered by the Rainbow Taste Effect.
This effect can only be applied by Remote Admin.


The Rainbow Taste Status Effect will dampen the Hemorrhage effect. Depending on the intensity of Rainbow Taste, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.

  • No Rainbow Taste Effect: Damage is 1 HP/s.
  • Intensity of one: Damage is 0.6 HP/s.
  • Intensity of two: Damage is 0.4 HP/s.
  • Intensity of three: Damage is 0.35 HP/s.


Hypothermia

Hypothermia

Hypothermia is a negative effect that slowly drains the player's HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of SCP-244's in the area and the time spent in the fog. SCPs gradually lose Hume Shield and then their health.
The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244's fog.

Poisoned

Poisoned

Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s.
It can be applied by having either the SCP-207 or SCP-207? Status Effect active alongside SCP-1853 Status Effect. The effect can be removed by SCP-500 and the Rainbow Taste effect has a 40% chance to block the damage.

Scanned

Scanned is a negative effect that mutes the game's soundtrack and then plays an ambience stinger. This status effect is applied to a player who was detected by SCP-079's Breach Scanner ability. The effect goes away after 7.5 seconds. The alarm noise that plays is not a part of the Status Effect.


Severed Hands

Severed Hands is a negative effect that removes the player's hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors.
This effect is applied when the player removes more than two pieces of candy from SCP-330.


Silent Walk

Silent Walk is a negative effect that decreases the volume of the player's footsteps, making it harder to hear. The strength of the effect is determined by the intensity level applied, with each level of intensity reducing the footstep volume by 10%. So an intensity of two is a 20% reduction in volume, intensity of six is a 60% reduction and an intensity of ten is a 100% reduction. Despite having no downside, the effect is listed as a negative effect.

Silent Walk can only be applied by Remote Admin. SCP-939's silent footsteps while walking does not use this effect.

Sinkhole

Sinkhole

Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function.
The effect is applied when the player enters the Sinkhole Trap. It goes away when the player exits the trap. SCPs are immune to this effect.


Stained

Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function.
The effect is caused by SCP-173's Tantrum Puddles and is removed two seconds after leaving them. SCPs are immune to this effect.

Strangled

Main article: SCP-3114

SCP-3114 Strangling a Facility Guard

Strangled is a negative status effect that drains the player's HP and locks all movement. The player's HP drain starts at 5 HP every second, with the damage value accelerating by five per second. The effect is applied when attacked by SCP-3114's Strangulation attack and last until SCP-3114 kills the player or SCP-3114 releases the player.

Traumatized

Traumatized is a negative effect that desaturates the player's screen and makes one always visible to SCP-106 while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized players are instantly killed when attacked by SCP-106. The effect is applied permanently after being captured by SCP-106 and can be removed by SCP-500.

Mixed Effects

SCP-207

SCP-207

Main article: SCP-207

SCP-207 is a mixed effect that blocks stamina drain and increases the player's movement speed but will slowly drain HP. The effect can be stacked up to four times, increasing both the positive and negative effects. The Rainbow Taste effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with the SCP-207? effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal High-Explosive Grenade and will bypass the death save effect of {StatusEffectsColor|name=SCP-207?}}. If combined with the SCP-1853 effect, the player will be given the Poisoned effect.
The effect is applied by consuming SCP-207 and is removed by using SCP-500.

The Rainbow Taste Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of Rainbow Taste, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the Rainbow Taste Status Effect changes the damage multiplier for each SCP-207 stacked.

  • One instance of SCP-207 (Damage multiplier: 1)
    • No Rainbow Taste Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.
    • Intensity of one: Damage values are 0.06, 0.09, 0.24 and 0.6.
    • Intensity of two: Damage values are 0.04, 0.06, 0.16 and 0.4.
    • Intensity of three: Damage values are 0.035, 0.0525, 0.14 and 0.35.

Damage values for SCP-207 stacks (Click to view)

  • Two instances of SCP-207 (Damage multiplier: 1.5)
    • No Rainbow Taste Effect: The damage values are: 0.15, 0.225, 0.6 and 1.5.
    • Intensity of one: Damage values are 0.09, 0.135, 0.36 and 0.9.
    • Intensity of two: Damage values are 0.06, 0.09, 0.24 and 0.6.
    • Intensity of three: Damage values are 0.0525, 0.07875, 0.21 and 0.525.
  • Three instances of SCP-207 (Damage multiplier: 2.5)
    • No Rainbow Taste Effect: The damage values are: 0.25, 0.375, 1 and 2.5.
    • Intensity of one: Damage values are 0.15, 0.225, 0.6 and 1.5.
    • Intensity of two: Damage values are 0.1, 0.15, 0.4 and 1.
    • Intensity of three: Damage values are 0.0875, 0.13125, 0.35 and 0.875.
  • Four instances of SCP-207 (Damage multiplier: 4)
    • No Rainbow Taste Effect: The damage values are: 0.4, 0.6, 1.6 and 4.
    • Intensity of one: Damage values are 0.24, 0.36, 0.96 and 2.4.
    • Intensity of two: Damage values are 0.16, 0.24, 0.64 and 1.6.
    • Intensity of three: Damage values are 0.14, 0.21, 0.56 and 1.4.


SCP-207?

Main article: SCP-207?

SCP-207? is a mixed effect that lowers a player's speed but grants a permanent HP regeneration. The effect can be stacked up to four times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the SCP-207? effect while retaining the HP regeneration. SCP-207? will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The SCP-207? effect is fully removed upon saving one from death, regardless of the amount stacked. SCP-207? will not save the player from death pits, the Pocket Dimension, SCP-173's neck snap, SCP-939's lunge, Chaos Car, 3-X Particle Disruptor or the Jailbird. As an exception, SCP-207? will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.
If combined with the SCP-207 effect, the player will violently explode after 1.05 seconds. This explosion acts similar to a normal High-Explosive Grenade and will bypass the death save effect. If combined with the SCP-1853 effect, the player will be given the Poisoned effect. The effect is applied by consuming SCP-207? and is removed by using SCP-500.

Any AHP the player has while under the effect is counted as part of the player's normal HP when it comes to the "death save mechanic". So a player with "35 AHP and 5 HP" is treated as a player with 40 HP, which will prevent the death save mechanic from going off if the player's normal HP takes damage that is less than the collective total of the AHP and HP but great enough to deplete the five HP. This effectively means lower damage sources are more effective at killing a user under SCP-207? that has AHP.


Technical Effects

Insufficient Light

Insufficient Light is a technical effect that is applied to SCP-939 upon spawn. The name of the effect implies it is used for SCP-939's vision.

It can be manually applied to a player with Text-Based Remote Admin by using "insufficientlight" in the effect name parameter.


Mute Soundtrack

Mute Soundtrack is a technical effect that is applied to SCP-939 when they enter Focus mode. As the name implies, it mutes the game's soundtrack. It does not mute the chase theme for SCP-173, due to the fact SCPs can't hear it in the first place. The Decontamination music and Alpha Warhead music are also unaffected by the effect as they are apart of the audio file for their announcements.

It can be manually applied to a player with Text-Based Remote Admin by using "mutesoundtrack" in the effect name parameter.

Item Interaction

Typically, Status Effects can be removed by usage of an item or by waiting it out. The following lists are quick references for what items can cure a Status Effect.

Using Adrenaline will remove the following effect(s):

Additionally, while the Adrenaline can not cure the Exhausted Status Effect, it will still restore the player's Stamina to 100%, bypassing the 50% limit caused by the effect. Though Stamina will not regenerate past 50%.

Using a First Aid Kit will remove the following effect(s):

Using SCP-500 will remove the following effect(s):

Additionally, SCP-500 will lower the damage output of the Bleeding Status Effect to its minimal value.

Using Painkillers will remove the following effect(s):

Interaction With Other Status Effects

The Invigorated Status Effect will give the player immunity to the Amnesia Status Effect.

The Spawn Protection Status Effect will give the player immunity to the Hypothermia Status Effect.

The Vitality Status Effect will block most negative Status Effects from being applied to the player. It will also block the downsides to the SCP-207 and SCP-207? Status Effects.

The Rainbow Taste Status Effect will weaken most negative Status Effects. It will also weaken the downside to the SCP-207 Status Effect.

If a player has both the SCP-207 and SCP-207? Status Effects applied at the same time, they will violently explode.

If a player has the SCP-207 or the SCP-207? Status Effect applied at the same time as the SCP-1853 Status Effect, they will be given the Poisoned Status Effect.

Legacy Status Effects

Positive Status Effects

Ghostly

Ghostly was a positive status effect that made the player translucent and ghostly white. The effect was applied by consuming the White Candy for 30 seconds. Additionally, the Black Candy's could randomly apply this effect due to its mechanics.
While Ghostly, the following would apply:

  • The player becomes translucent and ghostly white.
  • Equipping any item causes it to fall through the player's hands and onto the ground.
  • The player can walk through non keycard doors, similar to SCP-106.
  • The player can open any keycard locked door by interacting with it.
  • Removes Metal and Orange Candy Status Effects if active.


Orange Candy

Orange Candy was a positive effect that would make the player grow a bright orange. As the name implies, it was applied by consuming the Orange Candy for 30 seconds. Additionally, the Black Candy's could randomly apply this effect due to its mechanics.
The following effects were applied to a glowing player.

  • Removes Ghostly and Metal Status Effects if active.
  • The player would glow a bright orange.
  • Players looking at a glowing player will be given the Orange Witness Status Effect until they look away.

Spicy

Spicy was a positive status effect that would cause the player to breathe flames while also blocking opening the inventory. Anyone caught in this flame, including teammates would take damage. With the damage being 20 per second to enemies and five damage per second to teammates. Players caught in the fire would be given the Burned Status effect for 60 seconds. The fire had a range akin to the Micro H.I.D., allowing it to hit at a great distance. The Red Candy applied this effect for seven seconds. Additionally, the Black Candy's could randomly apply this effect due to its mechanics. The effect was removed after the Halloween 2023 event.

Prismatic

Prismatic was a positive status effect that applied various effects to the player. The effect was applied while standing inside the rainbow cloud placed by consuming Rainbow Candy.

  • 5% movement speed boost.
  • 15% damage reduction.
  • HP regeneration of 1 HP/s.
  • A one time, non instant death save similar to SCP-207?'s death save.
    • This effect will last an additional three seconds after leaving the cloud.
    • SCP-939's Lunge counted as an instant death. (The 15% damage reduction still applied.)
    • After the death save went off, the player would have damage immunity for 0.25s and Tesla Gate damage immunity for two seconds.


Negative Status Effects

Exsanguination

Exsanguination was a negative effect that would lower a player's max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from SCP-330 during the 2020 Halloween Event.

The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.

  • Class-D, Facility Guard, MTF Private and Scientist: 10 HP
  • MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP
  • MTF Captain: 15 HP

Inverted Controls

Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.
The Red Candy applied this effect for 15 seconds.
The Sugar Rush Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.
The Status Effect was removed after the end of the Halloween 2021 Event.

Old Amnesia

Amnesia

Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player's visibility.
The effect was applied for three seconds when bit by SCP-939. The time was reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939's rework.

Orange Witness

Orange Witness was a negative effect that would severely reduce the player's vision. The effect was applied while staring at a player who is under the Orange Candy effect. The longer the player look, the bright the glowing player became and the darker the surrounding environmental would become. Looking away would remove the effect.

Panic

Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.
This effect could only be applied by Remote Admin.

SCP-559

Main article: SCP-559

SCP-559 was a negative effect that altered the player's model and applied a speed and stamina bonus while decreasing weapon motor skills. The effect was applied by interacting with SCP-559 to blow out its candles. Players under the effect of SCP-559 are at risk of being killed by SCP-956. The effect could be removed with SCP-500.

The following effects were applied:

  • Stamina decreases 50% slower
  • 30% increase in weapon draw time
  • 20% increase in reload time
  • 10% increase in weapon recoil
  • 5% increase in movement speed
  • Player height reduced by 37.2%

The effect was removed after the end of the Anniversary-Christmas 2022 event.

Despite the Status Effect applying some buffs to the player, it was listed as a negative Status Effect in Remote Admin instead of mixed.

SCP-956

Main article: SCP-956

SCP-956 was a negative status effect that would lock the player's movement in place and force their camera to face SCP-956. The effect was applied by standing within a five meter radius of SCP-956 while under the effects of SCP-559. Players must stay in the radius for 3.5 seconds to be locked in place. This was lowered to 2.5 seconds after the rebalance patch. Any players who were not under the effects of SCP-559 can safely stay inside the five meter radius unless they have pieces of candy in their inventory. In which, those players would get the SCP-956 effect if they stayed within the radius for 20 seconds.

While SCP-956 itself may have not seem like an effect, it was listed as one in Remote Admin and could even be applied to a player. Allowing SCP-956 to "target anyone", including those on Surface Zone where it could not spawn.

The effect was removed after the end of the Anniversary-Christmas 2022 event.


Traumatized By Evil

Traumatized By Evil was a negative Status Effect that applied a greyscale to the player's screen. It acted similar to the base Traumatized without applying buffs to SCP-106. It could be cured by using SCP-500. The Status Effect was removed after the end of the Halloween 2023 Event.

Mixed Status Effects

Metal

Metal was a mixed status effect that would turn the player completely metal for a short amount of time. The effect was applied by consuming the Gray Candy for 30 seconds. Additionally, the Black Candy's could randomly apply this effect due to its mechanics.
While metal, the following would apply:

  • The player's model becomes grey and metallic.
  • Damage reduction of 20%.
    • 75% fall damage reduction.
  • Movement speed reduced by 25%.
  • Medical Item usage speed decreased by 50%.
  • Removes Ghostly and Orange Candy Status Effects if active.

Metal players could damage other players by falling on top of them, often dealing lethal damage to humans. While falling, holding down the C key would allow the metal player to fall much faster, increasing damage and allowing the metal player to deal damage by jumping off tables. The metal player will take fall damage from these short heights.

A loud metal pipe sound will play upon stomping.

SCP-939 Visuals

SCP-939 Visuals

SCP-939 Visuals were a mixed effect that alters the player's vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the Surface.
This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.

The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.

Slow Metabolism

Slow Metabolism was a mixed effect that would lower a player's current speed by 20% and make the model appear fat. The 330 AHP upon of the candy was not apart of the Slow Metabolism effect itself. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.

Halloween 2021

The Purple Candy applied this effect for ten seconds. The effects are the same as mentioned as above as this was the first time the effect was added to the game.

Halloween 2023

The Purple Candy applied this effect for 20 seconds. Additionally, the Black Candy's could randomly apply this effect due to its mechanics. Unlike the previous event, the effect tripled the speed for consuming candies. The effect could be removed by using SCP-500.


Sugar Crave

Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event. The following additional effects were applied:

  • All items are dropped from the inventory.
  • 25% damage resistance.
  • The current walking speed doubled.
  • Sprinting is disabled.
  • Ability to perform melee attacks that deal 65 damage per hit.
Halloween 2021

The effect was obtained from Blue Candy for 15 seconds.

  • The following Status Effects were applied for three seconds after the player reverted back to normal:
    • Old Amnesia Reduces player's visibility
    • Blinded Makes the player's screen very blurry.
    • Concussed Causes the players screen to get blurry when they turn.
      The faster they turn the blurrier it gets.
    • Deafened Makes it harder for the player to hear noises.
    • Disabled Slows down all movement.
    • Exhausted Halves the maximum stamina capacity and stamina regeneration rate.
  • Stamina would be set to 0% upon the effects end.

The Blue Candy applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)

Halloween 2023

The effect was obtained by consuming Blue Candy or Evil Candy. Additionally, the Black Candy's could randomly apply this effect due to its mechanics. When applied the player's Stamina would quickly drain over the course of 15 seconds. Once fully drained the effect would end. Successfully killing a player with melee swings would restore seven seconds of Stamina. If the effect was applied by Evil Candy, the player will be given infinite Stamina, inturn making the effect last forever. Additionally the player could make an Evil Laugh. Players in range of the Evil Laugh will have the Traumatized Evil Status Effect applied to them.

  • The following Status Effects were applied for three seconds after the player reverted back to normal:
    • Blinded Makes the player's screen very blurry.
    • Concussed Causes the players screen to get blurry when they turn.
      The faster they turn the blurrier it gets.
    • Deafened Makes it harder for the player to hear noises.
    • Disabled Slows down all movement.
    • Exhausted Halves the maximum stamina capacity and stamina regeneration rate.

Additionally, unlike the 2021 event, the added AHP was apart of the effect itself. With the following stats:

  • Applied 450 AHP that deteriorated after 15 seconds.
  • AHP absorbs 100% of all damage.
  • AHP drops to zero upon the end of its effects.
Marshmallow Man Effect

The Marshmallow Man was a separate effect from Sugar Crave during the Halloween 2023 Event. It was responsible for turning the player into the Marshmallow Man and applying both the speed boost and damage reduction.

Multiple Categories Status Effects

Sugar High

Sugar High was a mixed (positive during 2023) effect that was applied to the player upon consumption of the Green Candy. The effects are not the same for both events. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.

Halloween 2021

During Halloween 2021, the effect would multiply the player's jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2. After the effect ended, the player would be given the Disabled Status Effect for [2 × J] seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to [1.5 × J] seconds.
The Green Candy applied this effect for 15 seconds.

Halloween 2023

During Halloween 2023, the effect would increase the player's max HP to 200 and would apply a regeneration of 2.5 HP/s when HP is below 100. Additionally, the player's Stamina would constantly regenerate when not sprinting without delay.
The Green Candy applied this effect for 25 seconds. Additionally, the Black Candy's could randomly apply this effect due to its mechanics.

Sugar Rush

Sugar Rush was a mixed (positive during 2023) effect that would increase the player's speed for a short amount of time. The Status Effect was removed after the end of the Halloween 2021 and 2023 Event.

Halloween 2021

The Yellow Candy applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds. Eight seconds after the effect was applied, the player's would be given the Inverted Controls Status Effect
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)

Halloween 2023

The Yellow Candy applied this effect for ten seconds. Additionally, the Black Candy's could randomly apply this effect due to its mechanics. The effect gave a movement speed boost of 50%, fully restored Stamina, stopped Stamina from draining and made the player loose all control over movement, being forced to walk forward for the duration of the effect.

Trivia

  • When first added, the Burned Effect increased damage taken by 10%.
    • There was also a bug where the Burned Effect didn't increase the amount of damage a player took from firearms. Instead it increased the amount of damage a player dealt with firearms.
  • The SCP-1853 Effect was originally a Mixed Status Effect as it applied a 50% penalty to Stamina consumption.
    • This was later lowered to a 30% penalty before being removed all together.
    • The Rainbow Taste Effect would dampen the effects of the Stamina penalty.
      • The Stamina reduction values would be the following with Rainbow Taste:
        • No Rainbow Taste Effect: Initial had a 50% Stamina Penalty. Rebalance patch had a 30% Stamina penalty.
        • Intensity of one: Initial would be a 30% Stamina penalty. Rebalance patch would be a 18% Stamina penalty.
        • Intensity of two: Initial would be a 20% Stamina penalty. Rebalance patch would be a 12% Stamina penalty.
        • Intensity of three: Initial would be a 17.5% Stamina penalty. Rebalance patch would be a 10.5% Stamina penalty.
    • The game still supports the Rainbow Taste Status Effect dampening the increased Stamina Consumption rate despite it no longer existing. This can be seen via plugins that reenable increased Stamina consumption on SCP-1853.
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