From SCP: Secret Laboratory English Official Wiki

FSP-9
FSP-9Icon.png
Basic Info
Type SMG
Cartridge Type 9x19mm
Ammo Capacity 30 (+1)
Manufactor Foundation Gunworks  
Lunae Defence (Various Attachments)
Basic Stats
Fire Rate 630
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
18.8 m 

25 hubes

Equip Time 0.38s
Weight 2.45kg
Length 45cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.17°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7° 1.9° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.4° 0.57° (with Bullet Accuracy)
Running Accuracy 2.5°
Other Info
Attachment Comb  54
Spawn Locations LCZ - Armory
Weapon Locker Type 21
Spawns on Facility Guards
Inspired by H&K MP7A1
Spawn ID 23


The FSP-9 is a type of Firearm in SCP: Secret Laboratory. It acts as an early game firearm, great for killing unarmed players.

In Game[edit]

The FSP-9 has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually Class-Ds). The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective on players with Combat or Heavy Armor.
Holding down the E key on a player with the firearm equipped will disarm the player.

The FSP-9 has 3 possible spawn locations:

Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.

Attachments[edit]

Attachment Stats
FSP-9IronSights.png
Iron Sights
ADS Zoom 1.25x
Default attachment
FSP-9Dot.png
Dot Sight
ADS Zoom 1.05x
Weight +16%
FSP-9Holo.png
Holographic Sight
ADS Zoom 1.05x
Weight +18%

Attachment Stats
FSP-9DefBarrel.png
Standard Barrel
Default attachment
FSP-9Hider.png
Flash Hider
Flash Suppression
Length +7%
Weight +4%
FSP-9Suppressor.png
Suppressor
Gunshot loudness -65%
Bullet accuracy +18%
Flash Suppression
Equip Time +0.19s
Length +41%
Weight +14%

Attachment Stats
FSP-9StockRetracted.png
Retracted Stock
Default attachment
FSP-9StockExtended.png
Extended Stock
Aiming Accuracy +100%
Recoil When Aiming -40%
Equip Time +1.47s
Length +51%

Attachment Stats
FSP-9GripRetracted.png
Retracted Foregrip
Default attachment
FSP-9GripExtended.png
Foregrip
Recoil -30%
Equip Time +0.93s

Attachment Changes
FSP-9NoSiderail.png
None
Default Attachment
FSP-9AmmoCounter.png
Ammo Counter
Ammo Counter
Equip Time +0.24s
Weight +27%
FSP-9Laser.png
Laser Sight
Hip-Firing Accuracy +100%
Equip Time +0.24s
Laser is visible to others
Weight +12%
FSP-9Flashlight.png
Flashlight
Light Source
Equip Time +0.24s
Weight +16%

Stats[edit]

No Armor Light Armor Combat Armor Heavy Armor
Ammo Type 9x19 mm 9x19 mm 9x19 mm 9x19 mm
Penetration 35% 35% 35% 35%
Body 22.3 16.5 13.6 10.7
Limb 15.61 15.61 15.61 15.61
Head 78.05 63 37.45 37.45
AHP 6.7 5 4.1 3.2
Burned 27.9 20.6 17 13.4
AHP/Burned 18.5 13.7 11.3 8.9
AHP (Limb) 4.69 4.69 4.69 4.69
Burned (Limb) 19.53 19.53 19.53 19.53
AHP/Burned (Limb) 12.95 12.95 12.95 12.95
AHP (Head) 23.45 18.9 11.2 11.2
Burned (Head) 97.65 78.4 46.9 46.9
AHP/Burned (Head) 64.75 52.15 31.15 31.15
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds[edit]






Gallery[edit]

Official 2.1k Render

The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0) update.

Trivia[edit]

  • The former name of the FSP-9 was MP7.
    • The MP7 was originally going to be replaced with a MP5 in 11.0.0.
      • This was scrapped due to the MP5 not being considered modern enough for the game.
  • Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.