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Equip + Chamber Animation
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Inspect Animation
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Reload Animation
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Reload Animation (from unload)
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Unload Animation
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FSP-9 | |
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Basic Info | |
Type | Submachine Gun |
Cartridge Type | 9x19mm |
Ammo Capacity | 30 (+1) |
Spawn Locations | LCZ - Armory Weapon Locker Type 21 HCZ - SCP-049/173's Containment Area |
Spawns on | Facility Guards |
Basic Stats | |
Damage | 22.3 |
Fire Rate | 690 11.5 bullets per second |
Weight | 2.45 kg |
Length | 45 cm |
Handling Stats | |
Draw Time Default draw time | 0.38s |
Draw + Chamber Time Draw time for unchambered firearm | 1.04s |
Tactical Reload Reload time when the magazine is NOT empty | 3.44s |
Combat Reload Reload time when the magazine is empty | 4.64s |
Pick-Up Time Higher weight increases time | 0.67s Unrounded value: 0.67375s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.17° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.4 0.57° (with Bullet Accuracy)° |
Running Accuracy | 2.5° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 54 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Inspired by | H&K MP7A1 |
Debug Name | GunFSP9 |
Item ID | 23 |
The FSP-9 is a type of Firearm in SCP: Secret Laboratory. The FSP-9 is the primary weapon used by the
Facility Guards, it acts as an early game firearm and is good for killing unarmed players.
Contents
Operational Guide Entry
A compact 9mm personal defense weapon; the standard issue firearm for all Site-02’s on-site security. It is highly versatile, as its grip and collapsing stock allows the weapon to be adapted to any situation. Though originally designed for its own armor-piercing cartridge, the guns were retrofitted to 9mm to make use of the surplus of ammunition.
___
“Yeah, the new guns are nice. Not quite a sidearm, but compact enough to be holstered. The recoil is controllable, and having a new gun that lets us use our existing ammo supply is a nice touch. I just think it’s a bit much, y’know? I mean, I get that security is being upped and all, but do we really need 30 rounds of 9mm to stop a few rowdy Class-D? Those guys are the main reason we’re armed… right? It's almost as if they plan on giving us more responsibilities.”
-Agent Barry Clark, Senior Security Guard, Site-02
In Game
The FSP-9 boasts a high fire rate, making it a powerful weapon at the start of a round, able to quickly kill unarmed players at a close range. The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective against players with Combat or Heavy Armor. Additionally, the FSP-9 has extremely high inaccuracy and recoil, making it less effective at longer ranges without the foregrip and stock attachments.
The FSP-9 has 4 possible spawn locations:
- Facility Guard
- LCZ Armory (On the right table) [100%]
- Weapon Locker Type 21 (Possibly inside one of the large cabinets) [14.29%]
- SCP-049's & SCP-173's Containment Area (On the Workstation in the armory.) [100%]
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
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Iron Sights | ADS Zoom 1.25x Default attachment |
Dot Sight | ADS Zoom 1x Weight +16% |
Holographic Sight | ADS Zoom 1x Weight +18% |
Attachment | Stats |
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Standard Barrel | Default attachment |
Flash Hider | Flash Suppression Length +7% Weight +4% |
Suppressor | Gunshot loudness -65% Bullet accuracy +18% Flash Suppression Equip Time +0.19s Length +41% Weight +14% |
Attachment | Stats |
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Retracted Stock | Default attachment |
Extended Stock | Aiming Accuracy +100% Recoil When Aiming -40% Equip Time +1.47s Length +51% |
Attachment | Stats |
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Retracted Foregrip | Default attachment |
Foregrip | Recoil -30% Equip Time +0.93s |
Attachment | Changes |
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None | Default Attachment |
Ammo Counter | Ammo Counter Equip Time +0.24s Weight +27% |
Laser Sight | Hip-Firing Accuracy +100% Equip Time +0.24s Laser is visible to others Weight +12% |
Flashlight | Light Source Equip Time +0.24s Weight +16% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
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Penetration | 35% | 35% | 35% | 35% |
Body (100%) | 22.3 | 16.5 | 13.6 | 10.7 |
Limb (70%) | 15.61 | 15.61 | 15.61 | 15.61 |
Head (200%) | 44.6 | 44.6 | 21.41 | 21.41 |
AHP (30%) | 6.69 | 4.95 | 4.08 | 3.21 |
Burned (125%) | 27.88 | 20.63 | 17 | 13.38 |
Purple Candy (80%) | 17.84 | 13.2 | 10.88 | 8.56 |
Rainbow Candy (95%) | 21.185 | 15.675 | 12.92 | 10.165 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
3 achievement(s) related to FSP-9:
Be Polite. Be Efficient | |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- The former name of the FSP-9 was MP7.
- Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.
- According to the COM-18's Operational Guide, the FSP-9 replaced the COM-18 as the Facility Guard's standard issued firearm.
- The Dot Sight for the FSP-9 is based on the Barska Multi-Reticle Electro Sight.
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- This page was last edited on 26 January 2024, at 17:21.
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