From SCP: Secret Laboratory English Official Wiki

This article is about the AK. You may be looking for the A7.
AK
Basic Info
Type Assault Rifle
Cartridge Type 7.62x39mm
Ammo Capacity 30 (+1)
Spawns on Chaos Conscripts
Chaos Riflemen
Basic Stats
Damage 26.2
Fire Rate 498 8.3 bullets per second
Weight 3.9 kg
Length 96 cm
Handling Stats
Draw Time Default draw time 0.54s
Draw + Chamber Time Draw time for unchambered firearm 1.25s
Tactical Reload Reload time when the magazine is NOT empty 3.16s
Combat Reload Reload time when the magazine is empty 4s
Pick-Up Time Higher weight increases time 0.93s Unrounded value: 0.9275s
Sprint Penalty -1%
Stamina Penalty -2%
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.07°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 2.5 2.6° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.08 0.15° (with Bullet Accuracy)°
Running Accuracy 7.4°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  240
Manufacturer Gunex (Various Attachments)
Inspired by Various AK Rifles
Debug Name GunAK
Item ID 40


The AK is a type of Firearm in SCP: Secret Laboratory. It is a high-damage, high-penetration assault rifle created and wielded by the Chaos Insurgency.

Operational Guide

The Chaos Insurgency’s standard-issue rifle. An automatic weapon chambered in 7.62 x 39. It comes from a long lineage of Russian rifles. The AK has served worldwide for decades. 

For the Insurgency, the rifle is only seen in the hands of the Chaos Insurgency’s most elite forces. It seems that the AK’s stellar reputation precedes itself.

The Insurgency seems to have taken their own liberties with the design, but these accessories are just decorations atop the rifle’s rugged Russian core.

___
“The Insurgency’s choices of small arms baffle me. This is best exemplified in their choice of standard rifle. Using an AK-platform rifle isn’t a poor choice by any means. What I find odd, is the furniture attached to the rifles. From what I can tell, the handguard and rail mount are both entirely proprietary. They don’t match any mass-produced aftermarket accessory I know of, implying they were either custom-ordered or made by the Insurgency. I have no clue how, or why, they have fashioned their rifles this way. Not to mention where they sourced the manufacturing strength needed to produce these accessories. Judging by all the other attachments I find on recovered rifles, it seems they had modularity in mind. Perhaps they were trying to compete with the Foundation’s own E-11 rifle? If that’s the case, I’d say it fell a bit short.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14

In Game

The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.

The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.

The AK has only 2 possible spawn locations:


Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.

Holding down the E key on a player with the firearm equipped will disarm the player.


Attachments

Sight Attachements
Attachment Stats
Iron Sight
ADS Zoom 1.3x
Default Attachment
Holographic Sight
ADS Zoom 1x
Equip time +0.03s
Weight +13%
Ammo Counter Sight
ADS Zoom 1.1x
Ammo Counter
Weight +10%
Telescopic Sight
ADS Zoom 6x
Aiming Accuracy +43%
Equip Time +0.06s
Aiming Speed -25%
Weight +28%
Barrel Attachments
Attachment Stats
Standard Barrel
Default Attachment
Extended Barrel
Penetration +10%
Bullet Accuracy +25%
Damage +5%
Equip Time +0.18s
Hip-Firing Accuracy -5%
Length +20%
Weight +22%
Suppressor
Gunshot Loudness -65%
Bullet Accuracy +18%
Flash Suppression
Equip Time +0.1s
Length +17%
Weight +14%
Muzzle Brake
Recoil -10%
Gunshot Loudness +30%
Equip Time +0.03s
Length +5%
Weight +6%
Muzzle Booster
Fire Rate +15%
Recoil +25%
Bullet Accuracy -17%
Equip Time +0.03s
Length +8%
Weight +9%
Bottom Rail Attachments
Attachment Stats
None
Default Attachment
Foregrip
Recoil -15%
Aiming Speed -15%
Weight +6%
Flashlight
Light Source
Weight +13%
Laser
Hip-Firing Accuracy +67%
Laser is visible to others
Weight +9%
Stock Attachments
Attachment Stats
Standard Stock
Default Attachment
Heavy Stock
Recoil When Aiming -35.7%
Aiming Accuracy +82%
Hip-Firing Accuracy -9%
Length +8%
Weight +31%
No Stock
Equip Time -0.18s
Hip-Firing Accuracy +25%
Length -21%
Weight -8%
Recoil +42.9%
ADS Accuracy -90%
Magazine Attachments
Attachment Stats
Banana AP Mag
Default Attachment
Banana JHP Mag
Damage +30%
Penetration -65%
Drum AP Mag
Magazine Capacity +25
Reload Time +1.6
Weight +62%
Drum JHP Mag
Magazine Capacity +25
Damage +30%
Reload Time +1.6
Penetration -65%
Weight +62%


Stats

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 85% 94% 85% 94% 85% 94% 85% 94%
Body (100%) 26.2 27.51 24.63 26.85 23.84 26.52 23.06 26.19
Limb (70%) 18.34 19.26 18.34 19.26 18.34 19.26 18.34 19.26
Head (200%) 52.4 55.02 52.4 55.02 46.11 52.38 46.11 52.38
AHP (30%) 7.86 8.25 7.39 8.05 7.15 7.96 6.92 7.86
Burned (125%) 32.75 34.39 30.79 33.56 29.8 33.15 28.82 32.74
Purple Candy (80%) 20.96 22.008 19.704 21.48 19.072 21.216 18.448 20.952
Rainbow Candy (95%) 24.89 26.1345 23.3985 25.5075 22.648 25.194 21.907 24.8805
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 30% 38% 30% 38% 30% 38% 30% 38%
Body (100%) 34.06 35.37 24.52 26.6 19.75 22.21 14.99 17.83
Limb (70%) 23.84 24.76 23.84 24.76 23.84 24.76 23.84 24.76
Head (200%) 68.12 70.74 68.12 70.74 29.97 35.65 29.97 35.65
AHP (30%) 10.22 10.61 7.36 7.98 5.93 6.66 4.5 5.35
Burned (125%) 42.58 44.21 30.65 33.25 24.69 27.77 18.73 22.28
Purple Candy (80%) 27.248 28.296 19.616 21.28 15.8 17.768 11.992 14.264
Rainbow Candy (95%) 32.357 33.6015 23.294 25.27 18.7625 21.0995 14.2405 16.9385
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Related Achievements


Click to view 3 achievement(s) related to AK:

Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.

Change in Command
Disarm an MTF operative.

... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.

Sounds






Gallery

Trivia

  • The AK is the only firearm to have not received an official 2.1k render.
    • This is because, at the time, the AK model was not yet ready to be released to the public.
  • For the majority of the 11.0.0 Patreon beta, the AK's model was a green colored reskin of the MTF-E11-SR.
  • The AK in-game is said to be a custom-made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.
    • The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had become a standard on Russian AK Rifles since the '90s.
    • The Muzzle Devices are faithful recreations of original Russian devices.
      • Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.
      • Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.
      • Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.
      • Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.
    • The Rear Iron Sights appears to be based off the AK-12's Aperture Sights.
    • Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.
      • The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.
    • The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.
    • Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries.
    • The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third-party origin of the weapon.


Cookies help us deliver our services. By using our services, you agree to our use of cookies.