From SCP: Secret Laboratory English Official Wiki

AK
NewAKIcon.png
Basic Info
Type Rifle
Cartridge Type 7.62x39mm
Ammo Capacity 30 (+1)
Manufactor Gunex (Various Attachments)
Basic Stats
Fire Rate 498
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
75 m 

100 hubes

Equip Time 0.54s
Sprint Penalty -0.1 

-0.0735 hubes

m/s
Stamina Penalty -0.4s
Weight 3.9kg
Length 96cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.07°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 2.5° 2.6° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.08° 0.15° (with Bullet Accuracy)
Running Accuracy 7.4°
Other Info
Attachment Comb  240
Spawns on Chaos Conscripts
Chaos Riflemen
Inspired by Various AK Rifles
Spawn ID 40


The AK is a type of Firearm in SCP: Secret Laboratory. It is a custom made firearm that acts as the Chaos Insurgency's version of the MTF-E11-SR. Though the weapon itself is meant to be somewhat similar to the Crossvec when it comes to balancing due to the fact most Chaos spawn with the AK. Similar to how most MTF spawn with the Crossvec.

In Game[edit]

The AK boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight, and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's play-style to be accounted for.

The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.

The AK has only 2 possible spawn locations:

Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.

Attachments[edit]

Attachment Stats
IronSights AK.png
Iron Sight
ADS Zoom 1.3x
Default Attachment
HoloAttachment.png
Holographic Sight
ADS Zoom 1.05x
Equip time +0.03s
Weight +13%
AmmoCounter AK.png
Ammo Counter Sight
ADS Zoom 1.1x
Ammo Counter
Weight +10%
Scope AK.png
Telescopic Sight
ADS Zoom 6x
Aiming Accuracy +43%
Equip Time +0.06s
Aiming Speed -25%
Weight +28%

Attachment Stats
DefaultBarrel AK.png
Standard Barrel
Default Attachment
HeavyBarrel AK.png
Extended Barrel
Penetration +10%
Bullet Accuracy +25%
Damage +5%
Equip Time +0.18s
Hip-Firing Accuracy -5%
Length +20%
Weight +22%
Suppressor AK.png
Suppressor
Gunshot Loudness -65%
Bullet Accuracy +18%
Flash Suppression
Equip Time +0.1s
Length +17%
Weight +14%
MuzzleBrake AK.png
Muzzle Brake
Recoil -10%
Gunshot Loudness +30%
Equip Time +0.03s
Length +5%
Weight +6%
MuzzleBooster AK.png
Muzzle Booster
Fire Rate +15%
Recoil +25%
Bullet Accuracy -17%
Equip Time +0.03s
Length +8%
Weight +9%

Attachment Stats
NoSiderail AK.png
None
Default Attachment
Foregrip AK.png
Foregrip
Recoil -15%
Aiming Speed -15%
Weight +6%
Flashlight AK.png
Flashlight
Light Source
Weight +13%
Laser AK.png
Laser
Hip-Firing Accuracy +82%
Laser is visible to others
Weight +9%

Attachment Stats
LightStock 0.png
Standard Stock
Default Attachment
WoodStock AK.png
Heavy Stock
Recoil When Aiming -35.7%
Aiming Accuracy +82%
Hip-Firing Accuracy -9%
Length +8%
Weight +31%
NoStock AK.png
No Stock
Equip Time -0.18s
Hip-Firing Accuracy +25%
Length -21%
Weight -8%
Aiming Speed -100%

Attachment Stats
BananaAP AK.png
Banana AK Mag
Default Attachment
BananaJHP AK.png
Banana JHP Mag
Damage +20%
Penetration -50%
DrumAP AK.png
Drum AP Mag
Magazine Capacity +25
Reload Time +1.6
Weight +62%
DrumJHP AK.png
Drum JHP Mag
Magazine Capacity +25
Damage +20%
Reload Time +1.6
Penetration -50%
Weight +62%


Stats[edit]

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Ammo Type 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm
Penetration 85% 94% 85% 94% 85% 94% 85% 94%
Body 26.2 27.5 24.6 26.8 23.8 26.5 23.1 26.2
Limb 18.34 19.25 18.34 19.25 18.34 19.25 18.34 19.25
Head 91.7 96.25 87.5 94.5 80.85 91.7 80.85 91.7
AHP 7.9 8.3 7.4 8.1 7.2 8 6.9 7.9
Burned 32.8 34.4 30.8 33.6 29.8 33.1 28.8 32.7
AHP/Burned 21.7 22.8 20.4 22.3 19.8 22 19.1 21.7
AHP (Limb) 5.53 5.81 5.53 5.81 5.53 5.81 5.53 5.81
Burned (Limb) 22.96 24.08 22.96 24.08 22.96 24.08 22.96 24.08
AHP/Burned (Limb) 15.19 15.96 15.19 15.96 15.19 15.96 15.19 15.96
AHP (Head) 27.65 29.05 26.25 28.35 24.15 27.65 24.15 27.65
Burned (Head) 114.8 120.4 109.55 118.3 100.8 114.45 100.8 114.45
AHP/Burned (Head) 75.95 79.8 72.8 78.4 66.85 75.95 66.85 75.95
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Ammo Type 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm
Penetration 43% 51% 43% 51% 43% 51% 43% 51%
Body 31.4 32.8 24.3 26.3 20.7 23.1 17.1 19.9
Limb 21.98 22.96 21.98 22.96 21.98 22.96 21.98 22.96
Head 109.9 114.8 91.35 97.65 59.85 69.65 59.85 69.65
AHP 9.4 9.8 7.3 7.9 6.2 6.9 5.1 6
Burned 39.3 40.9 30.3 32.9 25.9 28.9 21.4 24.9
AHP/Burned 26.1 27.2 20.1 21.9 17.2 19.2 14.2 16.5
AHP (Limb) 6.58 6.86 6.58 6.86 6.58 6.86 6.58 6.86
Burned (Limb) 27.51 28.63 27.51 28.63 27.51 28.63 27.51 28.63
AHP/Burned (Limb) 18.27 19.04 18.27 19.04 18.27 19.04 18.27 19.04
AHP (Head) 32.9 34.3 27.3 29.4 17.85 21 17.85 21
Burned (Head) 137.55 143.15 114.1 122.15 74.9 87.15 74.9 87.15
AHP/Burned (Head) 91.35 95.2 75.6 81.2 49.7 57.75 49.7 57.75
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds[edit]






Gallery[edit]

Click here for more renders

Trivia[edit]

  • The AK is the only firearm to have not received an official 2.1k render.
    • This is because, at the time, the AK model was not yet ready to be released to the public.
  • For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the MTF-E11-SR.
  • The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.
    • The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the '90s.
    • The Muzzle Devices are faithful recreations of original Russian devices.
      • Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.
      • Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.
      • Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.
      • Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.
    • The Rear Iron Sights appears to be based off the AK-12's Aperture Sights.
    • Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.
      • The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.
    • The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.
    • Magazine options look a lot like PMAGs.
    • The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third party origin of the weapon.