Logicer
More actions
Logicer | |
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Basic Info | |
Type | Light Machine Gun |
Cartridge Type | 7.62x39mm (AP) |
Ammo Capacity | 100 |
Spawns on | Chaos Repressorss |
Basic Stats | |
Damage | 26.8 |
Fire Rate | 660 11 bullets per second |
Fire Delay | 0.05s |
Weight | 11.3 kg |
Length | 115 cm |
Handling Stats | |
Draw Time Default draw time | 0.93s |
Draw + Chamber Time Draw time for unchambered firearm | 2.91s |
Tactical Reload Reload time when the magazine is NOT empty | 5.79s |
Dry Reload Reload time when Logicer's bolt is closed. This happens if the firearm is dry fired. |
6.41s |
Pick-Up Time Higher weight increases time | 2.22s Unrounded value: 2.2225s |
Sprint Penalty | -9% |
Stamina Penalty | -24% |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.04° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2.2 2.2° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.13 0.17° (with Bullet Accuracy)° |
Running Accuracy | 8.14° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 64 |
Inspired by | H&K MG5 |
The Logicer (or the LGC5) is a type of Firearm in SCP: Secret Laboratory. Its high rate of fire makes it great for quickly disposing of targets.
Operational Guide Entry
A powerful light machine gun (LMG), issued in small numbers by the Insurgency. With the remarkable ability to lay down suppressive fire, this 7.62 x 39 LMG can prove a valuable asset to an Insurgency squad. Evident by how infrequently it’s used, the Insurgency only has a small number of them in their possession. This remains an assumption.
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“The Insurgency’s use of LMGs may be infrequent, but it remains fascinating. We only have a few recovered examples. It appears that these LMGs were originally chambered in an entirely different cartridge (most likely 7.62 x 51 NATO) before being retrofitted to 7.62 x 39. The reason behind this is likely for the sake of a shared ammo supply with the Insurgency’s rifles. However, that doesn’t explain why they didn’t just adopt a new LMG for the cartridge. The fire rate on these things is impressive. I’m just glad I’ve never had to experience it in action. I could only imagine how terrifying it would be hearing its deep gunshots echo through the Facility.”
-Dr. Hugo York, Small Arms Researcher & Insurgency Tactics Analyst, Area-14
In Game
The Logicer has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. It is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the weapon is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. The Logicer has a very small firing delay due to it being an open bolt firearm. This delay is about 0.05s long.
The Logicer is an open bolt gun, unlike the other automatic weapons found in game. Because of this, the weapon cannot store an extra bullet in its chamber. This also means that dry firing the weapon with zero bullets, will cause its bolt go to a closed position. This in turn makes the reload animation slightly longer as now the bolt has to be moved back into an open position. If the player unequips the Logicer to cancel the reloading animation after the bolt was moved back into an open position, the bolt will stay in its open position after the player re-equips it. Keeping track of the remaining ammunition in the weapon is key to avoid dry firing the weapon. The ammo belt on the Logicer can be used as a frame of reference to tell when the firearm is almost depleted. Additionally the Ammo Counter Sight attachment can be used for a more precise measurement.
The Logicer's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.
The Logicer has only 1 possible spawn location:
- Chaos Repressors (will always spawn with a Logicer)
Attachments
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
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Standard | Short | Standard | Short | Standard | Short | Standard | Short | ||
Penetration | 90% | 81% | 90% | 81% | 90% | 81% | 90% | 81% | |
Body (100%) | 26.8 | 24.1 | 25.73 | 22.27 | 25.19 | 21.35 | 24.12 | 19.52 | |
Limb (70%) | 18.76 | 16.87 | 18.76 | 16.87 | 18.76 | 16.87 | 18.76 | 16.87 | |
Head (200%) | 53.6 | 48.2 | 53.6 | 48.2 | 49.31 | 40.87 | 48.24 | 39.04 | |
AHP (30%) | 8.04 | 7.23 | 7.72 | 6.68 | 7.56 | 6.41 | 7.24 | 5.86 | |
Burned (125%) | 33.5 | 30.13 | 32.16 | 27.84 | 31.49 | 26.69 | 30.15 | 24.4 | |
Purple Candy (80%) | 21.44 | 19.28 | 20.584 | 17.816 | 20.152 | 17.08 | 19.296 | 15.616 | |
Rainbow Candy (95%) | 25.46 | 22.895 | 24.4435 | 21.1565 | 23.9305 | 20.2825 | 22.914 | 18.544 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Army of One | |
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In a single life, get 4 kills using 4 different weapons. |
Be Polite. Be Efficient | |
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With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
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Disarm an MTF operative. |
LMGG | |
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Using an LMG, get 3 kills without letting go of the trigger. |
... You Thinking What I'm Thinking? | |
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Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- Sketch Fab Link
- The inside of the Logicer says "$400,000/12s".
- This is a reference to a line said by the Team Fortress 2 Heavy Weapons Guy in a YouTube video titled "Meet the Heavy".
- The Logicer's barrel will slowly heat up if the player fires for awhile.
- This is purely a visual change and has no relevance to gameplay.
- Despite the H&K MG5 using 7.62x51mm NATO rounds, the Logicer in-game uses 7.62x39mm rounds.
- This was done as having two different types of 7.62mm rounds in game could lead to confusion.
- Scanning the QR Code on the Red Dot Sight will take players to the following YouTube video.
- The Dot Sight for the Logicer is based off of the Hensoldt ZO 4x30i Intermediate Range Targeting Optic.
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