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SCP-500 | |
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File:Scp500 4.png | |
Basic Information | |
Type | SCP Item |
Usage | Fully Heals the player on use |
Weight Affects item pick-up time & window breaking | 0.3 kg |
Pick-Up Time | 0.3s Unrounded value: 0.2975s |
Other Information | |
Spawn | Light Containment Zone Heavy Containment Zone |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Immune |
Item ID | 17 |
Description
SCP-500 is an SCP item that can be used to fully heal the player and remove some Status Effects.
SCP-500 can be found in Bulletproof Locker №7s. Which require a keycard with both
Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access to open. Multiple SCP-500 pills will spawn per game, but only one will spawn within each pedestal.
SCP-500 the only healing item in the game that will completely restore a player's health regardless of its previous value and class.
When equipped, the user can press Left Click to consume a pill.
SCP-500 can also be crafted in SCP-914 by putting an Adrenaline shot on the Fine setting.
In Game
- Fully heals the player.
- Grants a powerful and short regeneration effect that gets weaker over time.
- Removes the SCP-207, Burned, Concussed, Poisoned and Deafen Status Effects.
- Reduces the damage of the Bleeding Status Effect to its lowest possible value.
Related Achievements
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.
Using SCP-500 when you are about to die grants the Crisis Averted achievement.
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- This page was last edited on 18 November 2020, at 20:21.
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