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Basic Information
Description Superball able to bounce with extreme efficiency.
Type SCP Item
Usage Bounces around, gaining momentum and
damage with each bounce. Single use.
Spawn Bulletproof Locker №7
Weight Affects item pick-up time, window breaking and throw distance 0.5kg
Pick-Up Time 0.33s Unrounded value: 0.3325s
Obtainable from 914? True (Can't be upgraded)
Applied Effects Burned Effect Increases the damage the player takes
Concussed Effect Causes the players screen to get blurry when they turn.
The faster they turn the blurrier it gets
Other Information
Manufacturer Blam-O MFG Co
Article Link SCP Article
Spawn ID 31

SCP-018 is an SCP Item that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.

In Game[edit]

SCP-018 can be found in a Bulletproof Locker №7 located around the map, which requires a Keycard with both Containment Access 2 and Checkpoint Access  Janitor Icon dark.png Guard Icon dark.png ZManager icon dark.png
Scientist Icon dark.png Cadet icon2.png Owner Icon.png
Research Supervisor Icon.png Lieutenant Icon.png Chaos card icon2.png
CEngineer icon.png Commander icon.png O5 icon.png
to open.

When equipped, it can be thrown by pressing Left Click.png Left Click. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. not gates, SCP-106's CC doors, or the Alpha Warhead door on Surface).
After 80 seconds, the object will exit Site-02 by exploding through a wall.

A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).

It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player's teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.

SCP-018's damage is calucated by its current speed, that value is then multiplied by a random number from 0.9 to 1.1. Afterwards, the game checks what class the player who got hit by SCP-018 is, if the player is a Human, then damage is multiplied by 75, if they are an SCP, then damage is multiplied by 800.

For doors, SCP-018 skips the "0.9 to 1.1" multiplication step and instead just multiplies by 300.


  • If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily.
  • SCP-018 can be used to open locked doors, if thrown correctly. This is useful to players who do not have appropriate keycards, or in late-game scenarios, when SCP-914 becomes inaccessible.
  • SCP-018 is potent as a crowd control weapon, able to deal huge amounts of damage to a squad of Chaos or MTF. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside.
  • SCP-018's is extremely effective at countering SCP-079's ability to interact with doors, as it can break multiple doors down in a large range.
    • This is extremely useful to stop SCP-079 from using their Blackout ability, as any room that has a destroyed door can not be Blackout.

Related Achievements[edit]

  • Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.



Equip Animation


  • During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers saying "reeeee".