SCP-500
More actions
| SCP-500 | |
|---|---|
| File:Scp500 4.png | |
| Basic Information | |
| Type | SCP Item | 
| Usage | Fully Heals the player on use | 
| Weight Affects item pick-up time & window breaking | 0.3 kg | 
| Pick-Up Time | 0.3s Unrounded value: 0.2975s | 
| Other Information | |
| Spawn | Light Containment Zone Heavy Containment Zone | 
| Obtainable from 914? | True | 
| Deletion % in PD Pocket Dimension | Medium Tier (30%) | 
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Immune | 
Description
SCP-500 is an SCP item that can be used to fully heal the player and remove some Status Effects.
SCP-500 can be found in Bulletproof Locker №7s. Which require a keycard with both Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access to open. Multiple SCP-500 pills will spawn per game, but only one will spawn within each pedestal.
SCP-500 the only healing item in the game that will completely restore a player's health regardless of its previous value and class.
When equipped, the user can press Left Click to consume a pill. 
SCP-500 can also be crafted in SCP-914 by putting an Adrenaline shot on the Fine setting.
In Game
- Fully heals the player.
- Grants a powerful and short regeneration effect that gets weaker over time.
- Removes the SCP-207, Burned, Concussed, Poisoned and Deafen Status Effects.
- Reduces the damage of the Bleeding Status Effect to its lowest possible value.
Related Achievements
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement. 
Using SCP-500 when you are about to die grants the Crisis Averted achievement.
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