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SCP-500: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
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* Grants a powerful and short regeneration effect that gets weaker over time.
* Grants a powerful and short regeneration effect that gets weaker over time.
* Removes the [[SCP-207]], Burned, Concussed, Poisoned and Deafen [[Status Effects]].
* Removes the [[SCP-207]], Burned, Concussed, Poisoned and Deafen [[Status Effects]].
* Reduces the damage of the Bleeding Status Effect to their lowest possible value.
* Reduces the damage of the Bleeding Status Effect to its lowest possible value.


==Related Achievements==
==Related Achievements==

Revision as of 23:07, 23 September 2020

SCP-500

Scp500 2.png

Stats
Description The panacea.
Spawn Zone Light Containment Zone
Heavy Containment Zone
Special Ability Fully Heals the player on use
Article Link Page
Class Color EC2222



Description

SCP-500 is an SCP item that can be used to fully heal the player and remove some Status Effects.
SCP-500 can be found in Bulletproof Locker №7s. Which require a keycard with both Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access to open. Multiple SCP-500 pills will spawn per game, but only one will spawn within each pedestal.
SCP-500 the only healing item in the game that will completely restore a player's health regardless of its previous value and class.

When equipped, the user can press Left Click to consume a pill.
SCP-500 can also be crafted in SCP-914 by putting an Adrenaline shot on the Fine setting.

In Game

  • Fully heals the player.
  • Grants a powerful and short regeneration effect that gets weaker over time.
  • Removes the SCP-207, Burned, Concussed, Poisoned and Deafen Status Effects.
  • Reduces the damage of the Bleeding Status Effect to its lowest possible value.

Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.
Using SCP-500 when you are about to die grants the Crisis Averted achievement.

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