SCP-500: Difference between revisions
More actions
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* Grants a powerful and short regeneration effect that gets weaker over time. | * Grants a powerful and short regeneration effect that gets weaker over time. | ||
* Removes the [[SCP-207]], Burned, Concussed, Poisoned and Deafen [[Status Effects]]. | * Removes the [[SCP-207]], Burned, Concussed, Poisoned and Deafen [[Status Effects]]. | ||
* Reduces the damage of the Bleeding Status Effect to | * Reduces the damage of the Bleeding Status Effect to its lowest possible value. | ||
==Related Achievements== | ==Related Achievements== | ||
Revision as of 21:07, 23 September 2020
| SCP-500 | |
|---|---|
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| Stats | |
| Description | The panacea. |
| Spawn Zone | Light Containment Zone Heavy Containment Zone |
| Special Ability | Fully Heals the player on use |
| Article Link | Page |
| Class Color | |
Description
SCP-500 is an SCP item that can be used to fully heal the player and remove some Status Effects.
SCP-500 can be found in Bulletproof Locker №7s. Which require a keycard with both Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access to open. Multiple SCP-500 pills will spawn per game, but only one will spawn within each pedestal.
SCP-500 the only healing item in the game that will completely restore a player's health regardless of its previous value and class.
When equipped, the user can press Left Click to consume a pill.
SCP-500 can also be crafted in SCP-914 by putting an Adrenaline shot on the Fine setting.
In Game
- Fully heals the player.
- Grants a powerful and short regeneration effect that gets weaker over time.
- Removes the SCP-207, Burned, Concussed, Poisoned and Deafen Status Effects.
- Reduces the damage of the Bleeding Status Effect to its lowest possible value.
Related Achievements
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.
Using SCP-500 when you are about to die grants the Crisis Averted achievement.
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