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|usage = Countering SCP-079 <br> Trapping players in a room for a short time
|usage = Countering SCP-079 <br> Trapping players in a room for a short time
|effect = Varies
|effect = Varies
|manufactor= [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]
|ID = 43
|ID = 43
|weight = 0.5
|weight = 0.5
|manufactor= [[Lore/Manufactures#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]<br>[[Lore/Manufactures#The Factory|The Factory]] (Supplied Ectoplasm)
}}
}}
{{quote
'''SCP-2176''' is an [[SCPs|SCP Item]] found in ''SCP Secret Laboratory''. They are a brand of lightbulbs created by [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]] called "Ghostlight™". Unlike normal lightbulbs, SCP-2176 instead uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are be free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated by the Ectomorphs.
|quote = Are you sick and tired of replacing burned out lightbulbs every other day?...We have the perfect solution, The Ghostlight!
|speaker = Presenter in <span class="plainlinks">[https://www.youtube.com/watch?v=QeSmUl9YBSg&feature=youtu.be&t=7 SCP-2176 teaser]</span>
}}
'''SCP-2176''' is an [[SCPs|SCP Item]] found in ''SCP Secret Laboratory''. They are a brand of lightbulbs created by [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]] called "Ghostlight™". Unlike normal lightbulbs, SCP-2176 uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated.
__TOC__
__TOC__
=Operational Guide=
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
</div>
=In Game=
=In Game=
SCP-2176 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.<br>
<div style="white-space:normal; font-size:15px">SCP-2176 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open.</div>
Up to three instances can spawn in a given round.  
Up to three instances can spawn in a given round.  


While having SCP-2176 equipped, the player can either click {{Key Press|Leftclick}} or {{Key Press|Rightclick}} to throw SCP-2176. If SCP-2176 collides with the ground, it will instantly shatter. If it hits the ground, but not with enough speed to destroy it, then the lightbulb will instead crack, causing it to automatically shatter after ten seconds have passed. This includes dropping it from one's inventory.
While having SCP-2176 equipped, the player can either click {{Key Press|Leftclick}} or {{Key Press|Rightclick}} to throw SCP-2176. If SCP-2176 collides with the ground, it will instantly shatter. If it hits the ground, but not with enough speed to destroy it, then the lightbulb will instead crack, causing it to automatically shatter after ten seconds have passed.
 
The following effects will happen when SCP-2176 is thrown in a given room:
*All lights in the room are turned off.
**If the lights are already turned off, SCP-2176 will instead re-enable them.
*Close and lock all doors in a room.
**SCP-079 can no longer interact with any doors in the room for the duration of its effects.
**If the room is already locked down, SCP-2176 will instead open all doors in the room.
*SCP-2176 will effect both levels of SCP-049's Containment Chamber and Alpha Warhead Silo.
*SCP-2176 will '''not''' effect both levels of the LCZ/HCZ Elevators, it will only effect the level it was thrown on.
*SCP-2176 will effect all of Surface Zone if thrown in the zone.
*If SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds. Preventing them from using any of their abilities.
**This will also completely drain SCP-079's AP bar and prevent it from regening until the effect ends.
**This also applies if SCP-079 was operating any camera on Surface Zone and SCP-2176 was thrown there.
**If SCP-079 was already stunned, SCP-2176 will instead re-enable them.
***This will not restore SCP-079's AP.
*SCP-2176 will instantly activate a Tesla Gate if thrown in a hallway that contains one.


<br clear=all>
<br clear=all>
SCP-2176 will have different effects depending on the type of room it shatters in.
{|class="wikitable" style="display: inline-table;"
!Conditions
!Effects
|-
|<center>Thrown in a room under normal conditions</center>
|
* Effects last for 15 seconds after shattering.
* All lights turn off and doors lock, similar to SCP-079 blackout.
* SCP-079 cannot interact with doors in the room.
|-
| style="background-color: #2e2e2e;" |<center>Thrown in a room that is currently under blackout</center>
| style="background-color: #2e2e2e;" |
* Effects last for 15 seconds after shattering.
* Blackout immediately ends. All lights turn back on, and the doors are forced open.
** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.
|-
|<center>Thrown in a room containing a Tesla Gate</center>
|
* The Tesla Gate discharges for a short time then is disabled for 15 seconds, allowing safe passage.
* SCP-079 cannot trigger the disabled Tesla Gate.
|-
|}
SCP-2176 does not work in the following rooms:
* [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]]
* [[Light Containment Zone#Airlock - ALXX|Airlocks]]
* [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|Elevator Systems A & B]]
* [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079s Containment Room]]
* [[Heavy Containment Zone#SCP-096's Containment Area|SCP-096s Containment Room]]
* [[Heavy Containment Zone#Entrance Zone Checkpoint|EZ-HCZ Checkpoint]]
* [[Entrance Zone#Gates|Gate A & B]]
* [[Entrance Zone#Dead End|Both EZ Endrooms]]
* [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]
* [[Entrance Zone#Intercom Room|Intercom]]
==Uses==
*SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time.
*SCP-2176 can be used to trap players in the same room with you.
**This is mostly done to prevent SCPs (notably [[SCP-096]]) from fleeing when attempting to use the [[Micro H.I.D.|Micro H.I.D.]] against them.


==Related Achievements==
==Related Achievements==
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* Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.
* Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.
* SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
* SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
*SCP-2176 can be used to force open Keycard required doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.
*SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment Room]] with this trick.
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to SCP-106's CC with this trick.
*SCP-2176 appears as an incandescent lightbulb ingame while the article describes it as a fluorescent lightbulb.
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[[Category:Weapons]]

Revision as of 04:05, 6 January 2023

SCP-2176
Basic Information
Type SCP Object
Usage Countering SCP-079
Trapping players in a room for a short time
Spawn Bulletproof Locker №7
Number of Spawns 1
Weight Affects item pick-up time, window breaking and throw distance 0.5 kg
Pick-Up Time 0.33s Unrounded value: 0.3325s
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects Varies
Other Information
Manufactor Titan Consumer Appliances and Electronics
The Factory (Supplied Ectoplasm)
Article Link SCP Article
Item ID 43


SCP-2176 is an SCP Item found in SCP Secret Laboratory. They are a brand of lightbulbs created by Titan Consumer Appliances and Electronics called "Ghostlight™". Unlike normal lightbulbs, SCP-2176 instead uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are be free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated by the Ectomorphs.

Operational Guide

The unknown is feared by humanity.

Although, the same cannot be said about the Factory. No one knows the unknown more than those who mass-produce it on assembly lines, those who profit off of them, or the corporate executive who decided that it was a good idea to put a ghost inside a fluorescent lightbulb.

___
"Hi, Mark here with Ghostlight! The super-cheap and long-lasting light bulb. Ghostlight is no ordinary light bulb; its internal mechanisms only require a single non-toxic substance! No arsenic! No lead! No mercury! And best of all, its selling price is positively ethereal! Nothing beats the longevity of Ghostlight! Not even LED! Buy them once, and never worry about them dying out! Because they’re already dead!"
-Mark Edding, Source: Seized Television Infomercial

In Game

SCP-2176 can be found in Bulletproof Locker №7s around the map, which require a Keycard with both Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access
to open.

Up to three instances can spawn in a given round.

While having SCP-2176 equipped, the player can either click Left Click or Right Click to throw SCP-2176. If SCP-2176 collides with the ground, it will instantly shatter. If it hits the ground, but not with enough speed to destroy it, then the lightbulb will instead crack, causing it to automatically shatter after ten seconds have passed.

The following effects will happen when SCP-2176 is thrown in a given room:

  • All lights in the room are turned off.
    • If the lights are already turned off, SCP-2176 will instead re-enable them.
  • Close and lock all doors in a room.
    • SCP-079 can no longer interact with any doors in the room for the duration of its effects.
    • If the room is already locked down, SCP-2176 will instead open all doors in the room.
  • SCP-2176 will effect both levels of SCP-049's Containment Chamber and Alpha Warhead Silo.
  • SCP-2176 will not effect both levels of the LCZ/HCZ Elevators, it will only effect the level it was thrown on.
  • SCP-2176 will effect all of Surface Zone if thrown in the zone.
  • If SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds. Preventing them from using any of their abilities.
    • This will also completely drain SCP-079's AP bar and prevent it from regening until the effect ends.
    • This also applies if SCP-079 was operating any camera on Surface Zone and SCP-2176 was thrown there.
    • If SCP-079 was already stunned, SCP-2176 will instead re-enable them.
      • This will not restore SCP-079's AP.
  • SCP-2176 will instantly activate a Tesla Gate if thrown in a hallway that contains one.


Related Achievements

  • Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.


Sounds

Holding Ambient
Usage

Gallery

Trivia

  • SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in 11.1.0.
  • Putting SCP-2176 in SCP-914 on 1:1 will grant the player 12 Coins, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.
  • SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
  • SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.
    • Prior to the 11.1.3 update, players could open the doors to SCP-106's CC with this trick.
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