From SCP: Secret Laboratory English Official Wiki

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Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor both [[SCP-049]] and [[SCP-173]] have. Grenades have a penetration of 50%.
Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor both [[SCP-049]] and [[SCP-173]] have. Grenades have a penetration of 50%.


Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators and [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment Chamber]] door. The ability to destroy doors make them extremely effect at countering [[SCP-079]] as they can not Blackout any room that has a destroyed door.<br>
Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators and [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment Chamber]] door. The ability to destroy doors make them extremely effective at countering [[SCP-079]] as they can not Blackout any room that has a destroyed door.<br>


The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).
The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).

Revision as of 17:26, 10 June 2023

High-Explosive Grenade
Basic Information
Type Throwable
Damage Varies
Does less damage
to Humans than to SCPs
Fuse Time 3.5s
Applied Effects Burned Effect Increases the damage the player takes
Concussed Effect Causes the players screen to get blurry when they turn
Deafen Effect Makes all noises muffled and quiet for a short time
Miscellaneous Info
Weight 0.5 kg
Pick-Up Time Higher weight increases time 0.33s Unrounded value: 0.3325s
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn Locations LCZ Armory
Weapon Locker Type 21
On MTF Operatives (except Privates)
Obtainable from 914? True
Item ID 25


The High-Explosive Grenade is a type of Weapon in SCP: Secret Laboratory. It is a throwable explosive device used to deal damage to opponents within its blast radius.

In Game

The High-Explosive Grenade can be thrown a long distance by pressing Left Click, or a shorter distance by pressing Right Click.

Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given the Burned Increases the damage the player takes, Concussed Causes the players screen to get blurry when they turn and Deafen Effect Makes all noises muffled and quiet for a short time Status Effects. The time these effects last depends on range, with point blank range being 15 seconds for Burned, and eight seconds for Concussed and Deafen.

By holding down Left Click and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the five second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.

The maximum damage a High-Explosive Grenade can deal is 900 to SCPs, with a base damage of 300 to humans. The damage is cut in half around four meters away. The explosion will deal double the amount of damage to Hume Shield. If the double damage is enough to completely destroy Hume Shield. The remaining damage will be dealt to the SCP's normal health but will no longer be doubled.
For a more detailed example, SCP-106 starts with 350 Hume Shield. If SCP-106 takes the max 900 damage from the explosion, then 175 damage of that 900 will be applied to their Hume Shield. That 175 is then doubled to become 350, destroying SCP-106's Hume Shield. The damage SCP-106 takes to their normal HP would be 900-175. Which equals 725 damage.


Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor both SCP-049 and SCP-173 have. Grenades have a penetration of 50%.

Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators and SCP-106's Containment Chamber door. The ability to destroy doors make them extremely effective at countering SCP-079 as they can not Blackout any room that has a destroyed door.

The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).

By pressing R before the grenade is thrown, the player will reinsert the pin, cancelling the throw.

High-Explosive Grenade are also capable of destroying instances of SCP-244 and Tantrum Puddles left behind by SCP-173.

Spawning

Related Achievements


Click to view 1 achievement(s) related to High-Explosive Grenade:

Fire In The Hole
Kill another player with an explosion.

Gallery

Trivia

  • The former name of the High-Explosive Grenade was the Fragmentation Grenade and had a model of such.
    • Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets.
  • Before the 7.0.0 update, it was called the Positron Grenade, and had a futuristic look.
    • This version of the weapon had a bright blue flash when it exploded, and could damage through walls.
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