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{{Weapon infobox
{{Weapon infobox
|image = Fragmentation Grenade.png
|image = GrenadeIcon.png
|description = Boom!
|image_size = 200
|image_size = 200
|type = Throwable
|type = Throwable
|spawn = [[Light Containment Zone]] <br> [[Weapon Locker Type 21]]<br> On [[Mobile Task Force|NTF]] Operatives (except Cadets)
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Weapon Locker Type 21]]<br> On [[Mobile Task Force|MTF]] Operatives (except Privates)
|arm_time = 5
|arm_time = 3.5
|damage = Varies<br> Does less damage <br> to Humans than to SCPs <br> Default maximum damage that can be dealt to SCPs is 1000 HP
|weight = 0.5
|effect = {{Hover|Increases the damage the player takes|Burned Effect}}<span style="font-size:80%">{{Hover|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets|Concussed Effect}}</span>
|damage = |damage = {{Hoverimage|900 to SCPs (2x to HS) and 300 to Humans at most|text=Varies}}
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}<br>{{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn|text=Concussed Effect}}<br>{{Hoverimage|Makes all noises muffled and quiet <wbr/> for a short time|text=Deafen Effect}}
|ID = 25
|ID = 25
|debugName = GrenadeHE
}}
}}
The '''High-Explosive Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to deal damage to opponents within its blast radius. <br>
__TOC__
=In Game=
=In Game=
The '''Fragmentation Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to deal damage to opponents within its blast radius. <br>
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br>
Fragmentation Grenades will apply the Burned and Concussed [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.


==Usage==
Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given the {{Hoverimage|Increases the damage the player takes|text=Burned}}, {{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn|text=Concussed}} and {{Hoverimage|Makes all noises muffled and quiet <wbr/> for a short time|text=Deafen Effect}} [[Status Effects]]. The time these effects last depends on range, with point blank range being 15 seconds for Burned, and eight seconds for Concussed and Deafen.<br>
The Fragmentation Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br>
After throwing, the Fragmentation Grenade has a timer of 5 seconds before detonation. The Fragmentation Grenade will blink and ping more frequently the closer it is to going off.<br>
The max damage a Fragmentation Grenade can deal is 1000.


The Fragmentation Grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 of a hallway is often an instant kill. <br>
By holding down {{Key Press|Leftclick}} and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the 3.5 second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.
Players hit by the Fragmentation Grenade will be given both the {{Hover|Increases the damage the player takes|Burned}}and {{Hover|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets|Concussed}}effects.<br>
Note that doors and walls block all damage from the Fragmentation Grenade. Keep in mind that most doors will get destroyed if a Fragmentation Grenade explodes near them. Fragmentation Grenades can not blow up checkpoints, gates, elevators [[SCP-106|SCP-106's]] door or any door on the [[Surface Zone]].<br>
Due to the fact Fragmentation Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] as a way to stop him from interacting with a door. Any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint.  


The Fragmentation Grenade's blast can also push other items and can set off other Fragmentation Grenades, which could in some situations cause a chain-reaction of multiple Fragmentation Grenade going off and along with the push from the blast it can catch some players off-guard.
Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor both [[SCP-049]] and [[SCP-173]] have. Grenades have a penetration of 50%.


Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]] to ignore SCP-106's damage resistance. Fragmentation Grenades are also highly effective against [[SCP-096]].
Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, and elevators). The ability to destroy doors make them extremely effective at countering [[SCP-079]].


[[SCP-939]] can see Fragmentation Grenades through walls, allowing them to warn other SCPs.
The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).


==Server Config==
By pressing {{Key Press|R}} before the grenade is thrown, the player will reinsert the pin, cancelling the throw.  
There are two config options that control a multiplier for how much damage they do to SCPs and the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.<br>
Interesting, by default, Fragmentation Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, Fragmentation Grenade will one shot humans most of the time.


There are two config options to set a limit on Fragmentation Grenade chain-reactions. One allows to set a limit of how many Fragmentation Grenades on the ground can be set off by another Fragmentation Grenade, by default this is ten. The other options sets a limit on how long the chain-reaction can be, by default this is four.
High-Explosive Grenade are also capable of destroying instances of [[SCP-244]] and Tantrum Puddles left behind by SCP-173.
==Spawning==
*[[Weapon Locker Type 21]]  
*3 in the [[Light Containment Zone|LCZ Armory]]
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]


==Related Achievements==
== Spawning ==
Killing yourself with a Fragmentation Grenade grants the '''Look! I'm a Rocket''' [[Achievements|achievement]].
*[[Weapon Locker Type 21]] (Small Cabinets) [20%]
*3 in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]
*On all MTF operatives except the [[Mobile Task Force|MTF Private]]
==Damage==
The following chart represents the max damage a Human player can receive from the High-Explosive Grenade. Additionally, these stats are the same for other explosions such as: [[Jailbird]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The explosion of the [[3-X Particle Disruptor]] has unique stats.
{{1DamageHeader}}
{{1DPenetration|custom1=Human Damage}}
{{1DamageBody|2=Body (100%)|custom1=Human Damage}}
{{1DamageBody|2=Burned (125%)|effect=Burned|custom1=Human Damage}}
{{1DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Human Damage}}
{{FooterNonWeapon}}
 
The maximum damage a High-Explosive Grenade can deal is 900 to SCPs, with a base damage of 300 to humans. The damage is cut in half around four meters away. The explosion will deal double the amount of damage to [[Hume Shield]]. If the double damage is enough to completely destroy Hume Shield. The remaining damage will be dealt to the SCP's normal health but will no longer be doubled. <br>
For a more detailed example, [[SCP-106]] starts with {{HumeShield|SCP=SCP-106|type=base}} Hume Shield. If SCP-106 takes the max 900 damage from the explosion, then {{HumeShield|SCP=SCP-106|type=base|template=divide}} damage of that 900 will be applied to their Hume Shield. That {{HumeShield|SCP=SCP-106|type=base|template=divide}} is then doubled to become {{HumeShield|SCP=SCP-106|type=base}}, destroying SCP-106's Hume Shield. The damage SCP-106 takes to their normal HP would be 900-{{HumeShield|SCP=SCP-106|type=base|template=divide}}. Which equals
{{HumeShield|SCP=SCP-106|type=base|template=subtractGrenadeHS|value=amount}} damage.
 
=Related Achievements=
{{Achievements}}
 
=Gallery=
<div class="round-tabber">
{{#tag:tabber|
Animations=
<gallery mode="packed" widths=600px heights=338px>
nadeequip.gif| '''Equip Animation'''
nadethrow.gif| '''Throw Animation'''
nadeunderhand.gif| '''Underhand Throw Animation'''
nadecancel.gif| '''Cancel Animation'''
</gallery>
{{!}}-{{!}}
Legacy=
<gallery mode="nolines" widths=255px heights=338px>
FragmentationGrenadeIcon.png|The inventory icon of the Fragmentation Grenade. The model was replaced by the High-Explosive Grenade in [[Updates/11.0.0|v11.0.0]] when most items were given improved models.
PositronGrenadeIcon.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade. This model was created by Straditarion.
</gallery>
}}
 
=Trivia=
*The former name of the High-Explosive Grenade was the '''Fragmentation Grenade''' and had a model of such.
**Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets.
*Before the [[Updates/7.0.0|7.0.0]] update, it was called the '''Positron Grenade''', and had a futuristic look.
**This version of the weapon had a bright blue flash when it exploded, and could damage through walls.
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Grenades]]
{{Items Navbox}}
{{Items Navbox}}

Latest revision as of 22:54, 16 February 2024

High-Explosive Grenade
Basic Information
Type Throwable
Description Boom!
Damage Varies 900 to SCPs (2x to HS) and 300 to Humans at most
Fuse Time 3.5s
Applied Effects Burned Effect Increases the damage the player takes
Concussed Effect Causes the players screen to get blurry when they turn
Deafen Effect Makes all noises muffled and quiet for a short time
Miscellaneous Info
Weight 0.5 kg
Pick-Up Time Higher weight increases time 0.33s Unrounded value: 0.3325s
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn Locations LCZ - Armory
Weapon Locker Type 21
On MTF Operatives (except Privates)
Obtainable from 914? True
Debug Name GrenadeHE
Item ID 25


The High-Explosive Grenade is a type of Weapon in SCP: Secret Laboratory. It is a throwable explosive device used to deal damage to opponents within its blast radius.

In Game

The High-Explosive Grenade can be thrown a long distance by pressing Left Click, or a shorter distance by pressing Right Click.

Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given the Burned Increases the damage the player takes, Concussed Causes the players screen to get blurry when they turn and Deafen Effect Makes all noises muffled and quiet for a short time Status Effects. The time these effects last depends on range, with point blank range being 15 seconds for Burned, and eight seconds for Concussed and Deafen.

By holding down Left Click and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the 3.5 second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.

Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor both SCP-049 and SCP-173 have. Grenades have a penetration of 50%.

Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, and elevators). The ability to destroy doors make them extremely effective at countering SCP-079.

The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).

By pressing R before the grenade is thrown, the player will reinsert the pin, cancelling the throw.

High-Explosive Grenade are also capable of destroying instances of SCP-244 and Tantrum Puddles left behind by SCP-173.

Spawning

Damage

The following chart represents the max damage a Human player can receive from the High-Explosive Grenade. Additionally, these stats are the same for other explosions such as: Jailbird, Pink Candy, SCP-018 and mixing SCP-207/SCP-207?. The explosion of the 3-X Particle Disruptor has unique stats.

No Armor Light Armor Combat Armor Heavy Armor
Penetration 50% 50% 50% 50%
Body (100%) 300 240 210 180
Burned (125%) 375 300 262.5 225
Purple Candy (80%) 240 192 168 144

The maximum damage a High-Explosive Grenade can deal is 900 to SCPs, with a base damage of 300 to humans. The damage is cut in half around four meters away. The explosion will deal double the amount of damage to Hume Shield. If the double damage is enough to completely destroy Hume Shield. The remaining damage will be dealt to the SCP's normal health but will no longer be doubled.
For a more detailed example, SCP-106 starts with 350 Hume Shield. If SCP-106 takes the max 900 damage from the explosion, then 175 damage of that 900 will be applied to their Hume Shield. That 175 is then doubled to become 350, destroying SCP-106's Hume Shield. The damage SCP-106 takes to their normal HP would be 900-175. Which equals 725 damage.

Related Achievements


Click to view 1 achievement(s) related to High-Explosive Grenade:

Fire In The Hole
Kill another player with an explosion.

Gallery

Trivia

  • The former name of the High-Explosive Grenade was the Fragmentation Grenade and had a model of such.
    • Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets.
  • Before the 7.0.0 update, it was called the Positron Grenade, and had a futuristic look.
    • This version of the weapon had a bright blue flash when it exploded, and could damage through walls.
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