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SCP-1853: Difference between revisions

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{{SCP Item Infobox
{{SCP Item Infobox
|image = SCP1853Icon.png
|image = SCP1853Icon.png
|image_size = 200
|type = Consumable (Motor Skills)
|type = SCP Item
|spawn = [[Bulletproof Locker №7]]
|spawn = [[Bulletproof Locker №7]]
|usage = Increases weapon related motor skills in combat.
|usage = Increases motor skills when in danger.
|effect = {{Hoverimage|Increases motor skills for weapon and medical item usage|text=SCP-1853}}
|effect = {{Hoverimage|Increases motor skills for weapons and other items when in danger.|text=SCP-1853}}
|Description =  “Increases weapon draw and reload speed <br> at the cost of stamina.
|Description =  ''Increased dexterity and weapon handling when your life is in danger.''
|ID = 46
|ID = 46
|debugName = SCP1853
|amountSpawn = 1-2
|amountSpawn = 1-2
|manufactor= [[Lore/Manufacturers#Prometheus Labs Inc|Prometheus Labs Inc]]
|manufactor= [[Lore/Manufacturers#Prometheus Labs Inc|Prometheus Labs Inc]]
|weight = 0.6
|weight = 0.6
|usage_time = 2.5
|usage_time = 2.88
}}
}}
'''SCP-1853''' is an [[SCPs|SCP Item]] found in ''SCP Secret Laboratory''. SCP-1853 will increase the user's motor skills for item usage. Such as decreasing firearm recoil or increasing the speed to equip and use certain items.
'''SCP-1853''' is an [[SCPs|SCP Item]] found in ''SCP Secret Laboratory''. SCP-1853 will increase the user's motor skills for item usage when the player's life is threatened. These include effects that decrease firearm recoil, increase accuracy, and decrease certain item usage times.
__TOC__
__TOC__
<br clear=left>
<br clear=left>


=Operational Guide=
=Operational Guide=
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
{{OpGuide2}}
</div>


=In Game=
=In Game=
<div style="white-space:normal; font-size:15px"> SCP-1853 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open.</div>
 
<div style="white-space:normal;"> SCP-1853 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open.</div>
Up to two instances can spawn in a given round.  
Up to two instances can spawn in a given round.  


When the player presses {{Key Press|Left Click}} while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the SCP-1853 [[Status Effects|Status Effect]] which causes the following:
===Effects===
* Picking up items is faster by 60%.
When the player presses {{Key Press|Left Click}} while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the {{Fancy link|Scp1853}} Status Effect which causes the following:
* ADS Inaccuracy reduced by 30%.
*50% decrease in item pickup time.
* 25% reduction in weapon recoil.
*20% decrease in weapon ADS and Hip-firing inaccuracy.
* 25% reduction in weapon reload/unload time.
*20% decrease in weapon recoil.
* Entering/Exiting ADS is faster by 20%.
*35% reduction in reload/unload time.
* 20% reduction in draw & usage time for certain items
*20% reduction in ADS enter/exit time.
**[[Adrenaline]]
*20% reduction in firearm draw time.
**[[Weapons|All Firearms]]
*20% reduction in draw and use times for all treatment items, grenades, [[SCPs|SCP Items]], and [[Bag_of_Candies|candy]].
***The Draw + Chamber animation when equipping a firearm uses the reload speed modifier for the chambering part of the animation.  
*Removes speed and stamina penalties for held items.
**[[First Aid Kit]]
* All background soundtracks are muted.
**[[Flashbang Grenade]]
**The Alpha Warhead soundtrack is not muted as it is apart of the announcement/siren sound effect.
**[[High-Explosive Grenade]]
 
**[[Painkillers]]
If the player drinks [[SCP-207]] or [[Anti-Cola]] while under the effects of SCP-1853, they will be given the {{Fancy link|Poisoned}}  Status Effect. [[SCP-500]] can be used to remove the effects of SCP-1853 (It will also remove SCP-207, SCP-207? and the Poisoned effects as well).<br>
**[[SCP-018]]
 
**[[SCP-500]]
The item can not be stacked.
*Consuming multiple instances of SCP-1853 will cause the effect to stack.
 
** With each consumption, the added effects are halved from the previous ones. (ie, a second SCP-1853 will only increase draw speed by an additional 10%, third will be an additional 5%)
===Danger===
**SCP-1853 has no set cap for how many times it can stack, leading it to default to 255 as the cap.
 
If the player drinks [[SCP-207]] or [[SCP-207?]] while under the effects of SCP-1853, they will be given the {{Hoverimage|Damage dealt every 5 seconds. Slowly increases over time. <br> Damage: 2HP - 20HP|text=Poisoned}} Status Effect. [[SCP-500]] can be used to remove the effects of SCP-1853 (It will also remove SCP-207 and the Poisoned effect as well).<br>
SCP-1853 operates on a system called ''Danger''. Danger is a stack-based system that multiplies the base effects of SCP-1853 depending on the current value of Danger. For each full Danger stack past its default value, SCP-1853's effects are increased by 50%. There is always at least one Danger level active at a given time with a max of five full Danger stacks. Item Equip/Usage and ADS Enter/Exit time will cap out at a 40% decrease. Item Pick Up time is unaffected by danger level.
 
Danger can be gained via certain events occurring to or around the player. Certain events can stack with each other and others cannot. Danger stacks will dissipate 20 seconds after activation unless their condition refreshes. Players will hear a subtle sizzling noise when a full Danger stack is gained, and when Danger is lowered. Below is a table detailing each event that produces Danger.<br>
 
{| class="wikitable wikitable--stripe"
|-
! Event !! Danger Increase !! Stackable?
|-
| Receiving damage (excludes Cardiac Arrest & Corroding). || + 0.25 Danger for every ten health lost. || Yes.
|-
| The [[Status_Effects#Cardiac_Arrest|Cardiac Arrest]] effect is active. || +2 Danger. || No.
|-
| The [[Status_Effects#Corroding|Corroding]] effect is active. || +2 Danger. || No.
|-
| Encountering playable [[SCPs|SCP(s)]] (excludes SCP-049-2). || +1 Danger for the first SCP, then 0.5 for subsequent ones. || Yes.
|-
| Encountering [[SCP-049-2]]. || +0.25 Danger. || Yes.
|-
| Encountering armed* humans on an opposing team. || +1 Danger for every armed enemy, then +0.25 for subsequent ones. || Yes.
|-
| The [[Alpha Warhead]] has been engaged (not detonated). || +1 Danger. || No.
|-
| Active target of [[SCP-096]]. || +2 Danger. || No.
|-
|}
''*Armed is defined as having a [[Weapons|weapon]] in their inventory.''
 
A disguised [[SCP-3114]] will still increase the danger level. Allowing the item to be used to see through the disguise.
<!-- Will reimplement at a later date. -->
<!-- ===Time Charts===
 
The below charts display the time difference between the item's default speed and the speed when under the effects of SCP-1853 with default Danger stacks. All firearm values represent their base values and the aiming accuracy chart displays its raw value.


The below charts display the time difference between the item's default speed and the speed when under the effects of a single SCP-1853. All firearm values represent their base values and the aiming accuracy chart displays its raw value.  
A Tactical Reload is when a firearm is reloaded when there is still ammo in its magazine. A Combat Reload is when a firearm is emptied when it has no ammo left in its magazine. The Logicer's Combat Reload is only applied if the weapon was dry fired, else it uses its Tactical Reload.
<div style="display:flex; flex-wrap:wrap; column-gap:2em; row-gap:2em;">
<div style="display:flex; flex-wrap:wrap; column-gap:2em; row-gap:2em;">
<div>
<div>
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</div>
</div>
<div>
<div>
<center>'''Firearm Reload Speed'''</center>
<center>'''Firearm Aiming Accuracy'''</center>
{{#ask:
{{#ask:
[[1853-Chart::True]]
[[1853-Chart::True]]
  |?reload=reload
  |?aimingaccuracy=aimingaccuracy
  |?item=item
  |?item=item
  |?link=link
  |?link=link
Line 80: Line 110:
  |outrotemplate=FooterNonWeapon
  |outrotemplate=FooterNonWeapon
  |named args=yes
  |named args=yes
  |sort=reload,item
  |sort=aimingaccuracy
  |order=ascending
  |order=ascending
  |link=none
  |link=none
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</div>
</div>
<div>
<div>
<center>'''Firearm Reload Empty Magazine Speed'''</center>
<center>'''Tactical Reload Speed'''</center>
{{#ask:
{{#ask:
[[1853-Chart::True]]
[[1853-Chart::True]]
  |?reloadempty=reload
  |?reload=reload
  |?item=item
  |?item=item
  |?link=link
  |?link=link
Line 98: Line 128:
  |outrotemplate=FooterNonWeapon
  |outrotemplate=FooterNonWeapon
  |named args=yes
  |named args=yes
  |sort=reloadempty,item
  |sort=reload,item
  |order=ascending
  |order=ascending
  |link=none
  |link=none
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</div>
</div>
<div>
<div>
<center>'''Firearm Aiming Accuracy'''</center>
<center>'''Combat Reload Speed'''</center>
{{#ask:
{{#ask:
[[1853-Chart::True]]
[[1853-Chart::True]]
  |?aimingaccuracy=aimingaccuracy
  |?reloadempty=reload
  |?item=item
  |?item=item
  |?link=link
  |?link=link
Line 116: Line 146:
  |outrotemplate=FooterNonWeapon
  |outrotemplate=FooterNonWeapon
  |named args=yes
  |named args=yes
  |sort=aimingaccuracy
  |sort=reloadempty,item
  |order=ascending
  |order=ascending
  |link=none
  |link=none
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</div>
</div>
</div>
</div>
Note: The Logicer's "empty magazine reload" is only applied if the weapon is dry fired, else it uses its standard reload.
-->


=Related Achievements=
=Related Achievements=
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=Trivia=
=Trivia=
* Similar to [[SCP-2176]], SCP-1853 was an idea suggested by a patron (Adrien#1945) in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
* Similar to [[SCP-2176]], SCP-1853 was an idea suggested by a patron in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
*When SCP-1853 was first added to the game, it applied a 50% penalty to Stamina.
**A later patch lowered this to a 30% penalty before it was removed all together in the Mimicry update.
{{SCP Navbox}}
{{SCP Navbox}}
{{Items Navbox}}
{{Items Navbox}}

Latest revision as of 21:00, 10 August 2025

SCP-1853
Basic Information
Description Increased dexterity and weapon handling when your life is in danger.
Type Consumable (Motor Skills)
Usage Increases motor skills when in danger.
Spawn Bulletproof Locker №7
Number of Spawns 1-2
Weight Affects item pick-up time, window breaking and throw distance 0.6 kg
Usage Time 2.88s
Pick-Up Time 0.35s Unrounded value: 0.35s
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects SCP-1853 Increases motor skills for weapons and other items when in danger.
Other Information
Manufactor Prometheus Labs Inc
Article Link SCP Article


SCP-1853 is an SCP Item found in SCP Secret Laboratory. SCP-1853 will increase the user's motor skills for item usage when the player's life is threatened. These include effects that decrease firearm recoil, increase accuracy, and decrease certain item usage times.


Operational Guide

Anabolic-steroid use is not uncommon in athletic competitions. What is uncommon, however, is their use in competitive chess tournaments or collectible trading card games. Yet here we are. 

The perfect superhero drug for all competitive needs, that’s what Prometheus Labs sought to create. They succeeded; It worked…Perhaps a little too well.

___
"Dr. Wesson was found in the site’s cafeteria trying to eat four foot-longs as fast as possible. Naturally, he was being cheered on by the rest of the staff. This may seem like normal workplace fun and games, until you find out that Dr. Wesson has been doing extensive testing with samples of SCP-1853. We may need to conduct some tests on him to make sure he hasn’t come into contact with it at any point."
-Dr. Alexa Ambrose, Medical Supervisor, Site-02

In Game

SCP-1853 can be found in Bulletproof Locker №7s around the map, which require a Keycard with both Containment Access 2 and Checkpoint Access to open.

Up to two instances can spawn in a given round.

Effects

When the player presses Left Click while having SCP-1853 equipped, they will pour the translucent green liquid onto their left arm. The player will then be given the SCP-1853 Status Effect which causes the following:

  • 50% decrease in item pickup time.
  • 20% decrease in weapon ADS and Hip-firing inaccuracy.
  • 20% decrease in weapon recoil.
  • 35% reduction in reload/unload time.
  • 20% reduction in ADS enter/exit time.
  • 20% reduction in firearm draw time.
  • 20% reduction in draw and use times for all treatment items, grenades, SCP Items, and candy.
  • Removes speed and stamina penalties for held items.
  • All background soundtracks are muted.
    • The Alpha Warhead soundtrack is not muted as it is apart of the announcement/siren sound effect.

If the player drinks SCP-207 or Anti-Cola while under the effects of SCP-1853, they will be given the Poisoned Status Effect. SCP-500 can be used to remove the effects of SCP-1853 (It will also remove SCP-207, SCP-207? and the Poisoned effects as well).

The item can not be stacked.

Danger

SCP-1853 operates on a system called Danger. Danger is a stack-based system that multiplies the base effects of SCP-1853 depending on the current value of Danger. For each full Danger stack past its default value, SCP-1853's effects are increased by 50%. There is always at least one Danger level active at a given time with a max of five full Danger stacks. Item Equip/Usage and ADS Enter/Exit time will cap out at a 40% decrease. Item Pick Up time is unaffected by danger level.

Danger can be gained via certain events occurring to or around the player. Certain events can stack with each other and others cannot. Danger stacks will dissipate 20 seconds after activation unless their condition refreshes. Players will hear a subtle sizzling noise when a full Danger stack is gained, and when Danger is lowered. Below is a table detailing each event that produces Danger.

Event Danger Increase Stackable?
Receiving damage (excludes Cardiac Arrest & Corroding). + 0.25 Danger for every ten health lost. Yes.
The Cardiac Arrest effect is active. +2 Danger. No.
The Corroding effect is active. +2 Danger. No.
Encountering playable SCP(s) (excludes SCP-049-2). +1 Danger for the first SCP, then 0.5 for subsequent ones. Yes.
Encountering SCP-049-2. +0.25 Danger. Yes.
Encountering armed* humans on an opposing team. +1 Danger for every armed enemy, then +0.25 for subsequent ones. Yes.
The Alpha Warhead has been engaged (not detonated). +1 Danger. No.
Active target of SCP-096. +2 Danger. No.

*Armed is defined as having a weapon in their inventory.

A disguised SCP-3114 will still increase the danger level. Allowing the item to be used to see through the disguise.

Related Achievements

Property of the Chaos Insurgency
As a Class-D Personnel, escape with two or more SCP items in your inventory.


Gallery

Trivia

  • Similar to SCP-2176, SCP-1853 was an idea suggested by a patron in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
  • When SCP-1853 was first added to the game, it applied a 50% penalty to Stamina.
    • A later patch lowered this to a 30% penalty before it was removed all together in the Mimicry update.
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