From SCP: Secret Laboratory English Official Wiki

SCP-096
link=]SCPCAT096.png
link=]SCPCAT096.png
Abilities
Melee Attack (Active)

When enraged, SCP-096 can perform a melee swipe attack that deals high damage to their targets. Non targets will take no damage from this attack.
Scopophobia (Passive)

Enter an enraged mode when looked or shot at. Rage time scales based on the number of targets. Non targets will become invisible while enraged.
Try Not To Cry (Active)

SCP-096 can lean up against a flat surface to become quieter. This ability can only be performed while not enraged.
Charge (Active)

SCP-096 charges forward, dealing massive damage to anyone ran into. Any gates ran into will be forcefully opened.
Stats
Health: 2500 Distress/Calm: 2.55 m/s
Hume Shield (Initial): 450 Docile: 3.9 m/s
Hume Shield (20% HP): 900 Enrage: 8.0 m/s
Hume Shield Regen: 15 HS/s Charge: 18.50 m/s
Hume Shield Regen Delay: 15s Jump Power: 3.7 (Default) 6.5 while enraged
Other Information
Spawn Location: Heavy Containment Zone
Can only see targets while enraged.
Voiced by: Bronson "Bronsolo" Bragg'
Class ID: 9
Class Color: EC2222
Article Link: Page

SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory.
SCP-096 acts an assault class SCP, capable of effectively pushing with their team and then tearing apart large groups of targets once provoked.


SCP-079 and SCP-096 can never spawn in the same round unless the server has enough players to spawn six SCPs in a round. SCP-096 can never spawn as the only SCP in a given round.


Operational Guides

Class Operational Guide

A tall, pale humanoid capable of tearing through waves of heavily armed forces. It cries and cries and never seems content. 

You wish you could comfort it. 

You wish someone had told you to close your eyes.

You wish you knew the danger you were in when the crying finally stopped.

___
“SCP-096 was recently transferred to Site-02, under the supervision of Dr. Daniels. It was the topic for weeks. Since then, SCP-096 has been our primary test subject for Project: Segmentum. Our efforts seem to be in vain. Despite the countless setbacks, Daniels is still adamant about killing the damn thing. For something so shy, it doesn’t have an issue with crying so loudly. You know, there are times where I’d wonder if it actually feels empathy. Would it understand if someone tried to comfort it? That being said, I can’t forget the shrieks of terror and the streaks of blood. Thinking about it makes me sick. I don’t know what was worse; the frantic screams, the shredding of flesh, or the sobbing that followed.”
-Dr. Katelyn Wright, Head of Project: Segmentum

Abilities Operational Guides


- [Passive] — Scopophobia

When a human looks at SCP-096’s face, or injures SCP-096 in any way, it will enter a state of rage. While in rage, SCP-096 moves extremely fast and all humans who viewed its face or damaged SCP-096 will be highlighted for the duration. SCP-096 gains access to additional abilities: Melee Attack and Charge. 	

___
“The object doesn't want to be looked at, and, as a psychologist, I have to wonder why that is. After some time studying it, I’m beginning to wonder about the possibility this object has some form of latent anxiety about its appearance."

- [M1 Enraged] — Melee Attack

Press the Attack button while in SCP-096’s rage mode to perform a Melee Attack. Hitting a human with a Melee Attack will damage them severely. Hitting a door with Melee Attack will destroy it, rendering it completely unusable. 

___
“It attacks with such a degree of violence and hatred. It’s hard not to wonder what lies behind its, supposedly, blank and soulless eyes.”

- [M2 Enraged] — Charge

Activate Charge to send SCP-096 lunging in the direction they’re facing, destroying all doors and damaging all players in their way. Activating Charge on a gate causes SCP-096 to forcefully pry them open and get through.

___
“A common belief is that letting out your negative emotions relieves you of them. However, for the object, I can’t help but think that it only worsens its sorrow.”

- [M2 Docile] — Try Not to Cry

Activate Try Not to Cry while near a vertical surface to lean against it. When leaning against a flat surface, SCP-096 will gradually grow quieter before becoming nearly silent. 

___
“My analysis has led me to conclude that SCP-096 possesses a child-like psychological state, acting purely on its desires and emotions. It doesn't have the cognitive ability to process how it feels. Though, of course, prior analysis is purely conjecture. How are we to understand something as bizarre as this with human psychology?”

In Game

SCP-096 spawns in its Containment Area located in Heavy Containment Zone. SCP-096 will immediately be free to leave its area and access the main section of HCZ. It begins the round in its Docile state, in which it is unable to harm any human players and emits audible sobbing.
Human players can provoke SCP-096 into entering its Raging state via looking at its face or damaging it. During this mode, SCP-096 gains access to its offensive abilities and acts as an assault class for the SCP team. It will then be able to hunt down and eliminate any player that has provoked it.

SCP-096 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

Hume Shield

  • SCP-096 has a base Hume Shield value of 450.
    • At 20% of HP, SCP-096 will have 900 Hume Shield.
  • If SCP-096 takes no damage for 15 seconds, its Hume Shield will regenerate by 15 HS/s.
  • Using Try Not To Cry will double the regeneration rate of Hume Shield.

Abilities

Scopophobia

Scopophobia is broken up into four stages: Docile, Distressed, Raging and Calming. SCP-096 will begin the round in the Docile state.

Docile

Docile is the default state of SCP-096. While in Docile, SCP-096 will be unable to harm humans. Its only active ability available in this state is Try Not To Cry. SCP-096 moves at a slow pace of 3.9 m/s, and will emit audible sobbing noises which alert nearby players to its presence.

If any human provokes SCP-096, either by looking at its face or damaging it, that human will become a target to SCP-096. A human that has provoked SCP-096 will receive audio and visual cues that they have done so. SCP-096 will also receive a notification that a human has provoked it.
After a human becomes a target, SCP-096 is given a ten second opportunity to enter the Distressed state. SCP-096 may hold the R key for 0.4 seconds to enter into the Distressed state. If SCP-096 hasn’t done this by the time the opportunity ends, then all current targets will lose their status as a target.

Distressed

Distressed is the state used to transition from Docile to Raging. Once SCP-096 enters the Distress state, its speed will be lowered to 2.55 m/s. SCP-096’s sobbing will begin to quickly turn to loud screaming. It loses all perception of non-targets; including its SCP teammates. SCP-096’s screen will also slowly gain a red tint. After 6.1 seconds have passed in the Distressed state, SCP-096 will enter the Raging state.

Raging

SCP-096 prying open a gate.

Raging is SCP-096’s assault state. Upon entering Raging, regeneration of Hume Shield will pause. SCP-096 gains a significant speed boost, moving at 8 m/s, and will gain access to its offensive abilities: Melee Attack and Charge. While Raging, SCP-096 will be constantly screaming; the screaming is unaffected by the "audio dampening" effect caused by C.A.S.S.I.E. announcements.

SCP-096 will only be able to see its targets while Raging. All targets will be highlighted with a glowing red orb that can be seen through walls. Humans can still become targets during this state if they provoke SCP-096.
SCP-096 can press E on gates while Raging to force them open and slip through. Other SCPs can slip through the gate at the same time, but humans, including non-targets, will instantly take 200 damage if they attempt to.

Raging lasts a minimum of 20 seconds and a meter on SCP-096's screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, with a maximum of 35 seconds of Raging time. After the timer ends, SCP-096 will enter the Calming state. SCP-096 can also manually enter the Calming state before the timer ends by holding the R key for 0.4 seconds.

Calming

Calming is the state used to transition from Raging to Docile. SCP-096 will stop screaming and its movement speed is lowered to 2.55 m/s. It will lose all current targets, and cannot gain any more; all non-targets will also become visible again. Its Hume Shield will begin passively regenerating again. The red screen tint effect will fade away during Calming.
After five seconds of being in Calming, SCP-096 will re-enter the Docile state. It will then immediately be able to gain targets again.

Melee Attack

While in the Raging state, SCP-096 can perform a melee swipe with Left Click. The attack has a fairly large arc and will deal 60 damage to targets, with non-targets taking no damage at all; the attack damage is unaffected by Armor. The attack has a short delay of 0.5 seconds after each swing, and its wide arc makes it able to hit players easily. The attack also deals 250 damage to doors.

SCP-096 charging at a Nine-Tailed Fox Captain.

Charge

While in the Raging state, SCP-096 can perform a charge attack with Right Click. The attack will make SCP-096 charge forward in one direction, with no control over turning. Targets hit by this attack will take 90 damage and receive the Concussed Status Effect for ten seconds. Non-targets hit by Charge will only take 35 damage and receive the effect for four seconds. This ability has a five-second cooldown. If SCP-096 charges into a gate, the gate will be forced open allowing SCP-096 to slip through it. Charge deals 750 damage to doors.

Try Not To Cry

While in the Docile state, SCP-096 can perform the Try Not To Cry ability by pressing Right Click. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface.
While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. Hume Shield regeneration rate will also be doubled.
Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.


Related Achievements


Click to view 1 achievement(s) related to SCP-096:

Pacified
Recontain SCP-096 while they are entering Rage.


Sounds

Sight Stingers
Docile
Enrage
Melee Attack
Upon Kill
Misc


Gallery

History

SCP-096 Changelog History
17th February 2018 SCP-096 is announced on Steam in the 1.1.0 changelog.
3.0.0 SCP-096 Added.
3.1.0 Spawn room redesigned to fit SCP-096s article on the SCP wiki.
1st April 2018 Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.
5.0.0 Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.
Ragdoll added.
31st October 2018 Put a pumpkin over SCP-096s head for the halloween update.
7.3.0 Unspecified changes.
1st April 2019 Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.
28th April 2019 SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.
9.0.0 Two sounds added to kills by SCP-096.
Time to trigger decreased by 30%
9.0.3 Attack hitmarkers are made serverside.
9.1.0 Jump height increased by 50% when enraged.
Time to trigger now dynamically changes based on player count.
9th March 2020 Scopophobia is announced. The update adds Stamina, Respawn Tickets, new Status Effects and a rework of SCP-096.
10.0.0 Public Beta I SCP-096 Reworked.
  • New model and sounds.
  • HP lowered to 500.
  • 250 HS applied. Increases by 250 HS every time a player looks at its face.
  • Two new abilities, Try Not To Cry and Charge.
  • Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.
  • Enrage to Docile transition is no longer instant.
  • Animated ragdoll added.
Public Beta XII Range of TNTC cries decreased.
HS increased to 500 HS. HS scaling per target decreased to 200.
Public Beta XIX SCP-096 can be harmed while using TNTC.
Release Candidate I People who touch SCP-096 will be counted as seeing its face.
People who touch SCP-096 while it is charging through a gate will instantly die on contact.
Release 10.0.0 People who touch SCP-096 will no longer be counted as seeing its face.
10.0.1 Size of animated ragdoll decreased.
10.0.2 SCP-096 can now pry open the big gate on Surface Zone
23rd October 2020 Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.
10.1.0 SCP-096s max rage time is now capped to 30 seconds.
HP increased to 1500.
Hume Shield reduced to 350.
HS Regeneration reduced to 5 HS per second.
HS per target reduced to 70.
Can no longer see people who haven't seen its face during docile to enrage transition.
Cooldown timer for Charge and Enrage timer added.
Players that see its face will get an audio cue played to them.
Animated ragdoll now takes into account gravity and can display player name and cause of death.
10.1.2 Hit registration lasts longer server-side
Attack hitbox now changes depending on which hand of SCP-096 is used.
Vision code reworked to be more accurate.
22nd December 2020 Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.)
10.2.2 Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in 10.2.0.)
11.0.0 Patreon Beta XI HP increased to 2000.
HS increased to 1000.
HS no longer scales per target and will always remain at 1000 max.
HS regeneration increased to 40 HS per second.
Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.
Charge cooldown increases to 3.5 seconds if someone is killed with it.
SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge.
Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.
Hume Shield particles now stop appearing when SCP-096 performs TNTC.
SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.
24th October 2021 Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.
11.1.0 Ragdolls from kills done by SCP-096s charge will have force applied to them.
12.0.0 Public Beta Soft-reworked SCP-096.
  • HP increased to 2500.
  • Given 600 HS with HP scaling 1200 HS at minimum HP. HS during rage is halved and cannot regenerate.
  • Melee attacks now deal 85 damage. Charge now deals 90 damage.
  • Movement speed during Distressed and Calming changed to 2.55 m/s.
  • Movement speed when Raging changed to 8 m/s.
  • Try Not to Cry now works on any flat surface.
  • SCP-096 may now choose when to begin Raging.
  • Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.

Trivia

  • SCP-096 has 2 unused animations.
  • A charging SCP-096 is the fastest thing ingame.
    • SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.5 m/s.
  • According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
  • SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.
    • Despite popular belief, reworked SCP-096's enraged speed was made slower than pre reworked SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked had an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.
      • SCP-096's soft rework would decrease SCP-096's enrage speed even further.
  • Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.