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Keycard: Difference between revisions

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{{Item infobox
{{Item infobox
|caption = [[File:KeycardCycleNew.png]]
|caption = [[File:KeycardCycleWiki.gif]]
|type = Equipment (Tool)
|type = Equipment (Tool)
|usage = Opens certain doors
|usage = Opens certain doors
|spawn = Various locations<br>[[Standard Locker]]s<br>Certain [[Humans|classes]]
|spawn = In random locations,<br> cabinets, and on<br> certain [[Classes|classes]]
|debugName = KeycardJanitor <br> KeycardScientist <br> KeycardResearchCoordinator <br> KeycardZoneManager <br> KeycardGuard <br> KeycardMTFPrivate <br> KeycardContainmentEngineer <br> KeycardMTFOperative <br>  KeycardMTFCaptain <br> KeycardFacilityManager <br> KeycardChaosInsurgency <br> KeycardO5
|ID = 0 (Janitor) <br> 1 (Scientist)  <br> 2 (Research Supervisor) <br> 3 (Zone Manager) <br> 4 (Guard) <br> 5 (Private) <br> 6 (Containment Engineer) <br> 7 (Sergeant) <br> 8 (Captain) <br> 9 (Facility Manager) <br> 10 (C.I. Access Device) <br> 11 (O5 Keycard)
|ID = 0 (Janitor) <br> 1 (Scientist)  <br> 2 (Research Supervisor) <br> 3 (Zone Manager) <br> 4 (Guard) <br> 5 (Private) <br> 6 (Containment Engineer) <br> 7 (Operative) <br> 8 (Captain) <br> 9 (Facility Manager) <br> 10 (C.I. Access Device) <br> 11 (O5 Keycard)
|Pocket = Keycard Override
|Pocket = Keycard Override
|disarmImmunity = Keycard Override
|weight = 0.01
}}
}}
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]] that are locked with a NFC Reader.
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]]
__TOC__
__TOC__
=In Game=
=In Game=
Line 21: Line 18:


When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br>
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br>
 
==Keycards==
The Chaos Insurgency Access Device has a unique model compared to the Keycards, having the appearance of a circuit board with a small display screen. Upon interaction with a Keycard required door, the screen will randomly scramble text.
There are 11 Keycards found in game.
==Access Tiers (Keycards)==
{|class="wikitable--stripe"  style="display: inline-table; width: 225px"
There are currently 10 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.
{|class="wikitable--stripe"  style="display: inline-table;"
!Keycard
!Keycard
!Access Tiers
!Access Tiers
|-
|-
|[[File:Janitor Icon.png|185px]]
|[[File:Reworked Janitor Keycard.png|185px]]
|{{Access|Keycard=Janitor Keycard}}<br>
|{{KeycardTier|Keycard=Janitor Keycard}}
|-
|[[File:Reworked Scientist Keycard.png|185px]]
|{{KeycardTier|Keycard=Scientist Keycard}}
|-
|-
|[[File:Scientist Icon.png|185px]]
|[[File:Reworked Research Supervisor Keycard.png|185px]]
||{{Access|Keycard=Scientist Keycard}}<br>
|{{KeycardTier|Keycard=Research Supervisor Keycard}}
|-
|-
|[[File:Research Supervisor Icon.png|185px]]
|[[File:Reworked Containment Engineer Keycard.png|185px]]
|{{Access|Keycard=Research Supervisor Keycard}}<br>
|{{KeycardTier|Keycard=Containment Engineer Keycard}}
|-
|-
|[[File:Guard Icon.png|185px]]
|[[File:Reworked Facility Guard Keycard.png|185px]]
|{{Access|Keycard=Guard Keycard}}<br>
|{{KeycardTier|Keycard=Guard Keycard}}
|-
|-
|[[File:Operative_icon_fr.png|185px]]
|[[File:Reworked Private Keycard.png|185px]]
|{{Access|Keycard=Sergeant Keycard}}<br>
|{{KeycardTier|Keycard=Private Keycard}}
|-
|-
|[[File:Captain Icon.png|185px]]
|[[File:Reworked Operative Keycard.png|185px]]
|{{Access|Keycard=Captain Keycard}}<br>
|{{KeycardTier|Keycard=Sergeant Keycard}}
|-
|-
|[[File:ZManager icon.png|185px]]
|[[File:Reworked Captain Keycard.png|185px]]
|{{Access|Keycard=Zone Manager Keycard}}<br>
|{{KeycardTier|Keycard=Captain Keycard}}
|-
|-
|[[File:Owner Icon.png|185px]]
|[[File:Reworked Zone Manager Keycard.png|185px]]
|{{Access|Keycard=Facility Manager Keycard}}<br>
|{{KeycardTier|Keycard=Zone Manager Keycard}}
|-
|-
|[[File:Chaos card icon2.png|185px]]
|[[File:Facility Manager Keycard Fixed.png|185px]]
|{{Access|Keycard=Chaos Insurgency Access Device}}<br>
|{{KeycardTier|Keycard=Facility Manager Keycard}}
|-
|-
|[[File:O5 icon.png|185px]]
|[[File:Reworked O5 Keycard.png|185px]]
|{{Access|Keycard=O5 Keycard}}<br>
|{{KeycardTier|Keycard=O5 Keycard}}
|}
|}


Additionally, there are two Keycards that can only be obtained with Remote Admin. These Keycards currently exist for plugin usage. They have the following access levels by default.
<br clear=all>
{|class="wikitable--stripe"  style="display: inline-table;"
 
!Keycard
==Unique Devices==
!Access Tiers
[[File:Surface Access Pass.png|thumb|250px|Surface Acess Pass]]
|-
[[File:Chaos Insurgency Access Device.png|thumb|250px|Chaos Insurgency Access Device]]
|[[File:CEngineer icon.png|185px]]
There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass.
|{{Access|Keycard=Containment Engineer Keycard}}<br>
 
|-
The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device. Unlike Keycards, throwing the device at a Keycard Reader will not activate it.
|[[File:Private Icon.png|185px]]
 
|{{Access|Keycard=Private Keycard}}<br>
The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate and it can not open any other Keycard locked door.
|}


<br clear=all>


==Custom Keycards==
[[File:CustomKeycardsNew.png|thumb|right|300px|A collection of custom Keycards]]
Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command.
<br clear=all>
<br clear=all>


==Access Tiers (Doors)==
==Keycard Locked Doors/Objects==
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.<br>
Certain doors and objects require a Keycard with the correct access tier to open it.
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.<br>
 
<br clear=all>
<br clear=all>
<center>
<center>
===Containment Access===
{{#tag:tabber|
<table class="wikitable--stripe">
Containment=
<table class="wikitable--stripe" style="overflow:clip;">
   <tr>
   <tr>
   <td>[[File:CC914Entrance.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]</td>
      <td>{{Keycard3|Required Access1=CC1}}</td>
    <td>{{Keycard3|Required Access1=CC1}}</td>
    <td>
   <td>[[File:LCZTC01ControlDoor.png|240px|center|thumb|<br>[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=CC2}}</td>
[[File:CC914Entrance.png|200px|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]
[[File:LCZTC01ControlDoor.png|200px|thumb|<br>[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]
</div>
</td>
   </tr>
   </tr>
   <tr>
   <tr>
   <td>[[File:HCZ096RoomDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]</td>
    <td>{{Keycard3|Required Access1=CC2}}</td>
    <td>{{Keycard3|Required Access1=CC2}}</td>
    <td>
   <td>[[File:HCZ079RoomGate.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment<br>(Locked until all Generators are activated)]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
   <td>{{Keycard3|Required Access1=CC2}}</td>
[[File:HCZ096RoomDoor.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]
[[File:HCZ106ControlEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
   <td>[[File:HCZ106ControlEntrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]</td>
     <td>{{Keycard3|Required Access1=CC3}}</td>
     <td>{{Keycard3|Required Access1=CC2}}</td>
<td>
   <td>[[File:BulletproofLockerGR18.png|240px|center|thumb|<br>[[Bulletproof Locker №7]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=CC2|Required Access2=CA}}</td>
[[File:Teslagate.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-127's Containment Area|Weapon Locker 7-C (SCP-127)]]]]
</div></td>
   </tr>
   </tr>
</table>
</table>
 
{{!}}-{{!}}
===Security Access===
Security=
<table class="wikitable--stripe">
<table class="wikitable--stripe" style="overflow:clip;">
   <tr>
   <tr>
    <td>[[File:LCZArmoryEntrance.png|240px|center|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]</td>
      <td>{{Keycard3|Required Access1=SS1}}</td>
    <td>{{Keycard3|Required Access1=AA1}}</td>
<td>
    <td>[[File:HCZAmmoArmoryEntrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=AA1}}</td>
[[File:LCZArmoryEntrance.png|200px|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]
[[File:HCZAmmoArmoryEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]
[[File:EZSideWeaponLocker.png|200px|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:EZSideWeaponLocker.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]</td>
     <td>{{Keycard3|Required Access1=SS2}}</td>
    <td>{{Keycard3|Required Access1=AA1}}</td>
    <td>
   <td>[[File:HCZ049ArmoryEntrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=AA2}}</td>
[[File:HCZ049ArmoryEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]
[[File:EZSideWeaponLocker.png|200px|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]
[[File:MTFE11RackWarhead.png|200px|thumb|<br>[[MTF-E11-SR Rack]]]]
[[File:HCZServersBackGenerator.png|200px|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
    <td>[[File:EZSideWeaponLocker.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]</td>
     <td>{{Keycard3|Required Access1=SS3}}</td>
     <td>{{Keycard3|Required Access1=AA2}}</td>
        <td>
   <td>[[File:MTFE11RackWarhead.png|240px|center|thumb|<br>[[MTF-E11-SR Rack]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=AA2}}</td>
[[File:HCZMicroArmoryDoor.png|200px|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]
</div></td>
   </tr>
   </tr>
</table>
{{!}}-{{!}}
Administrative=
<table class="wikitable--stripe" style="overflow:clip;">
   <tr>
   <tr>
     <td>[[File:HCZServersBackGenerator.png|240px|center|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]</td>
     <td>{{Keycard3|Required Access1=AA1}}</td>
    <td>{{Keycard3|Required Access1=AA2}}</td>
<td>
    <td>[[File:HCZMicroArmoryDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=AA3}}</td>
[[File:LCZHCZCheckpoint.png|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]
  [[File:EZIntercomDoor.png|240px|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]
  </div>
</td>
   </tr>
   </tr>
</table>
===Other Access===
<table class="wikitable--stripe">
   <tr>
   <tr>
   <td>[[File:LCZHCZCheckpoint.png|center|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoints (+ Side Door)]]|240px]] </td>
      <td>{{Keycard3|Required Access1=AA2}}</td>
    <td>{{Keycard3|Required Access1=CA}}</td>
     <td>
     <td>[[File:EZGateA.png|240px|center|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
     <td>{{Keycard3|Required Access1=GA}}</td>
    [[File:EZGateA.png|240px|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]
     </div></td>
   </tr>
   </tr>
    <tr>
      <td>{{Keycard3|Required Access1=AA3}}</td>
    <td>  <div style="display:flex; flex-wrap: wrap;">
    [[File:WarheadControlTerminalOffline.png|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]
    </div></td>
    </tr>
</table>
{{!}}-{{!}}
Unique Cases=
<table class="wikitable--stripe" style="overflow:clip;">
   <tr>
   <tr>
     <td>[[File:EZIntercomDoor.png|240px|center|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]</td>
    <td>{{Keycard3|Required Access1=CC2|extraText=All Emergency Power Stations activated}}</td>
    <td>{{Keycard3|Required Access1=IA}}</td>
     <td>[[File:HCZ079RoomGate.png|240px|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment]]]]</td>
    <td>[[File:WarheadControlTerminalOffline.png|center|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]</td>
</tr>
    <td>{{Keycard3|Required Access1=NA}}</td>
<tr>
  </tr>
<td>{{Keycard3|Required Access1=CC2|Required Access2=AA1}}</td>
<td>[[File:BulletproofLockerGR18.png|240px|thumb|<br>[[Bulletproof Locker №7]]]]</td>
</tr>
</table>
</table>
}}
</center>
</center>


Line 150: Line 184:
* Scientist Keycards spawn on [[Scientist|Scientists]].
* Scientist Keycards spawn on [[Scientist|Scientists]].
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* MTF Operative Keycards spawn on [[Mobile Task Force|MTF Sergeants]], [[Mobile Task Force|MTF Specialists]] and [[Mobile Task Force|MTF Privates]].
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants]] and [[Mobile Task Force|MTF Specialists]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].


===Locations===
===Locations===
====Guaranteed====
[[Light Containment Zone#Water Closet - WC|Water Closet -WC]]<br>
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:<br>
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male's Bathroom.}}<br>
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female's Bathroom.}}<br>
 
[[Light Containment Zone#Office - PC15|Office - PC15]]<br>
[[Light Containment Zone#Office - PC15|Office - PC15]]<br>
A Scientist Keycard will spawn on a random desk in the Office PC-15.
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.


[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]<br>
[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment Chamber]]<br>
A Zone Manager Keycard will always spawn on the desk in Testing Chamber 1.
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:914Keycard.png|400px]]|text=the shelves}} in SCP-914's Containment Chamber.


[[Heavy_Containment_Zone#SCP-049's & SCP-173's Containment Area|SCP-049's & SCP-173's Containment Area]]<br>
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]<br>
A Guard Keycard will always spawn inside the containment chamber of SCP-049.
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:GR18Keycard.png|400px]]|text=the shelves}} in Glass Room 18.


[[Heavy_Containment_Zone#SCP-079's Containment Area|SCP-079's Containment Area]] <br>
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]<br>
A Facility Manager Keycard spawns in SCP-079's Room in its armory.
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn {{Hoverimage|[[File:VT00Keycard.png|400px]]|text=behind the glass}} in the Garden Chamber.
<br>
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Containment Area]] <br>
A MTF Operative Keycard spawns in SCP-096's Room behind the locked door next to the dead Facility Guard.
<br>
[[Heavy_Containment_Zone#SCP-106's Containment Area|SCP-106's Containment Area]] <br>
A MTF Operative Keycard spawns in SCP-106's Room behind the locked door on the shelves.
<br>


====Random Light Containment Keycards====
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]<br>
Exclusive to Light Containment Zone, Keycards may spawn randomly throughout various rooms.  These Keycards have a 50/50 to be a Janitor Keycard or Scientist Keycard. At minimum, zero of these Keycards can spawn with the maximum being four.
A Zone Manager Keycard will always {{Hoverimage|[[File:330Keycard.png|400px]]|text=spawn on the desk}} in Testing Chamber 1.


The following locations are where these Keycards can be found.
[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
A Scientist Keycard will always spawn in the Servers Room either on: <br>
[[Light Containment Zone#Water Closet - WC|Water Closet - WC]]<br>
The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.<br>
# The floor of the Male's Bathroom.<br>
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.
# The sink of the Male's Bathroom.<br>  
# The sink of the Female's Bathroom.<br>
# The toilet in the Female's Bathroom.<br>


[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment Chamber]]<br>
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
On the shelves in SCP-914's Containment Chamber.
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:WarheadKeycard.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.


[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]<br>
[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Containment Area]]<br>
On the shelves in Glass Room 18.
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049KeycardBetter.png|400px]]|text=on one of the two shelves}} in the back of the room.


[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]<br>
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
Behind the glass in the Garden Chamber.
A MTF Sergeant spawns in SCP-096's Room {{Hoverimage|[[File:096Keycard.png|400px]]|text=behind the locked door.}}
<br>


===Structures===
[[Standard Locker|Standard Lockers]]<br>
[[Standard Locker|Standard Lockers]]<br>
Scientist Keycards [18.75%], Zone Managers Keycards [18.75%] and Janitor Keycards [12.5%] can spawn in Standard Lockers located in both Light Containment Zone, Heavy Containment Zone and Entrance Zone.<br>
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.<br>
<br>
<br>


=Sounds=
==Related Achievements==
{{multi-listen start}}
*As [[Scientist]], upgrading your card alongside a [[Class-D Personnel|Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br>
{{multi-listen item|filename=Access Granted.mp3|title=Access Granted|description=}}<br>
*Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br>
{{multi-listen item|filename=Access Denied.mp3|title=Access Denied|description=}}<br>
*As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
{{multi-listen end}}
 
=Related Achievements=
{{Achievements}}
<br>
<br>


=Gallery=
==Gallery==
<div class="round-tabber">
<div class="round-tabber">
{{#tag:tabber|
{{#tag:tabber|
Keycards=
Keycard Icons=
<center>
Test
<gallery mode="packed" widths=300px heights=238px>
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Research Supervisor Keycard2.png|Research Supervisor Keycard <br> (Tier 3 Containment)
Guard Keycard3.png|Guard Keycard <br> (Tier 1 Security)
Operative_icon.png|MTF Operative Keycard <br> (Tier 3 Security)
Captain Keycard.png|MTF Captain Keycard <br> (Tier 4 Security)
Zone Manager Keycard3.png|Zone Manager Keycard <br> (Tier 1 Administration)
Facility Manager Keycard4.png|Facility Manager Keycard <br> (Tier 2 Administration)
Chaos Insurgency device.png|Chaos Insurgency Access Device <br> (Tier 3 Administration)
O5 Keycard4.png|O5 Keycard <br> (Tier 4 Administration)
</gallery>
</center>
{{!}}-{{!}}
{{!}}-{{!}}
Animations=
Animations=
<gallery mode="packed" widths=600px heights=338px>
<table>
Keycardequip.gif|'''Equip Animation'''
<tr>
Keycarduse.gif|'''Interact Animation'''
<td>[[File:Keycard Equip New.gif|thumb|600px|Equip Animation]]</td>
</gallery>
<td>[[File:Keycard Use New.gif|thumb|600px|Interact Animation]]</td>
</tr>
</table>
{{!}}-{{!}}
{{!}}-{{!}}
Old Keycard Icons=
Legacy Keycard Icons=
<gallery mode="packed" widths=300px heights=238px>
<center>
CEngineer Keycard2.png|Containment Engineer Keycard.<br>
<gallery mode="packed" heights=300px>
Private Keycard.png|MTF Private Keycard.
Janitor keycard2.png|The former appearance of the Janitor Keycard
Sergeant Keycard.png|The icon of the Operative Keycard (then known as the Sergeant Keycard) from [[Updates/11.0.0|v11.0.0]] to [[Updates/13.1.1|v13.1.1]]
Scientist keycard2.png|The former appearance of the  Scientist Keycard
Old Guard Inventory.png|The former appearance of the Guard Keycard.
Research Supervisor Keycard2.png|The former appearance of the  Research Supervisor Keycard
Old Cadet Inventory.png|The former appearance of the Cadet Keycard.
Old Research Supervisor Inventory.png|The oldest appearance of the Research Supervisor Keycard
Old Commander Inventory.png|The former appearance of the Captain Keycard.
CEngineer Keycard2.png|The former appearance of the Containment Engineer Keycard
Old CI Inventory.png|The old design for the Chaos Insurgency Access Device.
Guard Keycard3.png|The former appearance of the Guard Keycard
Old Guard Inventory.png|The oldest appearance of the Guard Keycard
Private Keycard.png|The former appearance of the  MTF Private Keycard
Cadet Keycard3.png|An older appearance of the Private Keycard
Old Cadet Inventory.png|The oldest appearance of the Private Keycard
Operative_icon.png|The former appearance of the MTF Operative Keycard
Sergeant Keycard.png|The oldest appearance of MTF Operative Keycard
Captain Keycard.png|The former appearance of the MTF Captain Keycard
Commander Keycard3.png|An older appearance of the Captain Keycard
Old Commander Inventory.png|The oldest appearance of the Captain Keycard
Zone Manager Keycard3.png|The former appearance of the Zone Manager Keycard
Facility Manager Keycard4.png|The former appearance of the Facility Manager Keycard  
Chaos Insurgency device.png|The former appearance of the  Chaos Insurgency Access Device
Old CI Inventory.png|The Breaking Keycard that Chaos spawned with originally
O5 Keycard4.png|The former appearance of the  O5 Keycard
</gallery>
</gallery>
</center>
}}
}}
</div>
</div>


=Trivia=
=Trivia=
* Multiple Keycards have gotten renamed throughout the game's development.
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
**The Captain Keycard was originally called the Commander Keycard.
**The Sergeant Keycard was originally called the Lieutenant Keycard.
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
**Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
**Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
* Multiple Keycards have been renamed throughout the game's development.
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.
**The Private Keycard was originally called the Cadet Keycard, and before that, it was called the Senior Guard Keycard.
**The Operative Keycard was originally called the Sergeant Keycard, and before that, it was called the Lieutenant Keycard.
**The Captain Keycard was originally called the Commander Keycard.
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].
*Throughout the game's development, the required access tier for certain interactables has changed:
**SCP-079's and SCP-106's containment doors originally required Containment Access Tier 3 to open them.
***SCP-079's containment doors were changed to Containment Access Tier 2 in the Parabellum update when its recontainment system was reworked. The door was also changed to be locked until all Emergency Power Stations are activated.
***SCP-106's containment doors were changed to Containment Access Tier 2 in the Mimicry update due to the removal of the Femur Breaker.
***These changes have led to Containment Access Tier 3 being completely unused.
**The armory in the Alpha Warhead Silo originally required Armory Access Tier 2 to open.
***This was removed in the Parabellum Update as the Weapon Locker Type 21 was changed so the small doors can be opened with Armory Access Tier 1 (Originally they required Tier 2).
**Emergency Power Stations originally required Armory Access Tier 3 to open.
***This was lowered to Armory Access Tier 2 in Megapatch II.
**The door to the Warhead Activation Room originally required Warhead Access to open, similar to the terminal inside the room.
***The Keycard requirement for the door was removed in v11.2.0.
**PC-15 originally required Containment Access Tier 1 to open.
***This was removed sometime during the alpha phase of the game.
* There used to be Polish versions of every Keycard in-game. These versions were based on the older appearance of a keycard if they had one.
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, the Janitor Keycard would say Containment Tier 1, the Scientist Keycard would say Containment Tier 2, and the Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
*Prior to the [[Updates/13.2.0|13.2.0]] update, [[Mobile Task Force|MTF Privates]] would spawn with the MTF Private keycard instead of the MTF Operative keycard. This change was done to allow MTF Privates access to enter the facility.
{{Items Navbox}}
{{Items Navbox}}

Revision as of 04:07, 21 May 2025

Keycard
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations,
cabinets, and on
certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Guard Keycard
Zone Manager Keycard
Scientist Keycard
Janitor Keycard

Medium Tier (30%) Private Keycard
Chaos Insurgency Access Device
Captain Keycard
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
Containment Engineer Keycard
Surface Access Pass
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Guard Keycard
Zone Manager Keycard
Scientist Keycard
Janitor Keycard

Immune Private Keycard
Chaos Insurgency Access Device
Captain Keycard
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
Containment Engineer Keycard
Surface Access Pass
O5 Keycard

Keycards are a type of Item found in SCP: Secret Laboratory. They are used to access different rooms in Site-02

In Game

Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.

Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing Left Control, which is the default hotkey button to equip a Keycard.
To use a Keycard, the player needs to be close to a door, and must press E on either the NFC Reader located next to the door, or on the door itself.

It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.

When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.

Keycards

There are 11 Keycards found in game.

Keycard Access Tiers
Template:KeycardTier
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Unique Devices

Surface Acess Pass
Chaos Insurgency Access Device

There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass.

The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device. Unlike Keycards, throwing the device at a Keycard Reader will not activate it.

The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate and it can not open any other Keycard locked door.


Custom Keycards

A collection of custom Keycards

Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command.

Keycard Locked Doors/Objects

Certain doors and objects require a Keycard with the correct access tier to open it.


Spawning

Classes

Locations

Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom. 
  2. The sink of the Male's Bathroom. 
  3. The sink of the Female's Bathroom. 
  4. The toilet in the Female's Bathroom. 

Office - PC15
A Scientist Keycard will always spawn on a random desk  in the Office PC-15.

SCP-914's Containment Chamber
A Janitor or Scientist Keycard will sometimes spawn on the shelves  in SCP-914's Containment Chamber.

Glass Room 18
A Janitor or Scientist Keycard will sometimes spawn on the shelves  in Glass Room 18.

Garden Chamber
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass  in the Garden Chamber.

Testing Chamber 1
A Zone Manager Keycard will always spawn on the desk  in Testing Chamber 1.

Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room  behind the servers.
The bottom floor of the room  near the corner.

Alpha Warhead Silo
A Zone Manager Keycard will always spawn on one of the two shelves  next to the Nuke Armory.

SCP-049's Containment Area
A Zone Manager Keycard will always spawn on one of the two shelves  in the back of the room.

SCP-096's Room
A MTF Sergeant spawns in SCP-096's Room behind the locked door. 

Standard Lockers
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in Standard Lockers  located in both Light Containment and Entrance Zone.

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Test

Equip Animation
Interact Animation

Trivia

  • Multiple Keycards have gotten renamed throughout the game's development.
    • The Research Supervisor Keycard was originally called the Major Scientist Keycard.
    • The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
    • The Captain Keycard was originally called the Commander Keycard.
    • The Sergeant Keycard was originally called the Lieutenant Keycard.
  • Prior to the 11.0.0 update, the Containment Engineer Keycard had access to both the Intercom and the Alpha Warhead Activation Room.
  • Scanning the QR codes on the Keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
  • While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
    • Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
  • In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
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