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{{Item infobox
{{Item infobox
|caption = [[File:KeycardCycleNew.png]]
|caption = [[File:KeycardCycleFull.gif]]
|type = Equipment (Tool)
|type = Equipment (Tool)
|description = "Single-use access pass for opening exit gates." (Surface Access Pass)
|usage = Opens certain doors
|usage = Opens certain doors
|spawn = Various locations<br>[[Standard Locker]]s<br>Certain [[Humans|classes]]
|spawn = In random locations, lockers, and on certain [[Classes|classes]]
|ID = 0 (Janitor) <br> 1 (Scientist)  <br> 2 (Research Supervisor) <br> 3 (Zone Manager) <br> 4 (Guard) <br> 5 (Private) <br> 6 (Containment Engineer) <br> 7 (Sergeant) <br> 8 (Captain) <br> 9 (Facility Manager) <br> 10 (C.I. Access Device) <br> 11 (O5 Keycard)
|ID = 0 (Janitor) <br> 1 (Scientist)  <br> 2 (Research Supervisor) <br> 3 (Zone Manager) <br> 4 (Guard) <br> 5 (Private) <br> 6 (Containment Engineer) <br> 7 (Sergeant) <br> 8 (Captain) <br> 9 (Facility Manager) <br> 10 (C.I. Access Device) <br> 11 (O5 Keycard)
|Pocket = Keycard Override
|Pocket = Keycard Override
|disarmImmunity = Keycard Override
|weight = 0.01
}}
}}
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]] that are locked with a NFC Reader.
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]]
__TOC__
__TOC__
=In Game=
=In Game=
Line 15: Line 14:


Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.<br>
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.<br>
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself.  
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself. The keycard reader will show what tiers are required to open/close the door. If a Keycard does not have the required access tier, the keycard reader will flash red upon being interacted with. <br>


It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.<br>
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br>


When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br>
Not including event items, Keycards are the only non firearm item in game that lack a description. The only exception to this rule is the Surface Access Pass.
<br clear=all>
==Keycards==
There are 11 Keycards found in game.
<center>
<gallery mode="nolines" widths=200px>
Reworked Janitor Keycard Updated.png|The Janitor Keycard|link=File:Reworked Janitor Keycard Updated.png
Reworked Scientist Keycard Updated.png|The Scientist Keycard|link=File:Reworked Scientist Keycard Updated.png
Reworked Research Supervisor Keycard Updated.png|The Research Supervisor Keycard|link=File:Reworked Research Supervisor Keycard Updated.png
Reworked Containment Engineer Keycard Updated.png|The Containment Engineer Keycard|link=File:Reworked Containment Engineer Keycard Updated.png
Reworked Facility Guard Keycard Updated.png|The Guard Keycard|link=File:Reworked Facility Guard Keycard Updated.png
Reworked Private Keycard Updated.png|The MTF Private Keycard|link=File:Reworked Private Keycard Updated.png
Reworked Operative Keycard Updated.png|The MTF Operative Keycard|link=File:Reworked Operative Keycard Updated.png
Reworked Captain Keycard Updated.png|The MTF Captain Keycard|link=File:Reworked Captain Keycard Updated.png
Reworked Zone Manager Keycard Updated.png|The Zone Manager Keycard|link=File:Reworked Zone Manager Keycard Updated.png
Reworked Facility Manager Keycard Updated.png|The Facility Manager Keycard|link=File:Reworked Facility Manager Keycard Updated.png
Reworked O5 Keycard Updated.png|The O5 Keycard|link=File:Reworked O5 Keycard Updated.png
</gallery>
</center>
<br clear=all>


The Chaos Insurgency Access Device has a unique model compared to the Keycards, having the appearance of a circuit board with a small display screen. Upon interaction with a Keycard required door, the screen will randomly scramble text.
==Unique Devices==
==Access Tiers (Keycards)==
[[File:Surface Access Pass Updated.png|thumb|250px|Surface Acess Pass|link=File:Surface Access Pass Updated.png]]
There are currently 10 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.
[[File:Chaos Insurgency Access Device Updated.png|thumb|250px|Chaos Insurgency Access Device|link=File:Chaos Insurgency Access Device Updated.png]]
{|class="mw-collapsible mw-collapsed wikitable"  style="display: inline-table;"
There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass.
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |List of Keycards
!Keycard
!Access Tiers
|-
|[[File:Janitor Icon.png|185px]]
|{{Access|Keycard=Janitor Keycard}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:Scientist Icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=Scientist Keycard}}<br>
|-
|[[File:Research Supervisor Icon.png|185px]]
|{{Access|Keycard=Research Supervisor Keycard}}<br>
|-


|-
The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device.  
|[[File:Guard Icon.png|185px]]
|{{Access|Keycard=Guard Keycard}}<br>
|-


|-
The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate.
|[[File:Sergeant Icon.png|185px]]
|{{Access|Keycard=Sergeant Keycard}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:Captain Icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=Captain Keycard}}<br>
|-
|[[File:ZManager icon.png|185px]]
|{{Access|Keycard=Zone Manager Keycard}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:Owner Icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=Facility Manager Keycard}}<br>
|-
|[[File:Chaos card icon2.png|185px]]
|{{Access|Keycard=Chaos Insurgency Access Device}}<br>
|-
| style="background-color: #2e2e2e;" |[[File:O5 icon.png|185px]]
| style="background-color: #2e2e2e;" |{{Access|Keycard=O5 Keycard}}<br>
|}


Unlike Keycards, throwing either devices at a Keycard Reader will not activate it.
<br clear=all>
<br clear=all>


==Access Tiers (Doors)==
==Custom Keycards==
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.<br>
[[File:CustomKeycardsNew.png|thumb|right|300px|A collection of custom Keycards|link=File:CustomKeycardsNew.png]]
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.<br>
Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command.
<br clear=all>
 
==Keycard Locked Doors/Objects==
Certain doors and objects require a Keycard with the correct access tier to open it.
 
<br clear=all>
<br clear=all>
<center>
<center>
<div class="round-tabber">
{{#tag:tabber|
{{#tag:tabber|
Containment Access=
Containment=
<table class="wikitable">
<table class="wikitable--stripe wikitable--border" style="overflow:clip;">
   <tr>
   <tr>
   <td>[[File:CC914Entrance.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]</td>
      <td>{{Keycard3|Required Access1=CC1}}</td>
    <td>{{Keycard3|Required Access1=CC1}}</td>
    <td>
   <td>[[File:LCZTC01ControlDoor.png|240px|center|thumb|<br>[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=CC2}}</td>
[[File:Scp 914's Containment.png|200px|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]
[[File:Test_Chamber_1.png|200px|thumb|<br>[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]
</div>
</td>
   </tr>
   </tr>
   <tr>
   <tr>
   <td>[[File:HCZ096RoomDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]</td>
    <td>{{Keycard3|Required Access1=CC2}}</td>
    <td>{{Keycard3|Required Access1=CC2}}</td>
    <td>
   <td>[[File:HCZ079RoomGate.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment<br>(Locked until all Generators are activated)]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
   <td>{{Keycard3|Required Access1=CC2}}</td>
[[File:SCP_096_containment.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]
[[File:SCP_106_Containment.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
   <td>[[File:HCZ106ControlEntrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]</td>
     <td>{{Keycard3|Required Access1=CC3}}</td>
     <td>{{Keycard3|Required Access1=CC2}}</td>
<td>
   <td>[[File:BulletproofLockerGR18.png|240px|center|thumb|<br>[[Bulletproof Locker №7]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=CC2|Required Access2=CA}}</td>
[[File:FeaturedArticle127Resized.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-127's Containment Area|Weapon Locker 7-C (SCP-127)]]]]
</div></td>
   </tr>
   </tr>
</table>
</table>
{{!}}-{{!}}
{{!}}-{{!}}
Security Access=
Security=
<table class="wikitable">
<table class="wikitable--stripe wikitable--border" style="overflow:clip;">
  <tr>
    <td>[[File:LCZArmoryEntrance.png|240px|center|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]</td>
    <td>{{Keycard3|Required Access1=AA1}}</td>
    <td>[[File:HCZAmmoArmoryEntrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]</td>
    <td>{{Keycard3|Required Access1=AA1}}</td>
  </tr>
   <tr>
   <tr>
    <td>[[File:EZSideWeaponLocker.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]</td>
      <td>{{Keycard3|Required Access1=SS1}}</td>
    <td>{{Keycard3|Required Access1=AA1}}</td>
<td>
   <td>[[File:HCZ049ArmoryEntrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=AA2}}</td>
[[File:The LCZ_Armory.png|200px|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]
[[File:The Ammunition_Armory Door.png|200px|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]
[[File:Weapon_Locker_Type_21_(Small_cabinets).png|200px|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:EZSideWeaponLocker.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]</td>
     <td>{{Keycard3|Required Access1=SS2}}</td>
    <td>{{Keycard3|Required Access1=AA2}}</td>
    <td>
   <td>[[File:MTFE11RackWarhead.png|240px|center|thumb|<br>[[MTF-E11-SR Rack]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=AA2}}</td>
[[File:SCP-049's_Armory.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]
[[File:Weapon_Locker_Type_21_(Small_cabinets).png|200px|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]
[[File:MTF_E11_SR_Rack.png|200px|thumb|<br>[[MTF-E11-SR Rack]]]]
[[File:Emergency_Power_Station_(Unlock).png|200px|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
    <td>[[File:HCZServersBackGenerator.png|240px|center|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]</td>
     <td>{{Keycard3|Required Access1=SS3}}</td>
     <td>{{Keycard3|Required Access1=AA2}}</td>
        <td>
    <td>[[File:HCZMicroArmoryDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=AA3}}</td>
[[File:Project Seg_Chamber.png|200px|thumb|<br>[[Heavy Containment Zone#Project Segmentum Hallway|Project Segmentum Testing Chamber]]]]
</div></td>
   </tr>
   </tr>
</table>
</table>
{{!}}-{{!}}
{{!}}-{{!}}
Other Access=
Administrative=
<table class="wikitable">
<table class="wikitable--stripe wikitable--border" style="overflow:clip;">
   <tr>
   <tr>
   <td>[[File:LCZHCZCheckpoint.png|center|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoints (+ Side Door)]]|240px]] </td>
    <td>{{Keycard3|Required Access1=AA1}}</td>
    <td>{{Keycard3|Required Access1=CA}}</td>
<td>
    <td>[[File:EZGateA.png|240px|center|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard3|Required Access1=GA}}</td>
[[File:LCZ-HCZ_Checkpoints_and_HCZ-EZ_Checkpoint.png|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]
  [[File:The Intercom_Room.png|240px|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]
  </div>
</td>
   </tr>
   </tr>
   <tr>
   <tr>
    <td>[[File:EZIntercomDoor.png|240px|center|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]</td>
      <td>{{Keycard3|Required Access1=AA2}}</td>
    <td>{{Keycard3|Required Access1=IA}}</td>
     <td>
     <td>[[File:WarheadControlTerminalOffline.png|center|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
     <td>{{Keycard3|Required Access1=NA}}</td>
    [[File:Gate_A_&_Gate_B.png|240px|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]
     </div></td>
   </tr>
   </tr>
    <tr>
      <td>{{Keycard3|Required Access1=AA3}}</td>
    <td>  <div style="display:flex; flex-wrap: wrap;">
    [[File:Warhead_Control_Panel_(Unlock).png|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]
    </div></td>
    </tr>
</table>
{{!}}-{{!}}
Unique Cases=
<table class="wikitable--stripe wikitable--border" style="overflow:clip;">
  <tr>
    <td>{{Keycard3|Required Access1=CC2|extraText= +<br>All Emergency Power Stations activated}}</td>
    <td>[[File:SCP-079's_Containment.png|240px|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment]]]]</td>
</tr>
<tr>
<td>{{Keycard3|Required Access1=CC2|Required Access2=AA1}}</td>
<td>[[File:BulletProof_locker_n°7.png|240px|thumb|<br>[[Bulletproof Locker №7]]]]</td>
</tr>
</table>
</table>
}}
}}
</div>
</center>
</center>


Line 146: Line 164:
* Scientist Keycards spawn on [[Scientist|Scientists]].
* Scientist Keycards spawn on [[Scientist|Scientists]].
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].
* MTF Operative Keycards spawn on all MTF types besides Captain.
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants]] and [[Mobile Task Force|MTF Specialists]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].
Line 163: Line 180:


[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment Chamber]]<br>
[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment Chamber]]<br>
A Janitor or Scientist Keycard will sometimes spawn on the shelves in SCP-914's Containment Chamber.
A Janitor or Scientist Keycard will sometimes spawn on t shelves in SCP-914's Containment Chamber.


[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]<br>
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]<br>
Line 172: Line 189:


[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]<br>
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]<br>
A Zone Manager Keycard will always spawn on the desk in Testing Chamber 1.
A Zone Manager Keycard will always pawn on the desk in Testing Chamber 1.


[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
A Scientist Keycard will always spawn in the Servers Room either on: <br>
A Scientist Keycard will always spawn in the Servers Room either on: <br>
The top floor of the room behind the servers.<br>
The top floor of the room behind the servers.<br>
The bottom floor of the room near the corner.
The bottom floor of the room ear the corner.
 
[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]<br>
A Surface Access Pass can be found on the island found on the upper floor laboratory.


[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
A Zone Manager Keycard will always spawn on one of the two shelves next to the Nuke Armory.
A Surface Access Pass will always spawn near the control panel.


[[Heavy_Containment_Zone#SCP-049's & SCP-173's Containment Area|SCP-049's & SCP-173's Containment Area]]<br>
[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Containment Area]]<br>
A Guard Keycard will always spawn inside the containment chamber of SCP-049.
A Surface Access Pass can be found near SCP-173's containment cell.


[[Heavy_Containment_Zone#SCP-079's Containment Area|SCP-079's Containment Area]] <br>
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
A Facility Manager Keycard spawns in SCP-079's Room in its armory.
A MTF Sergeant spawns in SCP-096's Room behind the locked door.
<br>
<br>
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Containment Area]] <br>
 
A MTF Sergeant spawns in SCP-096's Room behind the locked door next to the dead Facility Guard.
[[Heavy_Containment_Zone#SCP-106's Containment Area|SCP-106's Room]] <br>
<br>
A MTF Sergeant spawns in SCP-106's Room behind the locked door.
[[Heavy_Containment_Zone#SCP-106's Containment Area|SCP-106's Containment Area]] <br>
A MTF Sergeant spawns in SCP-106's Room behind the locked door on the shelves.
<br>
<br>


[[Standard Locker|Standard Lockers]]<br>
[[Standard Locker|Standard Lockers]]<br>
Scientist Keycards [18.75%], Zone Managers Keycards [18.75%] and Janitor Keycards [12.5%] can spawn in Standard Lockers located in both Light Containment Zone, Heavy Containment Zone and Entrance Zone.<br>
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in Standard Lockers located in both Light Containment and Entrance Zone.<br>
<br>
<br>


=Related Achievements=
==Related Achievements==
{{Achievements}}
{{Achievements}}
<br>
<br>


=Gallery=
==Gallery==
<div class="round-tabber">
<div class="round-tabber">
{{#tag:tabber|
{{#tag:tabber|
Keycards=
Animations=
<table>
<tr>
<td>[[File:Keycard Equip New.gif|thumb|600px|Equip Animation]]</td>
<td>[[File:Keycard Use New.gif|thumb|600px|Interact Animation]]</td>
</tr>
</table>
{{!}}-{{!}}
Legacy Keycard Icons=
<center>
<center>
<gallery mode="packed" widths=600px heights=338px>
<gallery mode="packed" heights=300px>
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Janitor keycard2.png|The former appearance of the Janitor Keycard
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Scientist keycard2.png|The former appearance of the  Scientist Keycard
Research Supervisor Keycard2.png|Research Supervisor Keycard <br> (Tier 3 Containment)
Research Supervisor Keycard2.png|The former appearance of the  Research Supervisor Keycard
Guard Keycard3.png|Guard Keycard <br> (Tier 1 Security)
Old Research Supervisor Inventory.png|The oldest appearance of the Research Supervisor Keycard
Sergeant Keycard.png|MTF Operative Keycard <br> (Tier 3 Security)
CEngineer Keycard2.png|The former appearance of the Containment Engineer Keycard
Captain Keycard.png|MTF Captain Keycard <br> (Tier 4 Security)
Guard Keycard3.png|The former appearance of the Guard Keycard
Zone Manager Keycard3.png|Zone Manager Keycard <br> (Tier 1 Administration)
Old Guard Inventory.png|The oldest appearance of the Guard Keycard
Facility Manager Keycard4.png|Facility Manager Keycard <br> (Tier 2 Administration)
Private Keycard.png|The former appearance of the  MTF Private Keycard
Chaos Insurgency device.png|Chaos Insurgency Access Device <br> (Tier 3 Administration)
Cadet Keycard3.png|An older appearance of the Private Keycard
O5 Keycard4.png|O5 Keycard <br> (Tier 4 Administration)
Old Cadet Inventory.png|The oldest appearance of the Private Keycard
Operative_icon.png|The former appearance of the MTF Operative Keycard
Sergeant Keycard.png|The oldest appearance of MTF Operative Keycard
Captain Keycard.png|The former appearance of the MTF Captain Keycard
Commander Keycard3.png|An older appearance of the Captain Keycard
Old Commander Inventory.png|The oldest appearance of the Captain Keycard
Zone Manager Keycard3.png|The former appearance of the Zone Manager Keycard
Facility Manager Keycard4.png|The former appearance of the  Facility Manager Keycard  
Chaos Insurgency device.png|The former appearance of the  Chaos Insurgency Access Device
Old CI Inventory.png|The Breaking Keycard that Chaos spawned with originally
O5 Keycard4.png|The former appearance of the  O5 Keycard
</gallery>
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{{!}}-{{!}}
Animations=
<gallery mode="packed" widths=600px heights=338px>
Keycardequip.gif|'''Equip Animation'''
Keycarduse.gif|'''Interact Animation'''
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{{!}}-{{!}}
Old Keycard Icons=
<gallery mode="packed" widths=600px heights=338px>
Sergeant Keycard.png|The former appearance of the Sergeant Keycard <br>
CEngineer Keycard2.png|Containment Engineer Keycard <br>
Private Keycard.png|MTF Private Keycard <br>
Old Guard Inventory.png|The former appearance of the Guard Keycard
Old Cadet Inventory.png|The former appearance of the Cadet Keycard
Old Commander Inventory.png|The former appearance of the Captain Keycard
Old CI Inventory.png|The former appearance of the Chaos Keycard
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=Trivia=
=Trivia=
* Multiple Keycards have been renamed throughout the game's development.
* The O5 Keycard found in game is what SCP-914 thinks a theoretical O5 Keycard would look like.
* Multiple Keycards have gotten renamed throughout the game's development.
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
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*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
*Throughout the game's development, the required access tier for certain interactables has changed.
**The armory in the Alpha Warhead Silo originally required Armory Access Tier 2 to open.
***This was removed in the Parabellum Update as the Weapon Locker Type 21 was changed so the small doors can be opened with Armory Access Tier 1. (Originally they required Tier 2)
**PC-15 originally required Containment Access Tier 1 to open.
***This was removed sometime during the alpha phase of the game.
**Emergency Power Stations originally required Armory Access Tier 3 to open.
***This was lowered to Armory Access Tier 2 in Megapatch II.
**The door to the Warhead Activation Room originally required Warhead Access to open, similar to the terminal inside the room.
***The Keycard requirement for the door was removed in v11.2.0.
**SCP-079's and SCP-106's containment doors originally required Containment Access Tier 3 to open them.
***SCP-079's containment doors were changed to Containment Access Tier 2 in the Parabellum update when his recontainment system was reworked. The door was also changed to be locked until all Emergency Power Stations are activated.
***SCP-106's containment doors were changed to Containment Access Tier 2 in the Mimicry update due to the Femur Breaker being removed.
***These changes have lead to Containment Access Tier 3 being completely unused.
{{Items Navbox}}
{{Items Navbox}}

Latest revision as of 04:26, 21 August 2025

Keycard
Basic Information
Description "Single-use access pass for opening exit gates." (Surface Access Pass)
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations, lockers, and on certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Guard Keycard
Zone Manager Keycard
Scientist Keycard
Janitor Keycard

Medium Tier (30%) Private Keycard
Chaos Insurgency Access Device
Captain Keycard
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
Containment Engineer Keycard
Surface Access Pass
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Guard Keycard
Zone Manager Keycard
Scientist Keycard
Janitor Keycard

Immune Private Keycard
Chaos Insurgency Access Device
Captain Keycard
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
Containment Engineer Keycard
Surface Access Pass
O5 Keycard

Keycards are a type of Item found in SCP: Secret Laboratory. They are used to access different rooms in Site-02

In Game

Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.

Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing Left Control, which is the default hotkey button to equip a Keycard.
To use a Keycard, the player needs to be close to a door, and must press E on either the NFC Reader located next to the door, or on the door itself. The keycard reader will show what tiers are required to open/close the door. If a Keycard does not have the required access tier, the keycard reader will flash red upon being interacted with.

When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.

Not including event items, Keycards are the only non firearm item in game that lack a description. The only exception to this rule is the Surface Access Pass.

Keycards

There are 11 Keycards found in game.


Unique Devices

Surface Acess Pass
Chaos Insurgency Access Device

There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass.

The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device.

The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate.

Unlike Keycards, throwing either devices at a Keycard Reader will not activate it.

Custom Keycards

A collection of custom Keycards

Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command.

Keycard Locked Doors/Objects

Certain doors and objects require a Keycard with the correct access tier to open it.


Spawning

Classes

Locations

Water Closet - WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom.
  2. The sink of the Male's Bathroom.
  3. The sink of the Female's Bathroom.
  4. The toilet in the Female's Bathroom.

Office - PC15
A Scientist Keycard will always spawn on a random desk in the Office PC-15.

SCP-914's Containment Chamber
A Janitor or Scientist Keycard will sometimes spawn on t shelves in SCP-914's Containment Chamber.

Glass Room 18
A Janitor or Scientist Keycard will sometimes spawn on the shelves in Glass Room 18.

Garden Chamber
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass in the Garden Chamber.

Testing Chamber 1
A Zone Manager Keycard will always pawn on the desk in Testing Chamber 1.

Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room behind the servers.
The bottom floor of the room ear the corner.

Micro H.I.D. Armory
A Surface Access Pass can be found on the island found on the upper floor laboratory.

Alpha Warhead Silo
A Surface Access Pass will always spawn near the control panel.

SCP-049's Containment Area
A Surface Access Pass can be found near SCP-173's containment cell.

SCP-096's Room
A MTF Sergeant spawns in SCP-096's Room behind the locked door.

SCP-106's Room
A MTF Sergeant spawns in SCP-106's Room behind the locked door.

Standard Lockers
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in Standard Lockers located in both Light Containment and Entrance Zone.

Access Granted
As a Class-D Personnel, kill a Scientist holding a Keycard.

Executive Access
Pick up a Keycard that has all permissions.

Friendship
As a Scientist, upgrade your Keycard in SCP-914 along side a Class-D Personnel.


Equip Animation
Interact Animation

Trivia

  • The O5 Keycard found in game is what SCP-914 thinks a theoretical O5 Keycard would look like.
  • Multiple Keycards have gotten renamed throughout the game's development.
    • The Research Supervisor Keycard was originally called the Major Scientist Keycard.
    • The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
    • The Captain Keycard was originally called the Commander Keycard.
    • The Sergeant Keycard was originally called the Lieutenant Keycard.
  • Prior to the 11.0.0 update, the Containment Engineer Keycard had access to both the Intercom and the Alpha Warhead Activation Room.
  • Scanning the QR codes on the Keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
  • While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
    • Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
  • In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
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