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High-Explosive Grenade: Difference between revisions

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{{Weapon infobox
{{Weapon infobox
|image = GrenadeIcon.png
|image = GrenadeIcon.png
|description = A high explosive dealing significant damage. <br>Detonates after a brief delay once thrown.
|image_size = 200
|image_size = 200
|type = Throwable
|type = Throwable
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] <br> [[Weapon Locker Type 21]]<br> On [[Mobile Task Force|MTF]] Operatives (except Privates)
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Weapon Locker Type 21]]<br> On [[Mobile Task Force|MTF]] Operatives (except Privates)
|arm_time = 5
|arm_time = 3.5
|damage = Varies<br> Does less damage <br> to Humans than to SCPs
|weight = 0.5
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}<br>{{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn|text=Concussed Effect}}
|damage = |damage = {{Hoverimage|900 to SCPs (2x to HS) and 300 to Humans at most|text=Varies}}
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}<br>{{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn|text=Concussed Effect}}<br>{{Hoverimage|Makes all noises muffled and quiet <wbr/> for a short time|text=Deafen Effect}}
|ID = 25
|ID = 25
|debugName = GrenadeHE
}}
}}
The '''High-Explosive Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to deal damage to opponents within its blast radius. <br>
The '''High-Explosive Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to deal damage to opponents within its blast radius. <br>
__TOC__
__TOC__
== Usage ==
=In Game=
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br>
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br>


After throwing, the High-Explosive Grenade has a timer of five seconds before detonation. Players damaged by the High-Explosive Grenade will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.<br>
Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given the {{Fancy link|burned}}, {{Fancy link|concussed}} and {{Fancy link|deafened}} [[Status Effects]]. The time these effects last depends on range, with point blank range being 15 seconds for Burned, and eight seconds for Concussed and Deafen.<br>


By holding down {{Key Press|Leftclick}} and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the five second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.
By holding down {{Key Press|Leftclick}} and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the 3.5 second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.


The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters (2 Hubes; approximately the size of an elevator) away will reduce damage to 300. <br>
Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor [[SCP-173]] has. Grenades have a penetration of 50%.


It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators, [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment Chamber]] door and any door on the [[Surface Zone|Surface]]).<br>
Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, and elevators). The ability to destroy doors make them extremely effective at countering [[SCP-079]].


The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).
The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).


High-Explosive Grenades are highly lethal to SCPs. They are one of two weapons, the other being the [[Micro H.I.D.]], to ignore SCP-106's damage resistance.
By pressing {{Key Press|R}} before the grenade is thrown, the player will reinsert the pin, cancelling the throw.  


==Server Config==
High-Explosive Grenade are also capable of destroying instances of [[SCP-244]] and Tantrum Puddles left behind by SCP-173.
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.<br>
Interestingly, by default, the High-Explosive Grenade's multiplier damage to Humans is 0.7, while for SCPs the multiplier is 1.0. This means humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.
 
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade (10 by default). The other option sets a limit on how long the chain-reaction can be; by default this is four.


== Spawning ==
== Spawning ==
*[[Weapon Locker Type 21]] (Small Cabinets) [16.6%]
*[[Weapon Locker Type 21]] (Small Cabinets) [20%]
*3 in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]
*3 in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]
*On all MTF operatives except the [[Mobile Task Force|MTF Private]]
*On all MTF operatives except the [[Mobile Task Force|MTF Private]]
==Damage==
The High-Explosive Grenade deals a base damage of 300 to Human players and 900 damage to SCPs. This damage is cut in half around four meters away. The following chart represents the max damage a Human player can receive from the High-Explosive Grenade. Additionally, these stats are the same for other explosions such as: [[Jailbird]], [[SCP-330|Pink Candy]], [[SCP-018]] and mixing [[SCP-207]]/[[SCP-207?]]. The explosion of the [[3-X Particle Disruptor]] has unique stats.
{{1DamageHeader}}
{{1DPenetration|custom1=Human Damage}}
{{1DamageBody|2=Body (100%)|custom1=Human Damage}}
{{1DamageBody|2=Burned (125%)|effect=Burned|custom1=Human Damage}}
{{1DamageBody|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Human Damage}}
{{FooterNonWeapon}}
The explosion will deal double the amount of damage to [[Hume Shield]]. If the double damage is enough to completely destroy Hume Shield. The remaining damage will be dealt to the SCP's normal health but will no longer be doubled.


== Related Achievements ==
=Related Achievements=
* Killing yourself with a High-Explosive Grenade grants the '''Look! I'm a Rocket''' [[Achievements|achievement]].
{{Achievements}}


== Gallery ==
=Gallery=
<div class="round-tabber">
<div class="round-tabber">
{{#tag:tabber|
{{#tag:tabber|
Animations=
Animations=
<gallery mode="packed" widths=600px heights=338px>
<gallery mode="packed" widths=600px heights=338px>
Grenade Equip Animation.gif| '''Equip Animation'''
NadeEquip.gif| '''Equip Animation'''
Grenade Use Animation.gif| '''Use Animation'''
NadeThrow.gif| '''Throw Animation'''
NadeCancel.gif| '''Cancel Animation'''
</gallery>
</gallery>
{{!}}-{{!}}
{{!}}-{{!}}
Legacy=
Legacy=
<gallery mode="nolines" widths=255px heights=338px>
<gallery mode="nolines" widths=255px heights=338px>
Fragmentation Grenade.png|The inventory icon of the Fragmentation Grenade. The model was replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.
FragmentationGrenadeIcon.png|The inventory icon of the Fragmentation Grenade. The model was replaced by the High-Explosive Grenade in [[Updates/11.0.0|v11.0.0]] when most items were given improved models.
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade. This model was created by Straditarion.
PositronGrenadeIcon.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade. This model was created by Straditarion.
</gallery>
</gallery>
}}
}}


==Trivia==
=Trivia=
*The former name of the High-Explosive Grenade was the '''Fragmentation Grenade''' which had the model of a Fragmentation Grenade as well.
*The former name of the High-Explosive Grenade was the '''Fragmentation Grenade''' and had a model of such.
**Despite being a Fragmentation Grenade, it did not act like one at all and simply was just a normal explosion. An actual Fragmentation Grenade when it explodes will send out shrapnel in multiple directions to hurt its targets.
**Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets.  
*An even older grenade model was called the '''Positron Grenade''' and had a futuristic look.
*Before the [[Updates/7.0.0|7.0.0]] update, it was called the '''Positron Grenade''', and had a futuristic look.
**This version of the weapon had a bright blue flash when it exploded. It also completely ignored walls.
**This version of the weapon had a bright blue flash when it exploded, and could damage through walls.
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Grenades]]
{{Items Navbox}}
{{Items Navbox}}

Latest revision as of 22:52, 5 August 2025

High-Explosive Grenade
Basic Information
Type Throwable
Description A high explosive dealing significant damage.
Detonates after a brief delay once thrown.
Damage Varies 900 to SCPs (2x to HS) and 300 to Humans at most
Fuse Time 3.5s
Applied Effects Burned Effect Increases the damage the player takes
Concussed Effect Causes the players screen to get blurry when they turn
Deafen Effect Makes all noises muffled and quiet for a short time
Miscellaneous Info
Weight 0.5 kg
Pick-Up Time Higher weight increases time 0.33s Unrounded value: 0.3325s
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn Locations LCZ - Armory
Weapon Locker Type 21
On MTF Operatives (except Privates)
Obtainable from 914? True
Debug Name GrenadeHE
Item ID 25


The High-Explosive Grenade is a type of Weapon in SCP: Secret Laboratory. It is a throwable explosive device used to deal damage to opponents within its blast radius.

In Game

The High-Explosive Grenade can be thrown a long distance by pressing Left Click, or a shorter distance by pressing Right Click.

Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given the Burned, Concussed and Deafened Status Effects. The time these effects last depends on range, with point blank range being 15 seconds for Burned, and eight seconds for Concussed and Deafen.

By holding down Left Click and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the 3.5 second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.

Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor SCP-173 has. Grenades have a penetration of 50%.

Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, and elevators). The ability to destroy doors make them extremely effective at countering SCP-079.

The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).

By pressing R before the grenade is thrown, the player will reinsert the pin, cancelling the throw.

High-Explosive Grenade are also capable of destroying instances of SCP-244 and Tantrum Puddles left behind by SCP-173.

Spawning

Damage

The High-Explosive Grenade deals a base damage of 300 to Human players and 900 damage to SCPs. This damage is cut in half around four meters away. The following chart represents the max damage a Human player can receive from the High-Explosive Grenade. Additionally, these stats are the same for other explosions such as: Jailbird, Pink Candy, SCP-018 and mixing SCP-207/SCP-207?. The explosion of the 3-X Particle Disruptor has unique stats.

No Armor Light Armor Combat Armor Heavy Armor
Penetration 50% 50% 50% 50%
Body (100%) 300 240 210 150
Burned (125%) 375 300 262.5 187.5
Purple Candy (80%) 240 192 168 120

The explosion will deal double the amount of damage to Hume Shield. If the double damage is enough to completely destroy Hume Shield. The remaining damage will be dealt to the SCP's normal health but will no longer be doubled.

Related Achievements

Fire In The Hole
Kill another player with an explosion.

Mutually-Assured Destruction
Kill someone with a grenade after your death.

Gallery

Trivia

  • The former name of the High-Explosive Grenade was the Fragmentation Grenade and had a model of such.
    • Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets.
  • Before the 7.0.0 update, it was called the Positron Grenade, and had a futuristic look.
    • This version of the weapon had a bright blue flash when it exploded, and could damage through walls.
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