From SCP: Secret Laboratory English Official Wiki
Keycard
200
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations, cabinets and on certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Medium Tier (30%) Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Immune Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
O5 Keycard
Item ID {{{ID}}}


Keycards are items which allow the player to access different parts of the Site-02. All keycards have a distinct color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.

There are currently 12 keycards ingame.

When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.

Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing Tab , then select the keycard with Left Click. Then approach a door that requires a keycard and press E.

It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to get it. It is often best to stop at Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC while the Commander card can open the Emergency Power Stations and Armories.


Access Tiers

SCP Containment
SCP-914's Containment





Containment Access 1
SCP-012's Containment





Containment Access 2
File:096's CC Door.png
SCP-096's Containment





Containment Access 2
SCP-079's Containment





Containment Access 3
SCP-106's Containment





Containment Access 3
Bulletproof Locker №7





Containment Access 2 Checkpoint Access
Armories
LCZ Armory





Armory Access 1
HCZ Armory





Armory Access 1
049's Armory





Armory Access 2
Nuke Armory





Armory Access 2
MTF-E11-SR Rack





Armory Access 2
Micro HID Armory





Armory Access 3
Other
All Checkpoints





Checkpoint Access
Both Gates





Gate Access
Weapon Locker Type 21





Armory Access 2
Emergency Power Stations





Armory Access 2
Intercom Door





Intercom Access
Nuke Room Door on Surface





Nuke Access

Spawning

Classes

Locations

LCZ Bathrooms -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the bathroom in 4 possible places:
The floor of the Male's Bathroom. 
The sink of the Male's Bathroom. 
The sink of the Female's Bathroom. 
The toilet in the Female's Bathroom. 

Office - PC15
A Scientist Keycard will always spawn on a random desk in the Office PC-15.


SCP-012's room
A Zone Manager Keycard will always spawn at the bottom of SCP-012's chamber. 

Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room behind the servers.
The bottom floor of the room near the corner.


Alpha Warhead Silo
A Guard Keycard will always spawn on the shelf next to the Nuke Armory.


SCP-096's Room
A MTF Lieutenant Keycard and one spawns in SCP-096's Room behind the locked door. 

Lockers
Scientist Keycards and Zone Managers Keycards can spawn in Lockers located in both Light Containment and Entrance Zone.

Related Achievements

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.

Gallery

Trivia

  • In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it is. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Commander Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interesting, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 ingame.
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