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Janitor Keycard
(Tier 1 Containment) -
Scientist Keycard
(Tier 2 Containment) -
Research Supervisor Keycard
(Tier 3 Containment) -
Containment Engineer Keycard
(Tier 4 Containment -
Guard Keycard
(Tier 1 Security) -
MTF Cadet Keycard
(Tier 2 Security) -
MTF Lieutenant Keycard
(Tier 3 Security) -
MTF Commander Keycard
(Tier 4 Security) -
Zone Manager Keycard
(Tier 1 Administration) -
Facility Manager Keycard
(Tier 2 Administration) -
Chaos Insurgency Access Device
(Tier 3 Administration) -
O5 Keycard
(Tier 4 Administration)
Navigation
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Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Leftclick}}. Then approach a door that requires a keycard and press {{Key Press|E}}. | Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Leftclick}}. Then approach a door that requires a keycard and press {{Key Press|E}}. | ||
It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to get it. It is often best to stop at Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC. | It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to get it. It is often best to stop at Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC while the Commander card can open the [[Emergency Power Stations]] and Armories. | ||
Revision as of 19:17, 7 July 2020
Keycard | |
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Basic Information | |
Type | Equipment (Tool) |
Usage | Opens certain doors |
Weight Affects item pick-up time & window breaking | 0.01 kg |
Pick-Up Time | 0.25s Unrounded value: 0.24675s |
Other Information | |
Spawn | In random locations, cabinets and on certain classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) Janitor Keycard Scientist Keycard Zone Manager Keycard Guard Keycard Medium Tier (30%) Captain Keycard Chaos Insurgency Access Device Research Supervisor Keycard Operative Keycard High Tier (0%) Facility Manager Keycard O5 Keycard |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune Janitor Keycard Scientist Keycard Zone Manager Keycard Guard Keycard Immune Captain Keycard Chaos Insurgency Access Device Research Supervisor Keycard Operative Keycard Facility Manager Keycard O5 Keycard |
Item ID | {{{ID}}} |
Keycards are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.
There are currently 12 keycards ingame.
When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.
Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing Tab ↹, then select the keycard with Left Click. Then approach a door that requires a keycard and press E.
It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to get it. It is often best to stop at Facility Manager Keycard or a Commander Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106's CC while the Commander card can open the Emergency Power Stations and Armories.
Contents
Access Tiers
SCP Containment | |
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Armories | |
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Other | |
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Spawning
Classes
- Scientist Keycards spawn on Scientist Class
- Guard Keycards spawn on Facility Guards.
- MTF Cadet Keycards on Nine Tailed Fox Cadets.
- MTF Lieutenant Keycards spawn Nine Tailed Fox Lieutenants
- MTF Commanders Keycards spawn Nine Tailed Fox Commanders.
- Chaos Insurgency Access Device will spawn on Chaos Insurgents.
Locations
LCZ Bathrooms -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the bathroom in 4 possible places:
The floor of the Male's Bathroom.
The sink of the Male's Bathroom.
The sink of the Female's Bathroom.
The toilet in the Female's Bathroom.
Office - PC15
A Scientist Keycard will always spawn on a random desk in the Office PC-15.
SCP-012's room
A Zone Manager Keycard will always spawn at the bottom of SCP-012's chamber.
Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room behind the servers.
The bottom floor of the room near the corner.
Alpha Warhead Silo
A Guard Keycard will always spawn on the shelf next to the Nuke Armory.
SCP-096's Room
A MTF Lieutenant Keycard and one spawns in SCP-096's Room behind the locked door.
Lockers
Scientist Keycards and Zone Managers Keycards can spawn in Lockers located in both Light Containment and Entrance Zone.
Related Achievements
- As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
- Picking up an O5 Keycard grants the Overpowered! achievement.
- As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.
Gallery
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Progressive Keycard Upgrade Path on Rough
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Progressive Keycard Upgrade Path on Coarse
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Progressive Keycard Upgrade Path on 1:1
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Progressive Keycard Upgrade Path on Fine
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Progressive Keycard Upgrade Path on Very Fine
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Most Efficient Progressive Keycard Upgrade Path
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The former appearance of the Research Supervisor Keycard
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The former appearance of the Guard Keycard
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The former appearance of the Cadet Keycard
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The former appearance of the Commander Keycard
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The former appearance of the Chaos Keycard
Trivia
- In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it is. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Commander Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
- Interesting, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 ingame.
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- This page was last edited on 7 July 2020, at 19:17.
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