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High-Explosive Grenade: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
m Jamintheinfinite moved page Fragmentation Grenade to High-Explosive Grenade
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{{Weapon infobox
{{Weapon infobox
|image = Fragmentation Grenade.png
|image = GrenadeIcon.png
|image_size = 200
|image_size = 200
|type = Throwable
|type = Throwable
|spawn = [[Light Containment Zone]] <br> [[Weapon Locker Type 21]]<br> On [[Mobile Task Force|NTF]] Operatives (except Cadets)
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] <br> [[Weapon Locker Type 21]]<br> On [[Mobile Task Force|MTF]] Operatives (except Privates)
|arm_time = 5
|arm_time = 5
|damage = Varies<br> Does less damage <br> to Humans than to SCPs
|damage = Varies<br> Does less damage <br> to Humans than to SCPs
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}<br>{{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn, the faster they turn the blurrier it gets|text=Concussed Effect}}
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}<br>{{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn|text=Concussed Effect}}
|ID = 25
|ID = 25
}}
}}
=In Game=
=In Game=
The '''Fragmentation Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to deal damage to opponents within its blast radius. <br>
The '''High-Explosive Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to deal damage to opponents within its blast radius. <br>
Fragmentation Grenades will apply the Burned and Concussed [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.


==Usage==
== Usage ==
The Fragmentation Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br>
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br>
After throwing, the Fragmentation Grenade has a timer of 5 seconds before detonation. The Fragmentation Grenade will blink and ping more frequently the closer it is to going off.<br>
The max damage a Fragmentation Grenade can deal is 1000.


The Fragmentation Grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 of a hallway is often an instant kill. <br>
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation (It is possible to hold down the throw button, but this will not cook the grenade. It simply allows the player to have more control over timing. It will still take 5 seconds to explode after being thrown). Players damaged by the High-Explosive Grenade will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.<br>
Players hit by the Fragmentation Grenade will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn, the faster they turn the blurrier it gets|text=Concussed}} effects.<br>
Note that doors and walls block all damage from the Fragmentation Grenade. Keep in mind that most doors will get destroyed if a Fragmentation Grenade explodes near them. Fragmentation Grenades can not blow up checkpoints, gates, elevators [[SCP-106|SCP-106's]] door or Nuke Room on the [[Surface Zone]].<br>
Due to the fact Fragmentation Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] as a way to stop him from interacting with a door. Any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint.


The Fragmentation Grenade's blast can also push other items and can set off other Fragmentation Grenades, which could in some situations cause a chain-reaction of multiple Fragmentation Grenade going off and along with the push from the blast it can catch some players off-guard.
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters (2 hubes; approximately the size of an elevator) away will reduce damage to 300. <br>


Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]] to ignore SCP-106's damage resistance. Fragmentation Grenades are also highly effective against [[SCP-096]].
It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators, [[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment Chamber]] door and any door on the [[Surface Zone|Surface]]).<br>


[[SCP-939]] can see Fragmentation Grenades through walls, allowing them to warn other SCPs.
The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).
 
High-Explosive Grenades are highly lethal to SCPs. They are one of two weapons, the other being the [[Micro H.I.D.]], to ignore SCP-106's damage resistance.  


==Server Config==
==Server Config==
There are two config options that control a multiplier for how much damage they do to SCPs and the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.<br>
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.<br>
Interesting, by default, Fragmentation Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, Fragmentation Grenade will one shot humans most of the time.
Interestingly, by default, the High-Explosive Grenade's multiplier damage to Humans is 0.7, while for SCPs the multiplier is 1.0. This means humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.
 
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade (10 by default). The other option sets a limit on how long the chain-reaction can be; by default this is four.


There are two config options to set a limit on Fragmentation Grenade chain-reactions. One allows to set a limit of how many Fragmentation Grenades on the ground can be set off by another Fragmentation Grenade, by default this is ten. The other options sets a limit on how long the chain-reaction can be, by default this is four.
== Spawning ==
==Spawning==
*[[Weapon Locker Type 21]]  
*[[Weapon Locker Type 21]]  
*3 in the [[Light Containment Zone|LCZ Armory]]
*3 in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]
*On all MTF operatives except the [[Mobile Task Force|MTF Private]]
 
== Related Achievements ==
Killing yourself with a High-Explosive Grenade grants the '''Look! I'm a Rocket''' [[Achievements|achievement]].


==Related Achievements==
== Gallery ==
Killing yourself with a Fragmentation Grenade grants the '''Look! I'm a Rocket''' [[Achievements|achievement]].
==Gallery==
<gallery mode="nolines" widths=230px>
<gallery mode="nolines" widths=230px>
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade.
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade.
Fragmentation Grenade.png|The inventory icon of the Fragmentation Grenade. The model was  replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.
</gallery>
</gallery>
== Trivia ==
*[[SCP-939]] can see High-Explosive Grenades through walls, allowing them to warn other SCPs.
* Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]], as this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079.
[[Category:Weapons]]
[[Category:Weapons]]
{{Items Navbox}}
{{Items Navbox}}

Revision as of 20:15, 8 October 2021

High-Explosive Grenade
Basic Information
Type Throwable
Damage Varies
Does less damage
to Humans than to SCPs
Fuse Time 5s
Applied Effects Burned Effect Increases the damage the player takes
Concussed Effect Causes the players screen to get blurry when they turn
Miscellaneous Info
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn Locations LCZ Armory
Weapon Locker Type 21
On MTF Operatives (except Privates)
Obtainable from 914? True
Item ID 25


In Game

The High-Explosive Grenade is a type of Weapon in SCP: Secret Laboratory. It is a throwable explosive device used to deal damage to opponents within its blast radius.

Usage

The High-Explosive Grenade can be thrown a long distance by pressing Left Click, or a shorter distance by pressing Right Click.

After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation (It is possible to hold down the throw button, but this will not cook the grenade. It simply allows the player to have more control over timing. It will still take 5 seconds to explode after being thrown). Players damaged by the High-Explosive Grenade will be given both the Burned Increases the damage the player takes and Concussed Causes the players screen to get blurry when they turn Status Effects. The time these effects last depends on range, with point blank range being ten seconds.

The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters (2 hubes; approximately the size of an elevator) away will reduce damage to 300.

It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators, SCP-106's Containment Chamber door and any door on the Surface).

The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).

High-Explosive Grenades are highly lethal to SCPs. They are one of two weapons, the other being the Micro H.I.D., to ignore SCP-106's damage resistance.

Server Config

There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.
Interestingly, by default, the High-Explosive Grenade's multiplier damage to Humans is 0.7, while for SCPs the multiplier is 1.0. This means humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.

There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade (10 by default). The other option sets a limit on how long the chain-reaction can be; by default this is four.

Spawning

Killing yourself with a High-Explosive Grenade grants the Look! I'm a Rocket achievement.

Trivia

  • SCP-939 can see High-Explosive Grenades through walls, allowing them to warn other SCPs.
  • Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to SCP-079, as this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079.
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