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Heavy Containment Zone: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
 
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<div style="display:none">{{LOCALDAY}}</div>
'''Subsection-05''' of [[Site-02]], also known as the '''Heavy Containment Subsection''', or '''Heavy Containment Zone''', is one of four zones found in ''SCP: Secret Laboratory''. The zone contains several important features such as the [[Micro H.I.D.]], the [[Alpha_Warhead|Alpha Warhead Silo]], and the [[Emergency Power Stations]].
'''Subsection-05''' of [[Site-02]], also known as the '''Heavy Containment Subsection''', or '''Heavy Containment Zone''', is one of four zones found in ''SCP: Secret Laboratory''. The zone contains several important features such as the [[Micro H.I.D.]], the [[Alpha_Warhead|Alpha Warhead Silo]], as well as the three [[Emergency Power Stations]].
__TOC__
__TOC__
=Operational Guide Overview=
=Operational Guide Overview=
Line 6: Line 5:


=Description=
=Description=
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].<br>
The Heavy Containment Zone is an industrial zone with exposed pipes and cargo crates scattered around the zone. These props often serve as a connection between the various hallways found in the zone. All playable [[SCPs]] will spawn in Heavy Containment Zone besides the Remote Admin exclusive [[SCP-3114]].
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for all the playable [[SCPs]].
 
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079's Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive).  


Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP.  
Up to 60% of connectors between rooms will have a Standard Door with a minimum of 50%. These include connections that are guaranteed to have Standard Doors. Some room connectors may spawn with a massive Bulkhead instead. These doors will instantly kill any [[Humans]] crushed between them. SCPs will only take 200 damage when crushed. Up to six Bulkheads can spawn in the zone with a minimum of four.


Exclusive to Heavy Containment Zone are the [[Emergency Power Station]]s and [[Experimental Weapon Locker]]s. [[SCP-244|SCP-244-B]] has a 35% to spawn in a random room located within Heavy Containment Zone. Around the zone are alarms in certain rooms that will blare under certain circumstances. The alarms will trigger for 20 seconds when a [[High-Explosive Grenade]] detonates nearby or when a player dies to an SCP, a [[Chaos Insurgent]] or a [[Class-D Personnel]]. The alarm can be heard up to three rooms away.


{{Related|Soundtrack}}
{{Related|Soundtrack}}
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{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone's Theme|description=}}
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone's Theme|description=}}
{{multi-listen end}}
{{multi-listen end}}
=Unique Areas=
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.
<div style="display:none">{{LOCALDAY}}</div>
'''Subsection-05''' of [[Site-02]], also known as the '''Heavy Containment Subsection''', or '''Heavy Containment Zone''', is one of four zones found in ''SCP: Secret Laboratory''. The zone is located below [[Light Containment Zone]] and next to [[Entrance Zone]].
__TOC__
=Operational Guide Overview=
{{OpGuide2}}
=Description=
The Heavy Containment Zone is an industrial zone with exposed pipes and cargo crates scattered around the zone. These props often serve as a connection between the various hallways found in the zone. All playable [[SCPs]] will spawn in Heavy Containment Zone besides the Remote Admin exclusive [[SCP-3114]].
Standard Doors will connect up to 60% of the rooms found in the zone with a minimum of 50%. These include connections that are guaranteed to have Standard Doors. Some room connectors may spawn with a massive Bulkhead instead. These doors will instantly kill any [[Humans]] crushed between them. SCPs will only take 200 damage when crushed.
Exclusive to Heavy Containment Zone are the [[Emergency Power Stations]] and [[Experimental Weapon Lockers]].
[[SCP-244|SCP-244-B]] has a 35% to spawn in a random room located within Heavy Containment Zone.


=Rooms of Interest=
=Rooms of Interest=
Rooms of Interest are special rooms found within a zone. Often containing loot or acting as a spawn point for a playable class. They easily stand out in appearance compared to the standard hallways. These rooms often only spawn once within the map with a few exceptions.
Rooms of Interest are special rooms found within a zone. These rooms contain loot, be a spawn point for players or have some environmental interaction. They easily stand out in appearance compared to the standard hallways. These rooms often only spawn once within the map with a few exceptions.


==Alpha Warhead Silo==
==Alpha Warhead Silo==
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{{ZoneImage|ImageName=NukeArm|FileType=.jpg|description=The armory section of the silo}}
{{ZoneImage|ImageName=NukeArm|FileType=.jpg|description=The armory section of the silo}}
{{ZoneImage|ImageName=NukeVent|FileType=.jpg|description=The entrance to the vents}}
{{ZoneImage|ImageName=NukeVent|FileType=.jpg|description=The entrance to the vents}}
The Alpha Warhead Silo is a three way hallway variant found in the zone. It contains two elevators that lead down to a lower section of the room that contains the Alpha Warhead. The elevators will crush and instantly kill any player that is under them.
The '''Alpha Warhead Silo''', also known as '''Subsection-05-1''', is a three way hallway variant found in the zone. It contains two elevators that lead down to a lower section of the room that contains the Alpha Warhead. The elevators will crush and instantly kill any player that is under them.


The lower section of the room is broken into multiple sections. Such as a smaller back area that acts as an armory. There are multiple paths that can be taken within the silo, including two ventilation hallways that lead to the main chamber. The entrance of these are located near the left elevator.
The lower section of the room is broken into multiple sections. Such as a smaller back area that acts as an armory. There are multiple paths that can be taken within the silo, including two ventilation hallways that lead to the main chamber. The entrance of these are located near the left elevator.


The main area of the lower section contains a bottomless pit that instantly kills anything that falls down it. In the ceiling of the room is the Alpha Warhead.In the center of the room is the firing mechanism with a control panel. The lever can be flipped to either ready or disarm the Alpha Warhead. The red cancel button must be pressed if the detonation sequence is commencing to stop it. Next to the control panel is a dead [[Scientist]] with a [[COM-18]] and a [[Keycard#Unique Devices|Surface Access Pass]].
The main area of the lower section contains a bottomless pit that instantly kills anything that falls down it. In the ceiling of the room is the Alpha Warhead. In the center of the room is the firing mechanism with a control panel. The lever can be flipped to either ready or disarm the Alpha Warhead. The red cancel button must be pressed if the detonation sequence is commencing to stop it. Next to the control panel is a dead [[Scientist]] with a [[COM-18]] and a [[Keycard#Unique Devices|Surface Access Pass]]. Behind the Scientist is a series of pipes that each connect to a different warhead within Site-02.




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*[[Weapon Locker Type 21]]
*[[Weapon Locker Type 21]]
<br clear=all>
<br clear=all>
==Acroamatic Abatement==
==Acroamatic Abatement==
{{ZoneImage|ImageName=AAGround|FileType=.jpg|description=Acroamatic Abatement Room Overview}}
{{ZoneImage|ImageName=AAGround|FileType=.jpg|description=Acroamatic Abatement Room Overview}}
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{{ZoneImage|ImageName=ArmoryOuter|description=The outside of the armory}}
{{ZoneImage|ImageName=ArmoryOuter|description=The outside of the armory}}
{{ZoneImage|ImageName=ArmoryInner|description=The inside of the armory}}
{{ZoneImage|ImageName=ArmoryInner|description=The inside of the armory}}
The '''Armory''' is a t intersection hallway that contains a low tier armory in the center of the room. The three entrances to this room will always be the standard small door. The bottom of the room is a bottomless pit that will instantly kill anything that falls in. Up to two Emergency Power Stations can spawn on the outer walls of the armory.
The '''Armory''' is a three way intersection that contains a low tier armory in the center of the room. The three entrances to this room will always be the standard small door. The bottom of the room is a bottomless pit that will instantly kill anything that falls in. Up to two Emergency Power Stations can spawn on the outer walls of the armory.


The armory requires a Keycard with Security Access Tier 1 to open. Inside is a COM-18, a stockpile of ammo and a [[Workstation]]. A Bulletproof Locker №7 or First Aid Cabinet may spawn inside the armory.
The armory requires a Keycard with Security Access Tier 1 to open. Inside is a COM-18, a stockpile of ammo and a [[Workstation]]. A Bulletproof Locker №7 or First Aid Cabinet may spawn inside the armory.
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** [[First Aid Cabinet]] (up to two)
** [[First Aid Cabinet]] (up to two)
** [[Emergency Power Stations|Emergency Power Station]] (up to two)
** [[Emergency Power Stations|Emergency Power Station]] (up to two)
<br clear=all>


==Deep Corner==
==Deep Corner==
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'''Deep Corner''' is a corner type hallway found throughout most of the zone. Around 90% of corners in the zone are this variant. The room contains a small group of boxes along a wall. This can serve as a hiding place from threats or to take cover during gun fire. Randomized loot will spawn on one of the boxes in the room. An Experimental Weapon Locker can spawn next to this box.
'''Deep Corner''' is a corner type hallway found throughout most of the zone. Around 90% of corners in the zone are this variant. The room contains a small group of boxes along a wall. This can serve as a hiding place from threats or to take cover during gun fire. Randomized loot will spawn on one of the boxes in the room. An Experimental Weapon Locker can spawn next to this box.


<br clear=all>
'''Possible Spawns:'''


'''Possible Spawns:'''
On top of the box:
On top of the box:
{| class="wikitable wikitable--stripe"
{| class="wikitable wikitable--stripe"
|-
|-
!Loot
!colspan="2"|Loot
!Chance
!Chance
|-
|-
|{{ItemTable2|Flashlight}}{{914 Item 2|Painkillers|chance=2}}{{ItemTable2|Radio}}{{914 Item 2|Zone Manager Keycard}}
|{{ItemTable2|Flashlight}}<br><p>{{ItemTable2|Painkillers}}
|30%
(x2)</p>
|{{ItemTable2|Radio}}<br>{{ItemTable2|Zone Manager Keycard}}
||30%
|-
|-
|{{ItemTable2|9x19mm|chance=30}}
|{{ItemTable2|9x19mm}}(30 Rounds)
|20%
|
||20%
|-
|-
|{{ItemTable2|Guard Keycard}}{{914 Item 2|Flashlight}}
|{{ItemTable2|9x19mm}}(30 Rounds)
|20%
{{ItemTable2|COM-18}}
|{{ItemTable2|Light Armor}}
||20%
|-
|-
|{{ItemTable2|9x19mm|chance=30}}{{914 Item 2|COM-18}}{{ItemTable2|Light Armor}}
|{{ItemTable2|Guard Keycard}}
|20%
|{{ItemTable2|Flashlight}}
||20%
|-
|-
|{{ItemTable2|5.56x45mm|chance=40 Rounds}}{{914 Item 2|Combat Armor}}
|{{ItemTable2|5.56x45mm}}(40 Rounds)
|10%
|{{ItemTable2|Combat Armor}}
||10%
|}
|}
* [[Experimental Weapon Locker]]
* [[Experimental Weapon Locker]]
<br clear=all>
<br clear=all>
==Elevator Systems==
==Elevator Systems==
{{ZoneImage|ImageName=ElevA|FileType=.jpg|description=Elevator System A}}
{{ZoneImage|ImageName=ElevA|FileType=.jpg|description=Elevator System A}}
{{ZoneImage|ImageName=AATop2|FileType=.jpg|description=Elevator System B}}
{{ZoneImage|ImageName=ElevB|FileType=.jpg|description=Elevator System B}}
The '''Elevator Systems''' act as the connection between Light Containment Zone and Heavy Containment Zone. There are two Elevator Systems found in game. Those being Elevator System A and Elevator System B. The giant screen in the back of the room shows the current status of the [[Decontamination Process]] of Light Containment Zone.
The '''Elevator Systems''' act as the connection between Light Containment Zone and Heavy Containment Zone. There are two Elevator Systems found in game. Those being Elevator System A and Elevator System B. The giant screen in the back of the room shows the current status of the [[Decontamination Process]] of Light Containment Zone.


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{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}
{{multi-listen end}}
{{multi-listen end}}
<br clear=all>
==Entrance Zone Checkpoints==
{{ZoneImage|ImageName=HCZSide|description=Overview of the room (Heavy Containment Zone Side)}}
{{ZoneImage|ImageName=EZSide|description=Overview of the room (Entrance Side).}}
{{ZoneImage|ImageName=SideWindow|description=The window viewing the Heavy Containment Zone side}}
The '''Entrance Zone Checkpoints''' are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]]. A keycard with Administrative Access 1 is required to open the checkpoint. After ten seconds, the checkpoint doors will close.
On the Entrance Zone side is another Keycard door that requires Administrative Access 1. Behind this door is a small office area that has a Weapon Locker Type 21. This area can be used to check what is on the other side of the checkpoint by using the window found near the end. The window can be broken to open fire upon any threat in view.
'''Guaranteed Spawns:'''
*[[Weapon Locker Type 21]]
**Will not contain [[Flashbang Grenade]]s, [[Heavy Armor]], or [[High-Explosive Grenade]]s
<br clear=all>
<br clear=all>


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{{ZoneImage|ImageName=JunkTop2|FileType=.jpg|description=Other entrance}}
{{ZoneImage|ImageName=JunkTop2|FileType=.jpg|description=Other entrance}}
The '''Junk Room''' is a three way intersection with a wall of boxes cutting off the center of the room. While two of the entrances of the room are close enough to be unaffected by this. The other entrance can not be reached without going through a cramped side area. SCP-173 can use their Blink ability to reach the yellow pipes on the ceiling.
The '''Junk Room''' is a three way intersection with a wall of boxes cutting off the center of the room. While two of the entrances of the room are close enough to be unaffected by this. The other entrance can not be reached without going through a cramped side area. SCP-173 can use their Blink ability to reach the yellow pipes on the ceiling.
SCP-244-B will never spawn in this room.


'''Possible Spawns:'''
'''Possible Spawns:'''
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{{ZoneImage|ImageName=PipeOtherSide|description=Other entrance}}
{{ZoneImage|ImageName=PipeOtherSide|description=Other entrance}}
{{ZoneImage|ImageName=PipeSide|description=The side hallway}}
{{ZoneImage|ImageName=PipeSide|description=The side hallway}}
The '''Pipe Room''' is a straight hallway with a wall of pipes cutting through the center of the room. There are two paths around the wall of pipes. A cramped hallway that can be access from both sides of the room or by dropping down from the upper level. The cramped hallway has a lootable Shelving Unit along one of its walls. The stairs to reach the upper level can only be access by one side of the room. A [[Bulletproof Locker №7]] can spawn up here. The upper area can be used as an ambushing position.
The '''Pipe Room''' is a straight hallway with a wall of pipes cutting through the center of the room. There are two paths around the wall of pipes. A cramped hallway that can be accessed from both sides of the room or by dropping down from the upper level. The cramped hallway has a lootable Shelving Unit along one of its walls. The stairs to reach the upper level can only be accessed by one side of the room. A [[Bulletproof Locker №7]] can spawn up here. The upper area can be used as an ambushing position.
 
SCP-244-B will never spawn in this room.  


'''Possible Spawns:'''
'''Possible Spawns:'''
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==Project Segmentum Hallway==
==Project Segmentum Hallway==
{{ZoneImage|ImageName=PipeOverview|description=Pipe Room entrance}}
{{ZoneImage|ImageName=MicroBotWall|description=Lower hallway overview}}
{{ZoneImage|ImageName=PipeOtherSide|description=Other entrance}}
{{ZoneImage|ImageName=MicroBotStorage|description=Fenced area}}
{{ZoneImage|ImageName=PipeSide|description=The side hallway}}
{{ZoneImage|ImageName=MicroLabOutside|description=Outside the lab}}
{{ZoneImage|ImageName=MicroLab|description=Upper lab}}
{{ZoneImage|ImageName=MicroHIDChamber|description=Testing chamber}}
The '''Project Segmentum Hallway''' is a straight hallway with an upper room leading to a laboratory for [[Micro H.I.D.|Project Segmentum]] (Micro H.I.D.). The lower section of the hallway contains a small side area with shelves and a Bulletproof Locker №7 spawn. This area is slightly fenced off allowing it to be used for cover.
The '''Project Segmentum Hallway''' is a straight hallway with an upper room leading to a laboratory for [[Micro H.I.D.|Project Segmentum]] (Micro H.I.D.). The lower section of the hallway contains a small side area with shelves and a Bulletproof Locker №7 spawn. This area is slightly fenced off allowing it to be used for cover.


 
<div style="white-space:normal;">
<div style="white-space:normal; font-size:15px">
The upper area of the room is accessed by using the stairs. This area is the laboratory with notes and an audio recording detailing about Project Segmentum. The island in the room contains a Surface Access Pass while the back of the room has a [[First Aid Cabinet]]. Off to the side is a Keycard locked door that requires Security Access 3 to open.
The upper area of the room is access by using the stairs. This area is the laboratory with notes and an audio recording detailing about Project Segmentum. The island in the room contains a Surface Access Pass while the back of the room has a [[First Aid Cabinet]]. Off to the side is a Keycard locked door that requires Security Access 3 to open.
</div>  
</div>  
Behind the Keycard locked door is the Micro H.I.D. sitting on its pedestal. This area acts as the testing chamber for the weapon when used by Site-02 staff.
Behind the Keycard locked door is the Micro H.I.D. sitting on its pedestal. This area acts as the testing chamber for the weapon when used by Site-02 staff.
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** [[Bulletproof Locker №7]]
** [[Bulletproof Locker №7]]
** [[Emergency Power Station]]
** [[Emergency Power Station]]
<br clear=all>
==Servers Room==
{{ZoneImage|ImageName=ServersTop|description=Servers Room entrance}}
{{ZoneImage|ImageName=ServersTopStairs|description=Other entrance}}
{{ZoneImage|ImageName=ServersTopElevator|description=The elevator from the upper floor}}
{{ZoneImage|ImageName=ServersBotElevator|description=The elevator from the bottom floor}}
{{ZoneImage|ImageName=ServersBotOverview|description=An overview of the bottom floor}}
{{ZoneImage|ImageName=ServersBotLocker2|description=The small side room on the bottom floor with a Standard Locker}}
The '''Server Room''' is a straight hallway with one of the doors inside the room being blocked off by a shelf. Players may have to travel through the low section of the room and use the elevator depending on which side of the room they enter from. The elevator will crush and instantly kill any player that is under it. The upper section of the room is full of posters and parts of the E.P.A.S System. Which acted as a precursor to the [[C.A.S.S.I.E.]] System. An unbreakable glass is located on this upper floor that [[SCP-106]] can walk through. Near one of the entrances to the room is a grate that can be used to see if the elevator is currently in use.
The bottom section of the room contains many props that break line of sight and a small closed off section with a Standard Locker. This can be used to break up a chase from an SCP. An Emergency Power Station can spawn outside this smaller room.
SCP-244-B will never spawn in this room.
'''Possible Spawns:'''
* [[Bulletproof Locker №7]]
* [[Emergency Power Station]]
* [[Standard Locker]]
<br clear=all>
<br clear=all>


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{{ZoneImage|ImageName=173Outside|description=Outside SCP-173's cell}}
{{ZoneImage|ImageName=173Outside|description=Outside SCP-173's cell}}
{{ZoneImage|ImageName=173Containment|description=SCP-173's Containment Cell}}
{{ZoneImage|ImageName=173Containment|description=SCP-173's Containment Cell}}
'''SCP-049's & SCP-173's Containment Area''', also known as '''Site-02 Loading Bay 125''', is a two floor hallway that requires an elevator to travel between the two. The lower level of the room contains a fenced off area and a small hiding place near one of the entrances to the hallway.
'''SCP-049's & SCP-173's Containment Area''', also known as '''Site-02 Loading Bay 125''' or '''Subsection-05-2''', is a two floor hallway that requires an elevator to travel between the two. The lower level of the room contains a fenced off area and a small hiding place near one of the entrances to the hallway.


The upper floor of the room is the containment area. Upon leaving the elevator the player is greeted to a hallway. Following the left path leads the player to [[SCP-049]]'s Containment cell and the right leads to SCP-173's Containment cell. Both SCPs spawn in their respective containment cells.  
The upper floor of the room is the containment area. Upon leaving the elevator the player is greeted to a hallway. Following the left path leads the player to [[SCP-049]]'s Containment cell and the right leads to SCP-173's Containment cell. Both SCPs spawn in their respective containment cells.  
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'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
*In the hallway between the gates:
**[[Shelving Unit]]
*In the armory
*In the armory
**Firearms:
**Firearms:
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{{ZoneImage|ImageName=106Inside|description=Inside the observation room}}
{{ZoneImage|ImageName=106Inside|description=Inside the observation room}}


'''SCP-106's Containment Area''' is a large end room that contains SCP-106. The door to this room will always be the standard small door. The entrance of the room contains a large open space with magnets in the center of the room. The magnets contain walkways that can be used by the player. Floating above these magnets is SCP-106's containment cell. Below the magnets is a pit that will instantly kill anything that falls in.  
'''SCP-106's Containment Area''' is a large end room that contains [[SCP-106]]. The door to this room will always be the standard small door. The entrance of the room contains a large open space with magnets in the center of the room. The magnets contain walkways that can be used by the player. Floating above these magnets is SCP-106's containment cell. Below the magnets is a pit that will instantly kill anything that falls in.  


In the back of the room is an observation chamber for SCP-106. The room has two entrances with the left one having a possible Bulletproof Locker №7 spawn next to it. Inside the observation chamber is some clutter and a MTF Operative Keycard spawn. SCP-106 will spawn in this area.
In the back of the room is an observation chamber for SCP-106. The room has two entrances with the left one having a possible Bulletproof Locker №7 spawn next to it. Inside the observation chamber is some clutter and a MTF Operative Keycard spawn. SCP-106 will spawn in this area.


A 2nd observation room exists that can only be access with noclip. Inside this room is a whiteboard with signatures from the entire Northwood Studio's development team at the time of 14.0.0's development.
A 2nd observation room exists that can only be accessed with noclip. Inside this room is a whiteboard with signatures from the entire Northwood Studio's development team at the time of 14.0.0's development.


SCP-244-B will never spawn in this room.  
SCP-244-B will never spawn in this room.  
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** [[First Aid Cabinet]]
** [[First Aid Cabinet]]
<br clear=all>
<br clear=all>
==SCP-127's Containment Area==
==SCP-127's Containment Area==
{{ZoneImage|ImageName=127Body|description=SCP-127's Containment Area Overview}}
{{ZoneImage|ImageName=127Body|description=SCP-127's Containment Area Overview}}
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{{ZoneImage|ImageName=939LabGenSpot|description=Left Entrance}}
{{ZoneImage|ImageName=939LabGenSpot|description=Left Entrance}}
{{ZoneImage|ImageName=939LabSign|description=Right Entrance}}
{{ZoneImage|ImageName=939LabSign|description=Right Entrance}}
{{ZoneImage|ImageName=939LabOut|description=The entrance to the lab.}}
{{ZoneImage|ImageName=939LabOut|description=The entrance to the lab}}
{{ZoneImage|ImageName=939LabGenSpot|description=Overview of the room with a Standard Locker against the far wall.}}
{{ZoneImage|ImageName=939Lab|description=An overview of the lab}}
{{ZoneImage|ImageName=939Cryo|description=The cryopod that SCP-939 spawns in.}}
{{ZoneImage|ImageName=939LabGenSpot|description=Overview of the room with a Standard Locker against the far wall}}
{{ZoneImage|ImageName=939Cryo|description=The cryopod that SCP-939 spawns in}}
'''SCP-939's Containment Area''' is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939.  The doors to this room will always be the standard small doors.
'''SCP-939's Containment Area''' is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939.  The doors to this room will always be the standard small doors.


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*Hallway:
*Hallway:
** [[Emergency Power Stations|Emergency Power Station]]
** [[Emergency Power Stations|Emergency Power Station]]
<br clear=all>
==Server Room==
{{ZoneImage|ImageName=ServersTop|description=Servers Room entrance}}
{{ZoneImage|ImageName=ServersTopStairs|description=Other entrance}}
{{ZoneImage|ImageName=ServersTopElevator|description=The elevator from the upper floor}}
{{ZoneImage|ImageName=ServersBotElevator|description=The elevator from the bottom floor}}
{{ZoneImage|ImageName=ServersBotOverview|description=An overview of the bottom floor}}
{{ZoneImage|ImageName=ServersBotLocker2|description=The small side room on the bottom floor with a Standard Locker}}
The '''Server Room''' is a straight hallway with one of the doors inside the room being blocked off by a shelf. Players may have to travel through the low section of the room and use the elevator depending on which side of the room they enter from. The elevator will crush and instantly kill any player that is under it. The upper section of the room is full of posters and parts of the E.P.A.S System. Which acted as a precursor to the [[C.A.S.S.I.E.]] System. An unbreakable glass is located on this upper floor that SCP-106 can walk through. Near one of the entrances to the room is a grate that can be used to see if the elevator is currently in use.
The bottom section of the room contains many props that break line of sight and a small closed off section with a Standard Locker. This can be used to break up a chase from an SCP. An Emergency Power Station can spawn outside this smaller room.
SCP-244-B will never spawn in this room.
'''Possible Spawns:'''
* [[Bulletproof Locker №7]]
* [[Emergency Power Station]]
* [[Standard Locker]]
<br clear=all>
<br clear=all>


Line 390: Line 397:
The '''Testroom''' is a straight hallway with a giant bottomless pit in the center of the room. Anything that falls in the pit will be killed instantly. Along the wall of the room is a catwalk with a Bulletproof Locker №7 and opposite to that is an office.
The '''Testroom''' is a straight hallway with a giant bottomless pit in the center of the room. Anything that falls in the pit will be killed instantly. Along the wall of the room is a catwalk with a Bulletproof Locker №7 and opposite to that is an office.


Inside the office is documents detailing about the fall of Site-45. A Scientist Keycard will always spawn in this room next to an audio player.
Inside the office is documents detailing about the fall of Site-45. This room has a 50% of spawning either a Scientist Keycard or COM-18 with a box of ammo.


'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
*In the office
*In the office (50% of either spawning)
** [[COM-18]] + 9x19mm (30 Rounds)
** [[Keycard|Scientist Keycard]]
** [[Keycard|Scientist Keycard]]
'''Possible Spawns:'''
'''Possible Spawns:'''
*On the walkway
*On the walkway
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** [[Workstation]]
** [[Workstation]]
** [[Emergency Power Stations|Emergency Power Station]]
** [[Emergency Power Stations|Emergency Power Station]]
<br clear=all>
==Tesla Gate==
{{ZoneImage|ImageName=teslagate|October=pumpkingate|description=An inactive Tesla Gate}}
{{ZoneImage|ImageName=teslagatefiring2|October=pumpkingatefiring|description=An active Tesla Gate.}}
'''Tesla Gates''' are straight hallways equipped with high powered tesla coils.
After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.<br>
Tesla Gates are quite loud and can be heard from several rooms away when operational.
If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby.
Up to a maximum of three Tesla Gates can spawn in a map. Additionally Tesla Gates can never spawn connected to each other.
<br clear=all>
==Alpha Warhead Silo==
The '''Alpha Warhead Silo''' is the location of the [[Alpha Warhead]]. It is located below HCZ, and can only be accessed via an elevator system.  An [[Emergency Power Stations|Emergency Power Station]] can spawn along the wall opposite of the elevator that leads up to the silo.
The upper section of the room takes on the appearance of a T intersection. The back area of this room contains two cargo elevators. It is possible to jump down the elevator shafts.
The lower section of the room contains various hallways and two ventilation shafts that lead to the Warhead Control Chamber.
The center of this room contains the firing mechanism which can be stood on. Located near the back of the firing mechanism is the control panel for the Alpha Warheads. Above the firing mechanism is one of the Alpha Warheads scattered throughout Site-02.
'''Guaranteed Spawns:'''
*Shelves outside armory
**[[Keycard|Zone Manager Keycard]]
*In the armory:
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]
'''Possible Spawns:'''
*Outside the armory:
** [[First Aid Cabinet]]
** [[Bulletproof Locker №7]]
*Outside the control room:
** [[First Aid Cabinet]]
*Lower level, opposite of the elevator:
**[[Emergency Power Stations|Emergency Power Station]]
<br clear=all>
==Ammunition Armory==
{{ZoneImage|ImageName=hczarmoryoverview}}
{{ZoneImage|ImageName=hczarmoryinside|description=Inside of the armory with a [[COM-18]] next to the Ammunition stack.}}
{{DoorStats|
|ReqAccess=AA1
|AP = 50
|DestroyLvl=Lvl1
}}
The '''Ammunition Armory''' is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.
<div style="white-space:normal; font-size:15px">The armory itself  requires {{HoverKeycard|Required Access1=AA1}} to open.</div> The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]].
'''Guaranteed Spawns:'''
*Inside the armory
**[[COM-18]]
**[[Flashlight]]
**[[Radio]]
**9x19mm Ammo (210 Rounds)
**5.56x45mm Ammo (120 Rounds)
'''Possible Spawns:'''
*Inside the armory:
** [[Bulletproof Locker №7]]
** [[First Aid Cabinet]]
*On the outside walls:
** [[First Aid Cabinet]] (up to two)
** [[Emergency Power Stations|Emergency Power Station]] (up to two)
<br clear=all>
==Micro H.I.D. Armory==
{{DoorStats|
|ReqAccess=AA3
|AP = 70
|DestroyLvl=Lvl1
}}
The '''Micro H.I.D. Armory''' is a hallway that is separated into two floors.<br>
The lower floor of the room acts as the main hallway connecting to other rooms in the zone. One side of the hallway has stairs leading to a laboratory while opposite of that is a opening containing shelves and a possible structure spawn.
The upper floor of the room is a small laboratory full of various equipment. A whiteboard, notes and a tape recorder can be found with details about the weapon. To the side of a room is a firing range that requires a keycard with {{HoverKeycard|Required Access1=AA3}} to open. This room contains the [[Micro H.I.D.]] sitting on a pedestal. </div><br>
'''Guaranteed Spawns:'''
*[[Micro H.I.D.]]
'''Possible Spawns:'''
* [[Bulletproof Locker №7]]
* [[First Aid Cabinet]]
* [[Emergency Power Stations|Emergency Power Station]]
<br clear=all>
==SCP-049's & SCP-173's Containment Area==
{{ZoneImage|ImageName=bottom049&173|description=The lower level of the room that connects to the rest of HCZ, with a [[First Aid Cabinet]] against the wall.}}
{{ZoneImage|ImageName=entrance049173|description=The entrance to the upper floor.}}
{{ZoneImage|ImageName=049cont049&173| description= Overview of the exterior of [[SCP-049|SCP-049's]] containment chamber, with a [[Facility Guard]] corpse next to a pillar.}}
{{ZoneImage|ImageName=armory049&173|description=Overview of the armory with a [[Weapon Locker Type 21]].}}
{{ZoneImage|ImageName=173cont049&173|description=Overview of [[SCP-173|SCP-173's]] containment chamber.}}
{{ZoneImage|ImageName=upstairs049&173|description=The upstairs section of the upper floor with a [[Bulletproof Locker №7]].}}
<small>'''(Armory)'''</small><br>
{{DoorStats|
|ReqAccess=AA2
|AP = 60
|DestroyLvl=Lvl1
}}
'''SCP-049's & SCP-173's Containment Area''' is a hallway that contains an elevator leading to the containment cells of [[SCP-049]] and [[SCP-173]].
<div style="white-space:normal; font-size:15px">When a player travels up the elevator into SCP-049's & SCP-173's Containment Area, and goes down the left hallway. They are greeted to a large open area with two doors, pillars and some shelves. The bigger gate door leads to SCP-049's containment chamber that contains a [[Keycard|Guard Keycard]] spawn. The normal door leads to an armory, which requires {{HoverKeycard|Required Access1=AA2}} to open. A [[Bulletproof Locker №7]] and [[First Aid Cabinet]] can also spawn outside the armory along the pillars.</div>
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].<br>
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the bottom floor hallway.
[[SCP-049]] will spawn inside his containment chamber at the start of the round. A destroyed Blue First Aid Cabinet will always spawn right outside this chamber. No items will ever spawn inside it.<br>
Next to the pillars is a dead Facility Guard. An [[Adrenaline]] can be found on the ground nearby them, which belongs to the destroyed Blue First Aid Cabinet from earlier.
In a back area of the room contains the chamber where [[SCP-173]] will spawn. A First Aid Cabinet or Bulletproof Locker №7 can spawn opposite of the entrance to this chamber.
{{Related|Soundtrack}}
{{multi-listen start}}
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}
{{multi-listen end}}
'''Guaranteed Spawns:'''
*Inside SCP-049's chamber:
**[[Keycard|Guard Keycard]]
*In the armory:
** [[FSP-9]]
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]
** [[Workstation]]
*Next to the dead Facility Guard
**[[Adrenaline]]
'''Possible Spawns:'''
*Hallway:
** [[First Aid Cabinet]] (x2)
** [[Emergency Power Stations|Emergency Power Station]]
*Across from SCP-173's chamber:
** [[Bulletproof Locker №7]]
<br clear=all>
==SCP-079's Containment Area==
{{ZoneImage|ImageName=079entrance|description=Entrance with a [[First Aid Cabinet]] against the far wall.}}
{{ZoneImage|ImageName=079airlock|description=The "airlock" that is between the entrance and the main chamber.}}
{{ZoneImage|ImageName=079overview1|description=The entrance of the chamber itself.}}
{{ZoneImage|ImageName=079overview2|description=Overview of the room.}}
{{ZoneImage|ImageName=079closeup|description=SCP-079 close up.}}
{{ZoneImage|ImageName=079armory|description=The armory inside of the chamber.}}
{{ZoneImage|ImageName=ARG_PlaqueV2|description=A plaque with the names of the main people who participated in the ARG.}}
{{DoorStats|Override=
Locked until all three Emergency Power Stations are activated<br>Containment Access Tier 2
|ReqAccess = CC2
|AP = 110
|DestroyLvl=Lvl3
}}
The entrance of '''SCP-079's Containment Area''' is a small stairway which leads to the two gates outside [[SCP-079|SCP-079's]] chamber.
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.
Behind the gates is a medium sized room that contains SCP-079 behind a cage. <br>
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.
A plaque can also be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. <br>
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].
'''Guaranteed Spawns:'''
*In the armory:
**Firearms:
*** [[Crossvec]]
**Grenades:
*** 3 [[Flashbang Grenade]]s
*** 4 [[High-Explosive Grenade]]s
**Ammo:
*** 9x19mm (105 Rounds)
**Body armors:
*** 3 [[Heavy Armor]]s
**Medical Items:
*** 2 [[Adrenaline]]s
*** 3 [[First Aid Kit]]s
**Other:
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)
*** [[Keycard|Facility Manager Keycard]]
*** 2 [[Flashlight]]s
*** 2 [[MTF-E11-SR Rack]]s
****1 contains the [[FR-MG-0]]
****Neither contain [[High-Explosive Grenade]]s
*** 2 [[Radio]]s
*** [[Workstation]]
'''Possible Spawns:'''
*Outside the containment chamber
** [[First Aid Cabinet]] (up to two)
** [[Emergency Power Stations|Emergency Power Station]] (up to two)
<br clear=all>
==SCP-096's Containment Area==
{{ZoneImage|ImageName=096overview|October=096roomhalloween|description= Overview of the room with an [[Emergency Power Stations|Emergency Power Station]] against the wall.}}
{{ZoneImage|ImageName=096chamber|description=Inside of the chamber.}}
{{DoorStats|
|ReqAccess=CC2
|AP = 40
|DestroyLvl=Lvl1
}}
'''SCP-096's Containment Area''' is a small room that contains [[SCP-096]]'s containment chamber.
The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.
<div style="white-space:normal; font-size:15px">The containment chamber's door requires a keycard with {{HoverKeycard|Required Access1=CC2}} to open.</div>
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it's inside. <br>
An MTF Sergeant Keycard and dead guard's body can be found on the floor in this chamber.
[[SCP-096]] will spawn outside its containment chamber at the start of the round.
The SCP-079 Operational Guides imply the terminal located in the room is how they gained access to the systems of Site-02.
'''Guaranteed Spawns:'''
*Inside the containment chamber:
** [[Keycard|MTF Sergeant Keycard]]
'''Possible Spawns:'''
*Outside the contianment Chamber:
* [[Bulletproof Locker №7]]
* [[First Aid Cabinet]]
* [[Workstation]]
* [[Emergency Power Stations|Emergency Power Station]]
<br clear=all>
==SCP-106's Containment Area==
{{ZoneImage|ImageName=106overview|description=Overview of the chamber.}}
{{ZoneImage|ImageName=106pitoverview|description=Overview of the pit.}}
{{ZoneImage|ImageName=106entrance|description=Entrance to the observation room with a [[Bulletproof Locker №7]] next to the door.}}
{{ZoneImage|ImageName=106observationroom|description=The control center of the observation room.}}
{{DoorStats|
|ReqAccess=CC2
|AP = 40
|DestroyLvl=Lvl1
}}
'''SCP-106's Containment Area''' is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.
To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.
<div style="white-space:normal; font-size:15px">The main doors require a keycard with {{HoverKeycard|Required Access1=CC2}}to open. Both doors will lead to the main control area in SCP-106's chamber.</div>
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds.
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.
[[SCP-106]] will spawn at the top of his containment chamber at the start of the round.
'''Guaranteed Spawns:'''
*On the shelf next to the Femur Breaker:
** [[Coin]]
** [[Keycard|MTF Sergeant Keycard]]
'''Possible Spawns:'''
*Outside the control room:
**[[Bulletproof Locker №7]]
** [[Emergency Power Stations|Emergency Power Station]]
** [[First Aid Cabinet]]
<br clear=all>
==SCP-939's Containment Area==
{{ZoneImage|ImageName=hczleft939|description=Left Entrance}}
{{ZoneImage|ImageName=hczright939|description=Right Entrance}}
{{ZoneImage|ImageName=hczentrance939|description=The entrance to the lab.}}
{{ZoneImage|ImageName=hczoverview939|description=Overview of the room with a [[Standard Locker]] against the far wall.}}
{{ZoneImage|ImageName=hczscale939|description=A scale in the room with a [[COM-15]] thrown on it.}}
{{ZoneImage|ImageName=hczcryo939|description=The cryopod that SCP-939 spawns in.}}
'''SCP-939's Containment Area''' is a corner hallway that acts as the spawn location of [[SCP-939]]. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. [[SCP-244]]-B can not spawn in this room.
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green water pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.<br>
Interestingly, the weight of items displayed by the scale is not 1:1 with the item's actual weight in the code due to rounding. Any item that weighs 5kg or more will display "Err" on the scale. Putting the Micro H.I.D. on the scale will display "Next time eat a salad".
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<span class="mw-customtoggle-myDivision"><br><span style="border-bottom: 1px dotted; font-size:15px">Items Weighed by Scale Chart (Click to view)</span></span><div class="mw-collapsible-content" style="height: auto"><br>
{|class="wikitable wikitable--stripe" style="display: inline-table;"
!style="text-align:center; font-size:15px;"|Item
!style="text-align:center; font-size:15px;"|Result
|-
|{{914 Item 2|Coin}}
|3g
|-
|{{914 Item 2|SCP-2176}}
|473g
|-
|{{914 Item 2|COM-15}}
|615g
|-
|{{914 Item 2|SCP-207}}
|945g
|}
</div>
</div>
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.
One of the five hidden Hubertballs is hidden on top of a beam at the ceiling of the room, it can not be seen without noclip.
'''Possible Spawns:'''
*Main Lab:
** [[First Aid Cabinet]]
** [[Standard Locker]]
*Cryo Storage Area:
** [[Emergency Power Stations|Emergency Power Station]]
<br clear=all>
==Testroom==
{{ZoneImage|ImageName=testroomoverview|description=Overview of the room with a [[First Aid Cabinet]] against the wall.}}
{{ZoneImage|ImageName=testroomoffice|description=The observation room.}}
{{ZoneImage|ImageName=testroomofficeglass|description=Walkway viewed from the observation room.}}
{{ZoneImage|ImageName=testroomalternateview|description=The observation room viewed from the walkway.}}
'''Testroom''' is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window. Information relating to Site-45 can be found here.<br>
The center of the room contains a pit that kills any player that falls down into it.<br>
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway.
'''Possible Spawns:'''
*On the walkway:
** [[Bulletproof Locker №7]]
** [[First Aid Cabinet]]
** [[Workstation]]
** [[Emergency Power Stations|Emergency Power Station]]
<br clear=all>
==Entrance Zone Checkpoints==
{{ZoneImage|ImageName=hczezCKoverview}}
{{ZoneImage|ImageName=hczezCKalternaterview|description=Overview of the room (Entrance Side).}}
{{ZoneImage|ImageName=hczezCKside|description=The side office.}}
{{ZoneImage|ImageName=hczezCKopengate|description=The gate that connects EZ and HCZ opened.}}
{{DoorStats|
|ReqAccess=CA
|AP = 10
|DestroyLvl=RA
}}
The '''Entrance Zone Checkpoints''' are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]].<br>
<div style="white-space:normal; font-size:15px">A keycard with {{HoverKeycard|Required Access1=CA}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.</div>
Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.<br>
'''Possible Spawns:'''
* [[First Aid Cabinet]] (up to two)
<br clear=all>
<br clear=all>


==Hallways==
==Hallways==
<gallery mode="packed" widths=400px heights=138px>
<gallery mode="packed" widths=400px heights=138px>
hczhallway.png|Straight Hallway
VentHallway.png|A Straight Hallway with a vent
hczcorneroverview2.png|Corner Hallway
BathroomsWall.png|The Bahtroom Hallway
hczTintersection.png|T-Intersection
BathroomsPipe.png|The Bahtroom Hallway (Alt View)
hczXintersection.png|X-Intersection
NewHCZCorner.png|Corner Hallway
HCZIntersection.png|T-Intersection
HCZFourway.png|X-Intersection
</gallery>
</gallery>


Line 770: Line 428:


=Map Layouts=
=Map Layouts=
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.
There are ten possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079's map.<br>
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079's map.<br>
Below are all the possible map layouts.<br>
Below are all the possible map layouts.<br>
Credit:
Credit:
*Mooshua - SL Layout Creator Tool. <!--The website is dead. Removing link for now.-->
*Mooshua - Room Icons


<gallery mode="packed" widths=1050px heights=268px>
<div class="round-tabber">
Layout_HCZ_Tetris_New.png|Tetris
<tabber>
Layout_HCZ_Hyperhube New.png|Hyperhube
Clark=
Layout_HCZ_Squares_New.png|Squares
<center>
Layout_HCZ_Circuit_New_Fixed.png|Circuit
[[File:HCZClark.png]]
Layout_HCZ_Golem_New.png|Golem
|-|
</gallery>
Thumbsup=
[[File:HCZThumbsup.png]]
|-|
Heart=
[[File:HCZHeart.png]]
|-|
Stretch=
[[File:HCZStretch.png]]
|-|
Brain=
[[File:HCZBrain.png]]
|-|
Leftwing=
[[File:HCZLeftwingFixed.png]]
|-|
Boxes=
[[File:HCZBoxes.png]]
|-|
Hyperhube=
[[File:HCZHyperhube.png]]
|-|
Squares=
[[File:HCZSquares.png]]
|-|
Golem=
[[File:HCZGolem.png]]
</tabber>
</div>


=Related Achievements=
=Related Achievements=
Line 790: Line 475:
*The Testroom servered as SCP-939's spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.
*The Testroom servered as SCP-939's spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron (Dan∞#9999), who even created a mock up render.
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron who created a mock up render.
[[Category:Zones]]
[[Category:Zones]]
{{Locations Navbox}}
{{Locations Navbox}}

Latest revision as of 00:05, 21 August 2025

Subsection-05 of Site-02, also known as the Heavy Containment Subsection, or Heavy Containment Zone, is one of four zones found in SCP: Secret Laboratory. The zone contains several important features such as the Micro H.I.D., the Alpha Warhead Silo, and the Emergency Power Stations.

Operational Guide Overview

The Heavy Containment Subsection, also known as Subsection-05, is one of Site-02’s most secure subsections. Dedicated to the secure containment of numerous dangerous Keter and Euclid class anomalies, such as instances of SCP-939 and SCP-106. The Heavy Containment Subsection contains many tools that security may utilize in the containment and security of anomalies.

Subsection-05 is composed of P-S-3 electrostatic tesla gates and additional subsections. These include Subsection-05-1 and Subsection-05-2, both with various uses ranging from dedicated SCP-containment to the on-site nuclear warhead. 

___
“Another log. May as well keep some of my thoughts collected at least. Termination tests for 096 are going nowhere. Nobody can figure out how to snap, chip, or otherwise break its bone structure. Project Segmentum isn't getting any better, it's still locked up in its service locker. Techies are still trying to figure out some new method of delivering its energy supply. The only thing that does happen on the regular is 106’s containment breaches. Either I'm missing out on the fun stuff or our work here is entirely pointless.”
-Charles H. Goodwin, Analyst, Site-02

Description

The Heavy Containment Zone is an industrial zone with exposed pipes and cargo crates scattered around the zone. These props often serve as a connection between the various hallways found in the zone. All playable SCPs will spawn in Heavy Containment Zone besides the Remote Admin exclusive SCP-3114.

Up to 60% of connectors between rooms will have a Standard Door with a minimum of 50%. These include connections that are guaranteed to have Standard Doors. Some room connectors may spawn with a massive Bulkhead instead. These doors will instantly kill any Humans crushed between them. SCPs will only take 200 damage when crushed. Up to six Bulkheads can spawn in the zone with a minimum of four.

Exclusive to Heavy Containment Zone are the Emergency Power Stations and Experimental Weapon Lockers. SCP-244-B has a 35% to spawn in a random room located within Heavy Containment Zone. Around the zone are alarms in certain rooms that will blare under certain circumstances. The alarms will trigger for 20 seconds when a High-Explosive Grenade detonates nearby or when a player dies to an SCP, a Chaos Insurgent or a Class-D Personnel. The alarm can be heard up to three rooms away.

Related article: Soundtrack


Rooms of Interest

Rooms of Interest are special rooms found within a zone. These rooms contain loot, be a spawn point for players or have some environmental interaction. They easily stand out in appearance compared to the standard hallways. These rooms often only spawn once within the map with a few exceptions.

Alpha Warhead Silo

The upper floor of the room
The entrance to the main area
The firing mechanism and control panel for the warheads
The armory section of the silo
The entrance to the vents

The Alpha Warhead Silo, also known as Subsection-05-1, is a three way hallway variant found in the zone. It contains two elevators that lead down to a lower section of the room that contains the Alpha Warhead. The elevators will crush and instantly kill any player that is under them.

The lower section of the room is broken into multiple sections. Such as a smaller back area that acts as an armory. There are multiple paths that can be taken within the silo, including two ventilation hallways that lead to the main chamber. The entrance of these are located near the left elevator.

The main area of the lower section contains a bottomless pit that instantly kills anything that falls down it. In the ceiling of the room is the Alpha Warhead. In the center of the room is the firing mechanism with a control panel. The lever can be flipped to either ready or disarm the Alpha Warhead. The red cancel button must be pressed if the detonation sequence is commencing to stop it. Next to the control panel is a dead Scientist with a COM-18 and a Surface Access Pass. Behind the Scientist is a series of pipes that each connect to a different warhead within Site-02.


Guaranteed Spawns:

Possible Spawns:


Acroamatic Abatement

Acroamatic Abatement Room Overview
Top view
Lower section

The Acroamatic Abatement section is an area of Heavy Containment Zone with the purpose of disposing anomalous waste such as SCP-173's fecal matter or SCP-939's amnestic vapor. The room acts a four way intersection and will always have standard doors for its connectors.

The center of the room is a giant water fall leading down to the pit. Any player who falls down the pit will be instantly killed.

A lower section within the room can be viewed from the above. This place can not be reached during normal gameplay. It is the location of one of many hidden capybaras in the game.

SCP-244-B can not spawn in this room.

Armory

The outside of the armory
The inside of the armory

The Armory is a three way intersection that contains a low tier armory in the center of the room. The three entrances to this room will always be the standard small door. The bottom of the room is a bottomless pit that will instantly kill anything that falls in. Up to two Emergency Power Stations can spawn on the outer walls of the armory.

The armory requires a Keycard with Security Access Tier 1 to open. Inside is a COM-18, a stockpile of ammo and a Workstation. A Bulletproof Locker №7 or First Aid Cabinet may spawn inside the armory.


Guaranteed Spawns:

Possible Spawns:


Deep Corner

Corner Deep Overview

Deep Corner is a corner type hallway found throughout most of the zone. Around 90% of corners in the zone are this variant. The room contains a small group of boxes along a wall. This can serve as a hiding place from threats or to take cover during gun fire. Randomized loot will spawn on one of the boxes in the room. An Experimental Weapon Locker can spawn next to this box.


Possible Spawns:

On top of the box:

Loot Chance
Flashlight

Painkillers (x2)

Radio
Zone Manager Keycard
30%
9x19mm (30 Rounds) 20%
9x19mm (30 Rounds)

COM-18

Light Armor 20%
Guard Keycard Flashlight 20%
5.56x45mm (40 Rounds) Combat Armor 10%


Elevator Systems

Elevator System A
Elevator System B

The Elevator Systems act as the connection between Light Containment Zone and Heavy Containment Zone. There are two Elevator Systems found in game. Those being Elevator System A and Elevator System B. The giant screen in the back of the room shows the current status of the Decontamination Process of Light Containment Zone.

SCP-244-B will never spawn in either elevator system.

Related article: Soundtrack


Entrance Zone Checkpoints

Overview of the room (Heavy Containment Zone Side)
Overview of the room (Entrance Side).
The window viewing the Heavy Containment Zone side

The Entrance Zone Checkpoints are two checkpoints that connect Heavy Containment Zone to Entrance Zone. A keycard with Administrative Access 1 is required to open the checkpoint. After ten seconds, the checkpoint doors will close.

On the Entrance Zone side is another Keycard door that requires Administrative Access 1. Behind this door is a small office area that has a Weapon Locker Type 21. This area can be used to check what is on the other side of the checkpoint by using the window found near the end. The window can be broken to open fire upon any threat in view.

Guaranteed Spawns:


Junk Room

Junk Room entrance
Other entrance

The Junk Room is a three way intersection with a wall of boxes cutting off the center of the room. While two of the entrances of the room are close enough to be unaffected by this. The other entrance can not be reached without going through a cramped side area. SCP-173 can use their Blink ability to reach the yellow pipes on the ceiling.

Possible Spawns:


Pipe Room

Pipe Room entrance
Other entrance
The side hallway

The Pipe Room is a straight hallway with a wall of pipes cutting through the center of the room. There are two paths around the wall of pipes. A cramped hallway that can be accessed from both sides of the room or by dropping down from the upper level. The cramped hallway has a lootable Shelving Unit along one of its walls. The stairs to reach the upper level can only be accessed by one side of the room. A Bulletproof Locker №7 can spawn up here. The upper area can be used as an ambushing position.

Possible Spawns:


Project Segmentum Hallway

Lower hallway overview
Fenced area
Outside the lab
Upper lab
Testing chamber

The Project Segmentum Hallway is a straight hallway with an upper room leading to a laboratory for Project Segmentum (Micro H.I.D.). The lower section of the hallway contains a small side area with shelves and a Bulletproof Locker №7 spawn. This area is slightly fenced off allowing it to be used for cover.

The upper area of the room is accessed by using the stairs. This area is the laboratory with notes and an audio recording detailing about Project Segmentum. The island in the room contains a Surface Access Pass while the back of the room has a First Aid Cabinet. Off to the side is a Keycard locked door that requires Security Access 3 to open.

Behind the Keycard locked door is the Micro H.I.D. sitting on its pedestal. This area acts as the testing chamber for the weapon when used by Site-02 staff.

Guaranteed Spawns:

Possible Spawns:


SCP-049's & SCP-173's Containment Area

Lower Hallway Overview
Upper Elevator Hallway
Outside SCP-049's cell
SCP-049's Containment Cell
The armory next to SCP-049's cell
Outside SCP-173's cell
SCP-173's Containment Cell

SCP-049's & SCP-173's Containment Area, also known as Site-02 Loading Bay 125 or Subsection-05-2, is a two floor hallway that requires an elevator to travel between the two. The lower level of the room contains a fenced off area and a small hiding place near one of the entrances to the hallway.

The upper floor of the room is the containment area. Upon leaving the elevator the player is greeted to a hallway. Following the left path leads the player to SCP-049's Containment cell and the right leads to SCP-173's Containment cell. Both SCPs spawn in their respective containment cells.

SCP-049's Containment Area contains a dead Facility Guard with an Adrenaline on the ground next to them. A blood trail from the corpse leads to a Keycard door that requires Security Access 2 to open. Inside is an armory with a FSP-9 spawn and a breakable window that leads to SCP-049's spawn. A MTF-E11-SR Rack or Weapon Locker Type 21 may spawn inside this armory. Inside SCP-049's chamber is a Zone Manager Keycard. Next to SCP-049's chamber is a pathway that leads to SCP-173's Containment Chamber.

Outside of SCP-173's spawn is dead Scientist with a Surface Access Pass. Across the cell is a possible Bulletproof Locker №7 spawn. Going further down this way will lead the player to back to the elevator.

SCP-244-B will never spawn in this room.

Related article: Soundtrack


Guaranteed Spawns:

Possible Spawns:


SCP-079's Containment Area

Entrance to the room
The short hallway leading to the chamber
SCP-079's chamber
The armory in SCP-079's chamber

SCP-079's Containment Area is an end room that contains the location of SCP-079. The gates to this room are locked until all three Emergency Power Stations have been engaged. Once this happens the doors will automatically open. Though they can be closed and opened again with a Keycard that has Containment Access Tier 2.

Inside the room is a short series of stairs that lead to the locked gate. Behind this gate is a short hallway with a Shelving Unit and another gate. Behind this gate is the chamber of SCP-079. Inside the chamber is an armory to the right of the entrance. Full of high tier loot and a button that recontains SCP-079. Going down the set of stairs leads to a bottom area where SCP-079 is fenced off. SCP-079 can not be damaged by any player means besides the dedicated recontainment button. Along the backwall of this bottom area is an plaque dedicated to the players who took a large and active part in the ARG Event.

SCP-244-B will never spawn in this room.

Guaranteed Spawns:


Possible Spawns:


SCP-096's Containment Area

Entrance to the room
SCP-096's Containment Cell

SCP-096's Containment Area is a small end room that contains SCP-096. The door to this room will always be the standard small door. The entrance of the room has multiple possible structure spawns such as First Aid Cabinets, Emergency Power Stations and Workstations. SCP-096 will spawn in this entrance area as opposed to their cell.

The back of the room has a Keycard locked door that requires Containment Access 2 to open. The inside is a small red room where SCP-096 is normally contained. A dead Facility Guard missing a head can be found here. Next to the body is a MTF Operative Keycard.

SCP-244-B will never spawn in this room.

Guaranteed Spawns:

Possible Spawns:


SCP-106's Containment Area

SCP-106's Containment Area Overview
One of the entrances to the lower observation room
Inside the observation room

SCP-106's Containment Area is a large end room that contains SCP-106. The door to this room will always be the standard small door. The entrance of the room contains a large open space with magnets in the center of the room. The magnets contain walkways that can be used by the player. Floating above these magnets is SCP-106's containment cell. Below the magnets is a pit that will instantly kill anything that falls in.

In the back of the room is an observation chamber for SCP-106. The room has two entrances with the left one having a possible Bulletproof Locker №7 spawn next to it. Inside the observation chamber is some clutter and a MTF Operative Keycard spawn. SCP-106 will spawn in this area.

A 2nd observation room exists that can only be accessed with noclip. Inside this room is a whiteboard with signatures from the entire Northwood Studio's development team at the time of 14.0.0's development.

SCP-244-B will never spawn in this room.

Guaranteed Spawns:

Possible Spawns:


SCP-127's Containment Area

SCP-127's Containment Area Overview
Testing chamber
Weapon Locker 7-C

SCP-127's Containment Area is a three-way hallway that contains SCP-127. In the middle of the room is a dead Facility Guard and a recording device. When played the sounds of the guard screaming and piano noises can be heard.

In the corner of the room is a small testing chamber that hold SCP-127. Unbreakable glass is found inside this small testing area and various lab equipment. A tuna sandwich can be seen sitting on the counter. In the back of the room is Weapon Locker 7-C that contains SCP-127. It requires a Keycard with Containment Access 3 to open.

Guaranteed Spawns:


SCP-939's Containment Area

Left Entrance
Right Entrance
The entrance to the lab
An overview of the lab
Overview of the room with a Standard Locker against the far wall
The cryopod that SCP-939 spawns in

SCP-939's Containment Area is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. The doors to this room will always be the standard small doors.

The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green water pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.

The laboratory itself contains spawn points for structures such as Standard Lockers and First Aid Cabinets. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.
The weight of items displayed by the scale is not 1:1 with the item's actual weight due to rounding. Any item that weighs 5kg or more will display "Err" on the scale. Putting the Micro H.I.D. on the scale will display "Next time eat a salad".

Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An Emergency Power Station can spawn next to the Cryo Pod.

SCP-244-B will never spawn in this room.

Possible Spawns:


Server Room

Servers Room entrance
Other entrance
The elevator from the upper floor
The elevator from the bottom floor
An overview of the bottom floor
The small side room on the bottom floor with a Standard Locker

The Server Room is a straight hallway with one of the doors inside the room being blocked off by a shelf. Players may have to travel through the low section of the room and use the elevator depending on which side of the room they enter from. The elevator will crush and instantly kill any player that is under it. The upper section of the room is full of posters and parts of the E.P.A.S System. Which acted as a precursor to the C.A.S.S.I.E. System. An unbreakable glass is located on this upper floor that SCP-106 can walk through. Near one of the entrances to the room is a grate that can be used to see if the elevator is currently in use.

The bottom section of the room contains many props that break line of sight and a small closed off section with a Standard Locker. This can be used to break up a chase from an SCP. An Emergency Power Station can spawn outside this smaller room.

SCP-244-B will never spawn in this room.

Possible Spawns:


Tesla Gate Hallway

Tesla Gate Hallway Overview
Tesla Gate Warming Up
Tesla Gate Firing

The Tesla Gate Hallway is a straight hallway with a Tesla Gate in the middle of the room. Approaching the gate will warm up the gate. This sound is loud and can be heard across multiple rooms. Getting closer will cause the Tesla Gate to start zapping. Touching this wall of electricity will deal to the player for three ticks. The amount of damage for each tick is a random number from 200 to 300. SCP-079 can force a Tesla Gate to zap with a short cooldown. If SCP-079 is currently using a camera in a room with a Tesla Gate it will start warming up.

Up to three Tesla Gates can spawn in the zone and they will never spawn connected to each other. SCP-244-B will never spawn in this room.

Testroom

Test Room Overview
Office side area
The table full of documents about Site-45

The Testroom is a straight hallway with a giant bottomless pit in the center of the room. Anything that falls in the pit will be killed instantly. Along the wall of the room is a catwalk with a Bulletproof Locker №7 and opposite to that is an office.

Inside the office is documents detailing about the fall of Site-45. This room has a 50% of spawning either a Scientist Keycard or COM-18 with a box of ammo.

Guaranteed Spawns:

Possible Spawns:


Hallways

Possible Spawns:


Map Layouts

There are ten possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long. SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079's map.
Below are all the possible map layouts.
Credit:

  • Mooshua - Room Icons

Related Achievements

Overcurrent
Jump into a Tesla Gate while holding the Micro H.I.D.

Proceed With Caution
Successfully pass through a Tesla Gate that SCP-079 is watching.

That was... close.
Cancel the Alpha Warhead with 15 seconds or less remaining.

Trivia

  • The Testroom servered as SCP-939's spawn before the 12.0.0 Mimicry Update.
    • The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.
    • The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron who created a mock up render.
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