
![]() |
Anyalsis Complete. New behaviors detected. ATTENTION! This is a wiki for the main branch of SCP SL! If you are looking for changes for the Beta, check out our Beta Wiki found here |
SCP-079 | ||||
---|---|---|---|---|
Abilities | ||||
Open, close, or lock doors to help fellow SCPs catch people with ease. Lockdown a room and turn off its lights, allowing SCP-173 to move freely. Activate Tesla Gates on anyone who walks through. SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ. | ||||
Stats | ||||
Tier 1 Max AP: 100 | Regen: 1.2 AP/s | |||
Tier 2 Max AP: 110 | Regen: 2.5 AP/s | |||
Tier 3 Max AP: 125 | Regen: 4.1 AP/s | |||
Tier 4 Max AP: 150 | Regen: 6.8 AP/s | |||
Tier 5 Max AP: 200 | Regen: 11.2 AP/s | |||
Other Information | ||||
Spawn Location: Heavy Containment Zone Class Color: EC2222 Article Link: Page |
"I have returned once more..."
— SCP-079 in the
incoming SCP teaser
SCP-079 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-079 is an evolving AI on a small computer and can control facility functions remotely.
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.
SCP-079 will never spawn as the only SCP in a given round.
The chances of SCP-079 spawning increases the more SCPs are in a given round.
SCP-079 effectively utilizes Site-02's security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. SCP-079 uses these cameras to see the room it's in, and to interact with various electronics around the facility.
SCP-079 can change between nearby cameras by pressing Left Click on a camera icon or using the WASD keys. The room SCP-079 will be brought to via WASD is based on camera rotation and not room position. Clicking on the WASD icons on the top right of its screen will also take SCP-079 to the corresponding room.
A camera not currently used by SCP-079 will have its lights be in the color maroon A shade of red
Hex: #76000
RGB: (118, 0, 0), while one being currently operated will be cyan A shade between blue and green
Hex: #00FFFF
RGB: (0, 255, 255) in color.
SCP-079 can also press Tab ↹ to open up a map of the current zone it's in, except while on Surface Zone. This allows SCP-079 to Left Click on any room on the map to instantly travel to it, with the AP cost depending on how far away the room is in relation to SCP-079's current location. SCP-079 can move the map with the mouse and zoom in and out with the mouse scroll wheel.
Cameras can be controlled by moving the mouse towards the edge of the screen, slowly moving the camera based on which edge the mouse is on. Holding down the Spacebar centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make Spacebar toggle between these two camera movement options, allowing one to simply press Spacebar once to change between them.
SCP-079 can talk to other SCP players using Q, regardless of the distance. Additionally, other playable SCPs are marked on SCP-079's map with a red square and rooms with charging Emergency Power Stations are shaded in red. The map also displays how many players are alive in each faction at the top left corner.
SCP-079 can see people who are wearing SCP-268.
If SCP-2176 is thrown in a room, SCP-079 cannot interact with the doors in said room.
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes it one of the biggest threats to human players, who often utilize these doors to escape other SCPs and/or hostile human players.
SCP-079 technically has 100,000 HP, making it practically impossible to terminate it by simply shooting its monitor. SCP-079 can be taken care of in three different ways - termination via Alpha Warhead, re-containment by turning on all three Emergency Power Stations, or by re-containing/terminating all other SCP subjects.
Three Emergency Power Stations, a.k.a Generators, spawn randomly around the Heavy Containment Zone. Each Emergency Power Station requires a Keycard with Armory Access 2 Armory Access 2 to unlock. Flipping the switch inside of the Power Station will turn it on. This will warn SCP-079 and mark the location of the Station on its map.
Each Emergency Power Station must be on for around two minutes to fully activate. During this time, the switch can be flipped again to turn off the Station, causing its timer to slowly count back up to the maximum. However, once the timer reaches zero, C.A.S.S.I.E. will announce the Station's activation and it cannot be turned off.
Once all three Emergency Power Stations are activated, SCP-079's Containment Area will open up. Inside, a button can be found to start the Overcharge mechanic, causing SCP-079 to be forced out of Site-02's systems and be re-contained. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and cannot be opened for a short time.
Emergency Power Stations still spawn even if there's no SCP-079 player.
SCP-079 has many abilities it can use to interact with the facility around them.
These abilities appear as icons on the screen. A Left Click on these icons can activate that ability.
SCP-079 only has one ability that it can use to directly kill players, which is activating Tesla Gates. The rest of its abilities, besides Speakers, are used to assist SCPs in killing humans, or humans in killing other humans.
SCP-079 will gain EXP from using the following abilities: Tesla Gates, Door Interactions, Elevator Interactions and Lockdown.
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate it activated, or if a player dies near a door it recently interacted with.
Below is a chart showing SCP-079's abilities.
Icon | Description | AP Cost | Tier Needed |
---|---|---|---|
![]() |
Will quickly move to the selected camera. | Varies | Tier 1 |
![]() |
Shows available door actions when hovering over it. | N/A | Tier 1 |
![]() |
Open the corresponding door. | Varies | Tier 1 |
![]() |
Close the corresponding door. | Varies | Tier 1 |
![]() |
Lock a door at the cost of draining AP. | 4 AP/s | Tier 1 |
![]() |
Will force the corresponding elevator to be sent up or down. | 10 AP | Tier 1 |
![]() |
Talk through a speaker to humans at the cost of draining AP. | 2 AP/s | Tier 1 |
![]() |
Forces an overcharge of a Tesla Gate at the cost of a lot of AP. | 50 AP | Tier 1 |
![]() |
Locks down the room and turns the lights out. Allowing SCP-173 to move freely. Has a five second cool-down. |
60 AP | Tier 2 |
The Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.
Players can use Flashlights or the Night-Vision Scope attachment on the Crossvec, MTF-E11-SR, and Logicer to stop SCP-173 from moving in a room under a Lockdown.
If SCP-2176 is thrown in a room under a Lockdown, SCP-079 cannot interact with the doors in the room, nor Lockdown any room connected to said doors.
Below is a chart showing how much AP is needed to open or close a door.
Door | AP Cost |
---|---|
Non-Keycard doors; GR-18 | 5 AP |
LCZ/HCZ and HCZ/EZ Checkpoints | 10 AP |
Intercom Broadcasting Center | 30 AP |
SCP-096; TC01 Control Room | 40 AP |
LCZ and HCZ Armory; SCP-914's CC | 50 AP |
SCP-049's and Nuke Room Armory | 60 AP |
The Micro H.I.D. Storage | 70 AP |
Gate A and Gate B | 80 AP |
SCP-106 and SCP-079's CC | 110 AP |
SCP-079's map will only show the current zone it's in. For most zones, SCP-079 has to go to an elevator to enter a different zone.
This is the same for SCP-049's Containment Area and the Alpha Warhead Silo. To travel between EZ/HCZ, it only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.
Below is a chart showing the AP cost to change between the other zones/floors of the facility.
Icon | Location | AP Cost |
---|---|---|
![]() |
SCP-049's Containment Area in HCZ. | 30 AP |
![]() |
Elevator Systems A and B in HCZ. | 30 AP |
![]() |
Elevator Systems A and B in LCZ. | 30 AP |
![]() |
Nuke Silo in HCZ. | 30 AP |
![]() |
Both Elevators on the Surface Zone. | 30 AP |
![]() |
Gate A and B in Entrance Zone. | 30 AP |
As SCP-079 uses its abilities, the controlling player gains a small amount of EXP.
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP.
When SCP-079 gets enough EXP, it levels up, gaining faster AP regeneration and a higher max AP.
SCP-079 will gain a small amount of EXP from interacting with things around the facility.
As SCP-079 levels up, the amount of EXP earned for general interactions goes down.
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
---|---|---|---|---|
Doors | 1.5 EXP | 0.9 EXP | 0.5 EXP | 0.3 EXP |
Tesla Gates | 15 EXP | 9 EXP | 5.5 EXP | 3.3 EXP |
Lockdown Ability | 20 EXP | 12 EXP | 7.3 EXP | 4.4 EXP |
Elevators | 3.5 EXP | 2.1 EXP | 1.3 EXP | 0.8 EXP |
SCP-079 is unable to use Lockdown at Tier 1. So him gaining 20 EXP from Lockdown can't be seen under normal gameplay.
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded.
The amount of EXP SCP-079 gains for termination assists doesn't decrease or increase as SCP-079 gains levels.
SCP-079 will only get half of the normal amount of EXP when helping SCP-106 catch someone.
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.
SCP-079 levels up as it gains EXP.
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0.
Reaching Tier 2 will give SCP-079 the ability to Lockdown a room.
Access Tier 1:
Access Tier 2:
Access Tier 3:
Access Tier 4:
Access Tier 5:
The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at.
|