Short Range | Medium Range | Long Range | Ultra Range | |
---|---|---|---|---|
Short Range | 150 meters 10 hallways | 200 meters 13.33 hallways | 825 meters 55 hallways | 5075 meters 338.33 hallways |
Medium Range | 200 meters 13.33 hallways | 250 meters 16.67 hallways | 875 meters 58.33 hallways | 5125 meters 341.67 hallways |
Long Range | 825 meters 55 hallways | 875 meters 58.33 hallways | 1500 meters 100 hallways | 5750 meters 383.33 hallways |
Ultra Range | 5075 meters 338.33 hallways | 5125 meters 341.67 hallways | 5750 meters 383.33 hallways | 10000 meters 666.67 hallways |
Navigation
Wiki Links
m (→In game: G) |
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==Spawning== | ==Spawning== | ||
* | *[[Standard Locker]]s [5%] | ||
* | *[[Weapon Locker Type 21]] (Drawer) [22.2%] | ||
* | *[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%] | ||
* | *[[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] [100%] | ||
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s. | *Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s. | ||
**The | **The Radio will automatically be turned on upon spawning and set to the MR range. | ||
<br> | <br> | ||
Revision as of 17:41, 5 February 2022
Radio | |
---|---|
Basic Information | |
Type | Equipment (Tool) |
Usage | Allows long range communication |
Weight Affects item pick-up time & window breaking | 1.7 kg |
Pick-Up Time | 0.54s Unrounded value: 0.5425s |
Other Information | |
Spawn | Standard Locker Weapon Locker Type 21 LCZ Armory HCZ Ammunition Armory Foundation Military Classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune |
Manufacturer | Hykia |
Item ID | 12 |
Radios are a type of Item found in SCP: Secret Laboratory.
In Game
Radios allow for long range communication between other players who have radios, regardless of what team they may be on.
Radios start with 100% charge, which will slowly deplete if the radio remains active. Higher ranges will drain power faster.
While the radio is turned off, battery will not be consumed.
Depleted radios can be recharged in SCP-914 on the 1:1 and Fine settings.
Holding down V will allow the player to use the radio. The radio does not need to be equipped in order to use it.
One can change the channels by equipping the radio and pressing Left Click. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (SR, MR, LR, UR).
The radio can be turned on or off by pressing Right Click.
Spawning
- Standard Lockers [5%]
- Weapon Locker Type 21 (Drawer) [22.2%]
- LCZ Armory [100%]
- HCZ Ammunition Armory [100%]
- Spawns on all MTF Operatives and Facility Guards.
- The Radio will automatically be turned on upon spawning and set to the MR range.
Range
- Short Range - 112.5
meters
- Medium Range - 187.5
meters
- Long Range - 1125
meters
- Ultra Range - 7500
meters
One hallway is about 15.45 meters.
If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So "(Range1 + Range2) / 2". For example, the default range, Medium, is 187.5m while Long range is 1125 meters. So, (187.5 + 1125) / 2 equals 656.3. So a Radio on Medium Range can communicate with a Radio on Long Range if it is within 656.3 meters and vice versa. Below is a chart showing the distances for each range combination.
High enough ranges can be used to communicate with players on other levels of the Facility.
Keep in mind, Light Containment Zone is above Heavy Containment Zone, so a Radio on Surface will have an easier time reaching a Radio in Light Containment Zone than a Radio in Heavy Containment Zone. Warhead Silo and SCP-049's Room are also located above Heavy Containment Zone, but are closer to Heavy Containment Zone than Light Containment Zone.
Short Range | Medium Range | Long Range | Ultra Range | |
---|---|---|---|---|
Short Range | 7.3 hallways | 9.7 hallways | 40 hallways | 246.4 hallways |
Medium Range | 9.7 hallways | 12.1 hallways | 42.5 hallways | 248.8 hallways |
Long Range | 40 hallways | 42.5 hallways | 72.8 hallways | 279.1 hallways |
Ultra Range | 246.4 hallways | 248.8 hallways | 279.1 hallways | 485.4 hallways |
Power Usage
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster.
Range | Idle | Talking | Total Idle Time | Total Talk Time |
---|---|---|---|---|
Short | 0.01% per second | 0.7% per second | 166.67 minutes | 2.38 minutes |
Medium | 0.02% per second | 1% per second | 83.33 minutes | 1.67 minutes |
Long | 0.08% per second | 2% per second | 20.83 minutes | 50 seconds |
Ultra | 0.23% per second | 4% per second | 7.25 minutes | 20 seconds |
Sounds
Gallery
-
A render of the Radio's former model. This model was the second model used by the Radio. When this model was ingame, its inventory icon was still that of the oldest Radio model.
-
The former inventory icon of the Radio. Icon is that of the oldest Radio Model.
Trivia
- The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
- Near the bottom of the radio is another note saying "Please don't use in 914"
- When the Radio's model was first changed, its inventory icon was still of the old model.
- The antenna to the radio was mostly missing in the old inventory icon as it got cropped out.
- This was fixed in v11.0.0 when the Radio got an overhaul with a second model change.
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- This page was last edited on 5 February 2022, at 17:41.
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