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One hallway is 15 meters. | One hallway is 15 meters. | ||
If two players are using different ranges on the Radio, the range two can communicate will be the range of the whatever range is the best between them. | If two players are using different ranges on the Radio, the range the two can communicate will be the range of the whatever range is the best between them. | ||
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Revision as of 17:17, 25 April 2023
Radio | |
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Basic Information | |
Type | Equipment (Tool) |
Usage | Allows long range communication |
Weight Affects item pick-up time & window breaking | 1.7 kg |
Pick-Up Time | 0.54s Unrounded value: 0.5425s |
Other Information | |
Spawn | Standard Locker Weapon Locker Type 21 LCZ Armory HCZ Ammunition Armory Foundation Military Classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune |
Manufacturer | Hykia Research & Computing Technologies |
Item ID | 12 |
The Radio is a type of Item found in SCP: Secret Laboratory.
Contents
In Game
Radios allow for long range communication between other players who have Radios, regardless of what team they may be on.
Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster.
Holding down V will allow the player to use the Radio. The Radio does not need to be equipped in order to use it.
One can change the channels by equipping the Radio and pressing Left Click. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (SR, MR, LR, UR).
The Radio can be turned on or off by pressing Right Click.
While the Radio is turned off, battery will not be consumed.
Spawning
- Standard Lockers [5%]
- Weapon Locker Type 21 (Drawer) [22.2%]
- LCZ Armory [100%]
- HCZ Ammunition Armory [100%]
- Spawns on all MTF Operatives and Facility Guards.
- The Radio will automatically be turned on upon spawning and set to the MR range.
Range
- Short Range - 108 meters 7.2 hallways
- Medium Range - 180 meters 12 hallways
- Long Range - 1080 meters 72 hallways
- Ultra Range - 7200 meters 480 hallways
One hallway is 15 meters.
If two players are using different ranges on the Radio, the range the two can communicate will be the range of the whatever range is the best between them.
Power Usage
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster.
Range | Idle | Talking | Total Idle Time | Total Talk Time |
---|---|---|---|---|
Short | 0.01% per second | 0.7% per second | 166.67 minutes | 2.38 minutes |
Medium | 0.02% per second | 1% per second | 83.33 minutes | 1.67 minutes |
Long | 0.08% per second | 2% per second | 20.83 minutes | 50 seconds |
Ultra | 0.23% per second | 4% per second | 7.25 minutes | 25 seconds |
Spawning
- Spawns on all MTF Operatives and Facility Guards.
- The radio will automatically be turned on upon spawning and set to the MR range.
- One will spawn in the HCZ Ammunition Armory
- One will spawn in the LCZ Armory
Sounds
Gallery
Trivia
- The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
- Near the bottom of the radio is another note saying "Please don't use in 914"
- When the Radio's model was first changed, its inventory icon was still of the old model.
- This was fixed in v11 when the Radio got an overhaul with a second model change.
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- This page was last edited on 25 April 2023, at 17:17.
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