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The Radio can be turned on or off by pressing {{Key Press|Rightclick}}.<br> | The Radio can be turned on or off by pressing {{Key Press|Rightclick}}.<br> | ||
While the Radio is turned off, battery will not be consumed. | While the Radio is turned off, battery will not be consumed. | ||
==Spawning== | ==Spawning== | ||
*[[Standard Locker]]s [5%] | *[[Standard Locker]]s [5%] | ||
Line 33: | Line 31: | ||
**The Radio will automatically be turned on upon spawning and set to the MR range. | **The Radio will automatically be turned on upon spawning and set to the MR range. | ||
<br> | <br> | ||
==Range== | ==Range== | ||
*Short Range - {{ | *Short Range - {{MetersToHallways|108}} | ||
*Medium Range - {{ | *Medium Range - {{MetersToHallways|180}} | ||
*Long Range - {{ | *Long Range - {{MetersToHallways|1080}} | ||
*Ultra Range - {{ | *Ultra Range - {{MetersToHallways|7200}} | ||
<br> | <br> | ||
One hallway is | One hallway is 15 meters. | ||
If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So "(Range1 + Range2) / 2". For example, the default range, Medium, is | If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So "(Range1 + Range2) / 2". For example, the default range, Medium, is 180m while Long range is 1080 meters. So, (180 + 1080) / 2 equals 630. So a Radio on Medium Range can communicate with a Radio on Long Range if it is within 630 meters and vice versa. Below is a chart showing the distances for each range combination. <br> | ||
High enough ranges can be used to communicate with players on other levels of the Facility.<br> | High enough ranges can be used to communicate with players on other levels of the Facility.<br> | ||
Keep in mind, [[Light Containment Zone]] is above [[Heavy Containment Zone]], so a Radio on Surface will have an easier time reaching a Radio in Light Containment Zone than a Radio in Heavy Containment Zone. [[Heavy_Containment_Zone#Alpha Warhead Silo|Warhead Silo]] and [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Room]] are also located above Heavy Containment Zone, but are closer to Heavy Containment Zone than they are to Light Containment Zone. | Keep in mind, [[Light Containment Zone]] is above [[Heavy Containment Zone]], so a Radio on Surface will have an easier time reaching a Radio in Light Containment Zone than a Radio in Heavy Containment Zone. [[Heavy_Containment_Zone#Alpha Warhead Silo|Warhead Silo]] and [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Room]] are also located above Heavy Containment Zone, but are closer to Heavy Containment Zone than they are to Light Containment Zone. | ||
{{RadioRanges | {{RadioRanges | ||
|Short = | |Short = 108 | ||
|Medium = | |Medium = 180 | ||
|Long = | |Long = 1080 | ||
|Ultra = | |Ultra = 7200 | ||
}} | }} | ||
<br> | <br> | ||
==Power Usage== | ==Power Usage== | ||
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster | The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster. | ||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
!Range | !Range | ||
Line 102: | Line 85: | ||
|} | |} | ||
==Spawning== | |||
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s. | |||
**The radio will automatically be turned on upon spawning and set to the MR range. | |||
*One will spawn in the [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] | |||
*One will spawn in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] | |||
<br> | |||
==Sounds== | ==Sounds== | ||
{{multi-listen start}} | {{multi-listen start}} | ||
Line 121: | Line 110: | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Legacy= | Legacy= | ||
<gallery mode="nolines" widths= | <gallery mode="nolines" heights=150px widths=225px> | ||
RadioItem.png|The former inventory icon of the Radio. Icon is that of the oldest Radio Model. | |||
RadioRender.png|A render of the Radio's former model. This model was the second model used by the Radio. | |||
</gallery> | </gallery> | ||
}} | }} | ||
</div> | </div> | ||
=Trivia= | ==Trivia== | ||
* The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!" | * The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!" | ||
**Near the bottom of the | **Near the bottom of the radio is another note saying "Please don't use in 914" | ||
* When the Radio's model was first changed, its inventory icon was still of the old model. | * When the Radio's model was first changed, its inventory icon was still of the old model. | ||
** This was fixed in v11 when the Radio got an overhaul with a second model change. | |||
** This was fixed in | |||
{{Items Navbox}} | {{Items Navbox}} |
Revision as of 03:50, 6 January 2023
Radio | |
---|---|
Basic Information | |
Type | Equipment (Tool) |
Usage | Allows long range communication |
Weight Affects item pick-up time & window breaking | 1.7 kg |
Pick-Up Time | 0.54s Unrounded value: 0.5425s |
Other Information | |
Spawn | Standard Locker Weapon Locker Type 21 LCZ Armory HCZ Ammunition Armory Foundation Military Classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune |
Manufacturer | Hykia |
Item ID | 12 |
Radios are a type of Item found in SCP: Secret Laboratory.
Contents
In Game
Radios allow for long range communication between other players who have Radios, regardless of what team they may be on.
Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster.
Holding down V will allow the player to use the Radio. The Radio does not need to be equipped in order to use it.
One can change the channels by equipping the Radio and pressing Left Click. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (SR, MR, LR, UR).
The Radio can be turned on or off by pressing Right Click.
While the Radio is turned off, battery will not be consumed.
Spawning
- Standard Lockers [5%]
- Weapon Locker Type 21 (Drawer) [22.2%]
- LCZ Armory [100%]
- HCZ Ammunition Armory [100%]
- Spawns on all MTF Operatives and Facility Guards.
- The Radio will automatically be turned on upon spawning and set to the MR range.
Range
- Short Range - 108 meters 7.2 hallways
- Medium Range - 180 meters 12 hallways
- Long Range - 1080 meters 72 hallways
- Ultra Range - 7200 meters 480 hallways
One hallway is 15 meters.
If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So "(Range1 + Range2) / 2". For example, the default range, Medium, is 180m while Long range is 1080 meters. So, (180 + 1080) / 2 equals 630. So a Radio on Medium Range can communicate with a Radio on Long Range if it is within 630 meters and vice versa. Below is a chart showing the distances for each range combination.
High enough ranges can be used to communicate with players on other levels of the Facility.
Keep in mind, Light Containment Zone is above Heavy Containment Zone, so a Radio on Surface will have an easier time reaching a Radio in Light Containment Zone than a Radio in Heavy Containment Zone. Warhead Silo and SCP-049's Room are also located above Heavy Containment Zone, but are closer to Heavy Containment Zone than they are to Light Containment Zone.
Short Range | Medium Range | Long Range | Ultra Range | |
---|---|---|---|---|
Short Range | 108 meters 7.2 hallways | 144 meters 9.6 hallways | 594 meters 39.6 hallways | 3654 meters 243.6 hallways |
Medium Range | 144 meters 9.6 hallways | 180 meters 12 hallways | 630 meters 42 hallways | 3690 meters 246 hallways |
Long Range | 594 meters 39.6 hallways | 630 meters 42 hallways | 1080 meters 72 hallways | 4140 meters 276 hallways |
Ultra Range | 3654 meters 243.6 hallways | 3690 meters 246 hallways | 4140 meters 276 hallways | 7200 meters 480 hallways |
Power Usage
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster.
Range | Idle | Talking | Total Idle Time | Total Talk Time |
---|---|---|---|---|
Short | 0.01% per second | 0.7% per second | 166.67 minutes | 2.38 minutes |
Medium | 0.02% per second | 1% per second | 83.33 minutes | 1.67 minutes |
Long | 0.08% per second | 2% per second | 20.83 minutes | 50 seconds |
Ultra | 0.23% per second | 4% per second | 7.25 minutes | 25 seconds |
Spawning
- Spawns on all MTF Operatives and Facility Guards.
- The radio will automatically be turned on upon spawning and set to the MR range.
- One will spawn in the HCZ Ammunition Armory
- One will spawn in the LCZ Armory
Sounds
Gallery
-
The former inventory icon of the Radio. Icon is that of the oldest Radio Model.
-
A render of the Radio's former model. This model was the second model used by the Radio.
Trivia
- The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
- Near the bottom of the radio is another note saying "Please don't use in 914"
- When the Radio's model was first changed, its inventory icon was still of the old model.
- This was fixed in v11 when the Radio got an overhaul with a second model change.
|
- This page was last edited on 6 January 2023, at 03:50.
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