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{{Item infobox
{{Item infobox
|image = RadioItem.png
|image = RadioIcon.png
|image_size = 200
|image_size = 200
|type = Equipment (Tool)
|type = Equipment (Tool)
|usage = Allows long range communication
|usage = Allows long range communication
|spawn = Various [[locker]]s, on certain [[Classes|Classes]] when spawning
|spawn = [[Standard Locker]] <br> [[Weapon Locker Type 21]] <br> [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] <br> [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] <br> [[Humans|Foundation Military Classes]]
|Description = ''Uses Battery while on. <br> Longer range means higher battery use.''
|ID = 12
|debugName = Radio
|manufactor =[[Lore/Manufacturers#Hykia Research & Computing Technologies|Hykia Research & Computing Technologies]]
|weight = 1.7
|disarmImmunity = False
}}
}}
=The Radio=
The '''Radio''' is a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.
The radio allows long range communication between other players who have radios, regardless of team.
__TOC__
=In Game=
Radios allow for long range communication between other players who have Radios, regardless of what team they may be on.


To use the radio, hold down the {{Key Press|V}}key.
Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster. <br>


The radio can be turned off by pressing {{Key Press|Left Click}}.
Holding down {{Key Press|V}} will allow the player to use the Radio. The Radio does not need to be equipped in order to use it.  


One can change the channels by equipping the radio and pressing {{Key Press|Right Click}}.
One can change the channels by equipping the Radio and pressing {{Key Press|Leftclick}}. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range ('''SR''', '''MR''', '''LR''', '''UR''').
 
The Radio can be turned on or off by pressing {{Key Press|Rightclick}}.<br>
While the Radio is turned off, battery will not be consumed.
==Spawning==
*[[Standard Locker]]s [6.25%]
*[[Weapon Locker Type 21]] (Drawer) [25%]
*[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]
*[[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] [100%]
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.
**The Radio will automatically be turned on upon spawning and set to the MR range.
<br>


There are currently 4 ranges: Short Range, Medium Range, Long Range and Unlimited Range (SR, MR, LR, UR) Unlimited range allows for full site communication, regardless of location.


Radios start with 100% charge, this charge will slowly go down if the radio is active.  
==Range==
*Short Range - {{MetersToHallways|108}}
*Medium Range - {{MetersToHallways|180}}
*Long Range -  {{MetersToHallways|1080}}
*Ultra Range -  {{MetersToHallways|7200}}
<br>
One hallway is 15 meters.
If two players are using different ranges on the Radio, the range the two can communicate will be the range of whatever range is the best between them. (i.e. A player with Radio set to Short Range can still communicate with players on Medium Range who are more than 108 meters away but less than 180 meters)
<br>


If the Radio isn't equipped, Radio battery will last the entire round.
==Power Usage==
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster. The Radio has a battery life of 200 units.
{|class="wikitable" style="display: inline-table;"
!Range
!Idle
!Talking
!Total Idle Time
!Total Talk Time
|-
! style="text-align:center; font-size:13px;" |Short
| style="text-align:center; font-size:13px;" |0.5 units per minute
| style="text-align:center; font-size:13px;" |40 units per minute
| style="text-align:center; font-size:13px;" |{{#expr:200/0.5 round 2}} minutes
| style="text-align:center; font-size:13px;" |{{#expr:200/40 round 2}} minutes
|-
! style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Medium
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |1.2 units per minute
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |60 units per minute
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:200/1.2 round 2}} minutes
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:200/60 round 2}} minutes
|-
! style="text-align:center; font-size:13px;" |Long
| style="text-align:center; font-size:13px;" |4.5 units per minute
| style="text-align:center; font-size:13px;" |120 units per minute
| style="text-align:center; font-size:13px;" |{{#expr:200/4.5 round 2}} minutes
| style="text-align:center; font-size:13px;" |{{#expr:200/120 round 2}} minutes
|-
! style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Ultra
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |13.5 units per minute
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |240 units per minute
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:200/13.5 round 2}} minutes
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:200/240 round 2}} minutes
|}
<br>
=Sounds=
{{multi-listen start}}
{{multi-listen item|filename=Equip radio.mp3|title=Equip|description=}}<br>
{{multi-listen item|filename=Toggle Switch.mp3|title=Switch channels|description=}}<br>
{{multi-listen item|filename=Toggle TurnOff.mp3|title=Turn Off|description=}}<br>
{{multi-listen item|filename=Toggle TurnOn.mp3|title=Turn On|description=}}<br>
{{multi-listen end}}


Higher ranges will drain more power.
=Gallery=
<div class="round-tabber">
{{#tag:tabber|
Animation =
<gallery mode="packed" widths=600px heights=338px>
Radioequip.gif|'''Equip Animation'''
Radioonandoff.gif|'''On/Off Animation'''
</gallery>
{{!}}-{{!}}
Legacy=
<gallery mode="nolines" widths=255px heights=338px>
RadioRenderV2.png|A render of the Radio's former model. This model was the second model used by the Radio. When this model was ingame, its inventory icon was still that of the oldest Radio model.
OldRadioIcon.png|The former inventory icon of the Radio. Icon is that of the oldest Radio Model.
</gallery>
}}
</div>


==Spawning==
=Trivia=
*The radio will spawn on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.
* The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
**The radio will automatically be turned on upon spawning and set to the SR range.
**Near the bottom of the radio is another note saying "Please don't use in 914"
*Random [[Locker]]s
* When the Radio's model was first changed, its inventory icon was still of the old model.
** This was fixed in v11 when the Radio got an overhaul with a second model change.
{{Items Navbox}}

Latest revision as of 14:20, 6 March 2024

Radio
Basic Information
Type Equipment (Tool)
Usage Allows long range communication
Weight Affects item pick-up time & window breaking 1.7 kg
Pick-Up Time 0.54s Unrounded value: 0.5425s
Other Information
Spawn Standard Locker
Weapon Locker Type 21
LCZ Armory
HCZ Ammunition Armory
Foundation Military Classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune
Manufacturer Hykia Research & Computing Technologies
Debug Name Radio
Item ID 12

The Radio is a type of Item found in SCP: Secret Laboratory.

In Game

Radios allow for long range communication between other players who have Radios, regardless of what team they may be on.

Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster.

Holding down V will allow the player to use the Radio. The Radio does not need to be equipped in order to use it.

One can change the channels by equipping the Radio and pressing Left Click. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (SR, MR, LR, UR).

The Radio can be turned on or off by pressing Right Click.
While the Radio is turned off, battery will not be consumed.

Spawning



Range

  • Short Range - 108 meters 7.2 hallways
  • Medium Range - 180 meters 12 hallways
  • Long Range - 1080 meters 72 hallways
  • Ultra Range - 7200 meters 480 hallways


One hallway is 15 meters. If two players are using different ranges on the Radio, the range the two can communicate will be the range of whatever range is the best between them. (i.e. A player with Radio set to Short Range can still communicate with players on Medium Range who are more than 108 meters away but less than 180 meters)

Power Usage

The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster. The Radio has a battery life of 200 units.

Range Idle Talking Total Idle Time Total Talk Time
Short 0.5 units per minute 40 units per minute 400 minutes 5 minutes
Medium 1.2 units per minute 60 units per minute 166.67 minutes 3.33 minutes
Long 4.5 units per minute 120 units per minute 44.44 minutes 1.67 minutes
Ultra 13.5 units per minute 240 units per minute 14.81 minutes 0.83 minutes


Sounds






Gallery

Trivia

  • The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
    • Near the bottom of the radio is another note saying "Please don't use in 914"
  • When the Radio's model was first changed, its inventory icon was still of the old model.
    • This was fixed in v11 when the Radio got an overhaul with a second model change.
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