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{{Item infobox
{{Item infobox
|image = RadioItem.png
|image = RadioIcon.png
|image_size = 200
|image_size = 200
|type = Equipment (Tool)
|type = Equipment (Tool)
|usage = Allows long range <br> communication
|usage = Allows long range <br> communication
|spawn = Various [[locker]]s. <br> On certain <br> [[Classes|Classes]] when spawning
|spawn = [[Standard Locker]] <br> [[Weapon Locker Type 21]] <br> [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] <br> [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] <br> Foundation Military Classes
|Description = ''Uses Battery while on. Longer range<br>means higher battery use.''
|Description = ''Uses Battery while on. <br> Longer range means higher battery use.''
|ID = 12
|ID = 12
|manufactor = [[File:HykiaLogo.png|30px|middle]] Hykia
}}
}}
==In Game==
==In Game==
'''Radios''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.  
'''Radios''' are a type of [[Items|item]] found in ''SCP: Secret Laboratory''. Radios allow for long range communication between other players who have radios, regardless of what team they may be on.
<br>
 
Radios allow for long range communication between other players who have radios, regardless of what team they may be on.


To use the radio, hold down the {{Key Press|V}} key, this can be changed in the Key Bindings setting, called "Alt Chat".
To use the radio, hold down the {{Key Press|V}} key, this can be changed in the Key Bindings setting, called "Alt Chat".
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One can change the channels by equipping the radio and pressing {{Key Press|Leftclick}}. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range ('''SR''', '''MR''', '''LR''', '''UR''').  
One can change the channels by equipping the radio and pressing {{Key Press|Leftclick}}. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range ('''SR''', '''MR''', '''LR''', '''UR''').  
<br>
<br>
Ultra range allows for full site communication, regardless of the location. Players utilizing UR can only hear people who are also on the UR channel.


Radios start with 100% charge, which will slowly deplete if the radio remains active. Higher ranges will drain power faster.  
Radios start with 100% charge, which will slowly deplete if the radio remains active. Higher ranges will drain power faster.  
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==Range==
==Range==
* SR - 130m range on the same elevation level
*Short Range - {{MeterstoHubes|150}} meters
* MR - 175m range on the same elevation level
*Medium Range - {{MeterstoHubes|250}} meters
* LR - infinite range on the same elevation level
*Long Range - {{MeterstoHubes|1500}} meters
* UR - Infinite range on all elevation levels
*Ultra Range - {{MeterstoHubes|10000}} meters
<br>
One hallway is about 15.45 meters.
If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So "(Range1 + Range2) / 2". For example, the default range, Medium, is 187.5m while Long range is 1125 meters. So, (187.5 + 1125) / 2 equals 656.3. So a Radio on Medium Range can communicate with a Radio on Long Range if it is within 656.3 meters and vice versa. Below is a chart showing the distances for each range combination. <br>
High enough ranges can be used to communicate with players on other levels of the Facility.<br>
Keep in mind, [[Light Containment Zone]] is above [[Heavy Containment Zone]], so a Radio on Surface will have an easier time reaching a Radio in Light Containment Zone than a Radio in Heavy Containment Zone. [[Heavy_Containment_Zone#Alpha Warhead Silo|Warhead Silo]] and [[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Room]] are also located above Heavy Containment Zone, but are closer to Heavy Containment Zone than Light Containment Zone.
{{#tag:tabber|
Range by Meters=
{{RadioRanges
|Short = 150
|Medium = 250
|Long = 1500
|Ultra = 10000
}}
{{!}}-{{!}}
Range by Hallways=
{{RadioRangesHallway
|Short = 112.5
|Medium = 187.5
|Long = 1125
|Ultra = 7500
}}
}}
<br>
<br>
==Power Usage==
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster.
{|class="wikitable" style="display: inline-table;"
!Range
!Idle
!Talking
!Total Idle Time
!Total Talk Time
|-
! style="text-align:center; font-size:13px;" |Short
| style="text-align:center; font-size:13px;" |{{#expr:0.5/60 round 2}}% per second
| style="text-align:center; font-size:13px;" |{{#expr:40/60 round 1}}% per second
| style="text-align:center; font-size:13px;" |{{#expr:(100/0.01)/60 round 2}} minutes
| style="text-align:center; font-size:13px;" |{{#expr:(100/0.7 round 0)/60 round 2}} minutes
|-
! style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Medium
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:1.2/60}}% per second
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:60/60 round 1}}% per second
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:(100/0.02)/60 round 2}} minutes
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:(100/1)/60 round 2}} minutes
|-
! style="text-align:center; font-size:13px;" |Long
| style="text-align:center; font-size:13px;" |{{#expr:4.5/60 round 2}}% per second
| style="text-align:center; font-size:13px;" |{{#expr:120/60 round 1}}% per second
| style="text-align:center; font-size:13px;" |{{#expr:(100/0.08)/60 round 2}} minutes
| style="text-align:center; font-size:13px;" |{{#expr:100/2}} seconds
|-
! style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Ultra
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:13.5/60 round 2}}% per second
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:240/60 round 1}}% per second
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:(100/0.23 round 0)/60}} minutes
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:100/5}} seconds
|}


==Spawning==
==Spawning==
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.
**The radio will automatically be turned on upon spawning and set to the SR range.
**The radio will automatically be turned on upon spawning and set to the MR range.
*One will spawn in the [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]]
*One will spawn in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
<br>
<br>
==Sounds==
{{multi-listen start}}
{{multi-listen item|filename=Equip radio.mp3|title=Equip|description=}}<br>
{{multi-listen item|filename=Toggle Switch.mp3|title=Switch channels|description=}}<br>
{{multi-listen item|filename=Toggle TurnOff.mp3|title=Turn Off|description=}}<br>
{{multi-listen item|filename=Toggle TurnOn.mp3|title=Turn On|description=}}<br>
{{multi-listen end}}


==Gallery==
==Gallery==
<div class="round-tabber">
{{#tag:tabber|
Animation =
<table>
<tr>
<td>[[File:Radio Equip New.gif|thumb|600px|Equip Animation]]</td>
</tr>
</table>
{{!}}-{{!}}
Legacy=
<gallery mode="nolines" heights=150px widths=225px>
<gallery mode="nolines" heights=150px widths=225px>
RadioRender.png|A render of the Radio using the current model.
RadioItem.png|The former inventory icon of the Radio. Icon is that of the oldest Radio Model.
RadioRender.png|A render of the Radio's former model. This model was the second model used by the Radio.  
</gallery>
</gallery>
}}
</div>


==Trivia==
==Trivia==
* The inventory icon for the Radio uses an outdated model.
* The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
**Near the bottom of the radio is another note saying "Please don't use in 914"
* When the Radio's model was first changed, its inventory icon was still of the old model.
** This was fixed in v11 when the Radio got an overhaul with a second model change.
{{Items Navbox}}
{{Items Navbox}}

Revision as of 20:27, 8 October 2021

Radio
Basic Information
Type Equipment (Tool)
Usage Allows long range
communication
Weight Affects item pick-up time & window breaking 1.7 kg
Pick-Up Time 0.54s Unrounded value: 0.5425s
Other Information
Spawn Standard Locker
Weapon Locker Type 21
HCZ Ammunition Armory
LCZ Armory
Foundation Military Classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune
Manufacturer Hykia
Item ID 12

In Game

Radios are a type of item found in SCP: Secret Laboratory. Radios allow for long range communication between other players who have radios, regardless of what team they may be on.

To use the radio, hold down the V key, this can be changed in the Key Bindings setting, called "Alt Chat".

The radio can be turned off by pressing Right Click.

One can change the channels by equipping the radio and pressing Left Click. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (SR, MR, LR, UR).

Radios start with 100% charge, which will slowly deplete if the radio remains active. Higher ranges will drain power faster.
While the radio is turned off, battery will not be consumed. Depleted radios can be recharged in SCP-914 on the 1:1 and Fine settings.

Range


One hallway is about 15.45 meters. If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So "(Range1 + Range2) / 2". For example, the default range, Medium, is 187.5m while Long range is 1125 meters. So, (187.5 + 1125) / 2 equals 656.3. So a Radio on Medium Range can communicate with a Radio on Long Range if it is within 656.3 meters and vice versa. Below is a chart showing the distances for each range combination.
High enough ranges can be used to communicate with players on other levels of the Facility.
Keep in mind, Light Containment Zone is above Heavy Containment Zone, so a Radio on Surface will have an easier time reaching a Radio in Light Containment Zone than a Radio in Heavy Containment Zone. Warhead Silo and SCP-049's Room are also located above Heavy Containment Zone, but are closer to Heavy Containment Zone than Light Containment Zone.

Short Range Medium Range Long Range Ultra Range
Short Range 150 meters 10 hallways 200 meters 13.33 hallways 825 meters 55 hallways 5075 meters 338.33 hallways
Medium Range 200 meters 13.33 hallways 250 meters 16.67 hallways 875 meters 58.33 hallways 5125 meters 341.67 hallways
Long Range 825 meters 55 hallways 875 meters 58.33 hallways 1500 meters 100 hallways 5750 meters 383.33 hallways
Ultra Range 5075 meters 338.33 hallways 5125 meters 341.67 hallways 5750 meters 383.33 hallways 10000 meters 666.67 hallways
Short Range Medium Range Long Range Ultra Range
Short Range 7.3 hallways 9.7 hallways 40 hallways 246.4 hallways
Medium Range 9.7 hallways 12.1 hallways 42.5 hallways 248.8 hallways
Long Range 40 hallways 42.5 hallways 72.8 hallways 279.1 hallways
Ultra Range 246.4 hallways 248.8 hallways 279.1 hallways 485.4 hallways


Power Usage

The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster.

Range Idle Talking Total Idle Time Total Talk Time
Short 0.01% per second 0.7% per second 166.67 minutes 2.38 minutes
Medium 0.02% per second 1% per second 83.33 minutes 1.67 minutes
Long 0.08% per second 2% per second 20.83 minutes 50 seconds
Ultra 0.23% per second 4% per second 7.25 minutes 20 seconds

Spawning


Sounds






Gallery

Equip Animation

Trivia

  • The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
    • Near the bottom of the radio is another note saying "Please don't use in 914"
  • When the Radio's model was first changed, its inventory icon was still of the old model.
    • This was fixed in v11 when the Radio got an overhaul with a second model change.
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