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{{Item infobox | {{Item infobox | ||
|image = | |image = RadioIcon.png | ||
|image_size = 200 | |image_size = 200 | ||
|type = Equipment (Tool) | |type = Equipment (Tool) | ||
|usage = Allows long range communication | |usage = Allows long range communication | ||
|spawn = | |spawn = [[Standard Locker]] <br> [[Weapon Locker Type 21]] <br> [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] <br> [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] <br> [[Humans|Foundation Military Classes]] | ||
|Description = ''Uses Battery while on. <br> Longer range means higher battery use.'' | |||
|ID = 12 | |||
|debugName = Radio | |||
|manufactor =[[Lore/Manufacturers#Hykia Research & Computing Technologies|Hykia Research & Computing Technologies]] | |||
|weight = 1.7 | |||
|disarmImmunity = False | |||
}} | }} | ||
The '''Radio''' is a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. | |||
__TOC__ | |||
=In Game= | |||
Radios allow for long range communication between other players who have Radios, regardless of what team they may be on. | |||
Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster. <br> | |||
Holding down {{Key Press|V}} will allow the player to use the Radio. The Radio does not need to be equipped in order to use it. | |||
One can change the channels by equipping the | One can change the channels by equipping the Radio and pressing {{Key Press|Leftclick}}. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range ('''SR''', '''MR''', '''LR''', '''UR'''). | ||
The Radio can be turned on or off by pressing {{Key Press|Rightclick}}.<br> | |||
While the Radio is turned off, battery will not be consumed. | |||
==Spawning== | |||
*[[Standard Locker]]s [6.25%] | |||
*[[Weapon Locker Type 21]] (Drawer) [25%] | |||
*[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%] | |||
*[[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] [100%] | |||
*Spawns on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s. | |||
**The Radio will automatically be turned on upon spawning and set to the MR range. | |||
<br> | |||
==Range== | |||
*Short Range - {{MetersToHallways|108}} | |||
*Medium Range - {{MetersToHallways|180}} | |||
*Long Range - {{MetersToHallways|1080}} | |||
*Ultra Range - {{MetersToHallways|7200}} | |||
<br> | |||
One hallway is 15 meters. | |||
If two players are using different ranges on the Radio, the range the two can communicate will be the range of whatever range is the best between them. (i.e. A player with Radio set to Short Range can still communicate with players on Medium Range who are more than 108 meters away but less than 180 meters) | |||
<br> | |||
==Power Usage== | |||
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster. The Radio has a battery life of 200 units. | |||
{|class="wikitable" style="display: inline-table;" | |||
!Range | |||
!Idle | |||
!Talking | |||
!Total Idle Time | |||
!Total Talk Time | |||
|- | |||
! style="text-align:center; font-size:13px;" |Short | |||
| style="text-align:center; font-size:13px;" |0.5 units per minute | |||
| style="text-align:center; font-size:13px;" |40 units per minute | |||
| style="text-align:center; font-size:13px;" |{{#expr:200/0.5 round 2}} minutes | |||
| style="text-align:center; font-size:13px;" |{{#expr:200/40 round 2}} minutes | |||
|- | |||
! style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Medium | |||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |1.2 units per minute | |||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |60 units per minute | |||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:200/1.2 round 2}} minutes | |||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:200/60 round 2}} minutes | |||
|- | |||
! style="text-align:center; font-size:13px;" |Long | |||
| style="text-align:center; font-size:13px;" |4.5 units per minute | |||
| style="text-align:center; font-size:13px;" |120 units per minute | |||
| style="text-align:center; font-size:13px;" |{{#expr:200/4.5 round 2}} minutes | |||
| style="text-align:center; font-size:13px;" |{{#expr:200/120 round 2}} minutes | |||
|- | |||
! style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Ultra | |||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |13.5 units per minute | |||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |240 units per minute | |||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:200/13.5 round 2}} minutes | |||
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |{{#expr:200/240 round 2}} minutes | |||
|} | |||
<br> | |||
=Sounds= | |||
{{multi-listen start}} | |||
{{multi-listen item|filename=Equip radio.mp3|title=Equip|description=}}<br> | |||
{{multi-listen item|filename=Toggle Switch.mp3|title=Switch channels|description=}}<br> | |||
{{multi-listen item|filename=Toggle TurnOff.mp3|title=Turn Off|description=}}<br> | |||
{{multi-listen item|filename=Toggle TurnOn.mp3|title=Turn On|description=}}<br> | |||
{{multi-listen end}} | |||
=Gallery= | |||
<div class="round-tabber"> | |||
{{#tag:tabber| | |||
Animation = | |||
<gallery mode="packed" widths=600px heights=338px> | |||
Radioequip.gif|'''Equip Animation''' | |||
Radioonandoff.gif|'''On/Off Animation''' | |||
</gallery> | |||
{{!}}-{{!}} | |||
Legacy= | |||
<gallery mode="nolines" widths=255px heights=338px> | |||
RadioRenderV2.png|A render of the Radio's former model. This model was the second model used by the Radio. When this model was ingame, its inventory icon was still that of the oldest Radio model. | |||
OldRadioIcon.png|The former inventory icon of the Radio. Icon is that of the oldest Radio Model. | |||
</gallery> | |||
}} | |||
</div> | |||
= | =Trivia= | ||
*The radio | * The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!" | ||
** | **Near the bottom of the radio is another note saying "Please don't use in 914" | ||
* When the Radio's model was first changed, its inventory icon was still of the old model. | |||
** This was fixed in v11 when the Radio got an overhaul with a second model change. | |||
{{Items Navbox}} |
Latest revision as of 14:20, 6 March 2024
Radio | |
---|---|
Basic Information | |
Type | Equipment (Tool) |
Usage | Allows long range communication |
Weight Affects item pick-up time & window breaking | 1.7 kg |
Pick-Up Time | 0.54s Unrounded value: 0.5425s |
Other Information | |
Spawn | Standard Locker Weapon Locker Type 21 LCZ Armory HCZ Ammunition Armory Foundation Military Classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune |
Manufacturer | Hykia Research & Computing Technologies |
Debug Name | Radio |
Item ID | 12 |
The Radio is a type of Item found in SCP: Secret Laboratory.
In Game
Radios allow for long range communication between other players who have Radios, regardless of what team they may be on.
Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster.
Holding down V will allow the player to use the Radio. The Radio does not need to be equipped in order to use it.
One can change the channels by equipping the Radio and pressing Left Click. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (SR, MR, LR, UR).
The Radio can be turned on or off by pressing Right Click.
While the Radio is turned off, battery will not be consumed.
Spawning
- Standard Lockers [6.25%]
- Weapon Locker Type 21 (Drawer) [25%]
- LCZ Armory [100%]
- HCZ Ammunition Armory [100%]
- Spawns on all MTF Operatives and Facility Guards.
- The Radio will automatically be turned on upon spawning and set to the MR range.
Range
- Short Range - 108 meters 7.2 hallways
- Medium Range - 180 meters 12 hallways
- Long Range - 1080 meters 72 hallways
- Ultra Range - 7200 meters 480 hallways
One hallway is 15 meters.
If two players are using different ranges on the Radio, the range the two can communicate will be the range of whatever range is the best between them. (i.e. A player with Radio set to Short Range can still communicate with players on Medium Range who are more than 108 meters away but less than 180 meters)
Power Usage
The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster. The Radio has a battery life of 200 units.
Range | Idle | Talking | Total Idle Time | Total Talk Time |
---|---|---|---|---|
Short | 0.5 units per minute | 40 units per minute | 400 minutes | 5 minutes |
Medium | 1.2 units per minute | 60 units per minute | 166.67 minutes | 3.33 minutes |
Long | 4.5 units per minute | 120 units per minute | 44.44 minutes | 1.67 minutes |
Ultra | 13.5 units per minute | 240 units per minute | 14.81 minutes | 0.83 minutes |
Sounds
Gallery
Trivia
- The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
- Near the bottom of the radio is another note saying "Please don't use in 914"
- When the Radio's model was first changed, its inventory icon was still of the old model.
- This was fixed in v11 when the Radio got an overhaul with a second model change.
|
- This page was last edited on 6 March 2024, at 14:20.
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