Attachment | Stats |
---|---|
Iron Sights | ADS Zoom 1.22x Default Attachment |
Dot Sight | ADS Zoom 1.05x Weight +28% |
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C.A.S.S.I.E. (talk | contribs) m (Moved page from betawiki:COM-18 (history)) |
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{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|type = Pistol | |type = Pistol | ||
|image = | |image = IconCom18.png | ||
|caliber = 9x19mm | |caliber = 9x19mm | ||
|ammo = 15 (+1) | |ammo = 15 (+1) | ||
|fire_rate = | |fire_rate = 420 | ||
|weight = 0.72 | |weight = 0.72 | ||
|length2 = 19 | |length2 = 19 | ||
|draw_time = 0.26 | |draw_time = 0.26 | ||
|damage_falloff = 22 | |damage_falloff = 22 | ||
Line 18: | Line 15: | ||
|hip_accuracy = 1.7 | |hip_accuracy = 1.7 | ||
|running_accuracy = 2.4 | |running_accuracy = 2.4 | ||
|sight_attachments = | |sight_attachments = 2 | ||
|barrel_attachments = 3 | |||
|magazine_attachments = 2 | |magazine_attachments = 2 | ||
|bottom_attachments = 3 | |bottom_attachments = 3 | ||
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]] | |spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]] | ||
|inspired = | |inspired = HK P30 | ||
|ID = 30 | |ID = 30 | ||
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments) | |||
}} | }} | ||
The '''COM-18''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a semi- | The '''COM-18''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a semi-automatic pistol, quick to draw and powerful to use. | ||
__TOC__ | __TOC__ | ||
=Operational Guide= | |||
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"> | |||
{{OpGuide2}} | |||
</div> | |||
=In Game= | =In Game= | ||
The COM-18 | The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even [[Armor (Disambiguation)|Armored]] opponents.<br> | ||
The COM-18 has 3 possible spawn locations: | The COM-18 has 3 possible spawn locations: | ||
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] ( | * LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%] | ||
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] ( | * HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (On the table) [100%] | ||
* [[Weapon Locker Type 21|Weapon Locker Type 21]] ( | * [[Weapon Locker Type 21|Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%] | ||
<br> | <br> | ||
The COM-18's reload animations becomes slightly longer when reloading a COM-18 that contains an empty magazine. | The COM-18's reload animations becomes slightly longer when reloading a COM-18 that contains an empty magazine.<br> | ||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | |||
==Attachments== | ==Attachments== | ||
Line 47: | Line 53: | ||
!Stats | !Stats | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18IronSights.png|60px|center]]''Iron Sights'' | ||
|ADS Zoom | |ADS Zoom{{Attachments|1.22x|Type=Positive}}<br> Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18DotSight.png|80px|center]]''Dot Sight'' | ||
|ADS Zoom | |ADS Zoom {{Attachments|1.05x|Type=Positive}} <br> Weight {{Attachments|+28%|Type=Negative}} | ||
|} | |} | ||
|-| | |-| | ||
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!Stats | !Stats | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18NoMuzzleDevice.png|50px|center]]''Standard Barrel'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18Heavy.png|65px|center]]''Extended Barrel'' | ||
| | |Damage {{Attachments|+15%|Type=Positive}} <br> Penetration {{Attachments|+15%|Type=Positive}} <br> Bullet accuracy {{Attachments|+11%|Type=Positive}} <br> Equip Time {{Attachments|+0.09s|Type=Negative}}<br> Aiming Speed {{Attachments|-35%|Type=Negative}} <br> Length {{Attachments|+45%|Type=Negative}} <br> Weight {{Attachments|+69%|Type=Negative}} | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18Suppressor.png|130px|center]]''Suppressor'' | ||
| | |Bullet accuracy {{Attachments|+25%|Type=Positive}}<br>Gunshot loudness {{Attachments|-60%|Type=Positive}} <br> {{Attachments|Flash Suppression|Type=Positive}} <br> Equip Time {{Attachments|+0.09s|Type=Negative}} <br> Length{{Attachments|+92%|Type=Negative}} <br> Weight {{Attachments|+49%|Type=Negative}} | ||
|} | |} | ||
|-| | |-| | ||
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!Changes | !Changes | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18NoSideRail.png|80px|center]]''None'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18Laser.png|70px|center]]''Laser Sight'' | ||
|Hip-Firing Accuracy | |Hip-Firing Accuracy {{Attachments|+233%|Type=Positive}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> {{Attachments|Laser is visible to others|Type=Negative}} <br> Weight {{Attachments|+28%|Type=Negative}} | ||
|- | |- | ||
|style="text-align:center;|[[File: | |style="text-align:center;|[[File:COM18Flashlight.png|80px|center]]''Flashlight'' | ||
|< | |{{Attachments|Light Source|Type=Positive}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+28%|Type=Negative}} | ||
|} | |||
|-| | |||
Magazines= | |||
{|class="wikitable" style="display: inline-table;" | |||
|- | |||
!Attachment | |||
!Changes | |||
|- | |||
|style="text-align:center;|[[File:Mag15AP.png|50px|center]]''AP Magazine'' | |||
|Default Attachment | |||
|- | |||
|style="text-align:center;|[[File:Mag15JHP.png|50px|center]]''JHP Magazine'' | |||
|Damage {{Attachments|+20%|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}} | |||
|- | |||
|style="text-align:center;|[[File:Mag21AP.png|50px|center]]''Extended AP Magazine'' | |||
|Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+56%|Type=Negative}} | |||
|- | |||
|style="text-align:center;|[[File:Mag21JHP.png|50px|center]]''Extended JHP Magazine'' | |||
|Damage {{Attachments|+20%|Type=Positive}} <br> Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+56%|Type=Negative}} | |||
|} | |} | ||
</tabber> | </tabber> | ||
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==Stats== | ==Stats== | ||
<div class="round-tabber"> | |||
{{#tag:tabber| | |||
AP Mag= | |||
{{#ask: | {{#ask: | ||
[[Weapon::COM- | [[Weapon::COM-18AP]] | ||
[[Armor::None]] | [[Armor::None]] | ||
[[Type::+]] | [[Type::+]] | ||
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|format=plainlist | |format=plainlist | ||
|link=none | |link=none | ||
|type=normal | |||
|sort=position | |sort=position | ||
|class=smwtable | |class=smwtable | ||
}} | |||
{{!}}-{{!}} | |||
JHP Mag= | |||
{{#ask: | |||
[[Weapon::COM-18JHP]] | |||
[[Armor::None]] | |||
[[Type::+]] | |||
|?name | |||
|?COM-18-1 | |||
|?COM-18-2 | |||
|?COM-18-3 | |||
|?COM-18-4 | |||
|?COM-18-5 | |||
|?COM-18-6 | |||
|?COM-18-7 | |||
|?COM-18-8 | |||
|?COM-18-9 | |||
|introtemplate=2DamageHeader | |||
|template=2DamageBody | |||
|outrotemplate=Footer | |||
|format=plainlist | |||
|link=none | |||
|type=normal | |||
|sort=position | |||
|class=smwtable | |||
}} | |||
}} | }} | ||
Line 136: | Line 191: | ||
Render= | Render= | ||
<gallery mode="packed" widths=600px heights=338px> | <gallery mode="packed" widths=600px heights=338px> | ||
HKP30Render1.png|A render of the COM-18.|link=File:HKP30Render1.png | |||
HKP30Render1.png|A render | HKP30Render2.png|Another render of the COM-18.|link=File:HKP30Render2.png | ||
HKP30Render2.png|Another render of the | COM-18Render.jpeg|Official 2.1k Render (Legacy model)|link=File:COM-18Render.jpeg | ||
</gallery> | </gallery> | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
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=Trivia= | =Trivia= | ||
*The COM-18 has the fastest base draw speed in-game. | |||
*"COM" in COM-18 does not stand for anything, and is simply random letters. | |||
* The former name of the COM-18 was '''USP'''. | * The former name of the COM-18 was '''USP'''. | ||
** The name, model, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update. | ** The name, model, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update. | ||
* | * According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for [[Facility Guard|Facility Guards]] before being replaced by the [[FSP-9]]. | ||
{{Items Navbox}}<noinclude> | |||
{{Items Navbox}} | |||
<small>This page was moved from [[en:COM-18]]. Its edit history can be viewed at [[COM-18/edithistory]]</small></noinclude><noinclude> | |||
<small>This page was moved from [[betawiki:COM-18]]. Its edit history can be viewed at [[COM-18/edithistory]]</small></noinclude> |
Revision as of 02:35, 6 January 2023
COM-18 | |
---|---|
Basic Info | |
Type | Pistol |
Cartridge Type | 9x19mm |
Ammo Capacity | 15 (+1) |
Spawn Locations | LCZ - Armory HCZ - Ammunition Armory Weapon Locker Type 21 |
Basic Stats | |
Damage | 21.2 |
Fire Rate | 420 7 bullets per second |
Weight | 0.72 kg |
Length | 19 cm |
Handling Stats | |
Draw Time Default draw time | 0.26s |
Pick-Up Time Higher weight increases time | 0.37s Unrounded value: 0.371s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.23 0.43° (with Bullet Accuracy)° |
Running Accuracy | 2.4° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 36 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Inspired by | HK P30 |
Item ID | 30 |
The COM-18 is a type of Firearm in SCP: Secret Laboratory. It is a semi-automatic pistol, quick to draw and powerful to use.
Operational Guide
A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.
___
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”
-Dr. Gene Hyde, Small Arms Supervisor, Site-02
In Game
The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even Armored opponents.
The COM-18 has 3 possible spawn locations:
- LCZ- LCZ Armory (On the right table) [100%]
- HCZ- Ammunition Armory (On the table) [100%]
- Weapon Locker Type 21 (Possibly inside one of the large cabinets) [14.3%]
The COM-18's reload animations becomes slightly longer when reloading a COM-18 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Extended Barrel | Damage +15% Penetration +15% Bullet accuracy +11% Equip Time +0.09s Aiming Speed -35% Length +45% Weight +69% |
Suppressor | Bullet accuracy +25% Gunshot loudness -60% Flash Suppression Equip Time +0.09s Length +92% Weight +49% |
Attachment | Changes |
---|---|
None | Default Attachment |
Laser Sight | Hip-Firing Accuracy +233% Equip Time +0.03s Laser is visible to others Weight +28% |
Flashlight | Light Source Equip Time +0.03s Weight +28% |
Attachment | Changes |
---|---|
AP Magazine | Default Attachment |
JHP Magazine | Damage +20% Penetration -70% |
Extended AP Magazine | Magazine Capacity +6 Equip Time +0.03s Weight +56% |
Extended JHP Magazine | Damage +20% Magazine Capacity +6 Penetration -70% Equip Time +0.03s Weight +56% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Penetration | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Body (100%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Limb (70%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Head (200%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/AHP (30%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Burned (125%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Penetration | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Body (100%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Limb (70%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Head (200%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/AHP (30%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Burned (125%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
-
Equip Animation
-
Inspect Animation
-
Reload Animation
-
Reload Animation (from unload)
-
Unload Animation
-
A render of the COM-18.
-
Another render of the COM-18.
-
Official 2.1k Render (Legacy model)
-
The former inventory icon of the COM-18 (known as the USP), before the Parabellum (v11.0) update.
Trivia
- The COM-18 has the fastest base draw speed in-game.
- "COM" in COM-18 does not stand for anything, and is simply random letters.
- The former name of the COM-18 was USP.
- The name, model, and gun mechanics were changed in the 11.0.0 update.
- According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for Facility Guards before being replaced by the FSP-9.
|
This page was moved from. Its edit history can be viewed at COM-18/edithistory
This page was moved from betawiki:COM-18. Its edit history can be viewed at COM-18/edithistory
- This page was last edited on 6 January 2023, at 02:35.
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