From SCP: Secret Laboratory English Official Wiki

This article is about the COM-18. You may be looking for the COM-15 or the COM-45.
COM-18
Basic Info
Type Semi-auto Pistol
Cartridge Type 9x19mm
Ammo Capacity 15 (+1)
Spawn Locations LCZ - Armory
HCZ - Ammunition Armory
Weapon Locker Type 21
Basic Stats
Damage 21.2
Fire Rate 420 7 bullets per second
Weight 0.72 kg
Length 19 cm
Handling Stats
Draw Time Default draw time 0.26s
Draw + Chamber Time Draw time for unchambered firearm 1.03s
Tactical Reload Reload time when the magazine is NOT empty 2.93s
Combat Reload Reload time when the magazine is empty 3.46s
Pick-Up Time Higher weight increases time 0.37s Unrounded value: 0.371s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.2°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7 1.9° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.23 0.43° (with Bullet Accuracy)°
Running Accuracy 2.4°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  36
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Inspired by H&K P30
Debug Name GunCOM18
Item ID 30


The COM-18 is a type of Firearm in SCP: Secret Laboratory. It is a semi-automatic pistol, quick to draw and powerful to use.

Operational Guide

A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.

___
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”
-Dr. Gene Hyde, Small Arms Supervisor, Site-02

In Game

The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even Armored opponents.

The COM-18 has 3 possible spawn locations:


The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.

Holding down the E key on a player with the firearm equipped will disarm the player.

Attachments

Sight Attachements
Attachment Stats
Iron Sights
ADS Zoom 1.22x
Default Attachment
Dot Sight
ADS Zoom 1x
Weight +28%
Barrel Attachments
Attachment Stats
Standard Barrel
Default Attachment
Extended Barrel
Damage +15%
Penetration +15%
Bullet accuracy +11%
Equip Time +0.09s
Aiming Speed -35%
Length +45%
Weight +69%
Suppressor
Bullet accuracy +25%
Gunshot loudness -60%
Flash Suppression
Equip Time +0.09s
Length +92%
Weight +49%
Side Rail Attachments
Attachment Changes
None
Default Attachment
Laser Sight
Hip-Firing Accuracy +233%
Equip Time +0.03s
Laser is visible to others
Weight +28%
Flashlight
Light Source
Equip Time +0.03s
Weight +28%
Magazine Attachments
Attachment Changes
AP Magazine
Default Attachment
JHP Magazine
Damage +20%
Penetration -70%
Extended AP Magazine
Magazine Capacity +6
Equip Time +0.03s
Weight +56%
Extended JHP Magazine
Damage +20%
Magazine Capacity +6
Penetration -70%
Equip Time +0.03s
Weight +56%


Stats

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 55% 63.25% 55% 63.25% 55% 63.25% 55% 63.25%
Body (100%) 21.2 24.28 17.38 20.71 15.48 18.93 13.57 17.14
Limb (70%) 14.84 17 14.84 17 14.84 17 14.84 17
Head (200%) 42.4 48.56 42.4 48.56 27.14 34.28 27.14 34.28
AHP (30%) 6.36 7.28 5.22 6.21 4.64 5.68 4.07 5.14
Burned (125%) 26.5 30.35 21.73 25.89 19.35 23.66 16.96 21.43
Purple Candy (80%) 16.96 19.424 13.904 16.568 12.384 15.144 10.856 13.712
Rainbow Candy (95%) 20.14 23.066 16.511 19.6745 14.706 17.9835 12.8915 16.283
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 16.5% 24.75% 16.5% 24.75% 16.5% 24.75% 16.5% 24.75%
Body (100%) 25.44 28.62 16.94 20.01 12.69 15.7 8.45 11.39
Limb (70%) 17.81 20.03 17.81 20.03 17.81 20.03 17.81 20.03
Head (200%) 50.88 57.24 50.88 57.24 16.89 22.78 16.89 22.78
AHP (30%) 7.63 8.59 5.08 6 3.81 4.71 2.53 3.42
Burned (125%) 31.8 35.78 21.18 25.01 15.87 19.62 10.56 14.24
Purple Candy (80%) 20.352 22.896 13.552 16.008 10.152 12.56 6.76 9.112
Rainbow Candy (95%) 24.168 27.189 16.093 19.0095 12.0555 14.915 8.0275 10.8205
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Related Achievements


Click to view 3 achievement(s) related to COM-18:

Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.

Change in Command
Disarm an MTF operative.

... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.

Sounds






Gallery

Trivia

  • The COM-18 has the fastest base draw speed in-game for standard firearms.
  • "COM" in COM-18 does not stand for anything, and is simply random letters.
  • The former name of the COM-18 was USP.
    • The name, and gun mechanics were changed in the 11.0.0 update. The texture was slightly updated alongside these changes.
      • The model would be reworked in the the 12.0.0 update. Additionally the firearm was given tweaks to its stats and the ability to choose between AP and JHP Rounds.
  • According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for Facility Guards before being replaced by the FSP-9.
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