Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SCP-173: Difference between revisions

From SCP: Secret Laboratory English Official Wiki
Lunatyx (talk | contribs)
m Trivia: grammar fix
 
(64 intermediate revisions by 8 users not shown)
Line 7: Line 7:
Ability 173Armor=
Ability 173Armor=
<center><big>'''Reinforced Concrete (Passive)'''</big></center><br>
<center><big>'''Reinforced Concrete (Passive)'''</big></center><br>
Heavy Armor level bullet resistance.<br> Higher penetration weapons are more effective.
SCP-173's reinforced structure gives them a passive armor with an efficiency of 100%. This armor is not applied to Hume Shield.
|-|
|-|
Ability 173Tantrum=
Ability 173Tantrum=
<center><big>'''Tantrum (Active)'''</big></center><br>
<center><big>'''Tantrum (Active)'''</big></center><br>
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.
SCP-173 leaves a pool of filth on the ground that slows down targets and prevents them from sprinting. Targets affected by the pool are inflected with the Stained Effect. SCP-173 will regain a small amount of Hume Shield upon killing a Stained target.
|-|
|-|
Ability 173Blink=
Ability 173Blink=
<center><big>'''Blink (Active)'''</big></center><br>
<center><big>'''Blink (Active)'''</big></center><br>
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.
SCP-173 freezes when looked at by any human. When the timer hits zero, SCP-173 can teleport to its designated marker, forcing humans to blink. SCP-173 will snap the neck of the closest human that is in range.
|-|
|-|
Ability 173Breakneck=
Ability 173Breakneck=
<center><big>'''Break Neck Speeds (Active)'''</big></center><br>
<center><big>'''Breakneck Speeds (Active)'''</big></center><br>
SCP-173 moves a lot faster and can blink further, but is unable to kill.
SCP-173 reaches Breakneck Speeds. Allowing them to travel around the facility much quicker and blink further at the cost of being unable to kill.  
</tabber>
</tabber>
|Health = 4000
|Health = 4500
|Walk = 7.3
|Walk = 7.3
|walkName = Default
|Sprint = 12.4
|Sprint = 12.4
|regenPercent = %
|sprintName = Break Neck
|sprintName = Break Neck
|jumpHeight = 5
|jumpHeight = 5
|Spawn = [[Light Containment Zone]]
|Spawn = [[Heavy Containment Zone]]
|Weakness = Can't move when looked at, [[Micro H.I.D.]]
|OtherInformation = Class ID: 0
|OtherInformation = Nickname: Matthew <br> Class ID: 0 <!-- Do not add Peanut or any other Community names here; Matthew is official -->
}}
}}
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players.  
SCP-173 acts primarily as a tank class SCP, meant to be the forefront of an assault and soak up damage for its teammates. SCP-173 is also effective in providing reconnaissance and pursuing lone targets.
__TOC__
__TOC__
<br clear=left>
<br clear=left>
Line 39: Line 40:
===Abilities Operational Guide Entries===
===Abilities Operational Guide Entries===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0">
<span class="mw-customtoggle-myDivision0"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M1] — Snap</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
<span class="mw-customtoggle-myDivision0"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M1] — Snap</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-173 Snap}}
{{OpGuide2|SCP-173 Snap}}
</div>
</div>
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1">
<span class="mw-customtoggle-myDivision1"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M2] — Blink</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
<span class="mw-customtoggle-myDivision1"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M2] — Blink</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-173 Blink}}
{{OpGuide2|SCP-173 Blink}}
</div>
</div>
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2">
<span class="mw-customtoggle-myDivision2"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [Shift] — Breakneck Speeds</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
<span class="mw-customtoggle-myDivision2"><br><div id="OPGuidebutton"><span style="font-size:15px">- [Shift] — Breakneck Speeds</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-173 Breakneck Speeds}}
{{OpGuide2|SCP-173 Breakneck Speeds}}
</div>
</div>
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3">
<span class="mw-customtoggle-myDivision3"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [F] — Tantrum</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
<span class="mw-customtoggle-myDivision3"><br><div id="OPGuidebutton"><span style="font-size:15px">- [F] — Tantrum</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-173 Tantrum}}
{{OpGuide2|SCP-173 Tantrum}}
</div>
</div>
Line 60: Line 61:


=In Game=
=In Game=
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173's Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.<br>
[[File:173HeightComparison.png|thumb|right|360px|SCP-173 compared to a {{fancy link|classd}}]]
Upon spawning, SCP-173 won't be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br>
At the start of a round, SCP-173 will spawn in its [[Heavy Containment Zone#SCP-049's & SCP-173's Containment Area|Containment Cell]] in Heavy Containment Zone. SCP-173 can immediately leave the cell upon spawning and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-173 will be free to roam around the map.{{SCPDescription}}
<br clear=all>
==Hume Shield==
==Hume Shield==
* SCP-173 has base [[Hume Shield]] value of {{HumeShield|SCP=SCP-173|type=base}}.
* SCP-173 has base [[Hume Shield]] value of {{HumeShield|SCP=SCP-173|type=base}}.
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s.
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay|template=NumbertoText|namedArgs=no}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}}% HS/s.
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.
* Hume Shield does not factor in SCP-173's damage resistance.
* Hume Shield does not factor in SCP-173's damage resistance.
Line 74: Line 76:


===Reinforced Concrete===
===Reinforced Concrete===
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapon's penetration, similar to [[Armor (Disambiguation)|Armor]] worn by humans. The amount of damage is determined by the formula {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.  
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 100% and will factor in a weapon's penetration, similar to [[Armor (Disambiguation)|Armor]] worn by humans. The amount of damage is determined by the formula {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 50% instead of 100%.


===Tantrum===
===Tantrum===
While unobserved, SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. <br>
SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. Tantrum is unavailable when SCP-173 is observed; this includes the sustain period where the eye indicator is visible on SCP-173's screen. While multiple pools can be placed at once, the ability has a 30-second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. SCP-173 is unable to use Tantrum while in Breakneck Speeds, having its cooldown locked at three seconds. (If the cooldown is higher, it will simply stop ticking down when it hits three). <br>
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield.
Players entering the pool gain the {{Fancy link|stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus two seconds afterward. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield.


===Blink===
===Blink===
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173's screen displaying a 3.0 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.<br>
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173's screen displaying a 3.0-second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.<br>
The Blink ability will shatter nearby windows when used.
The Blink ability will shatter nearby windows when used.


===Breakneck Speeds===
===Breakneck Speeds===
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br>
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br>
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.<br>
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill. SCP-173 will automatically shatter windows when moving into them while this ability is activated. <br>
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.<br>
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace period of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also end automatically 10 seconds after SCP-173 is spotted. SCP-173 is unable to use Tantrum while in Breakneck Speeds<br>
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.
The ability has a 40-second cooldown, the cooldown only starts after the ability ends.<br>
Breakneck Speeds is on cooldown at the beginning of the round.


=Related Achievements=
=Related Achievements=
*Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].
{{Achievements|check2=Playable SCPs}}
<br>


=Sounds=
=Sounds=
{{multi-listen start}}
{{multi-listen start}}
{|class="wikitable" style="display: inline-table;"
{|class="wikitable wikitable--stripe" style="display: inline-table;"
!colspan="2"|Sight Stingers
!colspan="2"|Sight Stingers
|-
|-
Line 116: Line 120:
|-
|-
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}
|
|-
|-
!colspan="2"|Ability SFX
!colspan="2"|Ability SFX
Line 128: Line 133:
|-
|-
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}
|
|-
|-
!colspan="2"|Misc
!colspan="2"|Misc
|-
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=173death.mp3|title=Death Noise|description=}}
|-
|}
|}
{{multi-listen end}}
{{multi-listen end}}


=History=
=History=
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"
{|class="mw-collapsible mw-collapsed wikitable wikitable--stripe wikitable--border" style="display: inline-table;"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-173 Changelog History  
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-173 Changelog History  
|-
|-
Line 245: Line 253:
|Blink cooldown reduced to 3 seconds.
|Blink cooldown reduced to 3 seconds.
|-
|-
|Increased HS regneration speed by 50%.
|Increased HS regeneration speed by 50%.
|-
|-
|SCP-173 killing players with the Stained [[Status Effects|Status Effect]] now regenerates {{hoverimage|Was 100.|text=400 HS}} instantly.
|SCP-173 killing players with the Stained [[Status Effects|Status Effect]] now regenerates {{hoverimage|Was 100.|text=400 HS}} instantly.
Line 251: Line 259:
!colspan="2" style="text-align:center;"|[[Updates/12.0.0|22nd December 2022]]
!colspan="2" style="text-align:center;"|[[Updates/12.0.0|22nd December 2022]]
|Changed SCP-173's model and ragdoll for the 2022 Christmas update.
|Changed SCP-173's model and ragdoll for the 2022 Christmas update.
|-
!rowspan="1" colspan="2" style="text-align:center;"|[[Updates/13.0.0|13.0.0]]
|Reduced SCP-173's Blink charge's ‘sustain time’ by one second.
|-
!rowspan="2" colspan="2" style="text-align:center;"|[[Updates/13.1.0|13.1.0]]
|Moved spawn to Heavy Containment Zone.
|-
|-
|}
|}
Line 258: Line 272:
File:SCP 173.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.
File:SCP 173.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.
TheNut.png|For the ''2018 April Fools Event'', SCP-173 was turned into a Peanut.
TheNut.png|For the ''2018 April Fools Event'', SCP-173 was turned into a Peanut.
MrNuttyRender.png|For the ''2019 April Fools Event'' and ''2020 Halloween Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.
PumnutRender.png|For the ''2018 Halloween Event'', SCP-173 became a pumpkin.
PumnutRender.png|For the ''2018 Halloween Event'', SCP-173 became a pumpkin.
SnownutRender.png|For the ''2018 & 2019 Christmas Event'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.
SnownutRender.png|For the ''2018 & 2019 Christmas Event'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.
SCP 173Xmas.png|For the ''2020 Christmas Event'', SCP-173 was covered in snow.
SCP 173Xmas.png|For the ''2020 Christmas Event'', SCP-173 was covered in snow.
Snowmatt.png|For the ''2021 & 2022 Christmas Event'', SCP-173 became a snowman.
Snowmatt.png|For the ''2021, 2022 & 2023 Christmas Event'', SCP-173 became a snowman. Upon reaching 0 HP, they would melt, leaving behind their hat and scarf. This model was a suggestion by a Patron.
Mr. Nutty (13.3).png|The glorious <br> '''Mr. Nutty''' has appeared during the ''2019 April Fools Event'', the ''2020 Halloween Event'' and some rounds for the ''2023 Halloween Event''
Multi-Nutty.png|During the ''2023 Halloween Event'', a mutated version of Mr. Nutty could randomly appear.
Cashew.png|During the ''2023 Halloween Event'', a combination of Mr. Nutty with the current SCP-173 could randomly appear. At the start of the round, it was randomized which of the three event models would appear. This model was a suggestion by a Patron.
SCP173Plushie.png|Official SCP-173 Plushie|link=File:SCP173Plushie.png
</gallery>
</gallery>


Line 274: Line 291:
*SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.
*SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.
*Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.
*Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.
*SCP-173's 2021 & 2022 Christmas Event model was based on a Patreon suggestion.
{{SCP Navbox}}
{{SCP Navbox}}

Latest revision as of 04:23, 21 August 2025

SCP-173
Abilities

Reinforced Concrete (Passive)

SCP-173's reinforced structure gives them a passive armor with an efficiency of 100%. This armor is not applied to Hume Shield.

Tantrum (Active)

SCP-173 leaves a pool of filth on the ground that slows down targets and prevents them from sprinting. Targets affected by the pool are inflected with the Stained Effect. SCP-173 will regain a small amount of Hume Shield upon killing a Stained target.

Breakneck Speeds (Active)

SCP-173 reaches Breakneck Speeds. Allowing them to travel around the facility much quicker and blink further at the cost of being unable to kill.

Stats
Health: 4500 Default: 7.3 m/s
Hume Shield (Initial): 750 Break Neck: 12.4 m/s
Hume Shield (20% HP): 1,500 Jump Power: 5
Hume Shield Regen: 4% HS/s
Hume Shield Regen Delay: 10s
Other Information
Spawn Location: Heavy Containment Zone
Class Color: EC2222
Article Link: Page

SCP-173 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-173 acts primarily as a tank class SCP, meant to be the forefront of an assault and soak up damage for its teammates. SCP-173 is also effective in providing reconnaissance and pursuing lone targets.


Operational Guide Entries

Class Operational Guide Entry

A mere concrete sculpture upon first glance; an art piece to be seen and admired. 


On second glance, you’ll notice it’s somehow closer, as if yearning for attention.

There is no third glance. You’re dead by then.

___
“SCP-173 wasn’t the most peculiar anomaly in our containment. A sculpture capable of moving at high speeds when unseen. It attacks by breaking its victim’s neck. After its ‘mutation’, for lack of a better term, research and testing have resumed. Did the mutation make it our most peculiar anomaly? No, I doubt it did.”
-Dr. Simon Wolffe, SCP-173 Research Supervisor, Site-02

Abilities Operational Guide Entries


- [M1] — Snap

While unobserved, press the Attack button to perform Snap on a human, killing them immediately. 

___
SCP-173 has been seen attacking subjects from behind. It attacks by snapping the neck at the base of the skull. The attack is carried out at a high speed, resulting in a severe and unnatural rotation of the spine; this is a minimum of 180 degrees.

- [M2] — Blink

Trigger Blink to catch your observers by surprise and rapidly attack the closest player. Press and hold Blink to have a marker of SCP-173 appear where you are facing. After releasing Blink, SCP-173 will rapidly move towards the marker’s last location, killing the nearest human in range. 

___
SCP-173 has been observed to attack subjects as far as 15 meters away in the span of a second.

- [Shift] — Breakneck Speeds

Activate Breakneck Speeds to greatly increase your movement speed; however, for as long as it is active, you will not be able to attack (though Tantrum may still be used). If a human observes you while Breakneck Speeds is active, you will lose your speed bonus rapidly. Alternatively, you can cancel Breakneck Speeds at any time by pressing the shift key.

___
After being transferred to Site-02, SCP-173 seems to have gained a new behavior. When unobserved, SCP-173 has been heard scraping and moving much faster than usual… …Interestingly, this has shown to negate its lethality.

- [F] — Tantrum

Activate Tantrum and cause SCP-173 to excrete a pool of filth on the ground. Humans caught in the pool will be unable to sprint, and gain the Stained status effect, which lasts for a short duration after the player leaves the pool. If SCP-173 kills someone while the player is under the effect, SCP-173 will instantly gain back a portion of its Hume Shield.

SCP-173 can only create a limited number of pools at a time. Creating more will result in the oldest dissipating.

___
SCP-173 has been known to cover its containment chamber in a caustic, sticky substance made of several distinct bodily fluids and [REDACTED]. The material has an orange, reddish colouration. Bubbles can be seen on the surface due to the presence of bodily fluids.

In Game

SCP-173 compared to a Class-D Personnel

At the start of a round, SCP-173 will spawn in its Containment Cell in Heavy Containment Zone. SCP-173 can immediately leave the cell upon spawning and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-173 will be free to roam around the map.SCP-173 can communicate with other SCPs, regardless of distance, by holding down the Q key. C.A.S.S.I.E. will make an announcement when SCP-173 is recontained and the cause.

Hume Shield

  • SCP-173 has base Hume Shield value of 750.
    • At 20% HP, SCP-173 will have 1,500 Hume Shield.
  • If SCP-173 takes no damage for ten seconds, its Hume Shield will slowly regenerate by 4% HS/s.
  • SCP-173 restores 400 Hume Shield if they kill a player under the Tantrum Effect.
  • Hume Shield does not factor in SCP-173's damage resistance.

Abilities

Neck Snap

When SCP-173 isn't being observed, they can press Left Click to snap a player's neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.

Reinforced Concrete

SCP-173 takes reduced damage from all firearms besides the Micro H.I.D. and the 3-X Particle Disruptor. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 100% and will factor in a weapon's penetration, similar to Armor worn by humans. The amount of damage is determined by the formula x = a × (100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 50% instead of 100%.

Tantrum

SCP-173 can leave a pool of filth on the ground by pressing the F key. Tantrum is unavailable when SCP-173 is observed; this includes the sustain period where the eye indicator is visible on SCP-173's screen. While multiple pools can be placed at once, the ability has a 30-second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. SCP-173 is unable to use Tantrum while in Breakneck Speeds, having its cooldown locked at three seconds. (If the cooldown is higher, it will simply stop ticking down when it hits three).
Players entering the pool gain the Stained Status Effect, which lasts until the player leaves the pool plus two seconds afterward. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield.

When SCP-173 is being looked at by a Human, SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173's screen displaying a 3.0-second countdown for their Blink ability. When the cooldown ends, the player can hold Right Click make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases Right Click, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.
The Blink ability will shatter nearby windows when used.

Breakneck Speeds

Breakneck Speeds can be turned on by pressing Shift, and can be used whether or not SCP-173 is seen.
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill. SCP-173 will automatically shatter windows when moving into them while this ability is activated.
This mode ends when the player presses Shift again. There is a small grace period of 1.5 seconds after the ability is activated where pressing the Shift key will not cancel the ability. It will also end automatically 10 seconds after SCP-173 is spotted. SCP-173 is unable to use Tantrum while in Breakneck Speeds
The ability has a 40-second cooldown, the cooldown only starts after the ability ends.
Breakneck Speeds is on cooldown at the beginning of the round.

Related Achievements

Anomalously Efficient
As an SCP, kill a player within the first minute of the round starting.

Don't Blink
Survive an encounter with SCP-173.

I'll Pass, Thanks
As an SCP, kill (or send to the Pocket Dimension) a human who is charging the Micro H.I.D.

If you want something done right...
As a Scientist, terminate any SCP.

Microwave Meal
As a human, successfully terminate an SCP with the Micro H.I.D.

Secure. Contain. Protect.
Recontain the last living SCP in the round while playing as an MTF Unit. Does not apply to SCP-079 or SCP-049-2.


Sounds

Sight Stingers
Chase Ambient
Attack Sounds
Ability SFX
Movement
Misc


History

SCP-173 Changelog History
0.1.0 SCP-173 added.
1st April 2018 Renamed SCP-173 to PEANUT and changed its model for the 2018 April Fools update.
5.0.0 Ragdoll added.
6.2.0 Maximum HP increased to 3200.
7.3.0 Blink time decreased to 3 seconds.
31st October 2018 SCP-173's model changed for the 2018 Halloween update.
1st April 2019 Renamed SCP-173 to Mr. Nutty and changed its model for the 2019 April Fools update.
9.1.0 Movement speed increased to 12.5 m/s.
Movement speed now increases more linearly from lost health.
10.0.1 Now correctly moves in blacked-out rooms.
23rd October 2020 Renamed SCP-173 to Mr. Nutty and changed its model for the 2020 Halloween update.
22nd December 2020 Changed SCP-173's model and ragdoll for the 2020 Christmas update.
11.0.0 Patreon Beta I Maximum HP increased to 4000.
Patreon Beta XI Reworked SCP-173.
  • New model.
  • Maximum HP decreased to 2000.
  • Given 1000 HS.
  • Decreased movement speed.
  • Removed Panic.
  • Removed Startling Speed.
  • Replaced Neck Snap with Blink.
  • Added Tantrum.
  • Added Breakneck Speeds.
  • Added Reinforced Concrete.
Patreon Beta XVII Maximum HP increased to 3000.
Maximum HS increased to 1500.
Movement speed increased.
Blink cooldown now determined by how many humans are staring at SCP-173 when the timer begins.
Tantrums are now destroyed by Tesla Gates.
Public Beta III Tantrum pool-size increased.
Blink cooldown scaling adjusted. 3 seconds base with an additional 0.6 second increase per witness.
Breakneck Speeds blink-distance multiplier is now 1.5x instead of 2x.
Breakneck Speeds now halves blink cooldown.
11.1.0 Blink cooldown scaling removed. It is now a flat 3.6 seconds.
Blink distance decreased to 12.5 meters. Blink distance during Breakneck Speeds remains at 22.5 meters.
18th December 2021 Changed SCP-173's model for the 2021 Christmas update.
11.1.3 SCP-173's HS no longer has armor.
HS out-of-combat recharge rate increased from 15/s to 20/s
HP armor efficacy increased to 80%.
11.2.0 Tantrum pools can now be destroyed by explosions.
11.2.1 Changed SCP-173's maximum HS to 1200.
12.0.0 Patreon Beta I HS changed to 750 HS with HP scaling. 1500 HS at minimum HP.
SCP-173 can now break windows by either blinking into them or running into them with Breakneck Speeds active.
Teleport indicator for Blinking now shows whether a human is in the kill radius or not, as well as becoming transparent when Breakneck Speeds is active.
Public Beta Maximum HP increased to 4000.
Blink cooldown reduced to 3 seconds.
Increased HS regeneration speed by 50%.
SCP-173 killing players with the Stained Status Effect now regenerates 400 HS Was 100. instantly.
22nd December 2022 Changed SCP-173's model and ragdoll for the 2022 Christmas update.
13.0.0 Reduced SCP-173's Blink charge's ‘sustain time’ by one second.
13.1.0 Moved spawn to Heavy Containment Zone.

Gallery

Trivia

  • SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.
    • The Christmas 2021 & 2022 models would explode into a snowy mist and leave behind a black scarf and tophat.
  • SCP-173 was the first class added to SCP: Secret Laboratory and the oldest part of the game that still exists today.
  • SCP-173's ability icons were designed by RiriLeTiroir.
  • SCP-173's v11.2.0 Tantrum sound was recorded by Northwood Studios Audio Manager Brendan "Scot" O'Dowd, who recorded it by putting his microphone in a beanbag and shaking it.
  • SCP-173's Parabellum and Mr. Nutty models were designed by former Northwood Studios Art Director VESS.
  • SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.
  • Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.
  • SCP-173's 2021 & 2022 Christmas Event model was based on a Patreon suggestion.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.