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{{SCP Infobox Test
{{SCP Infobox Test
|MainImage = [[File:MatthewModel.png|center|135px]]
|name = SCP-173
|F1MenuArt = [[File:MatthewF1.png|center|125px]]
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]
|AbilityImage1 = [[File:173Shield.png|75px]]
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]
|AbilityName1 = Reinforced Concrete (Passive)
|Abilities =
|AbilityDescription1 = Combat Armor level bullet resistance.<br> High penetration weapons deal more damage than <br>low penetration weapons.
<tabber>
|AbilityImage2 = [[File:173Shit.png|75px]]
Ability 173Armor=
|AbilityName2 = Tantrum (Active)
<center><big>'''Reinforced Concrete (Passive)'''</big></center><br>
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. <br> Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.
A passive armor with a protection value of 80%, making low penetration weapons less effective. This armor is not applied to Hume Shield.
|AbilityImage3 = [[File:173Blink.png|75px]]
|-|
|AbilityName3 = Blink (Active)
Ability 173Tantrum=
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. <br> Will kill the nearest human if they are in range.
<center><big>'''Tantrum (Active)'''</big></center><br>
|AbilityImage4 = [[File:173Breakneck.png|75px]]
SCP-173 leaves a pool of filth on the ground that slows down targets and prevents them from sprinting. Regain a small amount of Hume Shield when stained targets are killed.
|AbilityName4 = Break Neck Speeds (Active)
|-|
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.
Ability 173Blink=
|Health = 3000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 1500
<center><big>'''Blink (Active)'''</big></center><br>
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: <br> Normal: {{MetersToHubes|10|unit=m/s}}<br>Break Neck: {{MetersToHubes|17|unit=m/s}}
SCP-173 freezes when looked at by any human. When the timer hits zero, SCP-173 can teleport to its designated marker, forcing humans to blink. Snaps the neck of the closest human that in range.
|OtherStat2= </div>
|-|
|Spawn = [[Light Containment Zone]]
Ability 173Breakneck=
<center><big>'''Breakneck Speeds (Active)'''</big></center><br>
SCP-173 moves faster and blinks further, but loses the ability to kill. The Blink Timer is also cut in half while this ability is active. The ability is canceled by hitting the key again or being looked at by a human.
</tabber>
|Health = 4000
|Walk = 7.3
|walkName = Default
|Sprint = 12.4
|sprintName = Break Neck
|jumpHeight = 5
|Spawn = [[Heavy Containment Zone]]
|Weakness = Can't move when looked at, [[Micro H.I.D.]]
|Weakness = Can't move when looked at, [[Micro H.I.D.]]
|OtherInformation = '''Nickname:''' Matthew <br> '''Class ID''' 0 <!-- Do not add Peanut or any other Community names here; Matthew is official -->
|OtherInformation = Nickname: Matthew <br> Class ID: 0 <!-- Do not add Peanut or any other Community names here; Matthew is official -->
}}
}}
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
'''SCP-173''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''.<br>
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.<br>
SCP-173 acts primarily as a tank class SCP, meant to be the forefront of an assault and soak up damage for its teammates. SCP-173 is also effective in providing reconnaissance and pursuing lone targets.
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups.  
__TOC__
__TOC__
<br clear=left>
=Operational Guide Entries=
===Class Operational Guide Entry===
{{OpGuide2}}
===Abilities Operational Guide Entries===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0">
<span class="mw-customtoggle-myDivision0"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M1] — Snap</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-173 Snap}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1">
<span class="mw-customtoggle-myDivision1"><br><div id="OPGuidebutton"><span style="font-size:15px">- [M2] — Blink</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-173 Blink}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2">
<span class="mw-customtoggle-myDivision2"><br><div id="OPGuidebutton"><span style="font-size:15px">- [Shift] — Breakneck Speeds</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-173 Breakneck Speeds}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3">
<span class="mw-customtoggle-myDivision3"><br><div id="OPGuidebutton"><span style="font-size:15px">- [F] — Tantrum</span></div></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-173 Tantrum}}
</div>
</div>
=In Game=
=In Game=
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can't leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173's jump height is very low.
At the start of a round, SCP-173 will spawn in its [[Heavy Containment Zone#SCP-049's & SCP-173's Containment Area|Containment Cell]] in Heavy Containment Zone.<br> SCP-173 can immediately leave the cell upon spawning and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-173 will be free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.<br>
 
==Hume Shield==
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} to snap player's necks. Once seen, SCP-173 stops moving but starts a countdown for their Blink ability. The time is 3 seconds, once it's finished, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.
* SCP-173 has base [[Hume Shield]] value of {{HumeShield|SCP=SCP-173|type=base}}.
 
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.
The countdown is shown in the center of SCP-173's screen over a symbol of an eye. When blink is ready, the eye turns red. SCP-173 can only blink when seen. If no one looks at 173, the red eye shrinks over time. If 173 is seen again before the eye disappears, it becomes full and 173 can blink immediately. The red eye lasts 3 seconds starting when all witnesses are lost, but only appears after the countdown finishes.
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s.
 
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don't accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.
* Hume Shield does not factor in SCP-173's damage resistance.
 
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth.  


SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn't as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].
==Abilities==
===Neck Snap===
When SCP-173 isn't being observed, they can press {{key Press|Leftclick}} to snap a player's neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.<br>


SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.
===Reinforced Concrete===
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 80% and will factor in a weapon's penetration, similar to [[Armor (Disambiguation)|Armor]] worn by humans. The amount of damage is determined by the formula {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.


At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move.  
===Tantrum===
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.
While unobserved, SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30-second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. <br>
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%<br> Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus two seconds afterward. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield.


==Strengths and Weaknesses==
===Blink===
<br>
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173's screen displaying a 3.0-second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.<br>
The Blink ability will shatter nearby windows when used.


===Strengths:===
===Breakneck Speeds===
*Instantly Kills.
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.<br>
*The Breakneck Speeds ability makes it easy to escape large armed groups.
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.<br>
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace period of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also end automatically 10 seconds after SCP-173 is spotted.<br>
**Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
The ability has a 40-second cooldown, the cooldown only starts after the ability ends.
*Combos incredibly well with other SCPs, especially 079 and 096.
<br>


===Weaknesses:===
=Related Achievements=
*Stops movement immediately upon being looked at.
{{Achievements}}
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.
*Incredibly vulnerable to the Micro-HID.
*Can be trapped in lockable rooms.
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.
<br>
<br>


==Related Achievements==
=Sounds=
Dying to SCP-173 grants the '''Is this your first time?''' [[Achievements|achievement]].
 
==Sounds==
{{multi-listen start}}
{{multi-listen start}}
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
Line 93: Line 120:
!colspan="2"|Ability SFX
!colspan="2"|Ability SFX
|-
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}
|-
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}
|-
|-
Line 104: Line 129:
|-
|-
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}
|-
!colspan="2"|Misc
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|{{multi-listen item|filename=173death.mp3|title=Death Noise|description=}}
|-
|}
|}
{{multi-listen end}}
{{multi-listen end}}


==Gallery==
=History=
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-173 Changelog History
|-
!colspan="2" style="text-align:center;"|0.1.0
|[[File:173_Icon.png|25px]] SCP-173 added.
|-
!colspan="2" style="text-align:center;"|1st April 2018
|Renamed SCP-173 to PEANUT and changed its model for the 2018 April Fools update.
|-
!colspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]]
|Ragdoll added.
|-
!colspan="2" style="text-align:center;"|[[Updates/6.2.0|6.2.0]]
|Maximum HP increased to 3200.
|-
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]]
|Blink time decreased to 3 seconds.
|-
!colspan="2" style="text-align:center;"|31st October 2018
|SCP-173's model changed for the 2018 Halloween update.
|-
!colspan="2" style="text-align:center;"|1st April 2019
|Renamed SCP-173 to Mr. Nutty and changed its model for the 2019 April Fools update.
|-
!rowspan="2" colspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]]
|Movement speed increased to 12.5 m/s.
|-
|Movement speed now increases more linearly from lost health.
|-
!colspan="2" style="text-align:center;"|[[Updates/10.0.1|10.0.1]]
|Now correctly moves in blacked-out rooms.
|-
!colspan="2" style="text-align:center;"|[[Updates/10.0.5|23rd October 2020]]
|Renamed SCP-173 to Mr. Nutty and changed its model for the 2020 Halloween update.
|-
!colspan="2" style="text-align:center;"|[[Updates/10.1.3|22nd December 2020]]
|Changed SCP-173's model and ragdoll for the 2020 Christmas update.
|-
!rowspan="11" colspan="1" style="text-align:center;"|[[Updates/11.0.0|11.0.0]]
!style="text-align:center;"|Patreon Beta I
|Maximum HP increased to 4000.
|-
!style="text-align:center;"|Patreon Beta XI
|[[File:173_Icon_new.png|25px]] Reworked SCP-173.
*New model.
*Maximum HP decreased to 2000.
*Given 1000 HS.
*Decreased movement speed.
*Removed Panic.
*Removed Startling Speed.
*Replaced Neck Snap with Blink.
*Added Tantrum.
*Added Breakneck Speeds.
*Added Reinforced Concrete.
|-
!rowspan="5" style="text-align:center;"|Patreon Beta XVII
|Maximum HP increased to 3000.
|-
|Maximum HS increased to 1500.
|-
|Movement speed increased.
|-
|Blink cooldown now determined by how many humans are staring at SCP-173 when the timer begins.
|-
|Tantrums are now destroyed by Tesla Gates.
|-
!rowspan="4" style="text-align:center;"|Public Beta III
|Tantrum pool-size increased.
|-
|Blink cooldown scaling adjusted. 3 seconds base with an additional 0.6 second increase per witness.
|-
|Breakneck Speeds blink-distance multiplier is now 1.5x instead of 2x.
|-
|Breakneck Speeds now halves blink cooldown.
|-
!rowspan="2" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]]
|Blink cooldown scaling removed. It is now a flat 3.6 seconds.
|-
|Blink distance decreased to 12.5 meters. Blink distance during Breakneck Speeds remains at 22.5 meters.
|-
!colspan="2" style="text-align:center;"|[[Updates/11.1.1|18th December 2021]]
|Changed SCP-173's model for the 2021 Christmas update.
|-
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/11.1.3|11.1.3]]
|SCP-173's HS no longer has armor.
|-
|HS out-of-combat recharge rate increased from 15/s to 20/s
|-
|HP armor efficacy increased to 80%.
|-
!colspan="2" style="text-align:center;"|[[Updates/11.2.0|11.2.0]]
|Tantrum pools can now be destroyed by explosions.
|-
!colspan="2" style="text-align:center;"|[[Updates/11.2.1|11.2.1]]
|Changed SCP-173's maximum HS to 1200.
|-
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/12.0.0|12.0.0]]
!rowspan="3" style="text-align:center;"|Patreon Beta I
|{{hoverimage|1500 HS at minimum HP.|text=HS changed to 750 HS with HP scaling.}}
|-
|SCP-173 can now break windows by either blinking into them or running into them with Breakneck Speeds active.
|-
|Teleport indicator for Blinking now shows whether a human is in the kill radius or not, as well as becoming transparent when Breakneck Speeds is active.
|-
!rowspan="4" style="text-align:center;"|Public Beta
|Maximum HP increased to 4000.
|-
|Blink cooldown reduced to 3 seconds.
|-
|Increased HS regeneration speed by 50%.
|-
|SCP-173 killing players with the Stained [[Status Effects|Status Effect]] now regenerates {{hoverimage|Was 100.|text=400 HS}} instantly.
|-
!colspan="2" style="text-align:center;"|[[Updates/12.0.0|22nd December 2022]]
|Changed SCP-173's model and ragdoll for the 2022 Christmas update.
|-
!rowspan="1" colspan="2" style="text-align:center;"|[[Updates/13.0.0|13.0.0]]
|Reduced SCP-173's Blink charge's ‘sustain time’ by one second.
|-
!rowspan="2" colspan="2" style="text-align:center;"|[[Updates/13.1.0|13.1.0]]
|Moved spawn to Heavy Containment Zone.
|-
|}
 
=Gallery=
<gallery mode="nolines" heights=150px widths=225px>
<gallery mode="nolines" heights=150px widths=225px>
MRNUTT.png|For ''April Fools 2019 Event'' and ''Halloween 2020 Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.
File:SCP 173.png|SCP-173's model prior to the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.
Frosty-173.png|For the ''X-Mas 2018 & 2019 Events'', SCP-173 was replaced with a snowman.
TheNut.png|For the ''2018 April Fools Event'', SCP-173 was turned into a Peanut.
SCP 173Xmas.png|For ''X-Mas 2020, SCP-173 was covered in snow.
MrNuttyRender.png|For the ''2019 April Fools Event'' and ''2020 Halloween Event'', SCP-173 was replaced with the glorious <br> '''Mr. Nutty'''.
PumnutRender.png|For the ''2018 Halloween Event'', SCP-173 became a pumpkin.
SnownutRender.png|For the ''2018 & 2019 Christmas Event'', SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173's chambers during December.
SCP 173Xmas.png|For the ''2020 Christmas Event'', SCP-173 was covered in snow.
Snowmatt.png|For the ''2021 & 2022 Christmas Event'', SCP-173 became a snowman.
</gallery>
</gallery>


=Trivia=
=Trivia=
* SCP-173 doesn't have a ragdoll upon death, instead falling apart into pieces when killed.
*SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.
 
**The Christmas 2021 & 2022 models would explode into a snowy mist and leave behind a black scarf and tophat.
*SCP-173 was the first class added to ''SCP: Secret Laboratory'' and the oldest part of the game that still exists today.
*SCP-173's ability icons were designed by '''RiriLeTiroir'''.
*SCP-173's [[Updates/11.2.0|v11.2.0]] Tantrum sound was recorded by Northwood Studios Audio Manager '''Brendan "Scot" O'Dowd''', who recorded it by putting his microphone in a beanbag and shaking it.
*SCP-173's Parabellum and Mr. Nutty models were designed by former Northwood Studios Art Director '''VESS'''.
*SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.
*Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.
*SCP-173's 2021 & 2022 Christmas Event model was based on a Patreon suggestion.
{{SCP Navbox}}
{{SCP Navbox}}

Revision as of 00:19, 10 February 2024

SCP-173
Abilities
Reinforced Concrete (Passive)

A passive armor with a protection value of 80%, making low penetration weapons less effective. This armor is not applied to Hume Shield.
Tantrum (Active)

SCP-173 leaves a pool of filth on the ground that slows down targets and prevents them from sprinting. Regain a small amount of Hume Shield when stained targets are killed.
Blink (Active)

SCP-173 freezes when looked at by any human. When the timer hits zero, SCP-173 can teleport to its designated marker, forcing humans to blink. Snaps the neck of the closest human that in range.
Breakneck Speeds (Active)

SCP-173 moves faster and blinks further, but loses the ability to kill. The Blink Timer is also cut in half while this ability is active. The ability is canceled by hitting the key again or being looked at by a human.
Stats
Health: 4000 Default: 7.3 m/s
Hume Shield (Initial): 750 Break Neck: 12.4 m/s
Hume Shield (20% HP): 1500 Jump Power: 5
Hume Shield Regen: 30 HS/s
Hume Shield Regen Delay: 10s
Other Information
Spawn Location: Heavy Containment Zone
Nickname: Matthew
Class ID: 0
Class Color: EC2222
Article Link: Page

SCP-173 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-173 acts primarily as a tank class SCP, meant to be the forefront of an assault and soak up damage for its teammates. SCP-173 is also effective in providing reconnaissance and pursuing lone targets.


Operational Guide Entries

Class Operational Guide Entry

A mere concrete sculpture upon first glance; an art piece to be seen and admired. 


On second glance, you’ll notice it’s somehow closer, as if yearning for attention.

There is no third glance. You’re dead by then.

___
“SCP-173 wasn’t the most peculiar anomaly in our containment. A sculpture capable of moving at high speeds when unseen. It attacks by breaking its victim’s neck. After its ‘mutation’, for lack of a better term, research and testing have resumed. Did the mutation make it our most peculiar anomaly? No, I doubt it did.”
-Dr. Simon Wolffe, SCP-173 Research Supervisor, Site-02

Abilities Operational Guide Entries


- [M1] — Snap

While unobserved, press the Attack button to perform Snap on a human, killing them immediately. 

___
SCP-173 has been seen attacking subjects from behind. It attacks by snapping the neck at the base of the skull. The attack is carried out at a high speed, resulting in a severe and unnatural rotation of the spine; this is a minimum of 180 degrees.

- [M2] — Blink

Trigger Blink to catch your observers by surprise and rapidly attack the closest player. Press and hold Blink to have a marker of SCP-173 appear where you are facing. After releasing Blink, SCP-173 will rapidly move towards the marker’s last location, killing the nearest human in range. 

___
SCP-173 has been observed to attack subjects as far as 15 meters away in the span of a second.

- [Shift] — Breakneck Speeds

Activate Breakneck Speeds to greatly increase your movement speed; however, for as long as it is active, you will not be able to attack (though Tantrum may still be used). If a human observes you while Breakneck Speeds is active, you will lose your speed bonus rapidly. Alternatively, you can cancel Breakneck Speeds at any time by pressing the shift key.

___
After being transferred to Site-02, SCP-173 seems to have gained a new behavior. When unobserved, SCP-173 has been heard scraping and moving much faster than usual… …Interestingly, this has shown to negate its lethality.

- [F] — Tantrum

Activate Tantrum and cause SCP-173 to excrete a pool of filth on the ground. Humans caught in the pool will be unable to sprint, and gain the Stained status effect, which lasts for a short duration after the player leaves the pool. If SCP-173 kills someone while the player is under the effect, SCP-173 will instantly gain back a portion of its Hume Shield.

SCP-173 can only create a limited number of pools at a time. Creating more will result in the oldest dissipating.

___
SCP-173 has been known to cover its containment chamber in a caustic, sticky substance made of several distinct bodily fluids and [REDACTED]. The material has an orange, reddish colouration. Bubbles can be seen on the surface due to the presence of bodily fluids.

In Game

At the start of a round, SCP-173 will spawn in its Containment Cell in Heavy Containment Zone.
SCP-173 can immediately leave the cell upon spawning and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-173 will be free to roam around the map. If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 30 HS/s. SCP-173 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

Hume Shield

  • SCP-173 has base Hume Shield value of 750.
    • At 20% HP, SCP-173 will have 1500 Hume Shield.
  • If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 30 HS/s.
  • SCP-173 restores 400 Hume Shield if they kill a player under the Tantrum Effect.
  • Hume Shield does not factor in SCP-173's damage resistance.

Abilities

Neck Snap

When SCP-173 isn't being observed, they can press Left Click to snap a player's neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.

Reinforced Concrete

SCP-173 takes reduced damage from all firearms besides the Micro H.I.D. and the 3-X Particle Disruptor. This only applies to SCP-173's base HP and not their Hume Shield. This passive armor has a value of 80% and will factor in a weapon's penetration, similar to Armor worn by humans. The amount of damage is determined by the formula x = a × (100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.

Tantrum

While unobserved, SCP-173 can leave a pool of filth on the ground by pressing the F key. While multiple pools can be placed at once, the ability has a 30-second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate.
Players entering the pool gain the Stained Reduces player speed by 20%
Players cannot sprint
Status Effect, which lasts until the player leaves the pool plus two seconds afterward. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 400 Hume Shield.

Blink

When SCP-173 is being looked at by a Human, SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173's screen displaying a 3.0-second countdown for their Blink ability. When the cooldown ends, the player can hold Right Click make a marker appear on the ground. The marker can be moved by using the mouse and can travel up to a max distance of 8 meters. When the player releases Right Click, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.
The Blink ability will shatter nearby windows when used.

Breakneck Speeds

Breakneck Speeds can be turned on by pressing Shift, and can be used whether or not SCP-173 is seen.
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.
This mode ends when the player presses Shift again. There is a small grace period of 1.5 seconds after the ability is activated where pressing the Shift key will not cancel the ability. It will also end automatically 10 seconds after SCP-173 is spotted.
The ability has a 40-second cooldown, the cooldown only starts after the ability ends.

Related Achievements


Click to view 1 achievement(s) related to SCP-173:

Don't Blink
Survive an encounter with SCP-173.


Sounds

Sight Stingers
Chase Ambient
Attack Sounds
Ability SFX
Movement
Misc


History

SCP-173 Changelog History
0.1.0 SCP-173 added.
1st April 2018 Renamed SCP-173 to PEANUT and changed its model for the 2018 April Fools update.
5.0.0 Ragdoll added.
6.2.0 Maximum HP increased to 3200.
7.3.0 Blink time decreased to 3 seconds.
31st October 2018 SCP-173's model changed for the 2018 Halloween update.
1st April 2019 Renamed SCP-173 to Mr. Nutty and changed its model for the 2019 April Fools update.
9.1.0 Movement speed increased to 12.5 m/s.
Movement speed now increases more linearly from lost health.
10.0.1 Now correctly moves in blacked-out rooms.
23rd October 2020 Renamed SCP-173 to Mr. Nutty and changed its model for the 2020 Halloween update.
22nd December 2020 Changed SCP-173's model and ragdoll for the 2020 Christmas update.
11.0.0 Patreon Beta I Maximum HP increased to 4000.
Patreon Beta XI Reworked SCP-173.
  • New model.
  • Maximum HP decreased to 2000.
  • Given 1000 HS.
  • Decreased movement speed.
  • Removed Panic.
  • Removed Startling Speed.
  • Replaced Neck Snap with Blink.
  • Added Tantrum.
  • Added Breakneck Speeds.
  • Added Reinforced Concrete.
Patreon Beta XVII Maximum HP increased to 3000.
Maximum HS increased to 1500.
Movement speed increased.
Blink cooldown now determined by how many humans are staring at SCP-173 when the timer begins.
Tantrums are now destroyed by Tesla Gates.
Public Beta III Tantrum pool-size increased.
Blink cooldown scaling adjusted. 3 seconds base with an additional 0.6 second increase per witness.
Breakneck Speeds blink-distance multiplier is now 1.5x instead of 2x.
Breakneck Speeds now halves blink cooldown.
11.1.0 Blink cooldown scaling removed. It is now a flat 3.6 seconds.
Blink distance decreased to 12.5 meters. Blink distance during Breakneck Speeds remains at 22.5 meters.
18th December 2021 Changed SCP-173's model for the 2021 Christmas update.
11.1.3 SCP-173's HS no longer has armor.
HS out-of-combat recharge rate increased from 15/s to 20/s
HP armor efficacy increased to 80%.
11.2.0 Tantrum pools can now be destroyed by explosions.
11.2.1 Changed SCP-173's maximum HS to 1200.
12.0.0 Patreon Beta I HS changed to 750 HS with HP scaling. 1500 HS at minimum HP.
SCP-173 can now break windows by either blinking into them or running into them with Breakneck Speeds active.
Teleport indicator for Blinking now shows whether a human is in the kill radius or not, as well as becoming transparent when Breakneck Speeds is active.
Public Beta Maximum HP increased to 4000.
Blink cooldown reduced to 3 seconds.
Increased HS regeneration speed by 50%.
SCP-173 killing players with the Stained Status Effect now regenerates 400 HS Was 100. instantly.
22nd December 2022 Changed SCP-173's model and ragdoll for the 2022 Christmas update.
13.0.0 Reduced SCP-173's Blink charge's ‘sustain time’ by one second.
13.1.0 Moved spawn to Heavy Containment Zone.

Gallery

Trivia

  • SCP-173 doesn't have a ragdoll upon death, and instead falls apart into pieces when killed.
    • The Christmas 2021 & 2022 models would explode into a snowy mist and leave behind a black scarf and tophat.
  • SCP-173 was the first class added to SCP: Secret Laboratory and the oldest part of the game that still exists today.
  • SCP-173's ability icons were designed by RiriLeTiroir.
  • SCP-173's v11.2.0 Tantrum sound was recorded by Northwood Studios Audio Manager Brendan "Scot" O'Dowd, who recorded it by putting his microphone in a beanbag and shaking it.
  • SCP-173's Parabellum and Mr. Nutty models were designed by former Northwood Studios Art Director VESS.
  • SCP-173's Mr. Nutty model is based on the "This Pleases the Nut" meme, which originates from the Jimmy Carter Peanut Statue built in Georgia, United States.
  • Dying to SCP-173 will cause the player's head to be twisted 180 degrees around the base of the neck.
  • SCP-173's 2021 & 2022 Christmas Event model was based on a Patreon suggestion.
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