Attachment | Stats |
---|---|
Iron Sights | ADS Zoom 1.25x Default attachment |
Dot Sight | ADS Zoom 1.05x Weight +16% |
Holographic Sight | ADS Zoom 1.05x Weight +18% |
Navigation
Wiki Links
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* The former name of the FSP-9 was '''MP7'''. | * The former name of the FSP-9 was '''MP7'''. | ||
* Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm. | * Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm. | ||
*The Dot Sight for the FSP-9 is based on the Barska Multi-Reticle Electro Sight. | |||
{{Items Navbox}} | {{Items Navbox}} |
Revision as of 03:13, 8 December 2022
Anyalsis Complete. Writting up new report ATTENTION! This is a wiki for the main branch of SCP SL! If you are looking for changes for the Beta, check out our Beta Wiki found here |
FSP-9 | |
---|---|
Basic Info | |
Type | SMG |
Cartridge Type | 9x19mm |
Ammo Capacity | 30 (+1) |
Spawn Locations | LCZ - Armory Weapon Locker Type 21 |
Spawns on | Facility Guards |
Basic Stats | |
Damage | 22.3 |
Fire Rate | 630 10.5 bullets per second |
Weight | 2.45 kg |
Length | 45 cm |
Handling Stats | |
Draw Time Default draw time | 0.38s |
Pick-Up Time Higher weight increases time | 0.67s Unrounded value: 0.67375s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.17° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7 1.9° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.4 0.57° (with Bullet Accuracy)° |
Running Accuracy | 2.5° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 54 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Inspired by | H&K MP7A1 |
Item ID | 23 |
The FSP-9 is a type of Firearm in SCP: Secret Laboratory. It acts as an early game firearm, great for killing unarmed players.
In Game
The FSP-9 has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually Class-Ds) at a closer range. The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective on players with Combat or Heavy Armor.
Holding down the E key on a player with the firearm equipped will disarm the player.
The FSP-9 has 3 possible spawn locations:
- Facility Guards (Will always spawn with a FSP-9)
- LCZ- LCZ Armory (On the right table) [100%]
- Weapon Locker Type 21 (Possibly inside one of the large cabinets) [14.3%]
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.
Attachments
Attachment | Stats |
---|---|
Standard Barrel | Default attachment |
Flash Hider | Flash Suppression Length +7% Weight +4% |
Suppressor | Gunshot loudness -65% Bullet accuracy +18% Flash Suppression Equip Time +0.19s Length +41% Weight +14% |
Attachment | Stats |
---|---|
Retracted Stock | Default attachment |
Extended Stock | Aiming Accuracy +100% Recoil When Aiming -40% Equip Time +1.47s Length +51% |
Attachment | Stats |
---|---|
Retracted Foregrip | Default attachment |
Foregrip | Recoil -30% Equip Time +0.93s |
Attachment | Changes |
---|---|
None | Default Attachment |
Ammo Counter | Ammo Counter Equip Time +0.24s Weight +27% |
Laser Sight | Hip-Firing Accuracy +100% Equip Time +0.24s Laser is visible to others Weight +12% |
Flashlight | Light Source Equip Time +0.24s Weight +16% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
---|---|---|---|---|
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm |
Penetration | 35% | 35% | 35% | 35% |
Body (100%) | style="
|
16.5 | 13.6 | 10.7 |
Limb (70%) | 15.61 | 15.61 | 15.61 | 15.61 |
Head (200%) | style="
|
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|
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|
AHP (30%) | 6.69 | 4.95 | 4.08 | 3.21 |
Burned (125%) | style="
|
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|
17 | 13.38 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Reload Animation
-
Reload Animation (from unload)
-
Unload Animation
Trivia
- The former name of the FSP-9 was MP7.
- Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.
- The Dot Sight for the FSP-9 is based on the Barska Multi-Reticle Electro Sight.
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- This page was last edited on 8 December 2022, at 03:13.
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