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{{Disambiguate|Combat Armor|Armor (Disambiguation)}}
{{Disambiguate|Combat Armor|Armor (Disambiguation)}}
{{Item infobox
{{Item infobox
|name = Combat Armor
|image = CombatArmorIcon.png
|image = CombatArmorIcon.png
|image_size = 200
|image_size = 200
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|headProtection = 80
|headProtection = 80
|staminaPenaltyMilitary = 10
|staminaPenaltyMilitary = 10
|staminaPenaltyCivilian = 20
|staminaPenaltyCivilian = 15
|spawn = All [[Mobile Task Force]] ranks except Captain<br>All [[Chaos Insurgent]] subclasses except Repressor
|spawn = All [[Mobile Task Force]] ranks except Captain<br>All [[Chaos Insurgent]] subclasses except Repressor
|ID = 37
|ID = 37
|debugName = ArmorCombat
|weight = 2.2
|Pocket = High
|disarmImmunity = False
}}
}}
'''Combat Armor''' is a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.
'''Combat Armor''' is a type of [[Items|Item]] found in ''SCP: Secret Laboratory''.
=In Game=
=In Game=
Combat Armor spawns on most military classes, giving 60% body protection and 80% head protection.<br>
Combat Armor spawns on most military classes, giving 60% body protection and 80% head protection.<br>
It is important to note that this doesn't mean the Combat Armor reduces damage by 60% and 80% for body and head damage respectively. The damage reduced is based on the formula, {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the head would only reduce the damage by 40% instead of 80%.
It is important to note that this doesn't mean the Combat Armor reduces damage by 60% and 80% for body and head damage respectively. The damage reduced is based on the formula, {{Mvar|1 = x = a × (100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the head would only reduce the damage by 40% instead of 80%.


==Inventory Limits==
==Inventory Limits==
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**Marauder
**Marauder
*[[Site-02]]
*[[Site-02]]
**[[Weapon Locker Type 21]] (Large Cabinets) [14.3%]
**[[Weapon Locker Type 21]] (Large Cabinets) [14.29%]
**[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (On the desk) [100%]
**[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (On the desk) [100%]
**[[Light Containment Zone#LCZ Armory - ##00|Armory]] [100%]
**[[Light Containment Zone#LCZ Armory - ##00|Armory]] [100%]
==Gallery==
<gallery mode="packed" widths=600px heights=238px>
Beta_combat_armor.png| Icon of Combat Armor at the start of the Patreon Beta phase of [[Updates/11.0.0|v11.0.0]].
Indev_combat_armor.png| Icon of Combat Armor during the development of [[Updates/11.0.0|v11.0.0]].
</gallery>


{{Items Navbox}}
{{Items Navbox}}

Latest revision as of 14:03, 2 October 2023

This article is about the Combat Armor. For pages with similar naming, see the Armor (Disambiguation) page.
Combat Armor
Basic Information
Type Equipment (Wearable)
Usage Reduces damage from bullets and grenades
Weight Affects item pick-up time & window breaking 2.2 kg
Pick-Up Time 0.63s Unrounded value: 0.63s
Stats
Body Protection 60%
Head Protection 80%
Stamina Penalty -15% (Civilian)
Stamina Penalty -10% (Military)
Other Information
Spawn All Mobile Task Force ranks except Captain
All Chaos Insurgent subclasses except Repressor
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune
Debug Name ArmorCombat
Item ID 37

Combat Armor is a type of Item found in SCP: Secret Laboratory.

In Game

Combat Armor spawns on most military classes, giving 60% body protection and 80% head protection.
It is important to note that this doesn't mean the Combat Armor reduces damage by 60% and 80% for body and head damage respectively. The damage reduced is based on the formula, x = a × (100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the head would only reduce the damage by 40% instead of 80%.

Inventory Limits

See the Inventory Mechanics page for more details
Wearing Combat Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.

  • 9x19mm - 170 Rounds
  • 5.56x45mm - 120 Rounds
  • 7.62x39mm - 120 Rounds
  • 12/70 Buckshot - 54 Rounds
  • .44 Mag - 48 Rounds
  • Three Grenades
  • Two Firearms

Spawning

Gallery

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