From SCP: Secret Laboratory English Official Wiki

 
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{{Weapon infobox 2
{{SimilarName|COM-18|the [[COM-15]] or the [[COM-45]]}}
|name = USP
{{Weapon infobox 3
|image = [[File:Pistol USP.png|350px]]
|type = Semi-auto Pistol
|weaponType = Pistol
|image = IconCom18.png
|ammoCap = 18
|caliber = 9x19mm
|ammoType = 9.00 MM
|ammo = 15 (+1)
|defaultDamage = 25.5
|fire_rate = 420
|defaultROF = 300
|weight = 0.72
|barrel1Name = Silencer
|length2 = 19
|barrel1Image = USP Silencer.png
<!--- To manually override draw and reload times, add "Override" at the end of the variables -->
|barrel1Damage = 20.4
|draw_time = Show
|barrel2Name = Heavy Barrel
|draw_timeChamber = Show
|barrel2Image = USP Heavy.png
|reloadTime = Show
|barrel2Damage = 31.9
|reloadTimeFull = Show
|barrel2ROF = 240
|damage_falloff = 22
|reloadTime = 2.8
|barrel_attachments = 3
|spawnLocations = [[Weapon Locker Type 21]]
<!--- Values are taken from the Weapon Summary Menu -->
|spawnID = 30
|bullet_accuracy = 0.2
|ads_accuracy = 0.23
|hip_accuracy = 1.7
|running_accuracy = 2.4
|sight_attachments = 2
|barrel_attachments = 3
|magazine_attachments = 2
|bottom_attachments = 3
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]]
|inspired = H&K P30
|ID = 30
|debugName = GunCOM18
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)
}}
}}
The '''COM-18''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a semi-automatic pistol, quick to draw and powerful to use.
__TOC__
=Operational Guide=
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
</div>
=In Game=
=In Game=
The '''USP''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is one of the most powerful weapons found in-game. It is extremely powerful in close-mid quarter combat due to it's high damage, especially when using the Heavy Barrel, as it can one shot almost any human with a headshot.
The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even [[Armor (Disambiguation)|Armored]] opponents.<br>
<br>
 
The COM-18 has 3 possible spawn locations:
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (On the table) [100%]
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.29%]
<br>
<br>
The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.<br>
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.
<br clear=all>
==Attachments==
==Attachments==
<div class="round-tabber">
<div style="display:flex; flex-wrap:wrap; column-gap:2em; row-gap:2em;">
<tabber>
<div>
Sight=
<center>'''Sight Attachements'''</center>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
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!Stats
!Stats
|-
|-
|style="text-align:center;|[[File:No Attachment.png|60px|center]]None
|style="text-align:center;|[[File:COM18IronSights.png|60px|center]]''Iron Sights''
|Recoil (while aiming)<font color= #05e814> -10% </font> <br> Zoom scale 1.17
|ADS Zoom{{Attachments|1.22x|Type=Positive}}<br> Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Holo.png|60px|center]]Collimator<br>sight
|style="text-align:center;|[[File:COM18DotSight.png|80px|center]]''Dot Sight''
|Recoil (while aiming)<font color= #05e814> -10% </font> <br> Zoom scale 1.17
|ADS Zoom {{Attachments|1x|Type=Positive}} <br> Weight {{Attachments|+28%|Type=Negative}}
|}
|}
|-|
</div>
Barrel=
<div>
<center>'''Barrel Attachments'''</center>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
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!Stats
!Stats
|-
|-
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]Silencer
|style="text-align:center;|[[File:COM18NoMuzzleDevice.png|50px|center]]''Standard Barrel''
|Damage <font color= #ea2107> -20% </font> <br> Shot loudness <font color= #05e814>-75% </font> <br> Recoil <font color= #05e814>-20% </font>
|Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]Heavy Barrel
|style="text-align:center;|[[File:COM18Heavy.png|65px|center]]''Extended Barrel''
|Damage <font color= #05e814> +25% </font> <br> Shot loudness <font color= ea2107>+50% </font> <br> Recoil <font color= #ea2107>+150% </font> <br> Fire Rate <font color= #ea2107>-20% </font>
|Damage {{Attachments|+15%|Type=Positive}} <br> Penetration {{Attachments|+15%|Type=Positive}} <br> Bullet accuracy {{Attachments|+11%|Type=Positive}} <br> Equip Time {{Attachments|+0.09s|Type=Negative}}<br> Aiming Speed {{Attachments|-35%|Type=Negative}} <br> Length {{Attachments|+45%|Type=Negative}} <br> Weight {{Attachments|+69%|Type=Negative}}
|-
|style="text-align:center;|[[File:COM18Suppressor.png|130px|center]]''Suppressor''
|Bullet accuracy {{Attachments|+25%|Type=Positive}}<br>Gunshot loudness {{Attachments|-60%|Type=Positive}} <br> {{Attachments|Flash Suppression|Type=Positive}} <br> Equip Time {{Attachments|+0.09s|Type=Negative}} <br> Length{{Attachments|+92%|Type=Negative}} <br> Weight {{Attachments|+49%|Type=Negative}}
|}
|}
|-|
</div>
Other=
<div>
<center>'''Side Rail Attachments'''</center>
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
|-
|-
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!Changes
!Changes
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]Flashlight
|style="text-align:center;|[[File:COM18NoSideRail.png|80px|center]]''None''
|Adds a flashlight to the gun
|Default Attachment
|-
|style="text-align:center;|[[File:COM18Laser.png|70px|center]]''Laser Sight''
|Hip-Firing Accuracy {{Attachments|+233%|Type=Positive}} <br> Equip Time {{Attachments|+0.03s|Type=Negative}}<br> {{Attachments|Laser is visible to others|Type=Negative}} <br>  Weight {{Attachments|+28%|Type=Negative}}
|-
|style="text-align:center;|[[File:COM18Flashlight.png|80px|center]]''Flashlight''
|{{Attachments|Light Source|Type=Positive}} <br>  Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+28%|Type=Negative}}
|}
|}
</tabber>
</div>
</div>
<div>
<center>'''Magazine Attachments'''</center>
{|class="wikitable" style="display: inline-table;"
|-
!Attachment
!Changes
|-
|style="text-align:center;|[[File:Mag15AP.png|50px|center]]''AP Magazine''
|Default Attachment
|-
|style="text-align:center;|[[File:Mag15JHP.png|50px|center]]''JHP Magazine''
|Damage {{Attachments|+20%|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}}
|-
|style="text-align:center;|[[File:Mag21AP.png|50px|center]]''Extended AP Magazine''
|Magazine Capacity {{Attachments|+6|Type=Positive}} <br>  Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+56%|Type=Negative}}
|-
|style="text-align:center;|[[File:Mag21JHP.png|50px|center]]''Extended JHP Magazine''
|Damage {{Attachments|+20%|Type=Positive}} <br> Magazine Capacity {{Attachments|+6|Type=Positive}} <br> Penetration {{Attachments|-70%|Type=Negative}}  <br>  Equip Time {{Attachments|+0.03s|Type=Negative}}<br> Weight {{Attachments|+56%|Type=Negative}}
|}
</div>
</div>
<br clear=all>
==Stats==
<div class="round-tabber">
{{#tag:tabber|
AP Mag=
{{2DamageHeader|barrelType2=Extended}}
{{2DPenetration|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Extended AP}}
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Extended AP}}
{{Footer}}
{{!}}-{{!}}
JHP Mag=
{{2DamageHeader|barrelType2=Extended}}
{{2DPenetration|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Body (100%)|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard JHP|custom2=Extended JHP}}
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard JHP|custom2=Extended JHP}}
{{Footer}}
}}


==Spawning==
=Related Achievements=
*Chance to spawn in the [[Heavy Containment Zone#Warhead Silo|Nuke Armory]]
{{Achievements|check1=Firearm}}
*Chance to spawn in [[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Chamber Armory]]


==Sounds==
=Sounds=
{{multi-listen start}}
{{multi-listen start}}
{{multi-listen item|filename=USP Fire.mp3|title=Firing|description=}}<br>
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}<br>
{{multi-listen item|filename=USP Reload.mp3|title=Reload|description=}}<br>
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}<br>
{{multi-listen item|filename=Silencer2.mp3|title=Silencer|description=}}<br>
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}<br>
{{multi-listen item|filename=USP HeavyB.mp3|title=Heavy Barrel|description=}}
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}<br>
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}
{{multi-listen end}}
{{multi-listen end}}
=Gallery=
<div class="round-tabber">
{{#tag:tabber|
Animations=
<gallery mode="packed" widths=600px heights=338px>
Com18equip.gif|'''Equip + Chamber Animation'''
Com18inspect.gif|'''Inspect Animation'''
Com18reload.gif|'''Reload Animation'''
Com18reload2.gif|'''Reload Animation (from unload)'''
Com18unload.gif|'''Unload Animation'''
</gallery>
{{!}}-{{!}}
Render=
<gallery mode="packed" widths=600px heights=338px>
HKP30Render1.png|A render of the COM-18.|link=File:HKP30Render1.png
HKP30Render2.png|Another render of the COM-18.|link=File:HKP30Render2.png
COM-18Render.jpeg|Official 2.1k Render (Legacy model)|link=File:COM-18Render.jpeg
</gallery>
{{!}}-{{!}}
Legacy=
<gallery mode="packed" widths=600px heights=338px>
COM-18Icon.png|The icon for the COM-18 prior to [[Updates/12.0.0|v12.0.0]].
Indev_COM-18Icon.png|The icon for the COM-18 during development of [[Updates/11.0.0|v11.0.0]].
OldCOM-18Icon.png|The former inventory icon of the COM-18 (known as the USP), before the Parabellum (v11.0) update.
</gallery>
}}


=Trivia=
=Trivia=
*The USP is currently the only weapon that will visually display when it is out of ammo.
*The COM-18 has the fastest base draw speed in-game for standard firearms.
*The USP can kill human players, except the MTF Commander, with one shot, by landing a headshot with the Heavy Barrel attachment equipped. <br>The Epsilon-11 can do the same with its Heavy Barrel attachment assuming the target has the burned effect and is not a MTF Commander.
*"COM" in COM-18 does not stand for anything, and is simply random letters.
*When the USP is dropped, multiple parts of the model disappear such as the trigger and magazine.
* The former name of the COM-18 was '''USP'''.
{{Items Navbox}}
** The name, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update. The texture was slightly updated alongside these changes.
***The model would be reworked in the the [[Updates/12.0.0|12.0.0]] update. Additionally the firearm was given tweaks to its stats and the ability to choose between AP and JHP Rounds.
* According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for [[Facility Guard|Facility Guards]] before being replaced by the [[FSP-9]].
{{Items Navbox}}<noinclude>

Latest revision as of 18:13, 26 January 2024

This article is about the COM-18. You may be looking for the COM-15 or the COM-45.
COM-18
Basic Info
Type Semi-auto Pistol
Cartridge Type 9x19mm
Ammo Capacity 15 (+1)
Spawn Locations LCZ - Armory
HCZ - Ammunition Armory
Weapon Locker Type 21
Basic Stats
Damage 21.2
Fire Rate 420 7 bullets per second
Weight 0.72 kg
Length 19 cm
Handling Stats
Draw Time Default draw time 0.26s
Draw + Chamber Time Draw time for unchambered firearm 1.03s
Tactical Reload Reload time when the magazine is NOT empty 2.93s
Combat Reload Reload time when the magazine is empty 3.46s
Pick-Up Time Higher weight increases time 0.37s Unrounded value: 0.371s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.2°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7 1.9° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.23 0.43° (with Bullet Accuracy)°
Running Accuracy 2.4°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  36
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Inspired by H&K P30
Debug Name GunCOM18
Item ID 30


The COM-18 is a type of Firearm in SCP: Secret Laboratory. It is a semi-automatic pistol, quick to draw and powerful to use.

Operational Guide

A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.

___
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”
-Dr. Gene Hyde, Small Arms Supervisor, Site-02

In Game

The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even Armored opponents.

The COM-18 has 3 possible spawn locations:


The COM-18's reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.

Holding down the E key on a player with the firearm equipped will disarm the player.

Attachments

Sight Attachements
Attachment Stats
Iron Sights
ADS Zoom 1.22x
Default Attachment
Dot Sight
ADS Zoom 1x
Weight +28%
Barrel Attachments
Attachment Stats
Standard Barrel
Default Attachment
Extended Barrel
Damage +15%
Penetration +15%
Bullet accuracy +11%
Equip Time +0.09s
Aiming Speed -35%
Length +45%
Weight +69%
Suppressor
Bullet accuracy +25%
Gunshot loudness -60%
Flash Suppression
Equip Time +0.09s
Length +92%
Weight +49%
Side Rail Attachments
Attachment Changes
None
Default Attachment
Laser Sight
Hip-Firing Accuracy +233%
Equip Time +0.03s
Laser is visible to others
Weight +28%
Flashlight
Light Source
Equip Time +0.03s
Weight +28%
Magazine Attachments
Attachment Changes
AP Magazine
Default Attachment
JHP Magazine
Damage +20%
Penetration -70%
Extended AP Magazine
Magazine Capacity +6
Equip Time +0.03s
Weight +56%
Extended JHP Magazine
Damage +20%
Magazine Capacity +6
Penetration -70%
Equip Time +0.03s
Weight +56%


Stats

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 55% 63.25% 55% 63.25% 55% 63.25% 55% 63.25%
Body (100%) 21.2 24.28 17.38 20.71 15.48 18.93 13.57 17.14
Limb (70%) 14.84 17 14.84 17 14.84 17 14.84 17
Head (200%) 42.4 48.56 42.4 48.56 27.14 34.28 27.14 34.28
AHP (30%) 6.36 7.28 5.22 6.21 4.64 5.68 4.07 5.14
Burned (125%) 26.5 30.35 21.73 25.89 19.35 23.66 16.96 21.43
Purple Candy (80%) 16.96 19.424 13.904 16.568 12.384 15.144 10.856 13.712
Rainbow Candy (95%) 20.14 23.066 16.511 19.6745 14.706 17.9835 12.8915 16.283
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 16.5% 24.75% 16.5% 24.75% 16.5% 24.75% 16.5% 24.75%
Body (100%) 25.44 28.62 16.94 20.01 12.69 15.7 8.45 11.39
Limb (70%) 17.81 20.03 17.81 20.03 17.81 20.03 17.81 20.03
Head (200%) 50.88 57.24 50.88 57.24 16.89 22.78 16.89 22.78
AHP (30%) 7.63 8.59 5.08 6 3.81 4.71 2.53 3.42
Burned (125%) 31.8 35.78 21.18 25.01 15.87 19.62 10.56 14.24
Purple Candy (80%) 20.352 22.896 13.552 16.008 10.152 12.56 6.76 9.112
Rainbow Candy (95%) 24.168 27.189 16.093 19.0095 12.0555 14.915 8.0275 10.8205
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Rainbow Candy does not reduce head or limb damage.
  • Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
  • Purple Candy does not stack with itself
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2
  • SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
  • SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Related Achievements


Click to view 3 achievement(s) related to COM-18:

Be Polite. Be Efficient
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill.

Change in Command
Disarm an MTF operative.

... You Thinking What I'm Thinking?
Pick up any firearm as a Class-D Personnel.

Sounds






Gallery

Trivia

  • The COM-18 has the fastest base draw speed in-game for standard firearms.
  • "COM" in COM-18 does not stand for anything, and is simply random letters.
  • The former name of the COM-18 was USP.
    • The name, and gun mechanics were changed in the 11.0.0 update. The texture was slightly updated alongside these changes.
      • The model would be reworked in the the 12.0.0 update. Additionally the firearm was given tweaks to its stats and the ability to choose between AP and JHP Rounds.
  • According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for Facility Guards before being replaced by the FSP-9.
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