MTF-E11-SR: Difference between revisions
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|caliber = 5.56x45mm | |caliber = 5.56x45mm | ||
|ammo = 40 (+1) | |ammo = 40 (+1) | ||
|fire_rate = | |fire_rate = 627 | ||
|reload = | |reload = | ||
|weight = 3.1 | |weight = 3.1 |
Revision as of 07:34, 8 January 2022
MTF-E11-SR | |
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Basic Info | |
Type | Rifle |
Cartridge Type | 5.56x45mm |
Ammo Capacity | 40 (+1) |
Spawn Locations | MTF-E11-SR Rack |
Spawns on | All MTF Units except MTF Private |
Basic Stats | |
Damage | 25.1 |
Fire Rate | 627 10.45 bullets per second |
Weight | 3.15 kg |
Length | 87 cm |
Handling Stats | |
Pick-Up Time Higher weight increases time | 0.8s Unrounded value: 0.79625s |
Accuracy Stats | |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 5400 |
Manufacturer | ![]() ![]() |
Inspired by | Maxim Defense MDX 508 MDX 510 (Rifle Body) |
The MTF-E11-SR is a type of firearm in SCP: Secret Laboratory. It acts as a fully automatic assault rifle great for long distance kills.
In Game
The MTF-E11-SR is a fully automatic assault rifle which MTF Captains and Sergeants spawn with. However, it can also be found in numerous places inside of the facility.
The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it. The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the Surface Zone, although a short-range or mid-range configuration is far more preferable for use within the facility.
Due to the firearm being a rifle, it is very accurate for the first few shots but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays.
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness.
The high penetration of the weapon makes it very effective against armored targets. Using the drum magazine allows the rifle to fit into the role of a LMG, which can perform as the MTF's "budget" equivalent to the Logicer fielded by Chaos Repressors, although lacking in many aspects compared to the dedicated LMG.
Holding down the E key on a player with the firearm equipped will disarm the player.
Spawning
- MTF-E11-SR Rack
- On MTF Sergeants and MTF Captains when spawning.
- On MTF Specialist when escaping as a Scientist.
Attachments
Attachment | Stats |
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Default Attachment |
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Damage +7.5% Penetration +15% Bullet Accuracy +54% Fire Rate -10% Equip Time +0.13s Hip-Firing Accuracy -26% Length +20% Weight +46% |
Attachment | Changes |
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Default Attachment |
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Recoil -15% Aiming Speed -15% Weight +8% |
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Hip-Firing Accuracy +100% Laser is visible to others Weight +11% |
Attachment | Changes |
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Default Attachment |
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Light Source Equip Time +0.08s Weight +16% |
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Ammo Counter Equip Time +0.08s Weight +21% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Penetration | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Body (100%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Limb (70%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Head (200%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/AHP (30%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Burned (125%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Penetration | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Body (100%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Limb (70%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Head (200%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/AHP (30%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Burned (125%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Penetration | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Body (100%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Limb (70%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Head | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/AHP (30%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 | |
Damage/Burned (125%) | 25.1 | 25.1 | 21.59 | 21.59 | 19.83 | 19.83 | 16.32 | 16.32 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
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Trivia
- It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR) .
- An earlier iteration of the MTF-E11-SR replaced the Fusion Rifle.
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