Attachment | Stats |
---|---|
Iron Sight | ADS Zoom 1.3x Default Attachment |
Holographic Sight | ADS Zoom 1.05x Equip Time +0.04s Weight +13% |
Dot Sight | ADS Zoom 1.05x Equip Time +0.04s Weight +8% |
Night-Vision Scope | ADS Zoom 1.05x Night Vision Aiming Speed -25% Equip Time +0.08s Weight +35% |
Telescopic Sight | ADS Zoom 6x Aiming Accuracy +33% Equip Time +0.08s Aiming Speed -30% Weight +32% |
Navigation
Wiki Links
MTF-E11-SR | |
---|---|
Basic Info | |
Type | Rifle |
Cartridge Type | 5.56x45mm |
Ammo Capacity | 40 (+1) |
Spawn Locations | MTF-E11-SR Rack |
Spawns on | MTF Captain MTF Sergeant MTF Specialist |
Basic Stats | |
Damage | 25.1 |
Fire Rate | 627 10.45 bullets per second |
Weight | 3.15 kg |
Length | 87 cm |
Handling Stats | |
Pick-Up Time Higher weight increases time | 0.8s Unrounded value: 0.79625s |
Accuracy Stats | |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 5400 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Inspired by | Maxim Defense MDX 508 MDX 510 (Rifle Body) |
Item ID | 20 |
The MTF-E11-SR is a type of Firearm in SCP: Secret Laboratory. It acts as a fully automatic assault rifle, great for long distance kills.
In game
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays.
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness.
The high penetration of the weapon makes it very effective against armored targets.
Holding down the E key on a player with the firearm equipped will disarm the player.
The MTF-E11-SR has 4 possible spawn locations:
- MTF Captains, MTF Sergeants, and MTF Specialist (will always spawn with a MTF-E11-SR)
- MTF-E11-SR Rack (inside the rack)
The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it.
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the Surface, although a short-range or mid-range configuration is far more preferable for use within the facility.
Attachments
Attachment | Stats |
---|---|
Carbine Body | Default Attachment |
Rifle Body | Damage +7.5% Penetration +15% Bullet Accuracy +54% Fire Rate -10% Equip Time +0.13s Hip-Firing Accuracy -26% Length +20% Weight +46% |
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Suppressor | Gunshot Loudness -65% Flash Suppression Bullet Accuracy +11% Equip Time +0.08s Length +20% Weight +19% |
Flash Hider | Flash Suppression Equip Time +0.04s Length +1% Weight +2% |
Muzzle Booster | Fire Rate +10% Equip Time +0.04s Recoil +30% Bullet Accuracy -17% Length +1% Weight +6% |
Muzzle Brake | Recoil -10% Equip Time +0.04s Gunshot Loudness +20% Length +1% Weight +2% |
Attachment | Changes |
---|---|
Standard Stock | Default Attachment |
Lightweight Stock | Equip Time -0.12s Hip-Firing Accuracy +18% Length -1% Weight -13% Recoil When Aiming +25% |
Recoil-Reducing Stock | Recoil When Aiming -33.3% Length -1% Equip Time +0.08s Weight +22% |
Attachment | Changes |
---|---|
None | Default Attachment |
Foregrip | Recoil -15% Aiming Speed -15% Weight +8% |
Laser Sight | Hip-Firing Accuracy +100% Laser is visible to others Weight +11% |
Attachment | Changes |
---|---|
None | Default Attachment |
Flashlight | Light Source Equip Time +0.08s Weight +16% |
Ammo Counter | Ammo Counter Equip Time +0.08s Weight +21% |
Attachment | Changes |
---|---|
FMJ Magazine | Default Attachment |
FMJ Drum Magazine | Magazine Capacity +25 Reload Time +2s Weight +79% |
Low-Cap JHP Magazine | Damage +30% Weight -3% Magazine Capacity -10 Penetration -50% |
Low-Cap AP Magazine | Penetration +20% Weight -3% Magazine Capacity -10 |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Penetration | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Body (100%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Limb (70%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Head (200%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/AHP (30%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Burned (125%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Penetration | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Body (100%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Limb (70%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Head (200%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/AHP (30%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Burned (125%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Penetration | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Body (100%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Limb (70%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Head | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/AHP (30%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 | |
Damage/Burned (125%) | 25.1 | 25.1 | 22.09 | 22.09 | 20.58 | 20.58 | 19.08 | 19.08 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Reload Animation
-
Reload Animation (from unload)
-
Unload Animation
-
Official Render #1
-
Official Render #2
-
Official Render #3
-
Official Render #4
-
Official 2.1k Render
Trivia
- It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR).
- The Night Vision Scope is slightly off centered while in ADS. Have fun being cursed with this knowledge.
|
- This page was last edited on 31 January 2022, at 17:44.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
- Privacy policy
- About SCP: Secret Laboratory English Official Wiki
- Disclaimers