From SCP: Secret Laboratory English Official Wiki

(Rejected the last text change (by 108.173.32.84) and restored revision 9385 by Jogmoo)
Line 23: Line 23:
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.


*<font color=#0248f7>9x19mm</font> - 200 Rounds
{{HeavyArmorAmmo}}
*<font color=#0248f7>5.56x45mm</font> - 200 Rounds
*<font color=#096e11>7.62x39mm</font> - 200 Rounds
*<font color=#096e11>.44 Mag</font> - 68 Rounds
*<font color=#096e11>12/70 Buckshot</font> - 74 Rounds
*Four [[Items|Medical Items]]
*Four [[Items|Medical Items]]
*Four [[Weapons|Grenades]]
*Four [[Weapons|Grenades]]

Revision as of 17:19, 16 June 2022

This article is about the Heavy Armor. For pages with similar naming, see the Armor (Disambiguation) page.
Heavy Armor
File:New Heavy Armor.png
Basic Information
Type Equipment (Wearable)
Usage Reduces damage from bullets and grenades
Weight Affects item pick-up time & window breaking 5.5 kg
Pick-Up Time 1.21s Unrounded value: 1.2075s
Stats
Body Protection 80%
Head Protection 80%
Walk Penalty -10% (Civilian)
Sprint Penalty -10% (Civilian)
Stamina Penalty -30% (Civilian)
Walk Penalty -5% (Military)
Sprint Penalty -5% (Military)
Stamina Penalty -15% (Military)
Other Information
Spawn Mobile Task Force Captain
Chaos Insurgent Repressors
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune
Item ID 0

Heavy Armor is a type of Item found in SCP: Secret Laboratory.

In Game

Heavy Armor is the strongest type of armor in-game, giving 80% body protection and 80% head protection.
It is important to note that this doesn't mean the Heavy Armor reduces damage by 80% for body and head damage. The damage reduced is based on the formula, x = a(100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.

Inventory Limits

See the Inventory Mechanics page for more details
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type. It does not increase the number of inventory slots.

  • 9x19mm - 210 Rounds
  • 5.56x45mm - 200 Rounds
  • 7.62x39mm - 200 Rounds
  • 12/70 Buckshot - 74 Rounds
  • .44 Mag - 68 Rounds
  • Four Medical Items
  • Four Grenades
  • Three Firearms

Spawning

Cookies help us deliver our services. By using our services, you agree to our use of cookies.